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Limbus 2025
Asura.Hya
サーバ: Asura
Game: FFXI
Posts: 399
By Asura.Hya 2026-01-05 19:33:04
So yeah, I'm a wee bit skeptical of "I got 7 drops from a 3k box" and am more inclined to believe they hit a 5k box with capped units. I've been cucked by seven 3k boxes this week and not one has contained more than three total items: Shard (seems guaranteed 1x from 3k box, 2x from 5k box), Hydro Oil, and Matter. I have never been capped.
By sorge74 2026-01-05 20:02:35
Ragnarok.Vargasfinio said: »5 shards and 2 matters per rank cannot possibly be correct. None of the armor pieces are good enough to warrant such a process / time commitment.
I think there are a couple gear winners, bard and dark knight But holy crap, that's a lot of energy for a side grade..
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Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 6754
By Carbuncle.Nynja 2026-01-05 21:36:39
So yeah, I'm a wee bit skeptical of "I got 7 drops from a 3k box" and am more inclined to believe they hit a 5k box with capped units. I've been cucked by seven 3k boxes this week and not one has contained more than three total items: Shard (seems guaranteed 1x from 3k box, 2x from 5k box), Hydro Oil, and Matter. I have never been capped. I think you misunderstood what I said?
The people who think they got 5+ items from a 3k box actually opened a 5k box. Because they were capped units, it showed they only received 3000 units, from the 3000 their cap was raised. Its the same when you clear a floor with capped units, it says you receive 0.
I'm rather confident this is the potential distribution for a gold box
5k box is: 2x shard, 2-6 synth mats, 1 matter *Seems to be a max of two alabaster/murky parts/core per box
3k box is: 1x shard, 0-2 synth mats or matter *I'd be willing to change this to "0-2 synth mats, 0-1 matter", but I havent seen anyone report 1 shard, 2 mats, 1 matter from a 3k box yet.
limitation on either box: no item can repeat, atleast no ones said they've gotten 2x of the same item from one box thus far
Asura.Hya
サーバ: Asura
Game: FFXI
Posts: 399
By Asura.Hya 2026-01-05 21:40:09
So yeah, I'm a wee bit skeptical of "I got 7 drops from a 3k box" and am more inclined to believe they hit a 5k box with capped units. I've been cucked by seven 3k boxes this week and not one has contained more than three total items: Shard (seems guaranteed 1x from 3k box, 2x from 5k box), Hydro Oil, and Matter. I have never been capped. I think you misunderstood what I said?
The people who think they got 5+ items from a 3k box actually opened a 5k box. Because they were capped units, it showed they only received 3000 units, from the 3000 their cap was raised. Its the same when you clear a floor with capped units, it says you receive 0.
I'm rather confident this is the potential distribution for a gold box
5k box is: 2x shard, 2-6 synth mats, 1 matter *Seems to be a max of two alabaster/murky parts/core per box
3k box is: 1x shard, 0-2 synth mats or matter *I'd be willing to change this to "0-2 synth mats, 0-1 matter", but I havent seen anyone report 1 shard, 2 mats, 1 matter from a 3k box yet.
limitation on either box: no item can repeat, atleast no ones said they've gotten 2x of the same item from one box thus far I understood, I was sharing anecdotal evidence of my actual 3k boxes never containing anywhere near the amount of material spoils as the mistaken 5k boxes from players with capped units.
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By Veydal1 2026-01-05 21:45:05
Gold box. Got a single shard, nothing else, across two characters. Both were 3k boxes at 135. Did 119 previously and got several drops on both, 3k + 5k (though the 5k wasn't anything special).
Bismarck.Cloaking
By Bismarck.Cloaking 2026-01-06 00:08:49
4 runs of temenos climbs 10x characters:
3 characters 4/4 5k chest
5 characters 3/4 5k chest
2 characters 2/4 5k chest
16 shards of hope
7 shards of trust
18 shards of bravery
19 shards of justice
12 Tellurium Ingot
14 Wh, Serp. Leather
17 Wh. Drag. Scale
15 Hydro Oil
5 Ala. Core
5 Ala. Part IV
4 Ala. Part III
7 Ala. Part II
5 Ala. Part I
By Garfield 2026-01-06 03:33:37
"As part of these updates, we are adding a new kind of points that are based on how much damage you inflict against the notorious monsters.
This points system is a direct response to your request for a reward structure tied to actions such as inflicting damage on the notorious monsters within Limbus. Once you have earned the required number of points, you will be able to open one additional treasure chest. This will increase the pace at which you can earn the matter needed to reforge your equipment. Plus, these points do not expire, so you can keep them until they're needed. Additionally, the Grace buffs within Limbus increase incrementally depending on the total number of treasure chests opened in the World, so the more that are opened, the stronger the effect will be.
These points are awarded not only when you inflict damage on the notorious monster, but when your party members do as well. I recommend you form a party and take on the monsters together if you're using a job with lower attack strength."
https://forum.square-enix.com/ffxi/threads/63733
I hope everyone who complained about no personal reward is happy.
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By MelioraXI 2026-01-06 04:57:32
On Shiva its been more or less a couple players that carried the whole server for kills and they get nothing for it. If this means players will get more incentives to actually help the server to keep the chest upgrades, that's a good thing.
Or am I missing something?
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サーバ: Asura
Game: FFXI
Posts: 841
By Asura.Melliny 2026-01-06 05:12:34
Quote: I hope everyone who complained about no personal reward is happy.
It should have been that way from the very start. There should always be personal incentive for fighting some kind of NM. That's how the game's worked since day 1.
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By Garfield 2026-01-06 05:17:26
This thought is the base issue, because its flawed. You DO get things for the NMs dying → upgraded chests, therefore able to get rewards and the gear. But noone wants to view it that way, they rather view it as "NM dies, nothing falls to me in that instance"
But this probably won't cause issues on smaller servers that take days to kill the NM tiers, but for the mid-large servers it will now create a situation that, if you aren't there on spawn at JST midnight, you will miss out on these extra rewards.
Not only that, but now that this point system is tied directly to damage, the army of whm and schs will either have to be in a party with DDs or they won't be coming on whm or sch to raise and keep everyone in the battle. I imagine this is going to cause more deaths and more home points.
The incentive tone isn't for the good of maintaining the chests, the sellable mats are already that. This is if you don't participate, then you're going to miss out and your already absurdly long upgrade process will suffer for it.
By Ovalidal 2026-01-06 06:10:39
This thought is the base issue, because its flawed. You DO get things for the NMs dying → upgraded chests, therefore able to get rewards and the gear. But noone wants to view it that way, they rather view it as "NM dies, nothing falls to me in that instance.
The question isn't " what benefit do you get if content is cleared", but rather, " what benefit do you get if you participate in the content personally". If players have to choose between spending several extra hours a month hunting NMs to pick up rewards or not spend several extra hours a month hunting NMs to pick up rewards, the second option is always going to look more appealing.
By Tokimemofan 2026-01-06 06:11:40
Ragnarok.Royalrichierich said: »Hello,
Any other server's have CN open ~ I searched zone and was not able to find any NM's inside zone ? weird
Thanks ~
Same on Asura, LS member was mentioning this
By SimonSes 2026-01-06 06:18:47
I think there are a couple gear winners, bard and dark knight But holy crap, that's a lot of energy for a side grade..
Lots of the pieces are not side grades at all. They are clearly better. Especially if you don't plan to use Ampulla. Not to mention lots of pieces has several use cases.
By Ragnarok.Vargasfinio 2026-01-06 06:36:48
The problem with the new Limbus gear is this: Who is it for?
SE have stated that Limbus is intended to be content that fresh 119s can scale up as they go, but from actually doing the content we know that this isn't the case. A solo player with three Trusts will take well over 2 hours to clear either zone and they cannot ever hope to fight any of the NMs (and certainly not help out in the basement). So, the only items they possibly have access to is the accessories for one matter each (and continue to be upgraded with one matter each rank). Without actual highly geared players / groups to actually kill the NMs this is as far as "new 119" players can go as the chests would never upgrade.
Consider that a fresh 119 can easily get a few thousand gallimaufry in Sortie for just 1 hour spent each day and the Emp +2 / +3 gear (plus a chance at earrings) is far superior to anything you can get in Limbus in terms of strengthening your character and getting ready for bigger things. You don't even need to fight any bosses to do this, you just need to know how the easier chests work. So, for less time spent each day you get vastly superior gear.
In order to do Limbus faster you would need Odyssey gear, and quite frankly if you have access to R0 Odyssey sets you don't gain much from the Limbus sets - as many have said, it is side-grade city for a hell of a lot more work / time.
I just don't understand who the gear is for. It certainly isn't for fresh 119s as SE says they are because they have no way to actually obtain anything other than the accessories (and their time is better spent elsewhere, be it Sortie or Odyssey). It isn't for people who are already able to fight the NMs straight up as their gear already surpasses what Limbus offers. Upgrading armor pieces is actually worse than making Prime Weapons in terms of commitment and that seems very, very backward.
I was potentially interested in a Duty Crown for an extra few percent TA and STP for my MNK TP set, but I'm not spending 3+ months of Limbus every day to do so, especially as it comes at the cost of less overall DT and going slightly below the Subtle Blow cap, meaning it would only come out in content that is trivial anyway. This is a clear sign to just upgrade the ring / earring if you are so inclined and call it a day.
Valefor.Sapphire
サーバ: Valefor
Game: FFXI
Posts: 1833
By Valefor.Sapphire 2026-01-06 07:19:40
Ragnarok.Vargasfinio said: »The problem with the new Limbus gear is this: Who is it for? I am kinda struggling with this question myself, playing alt characters with my friend, our party is pup rdm bst (not meta, for fun!), our gear is a mix of empy+2/+3, relic +3/+4, af+3/+4. no ody gear, 2 characters have master, low ML (10)
after doing several limbus runs, trying it as different CL119-135 im just quite honestly bored, or a better word exhausted after doing a whole run, pop the chest and 2 of 3 people : 'you get nothing! No matter for you'.
Its just the biggest f-you and disrespect of my time and its really soured me on limbus. The content would be dead to me if we didnt have the jp community being nice and shouting where the ground sparkly ??? are at for tenemos and appolyon every couple days for 3k pts.
And so this new gear comes out and it needs like a ton of things from these chests that dont always give stuff? and I have to full clear all sections and floors to augment rank it, where the good augmentations only kick in at the last 5-10 ranks????? lmao gtfo here with this game design.
Even if you gave me the hq2 version of the armor for free, the thought of how many times id have to grind thru this zones to augment it? yea im good, sounds like too much of a grind for me still.
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Asura.Eiryl
By Asura.Eiryl 2026-01-06 07:20:43
By Taint 2026-01-06 07:49:51
The matters are what kill this content IMO.
5 sets, 5 pieces, each needing 30murky/30alabaster. This is game that thrives on players playing multiple jobs.
The grind should have been behind the Shards, Crafted material and units. Yes, you could buy two thirds of that off the AH and bot the last part but it would still take years to cap your sets especially as you get to rank25+.
This would also give players a great source of gil for their time and they could slow release other accessories that make use of the matters.
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By Ovalidal 2026-01-06 08:09:44
5 sets, 5 pieces, each needing 30murky/30alabaster. This is game that thrives on players playing multiple jobs.
At the moment, I'm curious if the ridiculous Matter gate was balanced around this:
Quote: January 2026 Update Note: This points system is a direct response to your request for a reward structure tied to actions such as inflicting damage on the notorious monsters within Limbus. Once you have earned the required number of points, you will be able to open one additional treasure chest. This will increase the pace at which you can earn the matter needed to reforge your equipment. Plus, these points do not expire, so you can keep them until they're needed.
https://forum.square-enix.com/ffxi/threads/63733
If people are cracking off a matter per NM, maybe it won't be that bad. If it takes months to farm a single extra chest though, its just rough for the people interested in the new pieces.
Asura.Eiryl
By Asura.Eiryl 2026-01-06 08:13:22
Only the absolute lunatics will be pumping hundreds of matters into augments
Asura.Nolano
サーバ: Asura
Game: FFXI
Posts: 31
By Asura.Nolano 2026-01-06 08:16:15
ITT: people who haven't actually ranked up an accessory bemoaning the matter grind.
after you get to ~R24/25 the limiting factor isn't matter, it's units. you can use units from both zones to rank up armor, or 100k units a week. it make sense it costs both matters.
if you want to complain about something, complain about having to run i135 to cap units instead of running i119 and getting the same drops but only half your weekly units.
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Lakshmi.Buukki
By Lakshmi.Buukki 2026-01-06 10:43:21
I think there are a couple gear winners, bard and dark knight But holy crap, that's a lot of energy for a side grade..
Lots of the pieces are not side grades at all. They are clearly better. Especially if you don't plan to use Ampulla. Not to mention lots of pieces has several use cases.
How are people honestly looking at these sets and calling them side grades? That sounds like some serious cope and frustration due to the absurd grind, but these sets looks phenomenal.
The Justice/Magnificent/Duty set alone has DA, TA, STP, Subtle Blow, -DT and very good defensive stats to boot. That's like 3 sets in one. For a job like BST that is incredibly slow to DPS, that's a huge bonus.
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サーバ: Asura
Game: FFXI
Posts: 233
By Asura.Sabishii 2026-01-06 10:58:41
So anyone figure out how to actually put the augments ON the gear, and rank it up?
From what I know, you take the crafted gear, get 5 shards (of respective type to the armor), 1 alabaster , and 1 murky matter, make the jewel of the respective type and trade it with the "cursed" armor piece, that turns it into the uncursed equipped armor. I've confirmed that myself.
I've tried trading the uncursed armor with shards of the same type, nothing happens. So I'm assuming you have to start making more jewels and keep trading those with the armor? How much RP does each jewel make?
If this is the case, they probably should have just made "oh, trade shards in to augment it" leaving the matters to be used for accessories or make more jewels to uncurse more armor. I've run a couple runs this week, gotten shards from every run, but not matters or crafting materials each time (sometimes I get a material, maybe a matter).
No one even doing a bg-wiki page on this ***yet?
By SimonSes 2026-01-06 11:11:17
If this is the case, they probably should have just made "oh, trade shards in to augment it" leaving the matters to be used for accessories
That would let people to RP to 30 at day one which would be silly. It would only make sense if Shards were Ex, but then it would be even more frustrating with shard being dependent of race.
Asura.Jayde
サーバ: Asura
Game: FFXI
Posts: 1
By Asura.Jayde 2026-01-06 11:12:54
can anybody trade the items to get gear or do you need a crafter?
Lakshmi.Buukki
By Lakshmi.Buukki 2026-01-06 11:14:06
So anyone figure out how to actually put the augments ON the gear, and rank it up?
Bullmung has augments on his, ask him.
By GetHelpNerd 2026-01-06 11:14:52
I think there are a couple gear winners, bard and dark knight But holy crap, that's a lot of energy for a side grade..
Lots of the pieces are not side grades at all. They are clearly better. Especially if you don't plan to use Ampulla. Not to mention lots of pieces has several use cases.
How are people honestly looking at these sets and calling them side grades? That sounds like some serious cope and frustration due to the absurd grind, but these sets looks phenomenal.
The Justice/Magnificent/Duty set alone has DA, TA, STP, Subtle Blow, -DT and very good defensive stats to boot. That's like 3 sets in one. For a job like BST that is incredibly slow to DPS, that's a huge bonus.
ffxi players will find any excuse to complain
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By SimonSes 2026-01-06 11:15:30
can anybody trade the items to get gear or do you need a crafter?
You need crafter to craft cursed item from materials (or someone get NQ cursed armor from Gobbie bag and put on AH).
Anyone can buy cursed item from AH or from crafter directly and uncurse it in Limbus's furnace.
By Taint 2026-01-06 11:20:46
If this is the case, they probably should have just made "oh, trade shards in to augment it" leaving the matters to be used for accessories
That would let people to RP to 30 at day one which would be silly. It would only make sense if Shards were Ex, but then it would be even more frustrating with shard being dependent of race.
Units would block players from capping in 1 day.
Units are at least predictable. Matters have RNG.
By SimonSes 2026-01-06 11:32:16
Units would block players from capping in 1 day.
Units are at least predictable. Matters have RNG.
Matters randomness can gtfo.
I guess unity being a cockblock could be reasonable. You would be able to rank one piece every ~3+ weeks.
I wonder if someone was keeping with Limbus clears from the start and has enough unity and matters to push R30 first week :)
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11034
By Asura.Sechs 2026-01-06 12:35:16
Should make matters 100% with all nms killed and normal (3k) chest, and give 5k chest a chance to drop two! XD
On a side note, what they posted about the bonus for contribution on NMs and Ultima/stuff sounds really good, not sure how it will work out in the end but it sounds like a step in the right direction to me.
Now they only need to fix that strange behaviour with ignoring defense/DT/shieldblocks/parries that is absolutely irrational to me.
And personally I'd also tone down SLIGHTLY the 1hit KO moves from Ultima/Omega. Granted that if they fix the first part, maybe this seccond one won't need any fix at all.
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I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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