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For Monk Ninja = Awesome Subjob at 80
サーバ: Fairy
Game: FFXI
Posts: 42
By Fairy.Tibirian 2010-03-02 17:25:49
So I just realized that with Monk at 80 ninja will have inon and Yonin which will give us better tanking plus more crits. Like 30 percent more plus destroyers = 36% and extra acc. All this put together could make hundred fists into a mighty strikes like attack. You would crit every 3 hits with monks or at least I think. I'll wait for math from you smart people.
Sylph.Sindri
By Sylph.Sindri 2010-03-02 17:28:20
The Critical hit rate diminishes over time and that and Accuracy aswell as enmity down are only active from behind the mob, so it's really only good for Meripos IF your paying attention which most people arent really.
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サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2010-03-02 17:31:10
For all we know, it may be toned down as a sub. Meditate is, sneak attack and trick attack are, souleater, utsu ni, ect.
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サーバ: Fairy
Game: FFXI
Posts: 42
By Fairy.Tibirian 2010-03-02 17:32:45
That is a possibility but the extra acc and crit is welcomed by any monk =)
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サーバ: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2010-03-02 17:33:15
There's the possibility it won't be available as a SJ aswell, similar to Call Beast and Call Wyvern.
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サーバ: Fairy
Game: FFXI
Posts: 42
By Fairy.Tibirian 2010-03-02 17:37:08
That is true, but is the 30% really 30 percent of your hits. So for example monk will hit hit crit, hit hit crit.
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サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2010-03-02 17:38:41
Not sure, don't have nin to test it, but at higher levels, unless all of your pt members/allies stand on the same spot, gl hitting from behind more than 50% of the time.
サーバ: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2010-03-02 17:38:42
No, it's an average.
On NIN, I can pop Innin and get:
Crit
Crit
Crit
Crit
Crit
Hit
Hit
Crit
Hit
Hit
Hit
I could get you some numbers of before/after Innin on PH's for Summoning Belt if you want while I'm here >_>
I'm only planning on 1~2 rounds with and without though, not like huge amounts of parses.
Kujata.Akeda
サーバ: Kujata
Game: FFXI
Posts: 1698
By Kujata.Akeda 2010-03-02 17:38:42
SE could just be themselves and be all like 'lol you wish' and block out everything from 37 up to 49. xDDD
I can't see SE actually letting SCH/WHM would have access to Afflatus Solace.
サーバ: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2010-03-02 17:40:03
Fairy.Vegetto said: Not sure, don't have nin to test it, but at higher levels, unless all of your pt members/allies stand on the same spot, gl hitting from behind more than 50% of the time.
Thats what I always thought, but whenever I use Innin I seem to get a much higher rate of Crit's, even from the front. This is all just eyeballing it though >_>
サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2010-03-02 17:41:04
Most likely the placebo effect!
サーバ: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2010-03-02 17:41:50
Maybe, I'm tempted to play around with it a little tomorrow when I wake up before Dyna now just to make sure XD
サーバ: Fairy
Game: FFXI
Posts: 42
By Fairy.Tibirian 2010-03-02 17:43:21
Veg when you getting back on to fairy =)
サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2010-03-02 19:46:22
Fairy.Tibirian said: Veg when you getting back on to fairy =) I've never left Fairy
Sylph.Sindri
By Sylph.Sindri 2010-03-02 19:53:26
Sylph.Hitetsu said: There's the possibility it won't be available as a SJ aswell, similar to Call Beast and Call Wyvern.
Call Beast is available, the items to use with it are not.
サーバ: Remora
Game: FFXI
Posts: 8
By Remora.Lynnminmay 2010-03-03 05:09:09
Sounds useless to monk unless you have another DD that can vastly outDD you (relic ?). I can see it usefull if your monk is not very good but otherwise ... If you want to max out your damage you'll want to take the most out of enmity to counter more. The +acc bonus is useless because pizza exists. The crit% only procs from behind..
This doesn't change the fact that /nin will remain the best SJ.
サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2010-03-03 06:41:49
Enjoy that ring @ lv 99 yo
Unicorn.Moldtech
サーバ: Unicorn
Game: FFXI
Posts: 611
By Unicorn.Moldtech 2010-03-03 07:25:03
What's a mnk? GO PUP! o.o
サーバ: Remora
Game: FFXI
Posts: 8
By Remora.Lynnminmay 2010-03-05 00:39:39
Gilgamesh.Mytoy said: Lynnminmay said: This doesn't change the fact that /nin will remain the best SJ.
Only if you need the shadows.
/WAR rapes /NIN in damage.
You always need shadows in any event, /war is stupid 99% of the time. Unless they suddenly give utsusemi-like ability/spell to another job, we will be stuck with /nin.
and yeah divisor sux at 99. fail.
サーバ: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2010-03-05 00:41:41
I'm looking forward to sub dnc and use haste samba.
Ramuh.Dasva
サーバ: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-03-05 00:54:17
At "events" I expect the tank to keep hate so I can stay behind the mob. xp not so much.
Though with the way the emnity tables work based on lvl and such if they continue on the same way they do for the first 75 lvls hate from dmg and cures will go down alot and hate loss from taking dmg will too. While jas/spells will stay the same though.
So if you actually have to start pting with tanks or have wars in pts or maybe sam/wars that voke they will have a much greater chance of keeping hate and thereby keeping it in front.
Ramuh.Dasva
サーバ: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-03-05 00:57:34
Shiva.Flionheart said: I'm looking forward to sub dnc and use haste samba. Don't forget reverse flourish!!!
サーバ: Siren
Game: FFXI
Posts: 2191
By Siren.Eagleeyes 2010-03-05 01:05:30
Unicorn.Moldtech said: What's a mnk? GO PUP! o.o We don't take kindly to PUPS around here.
Also;
Big Boss = MNK/RNG or RNG/MNK?
サーバ: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2010-03-05 01:13:24
Ramuh.Dasva said: Shiva.Flionheart said: I'm looking forward to sub dnc and use haste samba. Don't forget reverse flourish!!!
I came... srsly.
Sylph.Sindri
By Sylph.Sindri 2010-03-05 01:24:30
The first level cap increase should be more than 80 considering it's supposed to come in 3 parts
サーバ: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2010-03-05 01:25:26
Sylph.Sindri said: The first level cap increase should be more than 80 considering it's supposed to come in 3 parts
It's been announced that it's 80, then 95 iirc and then 99.
サーバ: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2010-03-05 01:29:15
Shiva.Flionheart said: Sylph.Sindri said: The first level cap increase should be more than 80 considering it's supposed to come in 3 parts
It's been announced that it's 80, then 95 iirc and then 99.
Is that just speculation on your part (I saw the level80cap for first is official) but it makes more sense to go 80, 90, 99. 15 levels in one patch would probably overwhelm a lot of people.
サーバ: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2010-03-05 01:46:58
Odin.Zicdeh said: Shiva.Flionheart said: Sylph.Sindri said: The first level cap increase should be more than 80 considering it's supposed to come in 3 parts
It's been announced that it's 80, then 95 iirc and then 99.
Is that just speculation on your part (I saw the level80cap for first is official) but it makes more sense to go 80, 90, 99. 15 levels in one patch would probably overwhelm a lot of people.
I could of sworn I remembered it, but then again it could of been simply implanted. I remember the first 80 jump being official though.
Sylph.Sindri
By Sylph.Sindri 2010-03-05 14:12:39
Shiva.Flionheart said: Odin.Zicdeh said: Shiva.Flionheart said: Sylph.Sindri said: The first level cap increase should be more than 80 considering it's supposed to come in 3 parts
It's been announced that it's 80, then 95 iirc and then 99.
Is that just speculation on your part (I saw the level80cap for first is official) but it makes more sense to go 80, 90, 99. 15 levels in one patch would probably overwhelm a lot of people.
I could of sworn I remembered it, but then again it could of been simply implanted. I remember the first 80 jump being official though.
There was nothing about what the first increase will be on the website or even an allusion to anything besides 76+, where are you getting your information?
So I just realized that with Monk at 80 ninja will have inon and Yonin which will give us better tanking plus more crits. Like 30 percent more plus destroyers = 36% and extra acc. All this put together could make hundred fists into a mighty strikes like attack. You would crit every 3 hits with monks or at least I think. I'll wait for math from you smart people.
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