May 2026 Version Update

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
3232 users online
フォーラム » FFXI » General » May 2026 Version Update
May 2026 Version Update
Offline
Posts: 5761
By RadialArcana 2026-05-18 07:48:36  
Famitsu interview

https://www.famitsu.com/article/202605/75074

They say one of the reasons it's hard to add new zones is they are at/near the limit of how many zones the game is allowed to have, ID stuff?

However the game is very messy, and has lots of dummy zones / unused things and they think a cleanup will allow them to add new zones, after removing those from the database.

They say they have a proper engineer (coder) assigned, but he is currently being used mostly on playonline issues and so the other work they wanted him to do is "on hold" (blue stuff)

No idea what the playonline issues are.
[+]
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
User: Byrthnoth
Posts: 6909
By Lakshmi.Byrth 2026-05-18 08:00:18  
Some windows users can't get POL to work.
[+]
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 10512
By Asura.Saevel 2026-05-18 08:53:38  
RadialArcana said: »
Famitsu interview

https://www.famitsu.com/article/202605/75074

They say one of the reasons it's hard to add new zones is they are at/near the limit of how many zones the game is allowed to have, ID stuff?

However the game is very messy, and has lots of dummy zones / unused things and they think a cleanup will allow them to add new zones, after removing those from the database.

They say they have a proper engineer (coder) assigned, but he is currently being used mostly on playonline issues and so the other work they wanted him to do is "on hold" (blue stuff)

No idea what the playonline issues are.

Yes the server send the current ZoneID is sent to the client and it has a ridiculously small fixed length, think 255 (8-bit integer) or something like that. The client then use's that ID to load that zones models and geometry data from it's local DAT's. You can use Altana viewer to see them all. Hopefully they can scrape some free to let them add newer areas. Also wonder what wide eyed scared new hire is being thrust into this ancient coding hell.
Offline
Posts: 2757
By Felgarr 2026-05-18 10:11:54  
Tarage said: »
Bro they're all on BG wiki from like 2 days ago. Don't know why you are reporting them as if this 8s new information.

This is how it looks on BGwiki:



See? Bottom of long list, a wall of Text, etc. Meanwhile, my post: "hey cool, a rank 1 bonanza prize out in the open for everyone to see! Has this always been there during anniversary events?"

Also, maybe I just want to talk about something I've never seen in a zone I never visit?

Offline
Posts: 5761
By RadialArcana 2026-05-18 10:19:04  
By the way, they are adding high tier battlefields based on the mini expansions in the future.

This means you have to own those expansions, they are half price or whatever right now.
[+]
Offline
Posts: 2757
By Felgarr 2026-05-18 10:26:29  
Asura.Saevel said: »
RadialArcana said: »
Famitsu interview

https://www.famitsu.com/article/202605/75074

They say one of the reasons it's hard to add new zones is they are at/near the limit of how many zones the game is allowed to have, ID stuff?

However the game is very messy, and has lots of dummy zones / unused things and they think a cleanup will allow them to add new zones, after removing those from the database.

They say they have a proper engineer (coder) assigned, but he is currently being used mostly on playonline issues and so the other work they wanted him to do is "on hold" (blue stuff)

No idea what the playonline issues are.

Yes the server send the current ZoneID is sent to the client and it has a ridiculously small fixed length, think 255 (8-bit integer) or something like that. The client then use's that ID to load that zones models and geometry data from it's local DAT's. You can use Altana viewer to see them all. Hopefully they can scrape some free to let them add newer areas. Also wonder what wide eyed scared new hire is being thrust into this ancient coding hell.

I was surprised to see this, but then I checked and I realized my zone list was outdated.

Zone IDs go from 0 to 300 (I'm not sure what the bit-length of the addressable value is, but I imagine a Zone+SubZone make up a total identifier).

https://github.com/Windower/Resources/blob/master/resources_data/zones.lua
DAT Association: Probably outdated?
I think the only Zone without any DATs associated with it is 286? ...Yikes. That's OK. SE can delete Windurst.
Offline
Posts: 5761
By RadialArcana 2026-05-18 11:13:21  
I don't understand them saying this cause:

Quote:
Increasing the amount of area numbers allowed the world to expand

Quote:
Ito

I was actually working as the director for the updates at the time, and the general feeling on the team was that the Abyssea series would be the last large-scale area added to the game. On top of which, we had already exhausted the numbers that were used to register areas on the map. The limit for the area numbers was 255, which was a number that everybody felt would be more than enough when FFXI was first designed. However, we ended up reaching that limit approximately ten years into the game's lifespan. So even if we wanted to add new areas, there was no available area numbers for them. As a result, we figured that we'd just have to continue on with the usual version updates.

Quote:
Ito

I knew it was impossible, but by chance, I happened to be talking to a server programmer by the name of Shinichi Tanaka, and I asked him if there was truly no way to increase the area number count. He replied that we might be able to fake it by adding a value to the area number and then placing it in a separate container with the use of a programming flag that would tell the game whether to add the value or not. Using that method, we could get up to 512 maps.

So you instantly doubled the possible map count. (laughs)
Ito

I felt that it was something we had to do, so I immediately went to speak with Mr. Tanaka* and request that we get the maps team together.

Although maybe they hit that too, it's not just zones but bcnm areas, connecting areas etc

https://we-are-vanadiel.finalfantasyxi.com/post/?id=764&lang=en
[+]
 Shiva.Thorny
Online
サーバ: Shiva
Game: FFXI
User: Rairin
Posts: 3957
By Shiva.Thorny 2026-05-18 11:47:31  
The dat ranges use gating like:

If zoneid < 256, entity dat is zoneid+6720
otherwise, entity dat is zoneid+86235

So, it seems like client-side, they reserved ranges of dat IDs for various zone-related resources and had to create secondary ranges for the higher zones.

We're already well past 256 zones, so I'm not really sure where the limitation is. He mentioned talking to a server programmer, so it seems like it's probably server-side.
[+]
 Bahamut.Turambar
Offline
サーバ: Bahamut
Game: FFXI
User: Turambar
Posts: 65
By Bahamut.Turambar 2026-05-18 12:08:51  
Cerberus.Kylos said: »
Not seen this mentioned, but can you not just farm Copper Vouchers and keys (not FES) infinitely from this event?

FES key, as well as ANV key and Silver Voucher are on a JP midnight lockout. I haven't bought any Copper Vouchers, but the table on BGWiki makes it seem like they're unlimited.
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
User: Byrthnoth
Posts: 6909
By Lakshmi.Byrth 2026-05-18 14:14:28  
I'm parsing my mule's accuracy and I'm pretty sure he used to be 97% acc (main/sub, GEO/DNC). He's pulling 95% against Apex Locus Bats with Distract (3390 samples). Did they break the mainhand 1H acc boost?
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 10512
By Asura.Saevel 2026-05-18 18:12:41  
Felgarr said: »
Asura.Saevel said: »
RadialArcana said: »
Famitsu interview

https://www.famitsu.com/article/202605/75074

They say one of the reasons it's hard to add new zones is they are at/near the limit of how many zones the game is allowed to have, ID stuff?

However the game is very messy, and has lots of dummy zones / unused things and they think a cleanup will allow them to add new zones, after removing those from the database.

They say they have a proper engineer (coder) assigned, but he is currently being used mostly on playonline issues and so the other work they wanted him to do is "on hold" (blue stuff)

No idea what the playonline issues are.

Yes the server send the current ZoneID is sent to the client and it has a ridiculously small fixed length, think 255 (8-bit integer) or something like that. The client then use's that ID to load that zones models and geometry data from it's local DAT's. You can use Altana viewer to see them all. Hopefully they can scrape some free to let them add newer areas. Also wonder what wide eyed scared new hire is being thrust into this ancient coding hell.

I was surprised to see this, but then I checked and I realized my zone list was outdated.

Zone IDs go from 0 to 300 (I'm not sure what the bit-length of the addressable value is, but I imagine a Zone+SubZone make up a total identifier).

https://github.com/Windower/Resources/blob/master/resources_data/zones.lua
DAT Association: Probably outdated?
I think the only Zone without any DATs associated with it is 286? ...Yikes. That's OK. SE can delete Windurst.

Looks like they may have updated it server side sometime around Adoulin.
Code
[255] = {id=255,en="Abyssea - Empyreal Paradox",ja="アビセア-天象の鎖",can_pet=true,search="AbysParadox"},
[256] = {id=256,en="Western Adoulin",ja="西アドゥリン",can_invite_cross_zone=true,can_nexus=true,search="WestAdoulin"},


Their internal system might go higher then what we have DATs for zones that were used in testing or for something that was never completed.
Offline
Posts: 61
By Firebrandt 2026-05-18 18:27:01  
Bahamut.Turambar said: »
Cerberus.Kylos said: »
Not seen this mentioned, but can you not just farm Copper Vouchers and keys (not FES) infinitely from this event?

FES key, as well as ANV key and Silver Voucher are on a JP midnight lockout. I haven't bought any Copper Vouchers, but the table on BGWiki makes it seem like they're unlimited.

Copper vouchers, special gobbiekey, and Fo key all seem to be unlimited.
[+]
 Bismarck.Johnb
Offline
サーバ: Bismarck
Game: FFXI
User: Johnb
Posts: 285
By Bismarck.Johnb 2026-05-26 06:06:13  
Is the rate of getting any good thing worth it to do the new Moogle event daily for FES key, ANV key, and perhaps unlimited SP gobbie keys? I never get anything good from the keys personally...
[+]
Offline
By Dodik 2026-05-26 07:20:42  
It's like playing the lottery. Not worth it, no. But you could always get lucky if you keep wasting your time playing.
[+]
 Carbuncle.Waterdust
Offline
サーバ: Carbuncle
Game: FFXI
User: Waterdust
By Carbuncle.Waterdust 2026-05-26 22:49:10  
To those wondering about the moogle mount, I'm with you on that complaint.. >.> Also the higher res maps I saw someone post were cool. Too bad SE will NEVER update any of those or the thing that indicates what direction your facing on those maps.. /sets the old maps on fire an resumes using exp to nav. PS: I don't mod my game files, tho I'm known to delete certain sound files cuz.. >.>
Online
By Althor 2026-05-26 23:20:17  
Magic skillups don't seem to follow the same pattern as combat, and I'm not sure Jubilee Ring is even working on them. No similar display errors, and nothing more than 0.5 per cast.
[+]
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
User: Akumasama
Posts: 11408
By Asura.Sechs 2026-05-27 00:39:20  
No, I had a "Enhancing Magic Skill raises +10" displayed.
I assume it was a +1 level (10x 0.1), but I didn't go to the menu before and after to check.
 Fenrir.Pepeqiu
Offline
サーバ: Fenrir
Game: FFXI
User: Peperin
Posts: 1
By Fenrir.Pepeqiu 2026-05-27 07:43:30  
Cursed Items history is not reflected.
 Valefor.Dathus
Offline
サーバ: Valefor
Game: FFXI
User: Dathus
Posts: 71
By Valefor.Dathus 2026-05-27 09:06:52  
RadialArcana said: »
By the way, they are adding high tier battlefields based on the mini expansions in the future.

This means you have to own those expansions, they are half price or whatever right now.

Wait, really? Where was this said?! I would definitely love an iLevel rolling pants. Or the return of the Anwing days.
 Bahamut.Dannyl
Offline
サーバ: Bahamut
Game: FFXI
User: dannyl
Posts: 1644
By Bahamut.Dannyl 2026-05-27 09:24:51  
Valefor.Dathus said: »
RadialArcana said: »
By the way, they are adding high tier battlefields based on the mini expansions in the future.

This means you have to own those expansions, they are half price or whatever right now.

Wait, really? Where was this said?! I would definitely love an iLevel rolling pants. Or the return of the Anwing days.
https://www.playonline.com/pcd2/topics/ff11us/detail/40260/detail.html

Quote:
Additional high-tier mission battlefields

We are working to implement high-tier mission battlefields based on the three additional scenarios that were available as downloadable content. It is our goal to deliver the boss battle for the first one, "A Crystalline Prophecy," around summertime.
The second one will likely be released after a gap of about six months, but the plan is to roll them out gradually. Please note that, like other high-tier mission battlefields, you will need to complete the scenario in order to take on these boss battles. I hope all of you take this time to progress through the scenarios so that you're ready when the battles eventually drop.
[+]
Offline
Posts: 1
By Cptnobviouss 2026-05-27 09:37:13  
Quote:
Is the rate of getting any good thing worth it to do the new Moogle event daily for FES key, ANV key, and perhaps unlimited SP gobbie keys? I never get anything good from the keys personally...

I find it worth it for the little time investment that goes into it. I've gotten quite a few good things from it. Hjarrandi breastplate, Freke Ring, Crepuscular Earring. Those are a few of the things I've got. But I also long spells with nothing. But it's a gamble. But for me it's no stakes gambling. Only thing I lose is my time getting the keys.
 Asura.Malkavius
Offline
サーバ: Asura
Game: FFXI
User: Malkavius
Posts: 120
By Asura.Malkavius 2026-05-27 10:26:44  
AMAN Trove broken or it's always been this way?

* Had 2 character party
* One char waits at BC
* One char goes in.
* Opens one chest gets Impossible to Guage
* Open terminal coffer

One item in pool. Even if it were an item both chars had, should there not have been a replcaement item instead?

Logs
--------------------------
You hear an impossible to gauge thud of massive spoils!
You hear a noise, as if a large amount of spoils spontaneously appeared.
Jebus gains 2280 capacity points.
You find a worn sack of (DS stones +2) in the Terminal Coffer.
Battlefield clear time: 1 minute, 4 seconds!
 Carbuncle.Nynja
Online
サーバ: Carbuncle
Game: FFXI
User: NynJa
Posts: 7635
By Carbuncle.Nynja 2026-05-27 10:32:16  
Asura.Malkavius said: »
Even if it were an item both chars had, should there not have been a replcaement item instead?
no, u get nothing
[+]
 Bismarck.Johnb
Offline
サーバ: Bismarck
Game: FFXI
User: Johnb
Posts: 285
By Bismarck.Johnb 2026-05-29 05:32:08  
Asura.Saevel said: »
Felgarr said: »
Asura.Saevel said: »
RadialArcana said: »
Famitsu interview

https://www.famitsu.com/article/202605/75074

They say one of the reasons it's hard to add new zones is they are at/near the limit of how many zones the game is allowed to have, ID stuff?

However the game is very messy, and has lots of dummy zones / unused things and they think a cleanup will allow them to add new zones, after removing those from the database.

They say they have a proper engineer (coder) assigned, but he is currently being used mostly on playonline issues and so the other work they wanted him to do is "on hold" (blue stuff)

No idea what the playonline issues are.

Yes the server send the current ZoneID is sent to the client and it has a ridiculously small fixed length, think 255 (8-bit integer) or something like that. The client then use's that ID to load that zones models and geometry data from it's local DAT's. You can use Altana viewer to see them all. Hopefully they can scrape some free to let them add newer areas. Also wonder what wide eyed scared new hire is being thrust into this ancient coding hell.

I was surprised to see this, but then I checked and I realized my zone list was outdated.

Zone IDs go from 0 to 300 (I'm not sure what the bit-length of the addressable value is, but I imagine a Zone+SubZone make up a total identifier).

https://github.com/Windower/Resources/blob/master/resources_data/zones.lua
DAT Association: Probably outdated?
I think the only Zone without any DATs associated with it is 286? ...Yikes. That's OK. SE can delete Windurst.

Looks like they may have updated it server side sometime around Adoulin.
Code
[255] = {id=255,en="Abyssea - Empyreal Paradox",ja="アビセア-天象の鎖",can_pet=true,search="AbysParadox"},
[256] = {id=256,en="Western Adoulin",ja="西アドゥリン",can_invite_cross_zone=true,can_nexus=true,search="WestAdoulin"},


Their internal system might go higher then what we have DATs for zones that were used in testing or for something that was never completed.

Why can't they just change the ID datatype to INT/BIGINT/LONG ID etc. instead of 256? It should be easy, right?

"The limit for the area numbers was 255, which was a number that everybody felt would be more than enough when FFXI was first designed. However, we ended up reaching that limit approximately ten years into the game's lifespan. So even if we wanted to add new areas, there was no available area numbers for them."

Just an obvious question.
Offline
By Dodik 2026-05-29 05:45:57  
Bismarck.Johnb said: »
Why can't they just change the ID datatype to INT/BIGINT/LONG ID etc. instead of 256? It should be easy, right?

Changing core data types like that has unintended consequences that cannot be predicted without a ridiculous amount of automated testing to prove everything still works correctly.

Given all the seemingly unrelated issues that keep coming up with every minor change in every release, it is very safe to say they have very little automated testing in general, let alone any testing for basic functionality like "can client connect to zone X".

To give one basic example - the data sent by the server to the client on zone includes the zone id, among other things and there is a hard max size limit set for this data.

If the zone id suddenly takes up 2x the space in the data sent than it used to, what happens to all the other data. Does it still fit? What happens when it doesn't (nothing good). If the data is fragmented - split into multiple data - how do clients handle that (they don't).

Etc.
[+]
 Bismarck.Johnb
Offline
サーバ: Bismarck
Game: FFXI
User: Johnb
Posts: 285
By Bismarck.Johnb 2026-05-29 06:16:04  
Dodik said: »
Bismarck.Johnb said: »
Why can't they just change the ID datatype to INT/BIGINT/LONG ID etc. instead of 256? It should be easy, right?

Changing core data types like that has unintended consequences that cannot be predicted without a ridiculous amount of automated testing to prove everything still works correctly.

Given all the seemingly unrelated issues that keep coming up with every minor change in every release, it is very safe to say they have very little automated testing in general, let alone any testing for basic functionality like "can client connect to zone X".

To give one basic example - the data sent by the server to the client on zone includes the zone id, among other things and there is a hard max size limit set for this data.

If the zone id suddenly takes up 2x the space in the data sent than it used to, what happens to all the other data. Does it still fit? What happens when it doesn't (nothing good). If the data is fragmented - split into multiple data - how do clients handle that (they don't).

Etc.

Should be easy to test if they are working in a development branch rather than just prod which hopefully they aren't doing.

I don't know, it's up to them. Technically it isn't that difficult as they make it out to be probably, but I haven't looked at it.
Offline
By Dodik 2026-05-29 06:17:22  
Bismarck.Johnb said: »
Should be easy

You do it then.
[+]
 Bismarck.Johnb
Offline
サーバ: Bismarck
Game: FFXI
User: Johnb
Posts: 285
By Bismarck.Johnb 2026-05-29 06:23:51  
Dodik said: »
Bismarck.Johnb said: »
Should be easy

You do it then.

No engineer openings for FFXI/FFXIV at https://www.jp.square-enix.com/recruit/career/career/de/game/index.html
Offline
By Dodik 2026-05-29 06:37:06  
I'm sure AI can do it. What could go wrong.
[+]