Introducing: Tourist

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フォーラム » Windower » General » Introducing: Tourist
Introducing: Tourist
 Sylph.Bryenne
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By Sylph.Bryenne 2026-01-01 16:19:18  
Hey everyone, master lurker here. I generally don't post a lot, I just play and read all the guides when I need them. Quite a while ago (ever since coming back to FFXI) I had a bit more interest in the windower addons and how they work.

I am way more proud than I should be to share the results of that, as I am making my first personal addon available to the public for the first time. I hope it will bring enjoyment to some of you.

The Tourist addon shows zone-specific loading screens whenever you are zoning, instead of just...nothingness. Here's an overly dramatic video to show how it works:

https://www.youtube.com/watch?v=1JKhYwIqMao
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By MelioraXI 2026-01-01 17:20:40  
I recall seeing a similar addon years ago for quotes or general tips and tricks. Similar idea but showing zone images is pretty cool.
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 Bahamut.Senaki
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By Bahamut.Senaki 2026-01-02 01:04:53  
Looks like a great add-on!

I loved the creativity of the YouTube video too. :D
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By Felgarr 2026-01-02 03:48:55  

Wow, more gravitas that the entire storyline of TVR. Great video!
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 Ragnarok.Liteholt
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By Ragnarok.Liteholt 2026-01-02 06:27:27  
Found one bug so far. Going from Escha - Zi'Tah to Qufim through the portal shows the Xarcabard (S) loading screen.
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 Sylph.Bryenne
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By Sylph.Bryenne 2026-01-02 08:45:40  
Ragnarok.Liteholt said: »
Found one bug so far. Going from Escha - Zi'Tah to Qufim through the portal shows the Xarcabard (S) loading screen.

Huh. That definitely worked before, so it must have gotten screwed up when I rewrote the logic. I'll look into it, thanks for reporting :)

[edit]
Huh(2). It doesn't do that for me...it shows Qufim as it should?!

[edit2]
Huh(3). I got it to reproduce, it happens when you talk to the NPC and then exit. Which is weird :D
 Sylph.Bryenne
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By Sylph.Bryenne 2026-01-02 12:50:47  
Ragnarok.Liteholt said: »
Found one bug so far. Going from Escha - Zi'Tah to Qufim through the portal shows the Xarcabard (S) loading screen.

Ok I fixed this issue and put v1.1 live. You only need to update the files 'tourist.lua' and 'npcs.lua'.
 Bismarck.Nickeny
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By Bismarck.Nickeny 2026-01-02 13:11:02  
Love it - Good job man
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By jorbpumpkin 2026-01-02 14:03:38  
I like this a lot, and the video is pretty funny. I found one problem: I got a bunch of error messages when going into and out of a battlefield. Specifically it was one of the battlefields in the Shantotto Ascension mission titled "Sugar-coated Directive," entered via the Cloister of Flames, but I'm guessing it also happens with other battlefields. On entry and exit, it tossed up a bunch of lua runtime errors related to failed attempts to index global settings and awnpcs due to a nil value. It seems like it needs a more graceful failure state, maybe it could just display no image instead of outputting error messages when it's lacking an image for a battlefield.

Edit: Right after I finished making this post, I went to touch the Fire Protocrystal again in order to complete the mission, and I got another Tourist error message even though I wasn't moving between zones.
 Asura.Zodiarchy
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By Asura.Zodiarchy 2026-01-02 14:27:29  
Incredible job! Do I have permission to convert to Ashita for myself/other users?
 Ragnarok.Liteholt
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By Ragnarok.Liteholt 2026-01-02 16:04:53  
OK, I replaced those two files, now when I try to load it, I get

Lua syntax error: tourist/tourist.lua:7: unexpected symbol near '<'

Never mind, I see what happened. Downloaded the page instead of the file. >.<
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 Sylph.Bryenne
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By Sylph.Bryenne 2026-01-02 19:18:05  
jorbpumpkin said: »
I like this a lot, and the video is pretty funny. I found one problem: I got a bunch of error messages when going into and out of a battlefield. Specifically it was one of the battlefields in the Shantotto Ascension mission titled "Sugar-coated Directive," entered via the Cloister of Flames, but I'm guessing it also happens with other battlefields. On entry and exit, it tossed up a bunch of lua runtime errors related to failed attempts to index global settings and awnpcs due to a nil value. It seems like it needs a more graceful failure state, maybe it could just display no image instead of outputting error messages when it's lacking an image for a battlefield.

Edit: Right after I finished making this post, I went to touch the Fire Protocrystal again in order to complete the mission, and I got another Tourist error message even though I wasn't moving between zones.

There is a default image it will use if it doesnt have a zone, so that is taken into account. What you're describing sounds more like a problem with NPC lookup, which I will admit is not very robust (but already improved in 1.1). (I've tested the battlefields with HTBCNM fights without a problem).

I will keep improving the handling though, thanks for the feedback!
 Sylph.Bryenne
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By Sylph.Bryenne 2026-01-02 19:20:37  
Asura.Zodiarchy said: »
Incredible job! Do I have permission to convert to Ashita for myself/other users?

As long as credit is given, go ahead. Just note that I will likely update regularly as more users report missing 'zone moments' or problems as already evident in this thread =)
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By jorbpumpkin 2026-01-02 19:39:10  
Sylph.Bryenne said: »
jorbpumpkin said: »
I like this a lot, and the video is pretty funny. I found one problem: I got a bunch of error messages when going into and out of a battlefield. Specifically it was one of the battlefields in the Shantotto Ascension mission titled "Sugar-coated Directive," entered via the Cloister of Flames, but I'm guessing it also happens with other battlefields. On entry and exit, it tossed up a bunch of lua runtime errors related to failed attempts to index global settings and awnpcs due to a nil value. It seems like it needs a more graceful failure state, maybe it could just display no image instead of outputting error messages when it's lacking an image for a battlefield.

Edit: Right after I finished making this post, I went to touch the Fire Protocrystal again in order to complete the mission, and I got another Tourist error message even though I wasn't moving between zones.

There is a default image it will use if it doesnt have a zone, so that is taken into account. What you're describing sounds more like a problem with NPC lookup, which I will admit is not very robust (but already improved in 1.1). (I've tested the battlefields with HTBCNM fights without a problem).

I will keep improving the handling though, thanks for the feedback!

An NPC lookup problem makes sense because as I was going through the rest of that quest line, I talked to an NPC in Norg and got another Tourist error. I think the error popped up when it went into a cutscene even though I wasn't changing zones. I uninstalled Tourist for now but would definitely try it again later on.
 Sylph.Bryenne
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By Sylph.Bryenne 2026-01-02 22:35:20  
jorbpumpkin said: »

An NPC lookup problem makes sense because as I was going through the rest of that quest line, I talked to an NPC in Norg and got another Tourist error. I think the error popped up when it went into a cutscene even though I wasn't changing zones. I uninstalled Tourist for now but would definitely try it again later on.

Cutscenes can load different zones, which I will never be able to catch unless I replay every storyline in the game ;) I'll see if I can build in some better contingencies to at least prevent errors.
 Asura.Zodiarchy
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By Asura.Zodiarchy 2026-01-02 22:38:48  
Sylph.Bryenne said: »
Asura.Zodiarchy said: »
Incredible job! Do I have permission to convert to Ashita for myself/other users?

As long as credit is given, go ahead. Just note that I will likely update regularly as more users report missing 'zone moments' or problems as already evident in this thread =)

Of course and totally understandable!

I'll definitely keep my eyes on it. What a great tool, thanks for your efforts!
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 Valefor.Keylesta
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By Valefor.Keylesta 2026-01-04 10:48:34  
I love this. Great job!
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 Sylph.Bryenne
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By Sylph.Bryenne 2026-01-10 11:38:50  
Tourist v1.2 is now live people. The changelog in the readme file will tell you what files you have to update (no need to re-download all the images).

In short:
* Fixed a bug where Dynamis - Jeuno [D] was not recognized
* added large and small images for Jeuno [D] since apparently I never made those
* Fixed a bug where the NPC 'Ernst' was not correctly recognized as an Abyssea warp NPC
* rewrote the NPC lookup logic to hopefully prevent the kind of error messages that some users were having during cutscenes.
* Added support for the "Lure of the Wildcat" NPCs that can warp you to Whitegate for 300 gil.
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 Quetzalcoatl.Darthjohnboy
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By Quetzalcoatl.Darthjohnboy 2026-01-11 18:45:10  
Just got this today, is great so far.

Just wanted to let you know i warped into promy-holla and it showed la thiene artwork.
 Sylph.Bryenne
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By Sylph.Bryenne 2026-01-16 21:54:50  
Quetzalcoatl.Darthjohnboy said: »
Just got this today, is great so far.

Just wanted to let you know i warped into promy-holla and it showed la thiene artwork.

From Hall of Transference to Promy-holla? I'll check it out.
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By Draylo 2026-01-16 22:23:43  
https://github.com/Bryenne-Sylph/tourist
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By zeta 2026-01-20 17:15:42  
When entering Monstrocity from Port Windy It seems to show Windy Woods. Not sure if this is known. Area is Feretory. Thanks.