Monbro is for MP management for Kupipi, who is the main healer and terrible with MP reserve. Double ballads from bards, Refresh 3, and Koru throws out Haste 2. Mon can instant-remove Slow so Haste can get re-applied (but I think he's subbing run to resist it easier).
I don't want to derail the guy's thread, so maybe i contributed here, my point was Doji not needed for at least Kei fight, and nothing else I can think of.
its been stated prior in this thread by others and it still can't be stated enough: You will meet plenty of CORs and RNGs (yes, RNG is on the Fomalhaut? shocker.) who talk down Fomalhaut. I find most who do fit neatly into two categories: Those who view COR as a weak DD who's only there for everyone else to get rolls; or melee DDs who picked up COR without even a thought to ranged attacks outside of Leaden and QuickDraws.
Truth is, no matter how many people ***on Fomalhaut...they're all using its bullets. And if they're not, its just because they haven't made a Fomalhaut yet.
I very proudly have finished versions of all ranged legendary weapons- and all of them would suffer without the ammunition provided by making the Aeonics, both Marksmanship and Archery.
I'd do daurdabla first if you want to play bard. Nothing beats an extra song.
Nin katana if you play Nin for sure. Not a fan of doji, as someone with every Sam weapon except relic.
Yea, I would say do Empy harp first out of all the REMA imo too. Its 50/75/75 in annoying(mostly souls), but is otherwise the easiest and most attainable.
Fudo shoha kasha fudo (might be f k s f, i have the muscle memory engrained from the macros I hit)
It's Fudo, Kasha, Shoha, Fudo but that obviously wouldn't make Radiance which Kei takes a LOT of damage from, aeonic does a lot more damage than other weapons for this fight. Perhaps it isn't needed, but it is a big bonus for doing it.
Whats the difference between 99999 Radiance and 99999 light?
Not sure it would do 99999, Radiance should do more damage than light in that same sc AFAIK.
I just checked my old logs because I havent fought Kei in forever. Closing light was doing anywhere between 70k to 99999 dmg and that was without Nyame. Throw in:
Stronger Fudo's from Nyame's higher WSD
Stronger SC damage from the stronger Fudo's and the SC bonus Nyame has
Those lights would all be 99999
its been stated prior in this thread by others and it still can't be stated enough: You will meet plenty of CORs and RNGs (yes, RNG is on the Fomalhaut? shocker.) who talk down Fomalhaut. I find most who do fit neatly into two categories: Those who view COR as a weak DD who's only there for everyone else to get rolls; or melee DDs who picked up COR without even a thought to ranged attacks outside of Leaden and QuickDraws.
Truth is, no matter how many people ***on Fomalhaut...they're all using its bullets. And if they're not, its just because they haven't made a Fomalhaut yet.
I very proudly have finished versions of all ranged legendary weapons- and all of them would suffer without the ammunition provided by making the Aeonics, both Marksmanship and Archery.
....ok, Gastra probably is ok without it ;)
Folmahuat with hotshot is nasty where it works. Capped dmg on wave 3 boss is no joke. Also, solo 3 step light is probably the fastest solo experience points a rng can do.
Fudo shoha kasha fudo (might be f k s f, i have the muscle memory engrained from the macros I hit)
It's Fudo, Kasha, Shoha, Fudo but that obviously wouldn't make Radiance which Kei takes a LOT of damage from, aeonic does a lot more damage than other weapons for this fight. Perhaps it isn't needed, but it is a big bonus for doing it.
Whats the difference between 99999 Radiance and 99999 light?
Not sure it would do 99999, Radiance should do more damage than light in that same sc AFAIK.
I just checked my old logs because I havent fought Kei in forever. Closing light was doing anywhere between 70k to 99999 dmg and that was without Nyame. Throw in:
Stronger Fudo's from Nyame's higher WSD
Stronger SC damage from the stronger Fudo's and the SC bonus Nyame has
Those lights would all be 99999
I'm guessing this is real char BRD+COR+GEO or at least BRD+COR which is still missing the point.
Your alleged math doesnt seem to be mathing.
4 step Radiance has a dmg multiplier of 2.1
4 step Light has a dmg multiplier of 1.75
Skillchain Bonus has a cap of 50%, Sam has 24 in traits/gifts, so can only get an extra 26 contributed from equipment. Aeonic AM is also subject to the cap, so completely irrelevant since Nyame comes with 28 in itself.
You're telling me with identical equipment and buffs with the only difference being the GKT, a Doji SAM will hit 99999 Radiance every time, but a Fudo Sam will only be hitting 99999 light rarely?
That extra 0.35 on the 4th WS multiplier is doing some really heavy lifting.
Id say Marsyas is more important than Daur:
Honor is 90% advancing march, 110% MinuetV, 50% Blade Madrigal
That is already the value of two songs, two of which are going to get used 99% of the time (AdvMar and MinV)
Minor nitpick here but minuet V actually offers more atk than honor march. It might seem at a glance to be stronger, but minuet with JP and merits is 248, hmarch is 232 (no merits or jp).
The WS damage of the first 3 WS is pretty irrelevant when 4 stepping it, only the 4th WS damage when damage is unlocked and the subsequent Radiance (or double light) sc damage really matters.
First bolded line: Is this a typo??
Second bolded line: Nope, not a typo.
Anyways, the shield is removed after first SC. Are you sure you've fought Kei 300 times?
26k average Fudo with Masa without real char BRD COR buffs is unheard of but 21k Fudo with Doji under the same scenario is perfectly realistic?
It's not but you're still missing the point. The WS damage of the first 3 WS is pretty irrelevant when 4 stepping it, only the 4th WS damage when damage is unlocked and the subsequent Radiance (or double light) sc damage really matters. I'm pretty sure Doji would win but then I've only ever done about 300 this way and never used Masa for it. I will try it next time.
I can see others have already picked up on this but my guy is dishing out the “you’re missing the point” and making statements that are not even close to correct about an NM he has “fought 300 times”… my guys head is so gone… he is so lost.
Someone get in touch with Elon so we can collect this guys head from outer space
just replace radiance with double light, but the boost remains you're getting 2.1 outta radiance sc as opposed to 1.75 from double light sc. SC damage is boosted in both paths
Ok, so I'll be the first one to say it, but Chango isn't job changing for Warrior. It just changes your relationship with Upheaval.
So long as you have 5 merits in Upheaval, its damage on other Great Axes is still similar. Chango AM just gives it the Light property, which allows you to use it to close double Light/Radiance.
The reason this isn't job changing is because with any Great Axe, Warrior is capable of three step double Light as long as you've unlocked Ukko's Fury. Ukko's Fury is quite a bit weaker than Upheaval, but you can still obtain the same skillchain results that you do with a Chango without one.
People might cry, "WHaaaat?! The TP bonus on Chango! The 10% Upheaval damage!!!!!" But Lycurgos exists, and actually nets a higher TP bonus if your HP is full.
In fact, let's take a look at Lycurgos.
Lycurgos has more WSC mods than Chango, more base damage than Chango, and even a little cherry on top with Utu Grip WSC mod. It also has more attack. It also makes you tankier. Then, as a final insult, it has higher Macc by a sizeable degree(both in macc skill and in raw Macc+), meaning more accurate breaks.
To top it all off, Lycurgos is actually better for Warrior's standard 3/4 step Darkness SC, because it boosts Steel Cyclone damage. Quickest path to making Darkness (without using a Scythe) is to do Steel Cyclone > Keen Edge > Steel Cyclone. The other path is Upheaval > SC > Upheaval > SC for a 4 step Darkness.
This kind of means that Lycurgos is better than Chango outright. As an ardent, die hard WAR, I've used both a bunch. Chango didn't start to impress me until I had it over R10, but then only really for Light oriented multistepping. Once it's R15, the Upheaval boost becomes too much to ignore. But you still see better Darkness results with Lycurgos.
As for the other options, I'll throw my hat in the ring for Marsyas or Fomalhaut. There was an inaccurate comparison made last page about bullet use, but the Chrono Bullets are still the best physical bullets you can get, so it's worth it just for that alone.
The second best bullets you can get without REMA are the Voluspa Bullets from Domain Invasion points.
As you can see, they are essentially Chrono Bullets -1. A stack does cost 80 DI points though, so Chrono Bullets will make you money on top of being better.
I'd do Fomalhaut or Marsyas. Fomalhaut is real good for shooty shooty, and also opens up COR to being able to self double light. Marsyas literally gives BRD a song that it has not other way to get.
And Honor March is 4 songs in one, actually.
It is essentially Advancing March + Valor Minuet V + Sword Madrigal + Hunter's Prelude. That's right. An often forgotten thing about Honor March is that it gives RACC too! And even though I said Valor Minuet V in there, Honor March's atk+ is actually higher than Minuet V.
Marsyas is pretty much what you want. Honor March is ridiculously powerful. You can get 3 songs with other items and pretty much get by as a getto brd until you get 4 song.
I personally think Formal and Chango are 2nd. Not because they are the best but rather they are the easiest to get and pretty much everything else you get aren't that much better. So they aren't game-changing but more like upgrade to remove headaches.
God Hands and Doji are 3rd. They are good merely because they are easier to get and you can't go wrong with them most of the time.
People might cry, "WHaaaat?! The TP bonus on Chango! The 10% Upheaval damage!!!!!" But Lycurgos exists, and actually nets a higher TP bonus if your HP is full.
Its not just HP being full you also need max HP at 2500 to be even and 2600-5000 HP to be higher TP bonus.
The attack from Honor March isnt actually higher than Minuet V because there are job point and merit increases that isn't reflected on the BGWiki tables for song+.
People might cry, "WHaaaat?! The TP bonus on Chango! The 10% Upheaval damage!!!!!" But Lycurgos exists, and actually nets a higher TP bonus if your HP is full.
Its not just HP being full you also need max HP at 2500 to be even and 2600-5000 HP to be higher TP bonus.
The attack from Honor March isnt actually higher than Minuet V because there are job point and merit increases that isn't reflected on the BGWiki tables for song+.
WAR's expected HP values at level 99 in most TP and WS sets exceeds 2600 and are generally around 3000 by ML30.
Before Job Gifts, Minuet V even with Minuet +9 still loses to Honor March +4 by 5 atk. After full 20/20 job gifts, HM loses by 15atk, but if they ever add song+ to Marsyas it gains +16atk per song+(they won't). It is literally a stronger song that they limit on purpose.
Point is just to drive home how potent Honor March is, as you're always going to use both anyway.
Hi all, so I've got some LS friends that were hosting a run in 2 weeks, but just need to decide on what to get. FYI I don't plan on getting empys or mythics for most jobs which is why I'm focusing on jobs where aeonic may be enough for a particular job (but more on this later.)
So back to the original question. I was looking for an aeonic that's potentially job-changing, and was interested in knowing exactly how much it changes the job for the better.
I'll give a few examples:
My RDM was great for support, and horrible for damage UNTIL I put together the malignance set, I would say that's job changing.
I haven't got a Heishi yet, but everyone says it's NIN's best damage option. I wanted to get into NIN many times but its damage almost matched my RDM pre-malignance so I have no idea how much the numbers change.
A few weapons I was interested in and would like some thoughts on:
Lionheart: While people say it turns this job into a DD, I also hear a lot of regrets over its choice since apparently you need a lot of gear to support it? And the fact that a RUN usually would tank and use Epeo anyway.
Chango: I have MNK with Godhands already and I treat it as one of my zerging jobs (even though everyone zergs with WAR). Already got Naegling for WAR so not sure how much Chango changes a WAR's damage, I usually hear it's very good, I suppose if I knew just how good.
Heishi: As I said, I have a kenda/malignance NIN using ambu katanas known to not be too great, my damage is quite low with shun/tens but if this weapon (coupled with the right gear eventually) makes a huge difference in numbers, I may consider it. I just don't know how much of a difference damage becomes.
Fomalhaut: I'm not a COR but I enjoy the job. A person advised that having this jumps a COR quite a bit, and though Death Penalty is nice, you can still COR without it? Keen to know how it changes the job though. My current naegling COR with malignance does low damage, I assume last stand is what you'll spam with Foma, just how well does it boost your damage? And is it mostly a damage increase over providing more utility?
Marsyas: So this offers honor's march and 50%+ duration. A bard needs all 4 REMA is what everyone says, and gjallahorn can kind of be bought with gil, so if I got this, it would leave empy and mythic. Mythic is something I probably won't do, but I hear the NMs for the BRD empy aren't too troublesome (unlike glavoid which stopped me from trying for a Twashtar). I also heard the mythic is great but not entirely required and is more for personal damage? Either way, if I got Marsyas and Gjallahorn, and slowly worked on the empy, how complete would you say my bard would be (ignoring the gear I'll get eventually).
And if you guys have any other weapons to point out that'd be cool too. Anyhow, thanks.