TargetLines - FFXII Style Action Lines

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フォーラム » Windower » General » TargetLines - FFXII style action lines
TargetLines - FFXII style action lines
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Posts: 4
By MogSafe 2026-08-11 11:53:25  

Github: https://github.com/MogSafe/TargetLines

This is a package (addon + plugin) for adding FF12-style target lines. If you've used Ashita, you might already be aware of an existing addon by Jyouya, but I haven't seen one yet for Windower and decided to create one, especially with the intent of matching the style in FF12.

If you're not familiar with this feature, basically lines briefly animate from a source to a target, and use different colours based on the intent. I've tried to configure it similar to FF12's design:

  • blue: player/party/trusts/pet actions

  • green: support actions between party/trusts

  • red: enemy actions to player/party/trusts/pet

  • magenta: all enemy-to-enemy actions (and NPC-to-NPC, eg other parties)


By default, I have it set up such that:
  • the first melee/ranged attack draws a line

  • WS/JA/spells draw when the action first starts (cast or readying) and duplicate lines from the final use/finish event are suppressed (to avoid duplicate lines)


The lines are rendered in 3D space, so they'll rotate with the camera:


There's also a settings panel in-game that you can display with
Code
//tl config
to toggle lines on/off and adjust line visuals.



I'm currently working on and testing out improvements to the aoe effect, but let me know if you have any other suggestions or have other use cases.
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Posts: 4
By MogSafe 2026-08-11 11:54:08  
Updates
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 Valefor.Keylesta
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サーバ: Valefor
Game: FFXI
User: Keyser
Posts: 233
By Valefor.Keylesta 2026-08-11 20:26:48  
Been using this for a few days now. It's kinda awesome.

I do get a little bit of slowdown when a lot of things (like 15-20+) get hit with aoe at the same time, but it's not too terrible overall, it's still pretty awesome.

Did I mention this was awesome?
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