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New trust system - Who will you upgrade first?
By Angryturnip 2026-03-10 02:46:09
With the implementation of the new trust upgrade system, which trust do you think will be the most useful. I noticed the base stats were 0/50, so presumably a boost of +50 to each stat?
I think boosting August's VIT, HP, AGI and MND might be my first port of call.
What's going to be your first and why?
By Lili 2026-03-10 02:52:58
ArkEV because TANK MOMMY
This update doesn't change trust logic at all, so the trusts that have been better until now will likely keep being better. It'll be nice to have Koru-Moru be a little sturdier and more able to land enfeebles.
Asura.Sechs
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Game: FFXI
Posts: 11196
By Asura.Sechs 2026-03-10 02:58:49
I don't think the boost is "per trust" but is shared?
If you put your points into "+100HP" all trusts will receive +100 HP, not a specific one of your choice.
Or did I misread the thing entirely?
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By paladinepsot 2026-03-10 03:00:17
Each stat +0-+50
1 point each for the first 10
2 points each for 11-20
3 points each for 21-30
4 points each for 31-40
5 points each for 41-50
20 points per monthly roe book.
150 points to complete a stat, 1350 for all, 17 months worth of roe's to complete all. Completing the old trust power quest grants 200 which effectively removes 2.5 months.
By paladinepsot 2026-03-10 03:00:23
Page lag double posted, editing to add I ended up going with:
48 HP
20 MP
20 VIT
20 AGI
50 INT
Figuring it would add a little additional survivability and maybe improve debuff/resist states.
By Tokimemofan 2026-03-10 03:13:58
Worth noting, the trust primers come from the monthly deeds objectives
Bismarck.Zuidar
サーバ: Bismarck
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By Bismarck.Zuidar 2026-03-10 03:18:02
HP and VIT definitely looks like top priority for survivability
I think a good balance of INT/MND in the mix works for the initial stages of this update.
This doesn't look difficult as this is just the first stage of new trust updates.
I don't feel more Max MP being priority in the initial stages yet
What stat plan templates would you guys aim for as of this update?
Asura.Sechs
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Game: FFXI
Posts: 11196
By Asura.Sechs 2026-03-10 03:39:01
What stat plan templates would you guys aim for as of this update? I'm gonna try to distribute my points sorta evenly among HP, VIT, MND, INT. I want to improve their survivability and their Macc to land debuffs.
Still pondering on MP but that's usually not an issue for me.
Don't care for AGI or CHR (at this stage).
STR could be interesting but I feel their damage would suck regardless.
DEX is a double edged sword. Would love for some trusts to have more physical accuracy, but until we get an option to turn "WS usage" Off, it's actually beneficial sometimes to have them miss so much.
More Miss = Less TP = Less WS = Less SC interruption.
By Tarage 2026-03-10 03:49:21
Each stat +0-+50
1 point each for the first 10
2 points each for 11-20
3 points each for 21-30
4 points each for 31-40
5 points each for 41-50
20 points per monthly roe book.
150 points to complete a stat, 1350 for all, 17 months worth of roe's to complete all. Completing the old trust power quest grants 200 which effectively removes 2.5 months.
You get a free 100 point book at the start, and doing the crystal filling quest gives you another 200 points, so assuming you only do that and the monthlies, it will take a little over a year.
By Lili 2026-03-10 03:49:35
I literally just thought to myself the same thing about DEX, keeping it at no bonus so that Qultada whiffs more lol
By Meeble 2026-03-10 04:02:30
What's going to be your first and why?
No choice involved, at least not for this stage. Kind of like how character HP/MP/stat merits apply to all jobs.
Presumably the next stage will allow per-trust customization with gear - they've mentioned something like automaton attachments several times now.
If you put your points into "+100HP" all trusts will receive +100 HP, not a specific one of your choice.
They mentioned something about certain trusts not getting the full 5 HP per level during AMAN live, and gave Shantotto as an example, but that doesn't appear to be happening right now. Trusts that have native % bonuses to HP or MP seem to be getting extra, as expected.
Actual numbers, +2 levels to HP and MP AEP categories between each step:
Lakshmi.Byrth
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By Lakshmi.Byrth 2026-03-10 04:34:32
INT, MND, HP are the priority for me, I think, because I'd rather reduce AoE magic damage a little than physical hits a little.
Overall, I expect to not be able to detect Trust performance changes due to this system, in the same way that it took until basically MMXV before I thought "Hmm... Qultada might be doing a little more damage..."
For science, I'll do the opposite on my mule and cap STR/DEX.
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By Asura.Ayahuasca 2026-03-10 05:55:04
HP, HP and still HP, all i ask is for trusts to survive Bravado when soloing Kyou without trusts campaign lol.. some of them wouldn't even reach 1500 max HP as it is rn ffs xD
That HP boost should help a lot also with all those instances where Qultada or other squishy trusts just get 1 shot or close to 1 shot in many VD or NM fights, while now they might survive enough to at least put up Chaos roll or get heals and drain dumbtrust-healer MP for good before dying anyway <3. Yeye i'm sure VIT MND and INT will also help, but raw HP is like adding a sort of "damage taken-" effect i guess..
If you go from 2000 to 2500hp, it's basically similat to saying that you gained -25% damage taken (your effective HP with 2000hp and -25% dt would be 2500hp), so compared to +50 MND / INT / VIT, seems like the strongest defensive option.
Asura.Hya
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By Asura.Hya 2026-03-10 06:18:49
If it's on an individual basis, I'm totally upgrading Cornelia first. I can't wait to see what kind of benefits she gets from this new system, she'll be the very first trust I summon!
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By LightningHelix 2026-03-10 06:35:55
I literally just thought to myself the same thing about DEX, keeping it at no bonus so that Qultada whiffs more lol min DEX to teach Qultada not to skillchain
cap INT to teach Qultada how not to skillchain
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Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2026-03-10 06:54:40
Seems a lot of people haven't tried it so just to be clear its for all trusts at once, not individual.
It's 150 points to fully cap one stat and if you have the roes done you start with 300 points with up to another 80 from monthly roes, although one is growing a plant so can only get 60 of that today.
I maxed out HP and MND, put remainder in INT and VIT.
to me priority is
1) HP
2) MND INT and VIT but way behind HP, good defensive stats may boost some heals and enfeebles too.
3) MP especially with Cornelia gone might help reduce ballads slightly
4) AGI evasion but not enough to matter for now, technically can reduce tp feed possibly too.
5) STR or CHR they don't hurt anything but doesn't matter for most things I use trusts for.
6) DEX helps the trusts mess up SCs more so intend to avoid until gear may fix their acc anyways.
Lakshmi.Byrth
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By Lakshmi.Byrth 2026-03-10 06:55:59
The least used stat is probably CHR.
DEX is pretty useless or maybe net-negative because you actually don't want melee trusts to be able to hit high level enemies.
AGI can potentially reduce TP feed, but only if the trust is a has more agility than whatever they are fighting, which probably won't be the case against anything that matters.
If you commit to never doing DEX or CHR, you go from 9x150 down to 7x150, which means you'll be functionally capped by EoY.
By sorge74 2026-03-10 07:00:00
HP, HP and still HP, all i ask is for trusts to survive Bravado when soloing Kyou without trusts campaign lol.. some of them wouldn't even reach 1500 max HP as it is rn ffs xD
That HP boost should help a lot also with all those instances where Qultada or other squishy trusts just get 1 shot or close to 1 shot in many VD or NM fights, while now they might survive enough to at least put up Chaos roll or get heals and drain dumbtrust-healer MP for good before dying anyway <3. Yeye i'm sure VIT MND and INT will also help, but raw HP is like adding a sort of "damage taken-" effect i guess..
If you go from 2000 to 2500hp, it's basically similat to saying that you gained -25% damage taken (your effective HP with 2000hp and -25% dt would be 2500hp), so compared to +50 MND / INT / VIT, seems like the strongest defensive option.
I know we question if they even play the game....the *** do I care about str? HP and survivability all I care about. ***we have healers who have virtually or even literally unlimited MP.
Next up just want to be able to disable ballad, flurry and evokers
By sorge74 2026-03-10 07:00:02
HP, HP and still HP, all i ask is for trusts to survive Bravado when soloing Kyou without trusts campaign lol.. some of them wouldn't even reach 1500 max HP as it is rn ffs xD
That HP boost should help a lot also with all those instances where Qultada or other squishy trusts just get 1 shot or close to 1 shot in many VD or NM fights, while now they might survive enough to at least put up Chaos roll or get heals and drain dumbtrust-healer MP for good before dying anyway <3. Yeye i'm sure VIT MND and INT will also help, but raw HP is like adding a sort of "damage taken-" effect i guess..
If you go from 2000 to 2500hp, it's basically similat to saying that you gained -25% damage taken (your effective HP with 2000hp and -25% dt would be 2500hp), so compared to +50 MND / INT / VIT, seems like the strongest defensive option.
I know we question if they even play the game....the *** do I care about str? HP and survivability all I care about. ***we have healers who have virtually or even literally unlimited MP.
Next up just want to be able to disable ballad, flurry and evokers
By RadialArcana 2026-03-10 07:58:17
reminder, if you use xiview you have to get the new version of it or the menu won't show the new trust "alter ego points" option in status.
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Bahamut.Gorion
サーバ: Bahamut
Game: FFXI
Posts: 39
By Bahamut.Gorion 2026-03-10 08:23:44
i capped HP and MP first, maybe Vit will be next
By waffle 2026-03-10 08:30:27
From what they said, the upcoming gear system isn't on an individual trust basis either and is by class instead.
I'm guessing the "special" class trusts won't get any since they are invincible anyway. So 1 gear set for tanks, 1 for melee fighters, 1 for ranged, 1 for nukers, 1 for healers and 1 for support. 6 sets total in the menu is my guess.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11196
By Asura.Sechs 2026-03-10 08:50:16
reminder, if you use xiview you have to get the new version of it or the menu won't show the new trust "alter ego points" option in status. Someone go wake up caradogg to update his versioooooooonnnnnnn
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-10 09:15:15
It's really weird how there are a few unrelated systems in the game for improving trust strength.: Moogle Mastery, Over Capacity/ROE quests, Cheer Effects, and now this new merit system. I can understand that they don't want to overpower trusts too much, but it would just be simpler to make one universal system for trusts and stick to it. For example, none of the alter ego cheer effects are really that big at all.
I wonder if the cheer effect's list makes its way over to this new menu eventually, since I highly doubt anybody is actively swapping cheer to raise Trust performance.
Valefor.Maurauc
サーバ: Valefor
Game: FFXI
Posts: 135
By Valefor.Maurauc 2026-03-10 09:32:55
Well, this update effectively reworked the Capacity/RoE section, so while there's now more areas of the game to get into to buff trusts, overall it's less complex?
We now have, in applicable order:
Item Level affects Trust strength.
Alter Ego points (100 starting, 200 from RoE 3, 80/mo from Monthly RoEs) at 99+.
Cheer effects gamewide.
Moogle Mastery in Odyssey, on top of all of the above.
(Oh, and I guess Alter Ego Expo for the +50% HP/MP)
I think I'm happier with a constant buff for Trusts instead of a party size scaling one. Sure, we'll be weaker for the moment but no more needing to think about party size for trust stats/level
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Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-10 09:45:00
I think I'm happier with a constant buff for Trusts instead of a party size scaling one. Sure, we'll be weaker for the moment but no more needing to think about party size for trust stats/level
I could be in the insignificant minority here, but I really don't know of many people who used the "party scaling trust buff" mechanic as a way to beef up trust strength. You almost always filled up the party with real players or used a random trust to fill a last slot if someone DC or something. It was never like "hey, Ygnas can be stronger if we have 5 people and him healing". I totally forgot about it, actually. The people who would likely benefit from this probably had no idea this existed, and it wouldn't have benefitted solo players at all. It was of just kind of "there", but nobody really built parties like this, so the buff was pretty much non-existent to most players.
This is kind of what you get when you have multiple teams working on the same game over the years. One coach and his team does it his way, another does it a different way, but to the fans, it looks like a fustercluck of ideas that don't follow each other. Maybe the spaghetti code is so temperamental they figure just making an entirely new system is way easier than improving the older systems.
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Carbuncle.Nynja
サーバ: Carbuncle
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Posts: 7148
By Carbuncle.Nynja 2026-03-10 10:41:11
holy *** why cant we bulk upgrade these stats? I'm not doing HP 50 times, MP 50 times.
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Ragnarok.Marquiss
By Ragnarok.Marquiss 2026-03-10 10:41:50
I went straight for capping VIT for the defense bonus and survivability, and capping INT so I can resist nukes and not get one-shotted with -ga spells. After I'll go for maxxxing out HP.
I mainly want my trusts holding damage so I can solo skillchain and MB without getting my face eaten off. That's why im focusing my stats to make my tank trusts survive. If I can reach that point then I already have the damage solo to clear most content in the game.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-10 11:03:35
holy *** why cant we bulk upgrade these stats? I'm not doing HP 50 times, MP 50 times.
Yes you are, but it is kind of annoying and I humorously thought the same thing. I guess making a simple menu option "How many points would you like to allocate to HP?" was way too much effort. There is no delay when increasing points though, so if you have fast fingers, you can spam left arrow+confirm on HP and go from 1-50 in like 20 seconds.
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By Hydatos 2026-03-10 11:08:28
I went with HP and INT, I'll focus on VIT and then MP afterwards. I really hope my guys can resist sleep on Limbus's Demon Tower now jfc
With the implementation of the new trust upgrade system, which trust do you think will be the most useful. I noticed the base stats were 0/50, so presumably a boost of +50 to each stat?
I think boosting August's VIT, HP, AGI and MND might be my first port of call.
What's going to be your first and why?
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