Lakshmi.Mabrook said:
The great thing is SE actually created an MMO for the casual player... this is most interesting :o
Even though I said I couldn't possibly start another MMO this one seems leaning towards better solo play and customizable whatever way you want, but what's weird is the amount of detail such as friggin diet types!?
Next thing you know they'll start making weapons rust and you gotta go back and fix it in town...(that was a joke SE) that would make my head explode lol.
Nothing about an MMO is for a casual gamer. There are people 10,000x more hardcore about *** farmville than any FFXI player I've ever heard of. Even though that's a "Casual".
Essentially, what they seem to be trying to do, is making time have a decreasing return. In other words, time->reward scaling isn't linear like say in FFXI (Sort of).
Player A spends 2hours a day in game and accomplishes 100% (Base line)
Player B spends 4 hours a day in game and Accomplishes 150%
Player C Spends 8 hours a day in game and Accomplishes 200%
And so on. Making it easier for people with less time to accomplish something, but not cheapening the rewards entirely for those who don't have a day or two to burn. A perfect example of this is Odin V. Kings. For about 2-3 hours a week (Depending on gather time and what not) you can accomplish what a lot of people take 3 hours a day to do. However there are more opportunities for king abjs than Einherjar abjurations, meaning kings campers (luck willing) Can get theirs faster.