Which Weapon Should I Get I'm Too Stupid To Pick!

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フォーラム » FFXI » General » Which weapon should I get i'm too stupid to pick!
Which weapon should I get i'm too stupid to pick!
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By SimonSes 2025-07-31 09:20:23  
Kadokawa said: »
SimonSes said: »
Onion Sword is pretty fun on BLU in Sortie for ACEG bosses, because it makes light with all the fragmentation WSs and doesn't wall BlackHalo and Savage users.

Amazing which party comp you go with when you go as blu? I'm myself Onion Sword user.

Im actually gearing my team, so it was simple undergeared standard melee approach with BLU as 2nd DD, so WAR BLU COR BRD GEO WHM.

That being said I think BLU is very good for few things in Sortie, but mostly for starting groups. It can do A objective very fast. It can stunlock botulus for easy fast kill from behind. It can stun lock A and E bosses. Mighty Guard helps with haste and survivability. It can entomb 6 fomor room to make easy and fast 6x 4step and order objectives at once.
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By Shichishito 2026-02-13 16:39:24  
Did the new limbus gear and NMs make any of the bonanza weapons the true winner or should one still hold out and see what's still coming?
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By Nariont 2026-02-13 16:50:40  
Made yagyu a bit more appealing maybe
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By Shichishito 2026-02-13 17:50:32  
Why is that? I figured all the extra multi attack made onion sword III a little more attractive.
 Asura.Eiryl
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By Asura.Eiryl 2026-02-13 18:14:20  
Onion Sword just a weapon, the gear makes it better (gear makes everything "better")

The yagyu "got better" cause shadows "matter" more than they do normally since defensively tanking doesn't work.
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By Nariont 2026-02-13 18:21:39  
Shadows are nice when def/blocking etc means little and a not-insignificant amount of mob moves are phys. Not gonna say its a game changer but its potentially doing more than the rest of the weapons(not counting horn, horns neat imo)

If were talking offensive gains OSII might have gotten a modest boost at least on rdm as sworn bumps them to 80~ TA, hoxne already boosted it a bit, quite a dex hit though compared to something like malig
 Shiva.Thorny
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By Shiva.Thorny 2026-02-13 18:43:59  
OSIII got a pretty substantial gain for jobs using Hoxne Ampulla since it FTP carries. I imagine it still loses to other options if you don't need it to weaken WS wall, though.
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By Shichishito 2026-02-13 20:49:21  
Nariont said: »
at least on rdm as sworn bumps them to 80~ TA
I've always associated THF with being the triple attack king. I had no idea that temper II is 40% triple attack, for some reason I always thought it's "just" occasionally attacks twice to thrice that couldn't trigger on WS. Is there anything RDM doesn't have?

Guess I'll hold out at least till may to see if we get another coupon before making a decision and then do something dense like dual wielding flame tongue + ice brand or get a diamond aspis so my ghetto THF could in theory endless chain although I've always eyed onion sword.
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By Nariont 2026-02-13 22:01:14  
Shichishito said: »
I've always associated THF with being the triple attack king.

Still is, other jobs got their 40+ combined TA but THF still has 36~% or so TA dmg, can go a fair bit higher with accessories as well but cape/feet/neck are pretty good pieces just on their own, along with the (now 2nd) highest TA rate, think it can still hit the same 80~% TA rate a rdm in sworn set could, just a lot glassier iirc
 Asura.Vyre
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By Asura.Vyre 2026-02-13 22:11:54  
RDM is indeed a god. Maybe even a God! I can't go slack at all on any of the DDs I play in my 8-boss static, or my group's RDM beats me like a redheaded step child!

Good RDM gives both sides of the aisle a decent run for their money if they slack though. Consequence of the damage cap on WS and Nuke wall and such. Frequency of WS / Nukes can become more important than raw power, and RDM has that on both fronts. About the only thing RDM doesn't have, is a way to buff its own attack value.

I really wish they'd throw THF a bone, of some sort. Maybe another ability like Feint that lowers Defense(angon slot). RDM moved in on that front as well with Distract lmao.
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By Nariont 2026-02-13 22:14:36  
Asura.Vyre said: »
I really wish they'd throw THF a bone, of some sort.

TH tag cap on THF main gets raised to 10, THF is saved - SE
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By Carbuncle.Maletaru 2026-02-13 22:21:27  
Shichishito said: »
Is there anything RDM doesn't have?

I know this is just a rhetorical question to express your outrage at RDM, but:
Their buffs are very weak. They can only offer a party haste/flurry and phalanx 2. While haste is nice, it's not always relevant and since phalanx is a flat number it rarely makes any meaningful difference
It has dogshit attack and no ways to improve it.
Their piercing damage options are very, very bad.
Their healing is very bad. On par with subjob heals and they have no aoe healing or -na spells (without subjob, which every job can get)
Their ranged damage is also very, very bad.
They have magical WS, but (realistically) no hybrid WS.
They have no threat tools, so they can't tank anything that has human players on it.
They have no natural AOE, debuffs or nukes.
Both 1hrs have questionable utility most of the time, TBH. Compared with Wild Card, Soul Voice, Bolster, Mighty Strikes, Unleash, Astral Conduit, etc.
Near-0 PDL gear options (not that it matters too much, since they have terrible attack)

If it weren't for the adds (which can be handled by other methods like PUP, PLD, etc), nobody would bring RDM to odyssey gaol bosses. Very few people bring RDM to segments. Before kiting strategies became more popular, I had never used a RDM in Sortie before.

RDM is very much a jack of all trades and master of none. The only thing it truly excels at is debuffing, which is rarely the key to winning a battle. It will never be a top DPS, can't be the primary healer for any fight which requires a dedicated healer, can't replace any buffing job, can't tank basically anything.

It's not the end-all-be-all job like you pretend it is. It's powerful in its own way, but has lots of glaring weaknesses that you casually gloss over while pretending it's some Mary Sue job or something (not just here, but in like 50 other threads, unprompted)
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-13 23:21:16  
Asura.Vyre said: »
I really wish they'd throw THF a bone, of some sort.
THF is already too powerful due to Treasure Hunter.

(which hasnt mattered in Limbus, in Sortie presumably, in Gaol, in Sheol C)
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 Asura.Melliny
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By Asura.Melliny 2026-02-13 23:42:51  
Quote:
THF is already too powerful due to Treasure Hunter.

Thief is actually far more powerful than people realize. Thief is an excellent dps that when geared correctly can put out numbers that rival any of the other dps's. The bigger issue with thief is that it has low utility in events where you need a specific setup to fight nms. It's a one trick pony. It deals damage. That's it. That's all it does! Sure it can stack treasure hunter, but the last event where that mattered was OU and the HTBF battlefields of that era, primarily lillith, cait sith, odin, and alexander. Sure it can steal a player's hate every 30 seconds... nobody cares. It has a few selfish abilities that boost its performance slightly, like aura steal and mug is a self heal on a 5 minute timer. Nobody cares. And in oddysey it has no place on any of the tier 3 fights at veng 25, with its best utility being a niche and non esential bow strategy for arebati which, while viable, almost nobody ever actually does, or a much squishier warrior or dragoon alternative for xevioso (dancer is mandatory against xevioso, it can never replace the dnc). And if you want it to do passable damage in sheol C you need to constantly swap between nageling and dagger - people care about all this stuff a lot! Compound that with the fact it's been among the squishier dd options in the past half decade, and you've arrived at the root of the problem.

I've been alternating between my thief, dancer, warrior, monk, and corsair for limbus the past few months. When I bring my thief its dps output is every bit as competitive as the others. I prefer twashtar on thief to Mpu gandring on dancer because empyrean aftermath 3 is far more synergistic with the thing thief does while prime synergizes with dancer much better. It does fine, even excellent, especially when my party is cooperative and easily lets me land my sneak and trick attacks. But it has no other viable role right now. It doesn't buff, it doesn't heal, and it has no utility. It's as selfish a dd as warrior; even more so because it has no warcry. And while the duty armor set will go to great lengths to make it non squishy (seriously, you can wear all 5 duty pieces on thief and they'd probably be BiS. Its JSE offers no comparable benefits defensively or offensively during the tp phase), its still a selfish dd that has a very high damage ceiling but rock bottom party utility.
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By Nariont 2026-02-14 00:03:00  
Asura.Melliny said: »
seriously, you can wear all 5 duty pieces on thief and they'd probably be BiS. Its JSE offers no comparable benefits defensively or offensively during the tp phase

You wouldnt rank the relic boots over duty in your said white dmg twastar TP set? 11% extra TA dmg with comparable MA, just lacks the STP
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By Carbuncle.Maletaru 2026-02-14 00:27:37  
It also has 2 dogshit 1hrs, so even if it were a competitive DD (it's not), it wouldn't get an invite anyway. Not over Yaegyasumi and Mighty Strikes. Even if WAR didn't have berserk, heavy armor, tons of HP, Warcry, or Tomahawk, it would still be better than THF in Gaol.

Jobs in FFXI have niches, that's just something you have to accept as a player. Unfortunately, some of the niches are tiny and basically worthless in modern events. It is what it is. The game is not balanced for all 22 jobs to be equal.
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By Shichishito 2026-02-14 00:39:05  
Carbuncle.Maletaru said: »
It's not the end-all-be-all job like you pretend it is. It's powerful in its own way, but has lots of glaring weaknesses that you casually gloss over while pretending it's some Mary Sue job or something (not just here, but in like 50 other threads, unprompted)
I assume this is just because you main RDM and not some weird personal grudge of some sorts?

Carbuncle.Maletaru said: »
Wall of text to explain why RDM is still in desperate need of more buffs.

RDM already had a fantastic time during early FFXI, then a small drought and ever since they got their job adjustment they dominate solo play while still being popular for plenty of party content while others jobs can't solo at all and aren't popular with parties either. Yet every time SE adds new gear they keep playing favorites with RDM.

Carbuncle.Maletaru said: »
Their ranged damage is also very, very bad. They have no threat tools, so they can't tank anything that has human players on it.
They are on Ullr and can wear quite a couple of nice shields but can't out DD COR and RNG nor replace PLD and RUN. SE really needs to address this asap.

Carbuncle.Maletaru said: »
Both 1hrs have questionable utility most of the time, TBH. Compared with Wild Card, Soul Voice, Bolster, Mighty Strikes, Unleash, Astral Conduit, etc.
Considering to how they butchered Astral Conduit I think most SMNs would trade it for something like stymie.

Carbuncle.Maletaru said: »
They have no natural AOE, debuffs or nukes.
They have access to Aeolian Edge without needing to sacrifice their sub job. They can more than make up for the lack of AoE casting with their cast speed and duration and they can still /SCH if they'd really need to AoE their spells. Not to mention that AoE damage is nerfed in most content anyway.

Carbuncle.Maletaru said: »
can't replace any buffing job
Yet they often get the GEOs spot.

Carbuncle.Maletaru said: »
It has dogshit attack and no ways to improve it.
Near-0 PDL gear options (not that it matters too much, since they have terrible attack)
Asura.Vyre said: »
RDM is indeed a god. Maybe even a God! I can't go slack at all on any of the DDs I play in my 8-boss static, or my group's RDM beats me like a redheaded step child!



TBH the whole post reeks of ACTCHUALLY so much so that the stench even rubbed of on my reply.
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