Ramuh.Dasva said:
Asura.Eeek said:
Ramuh.Dasva said:
Btw anyone know how I load/unload something once I'm ig... like say a spellcast set?
To load/unload Spellcast when in-game, type: //load spellcast //unload spellcast To load a specific XML file (should you have several files for a job or if you're doing some testing), type: //sc load spellcastfilename.xml
For some reason it only works without the // and for specific all I had to do was: load spellcastblm. Not like it is working but it did load lol. Think maybe what windower versoin matters a bit. Kinda like old ones you had to use the ~ instead of insert to get to the um console?
Sorry, I haven't have time to check back on this thread until now.
When you say "not like it is working but it did load," do you mean that the XML file loaded but it just didn't do anything? If you're trying to write your first XML file from scratch without any previous programming experience, I can see this happening. I know it happened to me. I spent a few hours one Saturday morning pouring over example XML files while writing my own, and when I logged in to test it, the only gear that swapped properly were my staves. I didn't have the programming experience to troubleshoot what had to be poorly-written code, so I scrapped the file entirely.
If you're a novice to programming, my advice would be to look over the
user-submitted XMLs for BLM on the Windower site and pick out a file that approximates what you want Spellcast to do for your BLM. As a programming novice, I think it's easier to start with a working file. That way, when you start tinkering with the code to suit your gear/playstyle, you know where to look if any of your changes break the file.