Addon: GEO HUD

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
4383 users online
フォーラム » Windower » General » Addon: GEO HUD
Addon: GEO HUD
First Page 2
 Asura.Nalfey
Offline
サーバ: Asura
Game: FFXI
User: Nalf
Posts: 206
By Asura.Nalfey 2026-08-16 09:26:29  
GEO-HUD is an addon that tracks your Luopan, Indi and Entrust spells, but also visually displays tagged mobs in the bubble.

Github:GEO-HUD









The addon shows how many mobs are within your Luopan's range and how many of those are actually tagged with hate.

Visual rings around the mobs will show as red if the mobs are in the bubble but not tagged and the rings will turn green when they are tagged as you generat some kind of hate.
This tracks both hate generated by yourself casting a spell on mobs but also hate generated from healing a party member.

The addon can also be used when you are not the GEO in the party, with all the same features.
This is great for PLD kiting when you want to make sure a boss is still within the bubble's range, and also great for DDs to know which mobs have been tagged in a group pull to maximize dps.

_____
This has been tested on mass pulls of 50+ mobs and does not cause any slowdowns or lag.
_____
Special thanks to Broguypal for sharing his TargetRing code.
[+]
Offline
Posts: 125
By AegParm 2026-08-16 09:44:50  
Nice job! Looks very cute.
[+]
Offline
Posts: 389
By Genoxd 2026-08-16 10:45:51  
Very nice! This should be in FFXI itself haha.

I took a quick look at the code and for anyone wondering this does handle casting cure on a target with hate instead of doing an action directly on the mob too which is just 10/10.

For my own curiosity I saw find_self_luopan is checking for the pet two different ways? Any reason you had to do that? My SMN stuff always does it by index and I'm wondering if I have a potential bug hidden in my stuff lol
[+]
 Asura.Nalfey
Offline
サーバ: Asura
Game: FFXI
User: Nalf
Posts: 206
By Asura.Nalfey 2026-08-16 11:57:20  
Genoxd said: »
For my own curiosity I saw find_self_luopan is checking for the pet two different ways? Any reason you had to do that? My SMN stuff always does it by index and I'm wondering if I have a potential bug hidden in my stuff lol

Ah yes it’s two different windower lookups for the same pet because each one could potentially fail on its own (even if index is less likely to do so)
So it's a bit of an extra safety layer, if last 'pet' is blank, it tries the index; if the index isn’t ready, 'pet' might already work.

If you only used index most of the time you'd be fine, especially if you also tried get_mob_by_target('me').pet_index when player.mob is missing.
The real pitfall would be a missing pet_index you'd most likely get a short “NO LUOPAN” after cast, or (rarely) a wrong entity in that slot until the next update check.

If you were to only used 'pet' the pitfall is the opposite, last 'pet' not set yet then the bubble is missing from the HUD until windower catches up.
 Phoenix.Crevox
Online
サーバ: Phoenix
Game: FFXI
User: Crevox
Posts: 43
By Phoenix.Crevox 2026-08-16 12:37:19  
Looks great if it works reliably.

Any chance of a feature to hide the HUD when not on Geomancer? I wouldn't mind the targeting rings staying on for when I'm playing with other people, but when I'm not on GEO, I would prefer to hide the hud so I don't need to load/unload every time.
[+]
 Asura.Nalfey
Offline
サーバ: Asura
Game: FFXI
User: Nalf
Posts: 206
By Asura.Nalfey 2026-08-16 13:07:03  
Phoenix.Crevox said: »
Any chance of a feature to hide the HUD when not on Geomancer? I wouldn't mind the targeting rings staying on for when I'm playing with other people, but when I'm not on GEO, I would prefer to hide the hud so I don't need to load/unload every time.


Good call, I've added new commands so that people can customize their HUD however they want.

Latest version: GEO-HUD v1.4.0

To hide the hud
Code
//geohud hud on|off


To hide the animated orbs (how dare you!)
Code
//geohud orbs on|off


To hide the rings around the mobs
Code
//geohud rings on|off


To hide everything:
Code
//geohud hide|show
[+]
 Odin.Spccdog
Offline
サーバ: Odin
Game: FFXI
User: spccdog
Posts: 175
By Odin.Spccdog 2026-08-16 14:24:56  
Is there a visual setting in game that needs to be on to see the circles on the ground?
 Asura.Nalfey
Offline
サーバ: Asura
Game: FFXI
User: Nalf
Posts: 206
By Asura.Nalfey 2026-08-16 14:41:22  
Odin.Spccdog said: »
Is there a visual setting in game that needs to be on to see the circles on the ground?

The first time you load the addon it should have copied the "BCRings.dll" file over to your ".../Windower/plugins/" folder. Can you check it's in there.
And you can also check it's loaded in game by doing
Code
load BCRings
in your terminal.

also make sure the setting to show the rings is on:
Code
//geohud rings on
 Odin.Spccdog
Offline
サーバ: Odin
Game: FFXI
User: spccdog
Posts: 175
By Odin.Spccdog 2026-08-16 14:59:13  
It was copied over into plugins.
I also got the targetring addon applied into the right locations.
Everything seems to be working and in proper locations it just does not show rings under me or on targets.
Offline
Posts: 30
By darsinger 2026-08-16 15:18:04  
Really nice work, especially the ipc sharing. I have noticed that the tagged count can sometimes not update (e.g. if the bubble is the first action on an unclaimed mob) but it sorts itself out.
 Phoenix.Crevox
Online
サーバ: Phoenix
Game: FFXI
User: Crevox
Posts: 43
By Phoenix.Crevox 2026-08-16 15:35:57  
Odin.Spccdog said: »
It was copied over into plugins.
I also got the targetring addon applied into the right locations.
Everything seems to be working and in proper locations it just does not show rings under me or on targets.

You don't need the target rings addon to use this. Combining this with that might be what's breaking it.

I put the addon into my windower addons folder, loaded the addon, and everything began working immediately with no issues.
 Ragnarok.Trixi
Offline
サーバ: Ragnarok
Game: FFXI
User: Trixi
Posts: 225
By Ragnarok.Trixi 2026-08-16 15:49:18  
Asura.Nalfey said: »
Good call, I've added new commands so that people can customize their HUD however they want.

Haven't downloaded yet, but are these settings stored in a settings file so they persist after re-logging/loading?

Could you also take these settings a step further to separate them based on if being the GEO versus there being a GEO in a party?

IE: I'd want to see the HUD while on GEO, but I don't want to see it if not on GEO but there is a GEO in the party, without having to toggle the HUD each time when switching between GEO and something else.
 Asura.Nalfey
Offline
サーバ: Asura
Game: FFXI
User: Nalf
Posts: 206
By Asura.Nalfey 2026-08-16 16:28:42  
Odin.Spccdog said: »
It was copied over into plugins.
I also got the targetring addon applied into the right locations.
Everything seems to be working and in proper locations it just does not show rings under me or on targets.

It looks like you're not the only one having issues seeing the rings with the latest version.
I'm looking into it now.
 Asura.Nalfey
Offline
サーバ: Asura
Game: FFXI
User: Nalf
Posts: 206
By Asura.Nalfey 2026-08-16 16:34:07  
Interesting, I've shut down the game and when relaunching windower did an auto-update and now neither TargetRing from Broguypal nor my GEO-HUD are displaying rings
 Bismarck.Drakelth
Offline
サーバ: Bismarck
Game: FFXI
User: drakelth
Posts: 850
By Bismarck.Drakelth 2026-08-16 17:20:33  
does this work with party member bubbles? I am usually running content and this would be amazing for me if it tracked bubbles in the party.
 Asura.Nalfey
Offline
サーバ: Asura
Game: FFXI
User: Nalf
Posts: 206
By Asura.Nalfey 2026-08-16 17:24:12  
Bismarck.Drakelth said: »
does this work with party member bubbles? I am usually running content and this would be amazing for me if it tracked bubbles in the party.

Yes it does work for party member bubbles
 Asura.Nalfey
Offline
サーバ: Asura
Game: FFXI
User: Nalf
Posts: 206
By Asura.Nalfey 2026-08-16 17:42:36  
Just a heads up it is indeed the latest Windower update that has broken both addons.
We're working on a fix.
 Asura.Nalfey
Offline
サーバ: Asura
Game: FFXI
User: Nalf
Posts: 206
By Asura.Nalfey 2026-08-16 18:09:31  
Ok here is the new version of GEO-HUD v1.5.0 that's working with the latest Windower update from 16th August 2026.

Latest version: GEO-HUD v1.5.0
[+]
 Odin.Spccdog
Offline
サーバ: Odin
Game: FFXI
User: spccdog
Posts: 175
By Odin.Spccdog 2026-08-16 18:37:27  
Thank you!
It seems to be working as intended with your update.
 Phoenix.Crevox
Online
サーバ: Phoenix
Game: FFXI
User: Crevox
Posts: 43
By Phoenix.Crevox 2026-08-16 19:34:16  
Ragnarok.Trixi said: »
IE: I'd want to see the HUD while on GEO, but I don't want to see it if not on GEO but there is a GEO in the party, without having to toggle the HUD each time when switching between GEO and something else.

Yes, this is also what I was requesting. :)
Offline
Posts: 48
By Broguypal 2026-08-16 19:49:17  
Great job on this Nalfey!

Phoenix.Crevox said: »

You don't need the target rings addon to use this. Combining this with that might be what's breaking it.

I put the addon into my windower addons folder, loaded the addon, and everything began working immediately with no issues.

As an aside, both add-ons now work and they are compatible with eachother. Interestingly, when the rings overlap they combine and make different colors :0 (big credit to Nalfey for finding a solution for both of us for this most recent windower update!)
[+]
Offline
Posts: 12
By syzak 2026-08-16 19:57:53  
This looks awesome, will give it a try soon
[+]
Offline
Posts: 15
By Yashka 2026-08-16 20:44:47  
Nalfey!! welcome back! thanks for this addon, cant wait to try it out XD
[+]
Offline
By Draylo 2026-08-16 22:10:46  
the age of new addons, nice thanks.

Would be nice to see a cardinal chant addon sometime, unless someone did that too
[+]
Offline
Posts: 231
By ryukin182 2026-08-17 00:35:42  
Trying it out, looks good. The UI element is acurate, for whats in range and what enemies in the luopan are tagged. The colors on the other hand, either blink or just stay red, even if they are recognized by the HUD. It'll be red for a long time then blink green then back to red.
 Phoenix.Crevox
Online
サーバ: Phoenix
Game: FFXI
User: Crevox
Posts: 43
By Phoenix.Crevox 2026-08-17 02:04:33  
I have not personally seen any issues with the ring colors. They seem to work exactly as described by the addon description. I've been in a party with a GEO but have not been a GEO yet.
 Asura.Nalfey
Offline
サーバ: Asura
Game: FFXI
User: Nalf
Posts: 206
By Asura.Nalfey 2026-08-17 03:25:12  
We are noticing some stuttering in the position of the rings when mobs or players are running fast, some times you'll see the ring pop in front of the target and quickly snap back under it.

I'm looking on a smoother way to refresh the position of the ring, at the moment it does it x8 per second, which is not a lot.

I'll keep you guys updated.


Draylo said: »
Would be nice to see a cardinal chant addon sometime

That's actually a very cool idea that I could implement with a ring displayed under the character that would change colour depending on the direction you're facing the mob.
I'll have a think about it when I have a moment.
[+]
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
User: Akumasama
Posts: 11487
By Asura.Sechs 2026-08-17 04:09:33  
That's a neat idea and I know it's slightly off topic but if you could associate a simple symbol or something with each color (could be a single letter?) it would be great for colour blind people as well ^-^
[+]
 Cerberus.Dekar
Offline
サーバ: Cerberus
Game: FFXI
User: Dekar1
Posts: 376
By Cerberus.Dekar 2026-08-17 07:44:57  
Draylo said: »
the age of new addons, nice thanks.

Would be nice to see a cardinal chant addon sometime, unless someone did that too

https://docs.windower.net/addons/mobcompass/
First Page 2