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Magian Weps > Destroyers?
Cerberus.Watanabie
サーバ: Cerberus
Game: FFXI
Posts: 118
By Cerberus.Watanabie 2010-03-23 11:48:57
Looking at some of the finished Weps from Magians, and there are some nice looking weps.
Mantis DMG:+21 Delay+55
Warfang DMG+17 Delay+140 Occ. Atk. Twice
Cat's Claws DMG+18 Delay+61 STR+4 Attack+12
Thoughts?
Fairy.Spence
サーバ: Fairy
Game: FFXI
Posts: 23779
By Fairy.Spence 2010-03-23 11:53:52
Might depend on how 'Occasionally' it attacks twice
But I imagine Mantis might be something to look into
Ramuh.Krizz
サーバ: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2010-03-23 11:55:24
From what I've seen on BG, the short answer is already 'no'.
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Bahamut.Ukiyasan
サーバ: Bahamut
Game: FFXI
Posts: 401
By Bahamut.Ukiyasan 2010-03-23 11:59:12
I could see Mantis being better, +3DMG at only the cost of +6 delay. Now, I don't know the math, so I'm not positive on that one. Warfang it depends no what Occ. Atk. Twice means to these. If its like 50% proc rate, then I could see these getting SOME use. I personally dont see the usage for Cat's Claws though except MAYBE HF build... I know WS's don't crit, so these would put out better Asuran Fists, BUT the increased delay AND loss of crit during TP phase just doesn't justify the other stats to me. As I stated though, I haven't done the math on these yet... maybe someone else can do it for us and enlighten us.
Edit: Forgot to state that loss of crit during TP phase for the Cat's Claws argument, added it though.
サーバ: Shiva
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By Shiva.Flionheart 2010-03-23 12:06:04
They seem a bit meh atm tbh.
I'm heading up the cat claws path.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-03-23 12:16:55
That Mantis should edge out Destroyers. 2% slower but hits about 5.2% harder before accounting for the crits. Also has a higher fSTR cap. I'd imagine Warfang would depend on the proc rate, but if they proc at the same rate as Faith Baghs then Warfangs will win easily. Not really impressed with Cat's Claws, at least not with the specs you listed.
EDIT: Faith DA is independent of the DA trait, so it's actually fairly close assuming 50% on each. I'd give the advantage to Faiths if /WAR without mathing the loss of the ammo slot.
サーバ: Shiva
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By Shiva.Flionheart 2010-03-23 12:18:45
Well I decided to head up the warfangs path, I'll report the proc rate once I've finished with it.
サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2010-03-23 15:02:32
Kinematic's math Quote: Mantis:
+21 dmg, +55 delay
Using mid-level Destroyers data setup from my own thread as a comparison basis.
Attack: 400 + 60 + 65 = 525
Defense: 327 - 10% (Dia II) = 295
cRatio = 1.43
Crit rate: 7% + 4% = 11%
Base punch damage: 60
Base kick damage: 39
Brutal earring
2 KA merits
100 attack rounds = 200 punches + 10 DA punches + 14.5 kicks
Baseline (d18/dl+48):
- punches: 23.1 crit, 186.9 non-crit
- kicks: 1.595 crit, 12.905 non-crit
Base damage: (186.9 * 1.43 * 57) + (23.1 * 2.43 * 57) + (12.905 * 1.43 * 39) + (1.595 * 2.43 * 39) = 19,305
w/Mantis:
- punches: 23.1 crit, 186.9 non-crit
- kicks: 1.595 crit, 12.905 non-crit
Mantis damage: (186.9 * 1.43 * 60) + (23.1 * 2.43 * 60) + (12.905 * 1.43 * 39) + (1.595 * 2.43 * 39) = 20,275
Edit: New Melee/WS ratio. Ignoring Feather Tickle as a modifying factor.
Melee = (20*60) + (60 * (20 * .11%) * ((2.43/1.43)-1)) = 1,292
WS = 8 * (60+12) = 576
1292/(1292+576) = 69% (melee percentage)
Total base damage: 19,305 / .69 = 27,978
Total Mantis damage: 20,275 / .69 = 29,384
Delay: 355 vs 348
29,384 * 348 / 355 = 28,805
Total improvement with Mantis: 3.0%
On par with or slightly better than Destroyers (half a percent or so). Improves to 1% better or more as Destroyers approaches worst-case. Quote: Wargfangs:
+17 dmg, +140 delay, occasionally attacks twice
Ignoring the low-damage version.
Assuming 45% proc rate on both hands, and that it doesn't stack with DA.
Attack: 400 + 60 + 65 = 525
Defense: 327 - 10% (Dia II) = 295
cRatio = 1.43
Crit rate: 7% + 4% = 11%
Base punch damage: 56
Base kick damage: 39
Brutal earring
2 KA merits
100 attack rounds = 290 punches + 5.5 DA punches + 14.5 kicks
w/Wargfangs:
- punches: 32.505 crit, 262.995 non-crit
- kicks: 1.595 crit, 12.905 non-crit
Mantis damage: (262.995 * 1.43 * 56) + (32.505 * 2.43 * 56) + (12.905 * 1.43 * 39) + (1.595 * 2.43 * 39) = 26,355
Edit: New Melee/WS ratio. Ignoring Feather Tickle as a modifying factor.
Melee = (21*56) + (56 * (21 * .11%) * ((2.43/1.43)-1)) = 1,266
WS = 8 * (56+12) = 544
1266/(1266+544) = 70% (melee percentage)
Total base damage: 19,305 / .69 = 27,978
Total Wangfangs damage: 26,355 / .70 = 37,650
Delay: 440 vs 348
37,650 * 348 / 440 = 29,778
Gain: 6.4% over baseline d18/dl+48 weapon.
They are basically identical to Faiths (which reached 29,801 damage in the same conditions), but free up the ammo slot for further boosts.
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Kujata.Segaia
サーバ: Kujata
Game: FFXI
Posts: 332
By Kujata.Segaia 2010-03-23 15:49:59
thanks for the quoting. searched aswell for that data.
Shiva.Gylfie
サーバ: Shiva
Game: FFXI
Posts: 605
By Shiva.Gylfie 2010-03-24 03:41:05
I'm entering hurrr retard mode, does this make wargfangs > mantis? And where does this leave Destroyers?
Fairy.Mayeh
サーバ: Fairy
Game: FFXI
Posts: 37
By Fairy.Mayeh 2010-03-24 11:07:09
Working on using Final Heaven 1500 times on Vermin for Damage +2 and then killing 1500 Plantoids with Final Heaven for Damage +6 on my Spharai.
サーバ: Fairy
Game: FFXI
Posts: 45
By Fairy.Antigone 2010-03-24 12:45:14
What about the Cat Claws that have DMG:18 Delay:+61 AGI+4 and EVA+12, noone would concider picking that up for an eva setup?
And can someone post the trial path for the Pet: MAB +5 I keep seeing ppl talking about it but I can't find the path on wiki.
サーバ: Remora
Game: FFXI
Posts: 8
By Remora.Lynnminmay 2010-03-25 17:34:23
" Also has a higher fSTR cap"
nope, D+16-23 weapons all have same fstr.
Also the warfang's occ attack 2x probably only works on first hit, just like mythic, because it's SE, which put it about 1% better than destroyer which means it's a giant waste of time. Instead of doing boring ***for hours you could just farm virtue stones and have a better weapon ...w.
Juste need confirmation for the occ. attack. twice. It's easy to check : go monk/nin without brutal and check if you see 4 swings.
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Necro Bump Detected!
[79 days between previous and next post]
サーバ: Fenrir
Game: FFXI
Posts: 202
By Fenrir.Surgator 2010-06-12 21:22:35
so Wargfangs is better then destroyer?
サーバ: Sylph
Game: FFXI
Posts: 395
By Sylph.Vincentius 2010-06-12 21:23:48
Not worth your time.
サーバ: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2010-06-12 21:24:06
Fenrir.Surgator said: so Wargfangs is better then destroyer?
no. (for now)
サーバ: Fenrir
Game: FFXI
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By Fenrir.Nightfyre 2010-06-12 22:24:13
Fenrir.Surgator said: so Wargfangs is better then destroyer? No, because this
Quote: Also the warfang's occ attack 2x probably only works on first hit, just like mythic Ended up being how it works. Wargs are useful for Footwork builds and that's about it.
サーバ: Fenrir
Game: FFXI
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By Fenrir.Surgator 2010-06-12 23:15:22
but we don't know if it work only for the first hit atm , need confirmation!
サーバ: Fenrir
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By Fenrir.Nightfyre 2010-06-12 23:16:11
Um, yes we do >_> You're way behind the times on that one.
EDIT: Here.
サーバ: Sylph
Game: FFXI
Posts: 395
By Sylph.Vincentius 2010-06-12 23:58:27
Fenrir.Surgator said: but we don't know if it work only for the first hit atm , need confirmation!
You realize you necrobumped this thread that was last posted in 79 days ago right?
How many people do you think have had these weapons for a while now?
Yeah. Only OAT on the first swing. Worthless.
Caitsith.Linear
By Caitsith.Linear 2010-06-13 00:03:48
Sylph.Vincentius said: Worthless.
If you're using Faiths or you've got a build very similar to Tigerwood's Destroyer build, then yes.
I could be entirely wrong though. Probably didn't see the thread through to completion. But last I saw, a fairly decent build with Footwork+Wargfangs > Fists+Destroyers
サーバ: Sylph
Game: FFXI
Posts: 395
By Sylph.Vincentius 2010-06-13 00:27:33
Yeah, I doubt that.
Would be open to seeing proof however. Until then, not even going to entertain that idea. lol
サーバ: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2010-06-13 00:38:09
There's some math for it on KI. It's an improvement to shitty builds, but does nothing for a mnk with good gear. Mainly for kyoshu kyahan and the 20 acc they give. The shittier your acc the better footwork build will do in comparison, still doesn't top high end builds however.
サーバ: Sylph
Game: FFXI
Posts: 395
By Sylph.Vincentius 2010-06-13 00:46:58
Sorry, tired. Completely ignored this:
Caitsith.Linear said: If you're using Faiths or you've got a build very similar to Tigerwood's Destroyer build, then yes.
Whoops.
Mine's remotely close to yours, minus a few MNK specific things like ACP helm and whatnot.
サーバ: Fenrir
Game: FFXI
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By Fenrir.Surgator 2010-06-13 01:06:43
okay nice to know for the weapon that swing 1 double attack only on main hand, and for the necro bump sorry but i still think that was unnessary to make anothe tread for that if you talk about that before.
サーバ: Fenrir
Game: FFXI
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By Fenrir.Nightfyre 2010-06-13 01:14:33
Did you even click the link? It's on an entirely different forum.
Leviathan.Pimpchan
サーバ: Leviathan
Game: FFXI
Posts: 756
By Leviathan.Pimpchan 2010-06-13 03:49:45
Sylph.Tigerwoods said: There's some math for it on KI. It's an improvement to shitty builds, but does nothing for a mnk with good gear. Mainly for kyoshu kyahan and the 20 acc they give. The shittier your acc the better footwork build will do in comparison, still doesn't top high end builds however.
If it's 40% OAT, footwork+oat warfang trashes anything but relic, just saying.
サーバ: Sylph
Game: FFXI
Posts: 395
By Sylph.Vincentius 2010-06-13 08:40:09
If it's already been mathed out, I think you might be wrong. Just saying.
Leviathan.Pimpchan
サーバ: Leviathan
Game: FFXI
Posts: 756
By Leviathan.Pimpchan 2010-06-13 09:03:14
Sylph.Vincentius said: If it's already been mathed out, I think you might be wrong. Just saying.
Wrong, all the maths showed footwork better with the OAT procing 40% of the time. Ideal setup would be Dune on feet, some alla guys did maths with an half-assed setup using kyoshu kyahan. Footwork setup is only 1% to 2% less haste due to tiercel necklace and acubens helm. The high damage on warfangs and the attack boost inherent to footwork seals the deal although it doesn't exceed a few percents. For you average andgame activity, pizza is solving all accuracy issues if needed so tiercel/acubens are perfect for footwork.
サーバ: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2010-06-13 09:20:08
So to sum it up, Warg + footwork = better than faiths?
Looking at some of the finished Weps from Magians, and there are some nice looking weps.
Mantis DMG:+21 Delay+55
Warfang DMG+17 Delay+140 Occ. Atk. Twice
Cat's Claws DMG+18 Delay+61 STR+4 Attack+12
Thoughts?
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