Asura.Korpg said:
either way, you can influence your Automation about as much as you can influence your NPC.
Whats the difference between a MNK who uses a NPC and a PUP who uses a WHM Automation?
I can see where you're going at :P
It's true that we can say a PUP + WHM.auto is almost similar to MNK + WHM.npc
Differences though are the base skill of each job:
PUPs has C H2H
MNKs has A+ H2H (!)
Now the differences in skill level is huge, PUPs would need to gimp their attack in order to raise their accuracy (wouldn't know much about MNKs, but I guess they're at an advantage compared to us).
Might change dramatically if using the Usukane set.
Same goes with the NPCs (including automatons).
IIRC, NPC's skill has an A+ in w/e weapons they are equiped with (same as magic skill? Not too sure, mines only level 40 ><).
While the automaton, like the master using the WHM route, has C.
Can be improved using the attachments, but that would mean sacrificing slots for other more important parts etc.
This is not including the buffs you can get out of a NPC too (Protect, Shell, ability to stay alive using Stoneskin/Blink, Cures, and the most important, Haste!).
Only buffs you can get out of pets (in general) are curative magic/abilities.
Haste can dramatically make a huge difference to change the tide of the battle.
Faster recasts (shadows, buffs, etc), better DoT to finish the fight faster.
Conclusion, pets in general are there to make the master's job complete. Removing them would only destroy the job and its purpose.
As for NPCs, I'd count them as a person.
But could get away saying "Soloed w/ NPC".
(note: please excuse my poor grammar/spellings, just trying to get my thoughts through :P)