Possible To Bind Console Commands In The Init.txt?

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フォーラム » Windower » Support » Possible to bind console commands in the init.txt?
Possible to bind console commands in the init.txt?
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By emmaembla 2025-01-23 10:07:52  
I have been trying to get this working for some time now but I just can't figure it out, I know I can bind normal in-game commands like casting a spell using the bind ^f to cast a fire for example but I can't figure out if it's possible to bind addon commands.

I can bind them ingame using the normal //bind ^f input //consolecommand, but when I log out it gets cleared and it's quite annoying to set those up everytime I boot up, but the init.txt completely disregards any text that uses the double // and I have tried to use /console instead like you can with in game macros but can't get it to work.

Any help would be greatly appreciated!
 Fenrir.Niflheim
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サーバ: Fenrir
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user: Tesahade
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By Fenrir.Niflheim 2025-01-23 10:31:48  
to bind a command you just do
Code
bind ^f command


no input and no // needed
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By emmaembla 2025-01-23 11:45:30  
Thank you that was simpler than I thought!
 Bismarck.Voight
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By Bismarck.Voight 2025-01-31 01:48:48  
Could also use send_command.

send_command('bind ^k asc toggle')

i bind them on lua load, and unbind on unload so i can use the same keys for different things depending on job or lua is loaded