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Limbus 2025
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7309
By Carbuncle.Nynja 2026-03-26 10:25:32
Are you new to FFXI? It matters because we've been cracking "spaghetti code" jokes for the last two decades in regards to this game. How many times has SE changed something and something completely unrelated broke?? Blindly assuming that "if it works for Indi-, it'll work the same for geo-" is a foolish thing to do.
If you have geo-poison/para/gravity, by all means, you can test that quickly and find out. I dont have those unlocked, I dont care enough to drag my chars out to unlock it for this.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-26 11:29:30
Blindly assuming that "if it works for Indi-, it'll work the same for geo-" is a foolish thing to do.
...That's not the point though (and I never implied that, but i digress). What I am saying is, Wotasu claimed that aggro alone (without first tagging) triggers geomancy spells to activate, which I was unsure about. I suggested the Indi-Poison test, since Indi is a passive debuff the GEO casts on himself (not other mobs). If this truly works the way he says (it does), you can immediately see health tick down.
Nobody really cares if a GEO spell has the same effect, because all offensive GEO debuffs are monster-centered Luopans; you will always be registering hate/tag on the mob by simply casting on them. It matters even less since we already know mobs will lose all geomancy debuffs the moment initial aggro is lost. The indi test was just to confirm what he originally claimed.
Testing whether GEO-debuffs work based solely off aggro is irrelevant to this discussion and his point, but to do what you are suggesting, you'd require a second mob to see the effect and then bring it back to the luopan. Ultimately none of that matters since the subject came from being the GEO puller in Limbus, casting indi-something (barrier) and holding all mobs. GEO spells don't matter because Luopans dont move. It's not really about "spaghetti code"
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7309
By Carbuncle.Nynja 2026-03-26 11:56:20
Not discussing utility, just discussing whether it works or not.
Sure, its useless knowledge because as soon as someone else tags the mob, the debuff bubble will fail to take effect until the GEO gets back on hate list.
Is there any applicable use case for this to matter? Not that I can think of. If GEO aggro pulls mobs, drops a geo-vex bubble on one expecting it to affect all the mobs as they're smacking the geo with 0 enmity, and turns out they're not suffering from macc down, it might matter.
It has nothing to do with "is this information useful", it has everything to do with "is this information correct".
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-26 12:09:08
s there any applicable use case for this to matter? Not that I can think of. If GEO aggro pulls mobs
There is one, but it's more steps than a standard Limbus group would bother to do and it doesn't help newbs/lazy people, who this idea would likely stand to benefit the most.
Indi-Barrier (or attunement, wilt, whichever floor you're on and whichever is stronger), Minnes on GEO, GEO pulls. Bard Sleeps. GEO still has to tag hate by curing the Bard, then swap Indi Bubble, then drop GEO bubble. I guess if your bard sucks at pulling/is squishy and you want to take less overall damage, you can do that.
The other place this probably works is in Ambuscade/Legion, but it's only because of the weird rules in there. You can Indi yourself, drop GEO bubble at start via /groundtargetst and go afk, like the rest of them do.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-26 12:26:54
Speaking of pulling and BRDs (GEO) getting wrecked, should start running with a set like this to reduce the need for healing, especially in groups with only GEO as the healer (Plat. Moogle Belt).
ItemSet 402466
At least wear the socks so you can proc flee (Resist Bind is the biggest one)
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サーバ: Asura
Game: FFXI
Posts: 975
By Asura.Melliny 2026-03-26 12:38:53
Honestly dispelga is the easiest way to guarantee the bubble is active on everything. Curaga can miss mobs in my experiences, and it's pretty easy to tell when the bubble is active or not. Dispelga is the most reliable method for tagging everything, and in temenos you usually clear a buff from stuff too since most of the mobs are casters with pro and shell up.
Quote: How many times has SE changed something and something completely unrelated broke??
I still remember when sneak attack stopped working from the back and instead only worked when facing a mob. The update it happened in had nothing in it that related to directional abilities or thief. So whatever they did, it must have been one hell of a long noodle they tugged on.
Edit: Found the patch where it happened too. It was the June 2008 Version update
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-26 13:24:23
Honestly dispelga is the easiest way to guarantee the bubble is active on everything. Curaga can miss mobs in my experiences, and it's pretty easy to tell when the bubble is active or not. Dispelga is the most reliable method for tagging everything,
How can "curaga miss mobs"? Bard Lullaby > Cure Bard, you get hate on everything the Bard hit with Lullaby. If the Bard misses via Lullaby due to mob being out of range so that your cure doesn't affect a certain mob via Geomancy, Dispelga can equally miss a mob out of range and also not tag. So from a tagging perspective, neither is really superior*. Lullaby's radius is usually larger than Dispelga, so it will usually hit more outer mobs than Dispelga would (though they are both large).
*I'm not disagreeing with Dispelga being the most effective, since you don't need to wait for the Bard to do it and it pulls double duty by removing a buff from the mob.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 4151
By Carbuncle.Maletaru 2026-03-26 16:06:23
Lullaby's radius is usually larger than Dispelga, so it will usually hit more outer mobs than Dispelga would (though they are both large).
All other factors aside, it's impossible for any Horde Lullaby to have a bigger radius than dispelga. Best case scenario, Horde 2 is 7' (realistically) and 1 is 8. Dispelga is 12.
On a related note, bringing up another thing i touched on earlier RE: GEO pulling, I'm nearly 100% certain that the indi spell on unclaimed targets thing is bubble-dependent. Try using indi-gravity.
By Meeble 2026-03-26 18:17:00
Curaga can miss mobs in my experiences
Not knocking your experience, but were there more than 15 enemies present in those scenarios?
サーバ: Asura
Game: FFXI
Posts: 116
By Asura.Ayahuasca 2026-03-27 03:18:02
Honestly dispelga is the easiest way to guarantee the bubble is active on everything. Curaga can miss mobs in my experiences
I doubt that is the case, first there are too many variables while running Limbus to eyeball FOR SURE when the bubble is or isn't active, but I know all too well how ppl will get paranoid and will try to eyeball all possible reasons to explain why a run was slower than usual, when it was enough to run a parser to understand it often comes from having underperformers xD
That being said, Curaga can't "miss mobs", at worst you can miss the puller if you cast it on yourself and you're not close enough.
BRD pulls, GEO follows and once BRD stops to lullaby GEO put up Frailty IMMEDIATELY, then cast the first Curaga to tag hate WHILE also healing BRD n others chip damage. No dispelga needed, also the pro/shell thing mostly apply in Temenos for Sahagin, not an issue for sure in Apo.
The idea of GEO pulling imo is also huge BS lmao, sounds hella unnecessary and slower. Never needed to cast a Dispelga to tag mobs, never will tbh for melee zerg climbs..
As GEO in a speedrun climb your job during a pull is to keep the puller alive and PUT UP THE BUBBLE ASAP, before going back to fulltime erase/na etc. But at the same time, the puller has to known how much he can manage and not to overpull. THe more chaotic things happen like multiple ppl pulling simultaneously needing heals, the later Geo-Frailty will come out, as simple as that! Ppl rush while trying to save time but what they get is often the opposite result xD. I swear i've seen so many times ppl overpulling way too much just to die miserably or leading to Geo-Frailty coming out 4-5 casts later than usual due to the NEED of CUre4 or Curagas spam.
But ye, no such thing as curaga "missing mobs" and if you're pulling more than 15 at the same time, something is already wrong and unnecessary imo XD
By Dodik 2026-03-27 03:34:20
4 pages of discussion as to how to fit a geo in a melee speed run, only because some guy said you can in theory hit cap on hybrids if you stack every buff under the sun.
Are you guys okay? By the time geo puts up bubbles you could just be killing them with physical WS.
But that won't let you take epeen screenshot of capped dmg on mobs with 50 dt.
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サーバ: Asura
Game: FFXI
Posts: 32
By Asura.Loraiine 2026-03-27 05:20:54
4 pages of discussion as to how to fit a geo in a melee speed run, only because some guy said you can in theory hit cap on hybrids if you stack every buff under the sun.
Are you guys okay? By the time geo puts up bubbles you could just be killing them with physical WS.
But that won't let you take epeen screenshot of capped dmg on mobs with 50 dt.
I prefer to bring a BLU over GEO, Tenebral Crush -20%DT. Yes Please. Oh, and BLU doesn't just stand there (You know who you GEO's are,) BLU can even contribute DD. Even help back up heal if needed. Yeah, you probably won't 9 lines. But you will get finished faster. /shrugs
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サーバ: Asura
Game: FFXI
Posts: 116
By Asura.Ayahuasca 2026-03-27 05:33:44
4 pages of discussion as to how to fit a geo in a melee speed run, only because some guy said you can in theory hit cap on hybrids if you stack every buff under the sun.
Are you guys okay? By the time geo puts up bubbles you could just be killing them with physical WS.
But that won't let you take epeen screenshot of capped dmg on mobs with 50 dt.
don't try to frame it like that... it's pointless.
You can apply this concept to other types of comps, same mechanics will apply. More chaos = bubbles comes out later, more unnecessary risks, slower runs etc.
It's not just because some guy said something about hybrids, we've been bringing GEO even before this post came up again.. are YOU okay bruh? XD let theorycrafters theorycraft.. live and let live!
We're far from that point where we can stop discussing things cause they're all well known and obvious. As long as they retain a reasonable direction, these kind of conversations are useful imo.
Do you pug Limbus every week? I do and I'll tell ya it's in our best interests to have such conversations, while hoping that lazy GEO/WHM will read and learn something outta it. I care about improving the community and its players, otherwise i'd just shut up and avoid discussions in the first place, while 6 boxing my way into anything instead of wasting time typing in here xD
By Dodik 2026-03-27 06:13:21
Pugging anything is a ***show no matter the composition. Have fun with that.
By Ragnarok.Vargasfinio 2026-03-27 08:18:12
Man, forget all of that - what is the optimal 3 Trust setup for solo (when playing as a non-COR DD job, i.e. - WAR, MNK, DRG, etc)?
The Trust limit makes this tough. You don't really need a healer as you will likely be pulling single targets, but you can't get "all" of the buffs you want with just 3...
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11292
By Asura.Sechs 2026-03-27 08:23:44
I haven't tested it thoroughfully, but for me the best combination I found was on BLU.
Sylvie, Joachim (or Cornelia when available) and Qultada.
You keep stuff like Haste, Nature's att buff, you can debuff others in several ways, mostly through tenebral crush or frightful roar depending if you can AoE or not.
Pretty confident there are better jobs/trusts combinations than this, but in the little time I tested things around at Limbus release, this proved to be the most efficient for me.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-27 08:26:51
Ragnarok.Vargasfinio said: »Man, forget all of that - what is the optimal 3 Trust setup for solo (when playing as a non-COR DD job, i.e. - WAR, MNK, DRG, etc)?
The Trust limit makes this tough. You don't really need a healer as you will likely be pulling single targets, but you can't get "all" of the buffs you want with just 3...
Koru/RDM, Ulmia, Sylvie. Start off with Qultada and then drop him after Chaos roll. You'll have ~5 minutes of a roll and be able to clear 1-2 floors or so. Repeat every time it wears off. It sucks having to use Ulmia (RIP Cornelia) and Jerry Rig a chaos roll, but it only takes a few seconds and you'll be happier you dismissed The Burning Blade Bandit.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7309
By Carbuncle.Nynja 2026-03-27 10:08:13
Do you pug Limbus every week? I do and I'll tell ya it's in our best interests to have such conversations, while hoping that lazy GEO/WHM will read and learn something outta it. I care about improving the community and its players, otherwise i'd just shut up and avoid discussions in the first place, while 6 boxing my way into anything instead of wasting time typing in here xD You want to discuss things to improve the community, ok:
Ditch the GEO and get another DD. You have to kill 4-7 mobs that die in 10 seconds each.
If the GEO is your healer and buffer and debuffer, I'm having problems figuring out where they have time to drop a bubble between all those other duties.
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By Kojako2 2026-03-28 02:20:29
Hi,
Could anybody help with limbus points not being granted after killing enemies. I get points for clearing floors but not off individual enemies. It’s happening in both areas. I have tried zoning and completed both areas to open the chest but no luck.
Any help would be much appreciated
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 4151
By Carbuncle.Maletaru 2026-03-28 06:34:51
Hi,
Could anybody help with limbus points not being granted after killing enemies. I get points for clearing floors but not off individual enemies. It’s happening in both areas. I have tried zoning and completed both areas to open the chest but no luck.
Any help would be much appreciated
That's how the content works. That's the expected result.
By Kojako2 2026-03-28 06:46:04
Carbuncle.Maletaru said: »Hi,
Could anybody help with limbus points not being granted after killing enemies. I get points for clearing floors but not off individual enemies. It’s happening in both areas. I have tried zoning and completed both areas to open the chest but no luck.
Any help would be much appreciated
That's how the content works. That's the expected result.
Thanks for clarifying. My memory is maybe a little off as I thought units were awarded after defeating a monster. So it’s units each time the bar is filled and when opening chests.
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Asura.Eiryl
By Asura.Eiryl 2026-04-01 11:28:04
So, how many servers failed (or refused) to kill their U&O this time besides ragnarok
I've heard whipserings of a "*** this content" nature...
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 3815
By Shiva.Thorny 2026-04-01 12:01:20
Is FFXI dead yet? C'mon, any day now..
If enough servers fail, they'll just change the content or bring out the GMs to kill it again. It's not an issue.
I don't think matters are effected by O/U and the AH mats are all worthless now anyway.
Asura.Eiryl
By Asura.Eiryl 2026-04-01 12:08:09
That's what I'm looking for. Undeniable proof positive that if enough people say *** it, they'll fix it. (again, because no matter how many times it happens idiots never figure it out)
The thing I tell you people every day. Stop *** doing it if you don't like it so they get the message and change it.
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I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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