|
|
Shared DynamisD MPK problem
サーバ: Asura
Game: FFXI
Posts: 182
By Asura.Reidden 2026-05-22 14:03:15
As someone who consistently farms dyna for materials, the only crappy move that I consider terrible is killing wave 2 boss with ample time left remaining. I had to scold someone the other day and they apologized. Cuz you already got your wave 1 boss, let people still kill their 100 mobs. It's only happened to me once since it came out but other than that, I feel that shared dyna is working as intended.
[+]
By DaneBlood 2026-05-22 14:56:31
As someone who consistently farms dyna for materials, the only crappy move that I consider terrible is killing wave 2 boss with ample time left remaining. I had to scold someone the other day and they apologized. Cuz you already got your wave 1 boss, let people still kill their 100 mobs. It's only happened to me once since it came out but other than that, I feel that shared dyna is working as intended.
Why do other people have to play around you?
Seems entitled that because you want A and other people want B then they are not allowed to B. For some arbitrary reason your A take precedence.
Scolding people for just obtaining a different goal than you, seem pretty entitled. you could have started with just open communication
People with this level of entitlement should probably go to single player games.
[+]
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7465
By Carbuncle.Nynja 2026-05-22 15:01:54
Having said all that, theres no reason why they cant introduce a freeze and teleport to everyone in the shared area when a boss dies. These mechanics already exist in the game in many places
We can do a lot of stuff. that doesnt mean people want it, just because one person cant read a HP bar.
I would hate having to zone back because some one else killed a Wave1 boss. dont take my choice away because again one person cant read the hp bar
Instead. i would you know READ the hp bar and move to where i want to be ahead of time and be ready for the reset.
But you want to take that choice away from me because again. people cant read a HP bar ? The *** you mean zone back lmao
What do you think happens when you teleport in Omen?? In Salvage? In Limbus? When you kill HTMB target. Etc etc. You get POS warped legally.
wave 1 boss dies
Wave 1 mobs depop and everyone in zone gets POSd to the safe area of that boss
You arent getting yeeted from the zone and need to re enter for wave 2
By DaneBlood 2026-05-22 15:07:00
Having said all that, theres no reason why they cant introduce a freeze and teleport to everyone in the shared area when a boss dies. These mechanics already exist in the game in many places
We can do a lot of stuff. that doesnt mean people want it, just because one person cant read a HP bar.
I would hate having to zone back because some one else killed a Wave1 boss. dont take my choice away because again one person cant read the hp bar
Instead. i would you know READ the hp bar and move to where i want to be ahead of time and be ready for the reset.
But you want to take that choice away from me because again. people cant read a HP bar ? The *** you mean zone back lmao
What do you think happens when you teleport in Omen?? In Salvage? In Limbus? Etc etc. You get POS warped legally.
wave 1 boss dies
Wave 1 mobs depop and everyone in zone gets POSd to the safe area of that boss
You arent getting yeeted from the zone and need to re enter for wave 2
Zoned as in yeeted around. i though that was pretty obviousness with my explanation on how to walk to where you want ahead of time was now longer possible.
seem like you tried hard to get a gotcha on a single word but complete ignored the entire conversation
this does not change the bottomline point that people just because they cant read a hp bar, wants everyone else around them to change instead of just reading the hp bar.
and i think that is kinda selfish/entitled way to view the world.
"Everyone must change because I cant put in effort or attention"
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7465
By Carbuncle.Nynja 2026-05-22 15:17:31
What choice is being taken away?
Your “choice” to farm wave 1 is already being taken away when the mobs get depopped because boss is dead.
Also you explicitly said “zone back”. This means exactly one thing in this context.
サーバ: Asura
Game: FFXI
Posts: 182
By Asura.Reidden 2026-05-22 15:36:19
As someone who consistently farms dyna for materials, the only crappy move that I consider terrible is killing wave 2 boss with ample time left remaining. I had to scold someone the other day and they apologized. Cuz you already got your wave 1 boss, let people still kill their 100 mobs. It's only happened to me once since it came out but other than that, I feel that shared dyna is working as intended.
Why do other people have to play around you?
Seems entitled that because you want A and other people want B then they are not allowed to B. For some arbitrary reason your A take precedence.
Scolding people for just obtaining a different goal than you, seem pretty entitled. you could have started with just open communication
People with this level of entitlement should probably go to single player games.
Idk what you are talking about buddy, but I do whatever the hell I feel like doing, I'll scold you too in-game if you're acting like a scrub. I do have the common courtesy that if someone sends me a /tell to team up or help them out with a clear, I gladly help them out.
By DaneBlood 2026-05-22 15:37:08
What choice is being taken away?
Your “choice” to farm wave 1 is already being taken away when the mobs get depopped because boss is dead.
Also you explicitly said “zone back”. This means exactly one thing in this context.
Try reading the posts. It's mentioned twice now
But ima try a third time a bit simpler.
If you teleport me anywhere at the kill of wave1 boss you have taken away my choice to be anywhere else within that zone at that point in time.
I'm not sure how to explain that moving people stops them from staying in place.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7465
By Carbuncle.Nynja 2026-05-22 15:41:45
Oh no u cant be caught in a suicidal spot (or you r0 and CANT move even if you wanted to) so you can prepop everything (within the area) in wave 2 and *** the run up for everyone else
Boo hoo
By Dodik 2026-05-22 15:57:01
Maybe you are projecting here and you like it the way it currently is so you can continue to drop wave 2 on top of fellow unsuspecting adventurers in hopes to have the zone for yourself afterwards?
Now who's projecting.
I've never even been in the shared instance, project-bro, hence why I did not know you don't get credit for wave 1 boss if you're not in party.
They really should change that.
[+]
By Althor 2026-05-22 16:01:26
No other shared (non-instance) zone lets people with different goals change how the zone works for other people.
Didn't they already have to make the change to prevent monster AOE damage to people not in the party with claim here?
Once again, little foresight in design based on how people actually play the game.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7465
By Carbuncle.Nynja 2026-05-22 16:20:56
I think the shared dynamis is a unique experience considering how it works:
Targeted goals
Scheduled rotation
Daily lockout
Having said that, there are a couple I can think of:
Displacements in Riverne
Banishing gates in Garlaige
Double key door in Sacrarium
At the end of the day though, this Dyna experience is unique if youre drilling down for an exact match.
By Althor 2026-05-22 16:32:50
That's quite a stretch. None of those things really change anything, just cost a few minutes time to reopen the doors.
How about if you kill 100 apex mobs in KRT, the entire zone repops 10 levels higher, and maybe moves around some hounds and skeles for fun.
サーバ: Fenrir
Game: FFXI
Posts: 1687
By Fenrir.Richybear 2026-05-22 16:52:52
Locus Vrtra, as a treat
By GetHelpNerd 2026-05-22 16:55:37
play offline games or stop complaining.
some of you are literally insane
[+]
By Althor 2026-05-22 17:43:41
Wonderful argument, immediately convinced.
The only part that actually works to a new player's advantage over the instanced version is unlocking +2 by yourself, and saving a couple of real life days in the process.
Better for them to then team up in a instance dyna, take things at their own pace and get the kills or w1 boss for +3.
Remove w2 altogether, or keep shards/voids and remove cards/heroism.
By DaneBlood 2026-05-22 17:47:08
Oh no u cant be caught in a suicidal spot (or you r0 and CANT move even if you wanted to) so you can prepop everything (within the area) in wave 2 and *** the run up for everyone else
Boo hoo
so much whining for basically failing to read a HP bar...
By GetHelpNerd 2026-05-22 17:49:18
Better for them to then team up in a instance dyna, take things at their own pace and get the kills or w1 boss for +3.
you can literally still do that. you are being crazy.
By DaneBlood 2026-05-22 17:51:47
That's quite a stretch. None of those things really change anything, just cost a few minutes time to reopen the doors.
How about if you kill 100 apex mobs in KRT, the entire zone repops 10 levels higher, and maybe moves around some hounds and skeles for fun.
If that was how the game was. I would prepare for it instead oif whining.
That how you progress in the game. learn, adapt, progress.
Not whine and ask for cuddle nerfs.
By Althor 2026-05-22 18:12:04
Quote: Only thing you can do is suck it up, get your +3 unlocks, then come back later or in a group.
Of course you take things as they are, that doesn't mean you can't point out reasons they are poorly designed.
By Areaden 2026-05-22 19:32:57
There really is an issue with the shared pulls. We pulled the Bastok AH and it ran off to someone else who was solo and killed them. We pulled stats with flash but they ran to some poor taru.
Every other run someone, usually a multi boxer, kills the wave 1 boss without warning in the middle of the run despite plenty of wave 1 statues being left.
I don't know if it's deliberate MPKing or just carelessness but it happens very frequently.
Afaik GMs used to punish for MPKing so I don't see why fujito, or who ever is in charge, thought it's a great idea to just spawn wave 2 statues on top of everyone without a warning while they are busy.
The most obvious solution would be a position reset after wave 1 boss dies, basically warping everyone to a save starting point for wave 2.
|
|