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[Dev] Matsui: To all adventurers and pioneers!
By Lye 2013-03-22 16:30:27
I read that and didn't get anything out of it.
Is it just the translation or does Matsui use too many words to say far too little?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-03-22 16:30:51
All these people complaining about getting an expansion...gtfo my game.
Siren.Mosin
By Siren.Mosin 2013-03-22 16:32:52
I don't get it, I play on ps3!
:P
サーバ: Shiva
Game: FFXI
Posts: 53
By Shiva.Alistaire 2013-03-22 16:33:28
Ragnarok.Presidentobama said: »No new spells for old jobs.
Where did they say this?
サーバ: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-03-22 16:36:53
No new spells for old jobs.
Where did they say this?
Did you watch the PAX speech today on all Final fantasy games at the convention?
That guy said many things that we were getting but nothing about what I posted.
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-03-22 16:43:45
Part of the joke about Cait Sith and Atomos is that it's been SO LONG since they mentioned adding them /and/ the battle data for their dats has been in the game for years. (Atomos' battle form and Cait Sith's battle forms show up in a mission at a certain point in WotG).
So they /have/ the dats for them. They just can't be bothered to actually implement them. It would be one thing if the dats were only set for cutscenes, but they have all their animations for using spells and TP moves. I know more goes into it and they just can't give a scroll for us to use to learn the spell, but still. Their lack of prioritizing things they talk about seems to get brushed under the rug every time they get a new idea they want to talk about. ...and none of any of it ever gets made into live content except for nerfs.
Anyhoo, I'm not really butt-hurt about it. I just can't fathom what their director is thinking.
Edit Despite being let down, and the fact that we'll be waiting months or even years for everything they mention to be developed and made playable content on the actual (not test) servers, I'll still happily buy it and enjoy it. It's great that they still are rolling out new content, even if it feels like they have a misguided out-of-touch-with-their-playerbase skeleton crew on the development end.
.dats are one thing, but they need to think about how said avatar will be implemented, as well as giving them stuff the fights in WoTG didn't have. Caith Sith would literally never be used outside of the first week or so, if it only had 6 BPs. Caith Sith didn't have a single "ward" during the WoTG fight, so yeah... There is much more to implementation other than simple .dats. Also as I've said in other threads, bigger fish to fry, etc etc.
サーバ: Sylph
Game: FFXI
Posts: 294
By Sylph.Agentblade 2013-03-22 16:47:14
All these people complaining about getting an expansion...gtfo my game. ^This..... Everyone who has played this game for years knows what SE is all about. Time to accept it and move forward or gtfo!
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4322
By Cerberus.Kylos 2013-03-22 17:17:19
SE knows the limits of their own game, and they will give us whatever they can, whenever they feel like it.
There is no point in complaining and whining. The best thing you can do is leave something smart and constructive on their forums, and hope it gets rated up a lot. Even then, it depends what you are suggesting. If it is something exceptionally difficult to implement, then all they can do is look into it and see if its possible. They are only human like us, and things may get pushed to the wayside, they do have to sleep as well you know.
People have been saying for years that this game was going to die, but this expansion just shows it has many years to go. SE continues to encourage retired players to come back, and they encourage newer players by offering them extra support and making the grinding of EXP a million times easier to what it used to be.
There are so many things that can be changed, but just like anything in life, if you change something too much in a short amount of time, big problems will probably happen, and this will make the game worse overall. The game is over ten years old and has limitations, just be happy that we will have new areas to explore. I get my first relic weapon this Sunday, and to explore the new zones with my new weapon will be extrenely enjoyable.
Also this is not WoW. You can't compare that game to FFXI, they are two completely different games made by two completely different companies. We already had level increases from 75 to 99 in small increments over the last couple of years, and level 99 is the natural top level for any Final Fantasy game..
So lighten up people :) Its just a game.
By nyheen 2013-03-22 17:25:48
it funny. they releasing a new damn exp pack and you guys complaining? wtf. bet you guys was complaining about CoP when was getting ready to come out
Garuda.Finuve
サーバ: Garuda
Game: FFXI
Posts: 63
By Garuda.Finuve 2013-03-22 17:34:15
this all sounds pretty great to me, other than the whole "Content Level" business. Just sounds like the whole gear score style progression that all other MMOs have used and has always been lame.
I like the current progression AF3 from Abyssea > VW = NNI = NeiEin = NeoLimbus > Legion
I dont want to see the branching out we can do ruined for a linear path
as long as they don't screw that up, this expac sounds great
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サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-03-22 17:49:08
I don't play enough to really be considered elitist anymore, but I'd like to think I'm in the next tier of player down from the 18-hour-a-day full-timers. I hold down a full-time job while continuing to keep my main two jobs as up to snuff as can be expected.
Having to go back to camping individual NMs to get evoliths for marginal side-grades would be back-breaking for me. And the system was pretty lame in the first place.
I hear what you're saying, I just highly doubt SE could manage to not totally screw the pooch on making it a decent system.
1. Sellable evoliths. (make em all AHable and some craftable.)
2. Streamline the sockets. (i.e by armor type)
3. Add set bonuses for wearing X number of evoliths to make them worth using.
Bahamut.Bojack
サーバ: Bahamut
Game: FFXI
Posts: 2076
By Bahamut.Bojack 2013-03-22 17:53:26
Evoliths on Magian Weapons would be pretty cool if they did that. WS damage on STR Thokcha, or +Attack, etc.
Valefor.Esdain
サーバ: Valefor
Game: FFXI
Posts: 1154
By Valefor.Esdain 2013-03-22 18:42:53
All these people complaining about getting an expansion...gtfo my game.
it funny. they releasing a new damn exp pack and you guys complaining? wtf. bet you guys was complaining about CoP when was getting ready to come out
Honestly, people will find something to complain about no matter how awesome something is. It's kind of something that happens on internet forums. Like I said, I'm happy they are still trying to add new content. I guess if I had a complaint, it wouldn't be that there is a new expansion. My complaint would be that I'd prefer if they actually got around to completing some of the things they said that they had in development.
This image has been around for years. I think it came from the time when people started to notice that SE was all about saying they were going to add something and then waiting like 4~6 billing cycles before it ever came to be.
Actually... that gives me an idea. I'll update it for 2013.
...and since I don;t have anywhere to stick this, I'll just put it here.
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サーバ: Sylph
Game: FFXI
Posts: 144
By Sylph.Organic 2013-03-22 20:01:04
There is a fine distinction between just pissing / moaning and having honest concerns. Its not like i personally think that this is expansion is gonna be bad, it just looks like the new expansion is gonna be underwhelming at the release. Its been...like 5 years since WotG? You would think they would've taken what people complained about that, few missions and not much added content, and built upon that. GRANTED, the expansion has not been released, so all of my pre-emptive concerns could be rendered moot.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-03-22 20:10:09
There is a fine distinction between just pissing / moaning and having honest concerns. Its not like i personally think that this is expansion is gonna be bad, it just looks like the new expansion is gonna be underwhelming at the release. Its been...like 5 years since WotG? You would think they would've taken what people complained about that, few missions and not much added content, and built upon that. GRANTED, the expansion has not been released, so all of my pre-emptive concerns could be rendered moot.
Which is the point.
Save the complaints until a proper exploration of the expansion has been done. I don't really care if something like Moogle Resort or PaaM isn't done for Seekers launch but if the new xpac looks like WOTG at launch then I'd presume the worse.
サーバ: Sylph
Game: FFXI
Posts: 144
By Sylph.Organic 2013-03-22 20:14:22
Lakshmi.Sparthosx said: »There is a fine distinction between just pissing / moaning and having honest concerns. Its not like i personally think that this is expansion is gonna be bad, it just looks like the new expansion is gonna be underwhelming at the release. Its been...like 5 years since WotG? You would think they would've taken what people complained about that, few missions and not much added content, and built upon that. GRANTED, the expansion has not been released, so all of my pre-emptive concerns could be rendered moot.
Which is the point.
Save the complaints until a proper exploration of the expansion has been done. I don't really care if something like Moogle Resort or PaaM isn't done for Seekers launch but if the new xpac looks like WOTG at launch then I'd presume the worse.
yes, all true...but responding to what the producer said, i don't think its unreasonable for anyone to voice their concerns at this time. Obviously, once we have more information to go on in a couple days this is all gonna change. Then the proper bitching can really get going :)
Cerberus.Pleebo
サーバ: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-03-22 20:18:00
If people convince themselves that they'll be disappointed then they'll inevitably be disappointed no matter what.
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-03-22 20:32:32
Cait Sith is probably taking so long because they want to actually make the new avatars useful, but SMN is such a terrible job that it's hard to make anything they have useful.
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By Tsol 2013-03-22 20:36:13
I have to agree with you on this one Pleebo. Some people would just rather focus on what we're NOT getting rather that what we are. I've been around the game for over 10 years and I should know by now how SE implements things. The gradually add new content, address any issues and give the player base a chance to ease into instead of all at once. Sure it hasn't always been smooth but SE has taken a lot of steps to change that.
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Valefor.Sapphire
サーバ: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-03-22 20:37:10
Evoliths on Magian Weapons would be pretty cool if they did that. WS damage on STR Thokcha, or +Attack, etc. that would be pretty terrible because this game already has way too much mindless worshipping of stacking att/str.
I'd actually prefer them to make other stat modifiers stronger and remake evoliths into a materia type system (so i have something to spent xp/merit points on leveling up)
Would rather see socketed materia that adds a -weapon/-%ws damage but adds OaT/Oa2-3/Endrain, or other things where there is a positive/negative tradeoff.
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-03-22 20:42:32
They should add a job trait to PUP/DNC/BRD that grant an fSTR-like bonus to melee attacks based on CHR!
Cerberus.Pleebo
サーバ: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-03-22 20:50:14
You have quite the oral fixation regarding Mr. Matsui.
サーバ: Phoenix
Game: FFXI
Posts: 17
By Phoenix.Greenmoon 2013-03-22 21:22:46
Someone needs to step away from the PC and take a little break.
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Bismarck.Bedrin
サーバ: Bismarck
Game: FFXI
Posts: 59
By Bismarck.Bedrin 2013-03-22 21:32:27
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サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-03-22 21:45:09
Fenrir.Candlejack said: »You have quite the oral fixation regarding Mr. Matsui. He's been flapping his lips for too long making the promise regarding unlocking MH furniture storage. He should use that mouth for something more constructive, just sayin'.
Please, just stop. thanks.
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-03-22 21:58:50
If they keep consistent with their new update schedule per 1-2 months or so and make sure to add some story content each time it won't be as bad as WOTG where there was a drought of story content for 3-6 months at a time.
He's talking about job balance in that post, but it'd be nice if they decided to talk a little bit about what their actual vision for each job is and what they plan to do about it. Them always wanting to be so vague about job updates always leads me to think they actually have no clue at all of what they're doing and just add random stuff they think will benefit the job but then only does half the time.
Evolith system mite b cool if they decide to make the cool Evoliths come from quests/treasure chests instead of hunts. The problem with hunts was that you needed to camp low level NMs to get access to the good evoliths and that's just tedious. At least with quests/treasure chests you'd be doing level-appropriate content. If they insist on pushing the hunts they need to have ways of gaining Scyld quickly without needing to go back to town each time.
Quote: That's half the problem with XI.... they don't even finish half the stupid ***they start to put into effect. Brainstorm > develop > encorporate > release..... Not *** "have an errant though > stick haphazardly into an update > blame that for never finishing content of worth.
Yeah, pretty much this. There's so much content that I don't understand why they never went back to fix. Of course, I'd prefer if they'd fix the core combat problems as they have been but there's so many events in this game that could be revived:
Garrison
Pankration
Chocobo Racing
ANNM
Fay Weapons
MMM
Just strikes me as kinda dumb they have system like these that were pushed as being major updates, and clearly were intended to be expanded upon further (Like MMM and Pankration), but they just decided to leave it undone for whatever reason.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-03-22 22:16:16
MMM became Meeble Burrows for whatever reason.
I don't see why they abandoned a perfectly good system of "choose your own adventure" and turned it into a 20hr/day wallfest when the original event had so much potential.
I'm convinced its a case of one person designing something (like MMM) and then another person not wanting to muck with it so they simply create a new system rather than improve upon the previous.
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-03-22 22:26:03
That's possible, I think someone mentioned before that at this point it wouldn't be surprising if the entire coding team, or at least the majority of them, have turned over so none of the original members remain, which would also be why it takes so inexplicably long for them to implement changes that you'd think would be simple (like rental house storage) and would also explain a bit of why old events are abandoned.
03-22-2013 10:53 AM | Slycer | BG Translator | |
| | To All Pioneering Adventurers!!
Hello, it's Matsui.
We're finally down to less than a week left until the release of "Seekers of Adoulin" and we're also in the very last stages of development work (the development team is now mainly working to take corrective actions on defects spotted by the QA team).
I have a few things I want to communicate to you, so I'm writing this post to discuss this development work.
First, let's discuss story-related mission and quests.
Mission/Quest-Related
We've received a lot of feedback over the past few years from players who are interested in more detailed story-related quests and new lore. Our team has been striving to develop Adoulin to satisfy these wishes (we actually have a huge set of documents about the new world).
Because of the tremendous amount of translation work that is required, there have been some quests that were, sadly, postponed from this version update. That said, there will still be plenty of quests to take on.
After the release of the version update, we will continue to add to the main story regularly, along with new quests that match the pacing of the story. As the world opens up, we will continue to add new quests to go along with the changes.
Next, let's talk about "Seekers of Adoulin" from a level design perspective. Because the content, jobs, and equipment are all related, I'll explain what we're thinking about with all of these.
Level Design for "Seekers of Adoulin"
The content is designed for players who have already reached 99, so the equipment added will reflect this. By participating in current content and obtaining current equipment, a better level of performance can be achieved in the new higher difficulty content that will be added from which you can obtain even better equipment... the play cycle should be something like that.
In order to come up with a common measure for content and equipment we came up with a universal scale for comparison (sort of a virtual level that we're calling "content level") and we've developed guidelines for implementing content for the strength of monsters and equipment performance so that we can understand in a more objective way. Lastly, I want to be able to publically discuss the specific content level of content that we add. If adjustments need to be made, we will take care of them little by little.
For monsters, we also developed them based on the parameters and guidelines for content level as described above.
For monster special attacks, we have minimized the range of damaging area of effect of techniques as well as negative status effects (with a few exceptions) which will be kept to a maximum of about 60 seconds in duration. Additionally, some negative status effects for which recovery is difficult (i.e. Amnesia) will be of an even further shortened duration.
As the new jobs will increase the total by another two, it will become increasingly difficult to tweak jobs in such a way that all jobs can deal damage in the same way to any enemy or to adjust content so that all jobs can handle the same content with the same strategies. These aren't suitable adjustments for a game with 22 different classes.
Ultimately, job adjustments will have to be handled by adjusting the new content. For example, if all enemies are strong against magic, mage roles will die off.
For group content to be implemented, we will pay close attention to be sure that it is open to all jobs, and we will continue to share information regarding content implementation. While I'm aware that there is a need to look at individual jobs for adjustments, tweaking the parameters of individual jobs is not enough, and this must be coordinated with content adjustments as well.
This post has become a lot longer than I initially intended, so if you're getting tired while reading this, take this moment to catch your breath.
Now then, let's talk about content from "Seekers of Adoulin"
Both of these will be added when the expansion is released. Additionally, we are actively developing more content to be added for Skirmish, and we plan to add to this in every version update.
About the Mog Garden [[JP, Mog Resort for English I guess]]
At Vana'Fest, we talked about this content to be added. It seems that many players expected that the content would be available at the time of release. The Mog Garden was scheduled to be released slightly later in the development of Adoulin content.
There have been a lot of uncertainties, and it has taken more time than expected to verify the contents, but, as we originally planned, Fujito is working hard so that this content can be delivered to you this summer. (There will be a separate comment from Fujito, so stay tuned for that.)
Lastly, let's talk about some other content, which I'll generally describe below to hopefully get you interested.
Play-as-a-Monster
Play-as-a-Monster and Seekers of Adoulin were originally discussed on different time schedules, and in order to match the new player growth curve that will be created with "Seekers of Adoulin," we have slowed down the implementation work on this.
As we continue to work through Seekers of Adoulin, we will also work on technical hurdles for this, and we plan to showcase the new system on the test server.
Storage (from furniture)
We are working to make furniture storage available at all rental mog houses. Depending on the verification of the changes, we hope to implement this in the spring or summer.
Expansion of Area for Party Invitations
We also expect to add this in the spring or summer. This is planned to be added at the same time that we enhance the Chocobo Circuit to support party recruitment and the "/yell" feature.
Fishing
The adjustments to the fishing system are planned to be implemented this summer or autumn. We are planning to conduct a test of the changes on the test server, and we hope that you'll participate at that time.
Synergy and Evoliths
While adjustments to this are a little further off, I think we need to take a look at this to see what we can do to renovate the system and add some value to it. Once we're at a stage where we can discuss what we have planned, we'll let you all know.
Translated by: Slycer | |
03-22-2013 02:36 PM | Akihiko Matsui | Dev Team | |
| | To all adventurers and pioneers!
Hello,
Matsui here.
We are just a couple days away from the release of Seekers of Adoulin and the development team is putting on the finishing touches. (The main tasks being the testing and fixing of any bugs that were discovered by the dev or QA teams.)
However, there are a couple of things that I wanted to let you know ahead of time, so I broke free from the development tasks for a bit to write up this post.
First I would like to talk about missions and quests.
Missions and Quests
One of the biggest requests we have received for the past couple years was to add quests that have a deep story and allow you to feel more of the world and lore, so for Seekers of Adoulin the entire event staff has been using all their power to respond to these requests. (The amount of materials for the new continent's lore is seriously huge.)
Due to the fact that the translation work volume is extremely large, there are some quests that had to be pushed back from the upcoming version update; however, I believe that there is still quite a large volume of quests to be implemented.
Also, with the version updates to take place after launch, we will be adding quests and putting material on topics to go along with the main story missions as they are added, and we are striving to make it so everyone can directly feel the world being pioneered and all the changes that take place.
Next, I would like to discuss the level design in Seekers of Adoulin. Equipment, content, and jobs are not something that we can separate from this, so I would like to explain our thoughts on this by including them all.
Level Design of Seekers of Adoulin
For those players who have reached level 99, the main focus of growth is equipment. We envision a play cycle where players take on content with their current gear in order to collect equipment with better stats, and then take on more difficult content to procure even better equipment.
We are currently working to make it so there is a common gauge for equipment and content (let's call it content levels for the time being), and to create index data that will allow those who are implementing equipment and content to have a more objective understanding of the equipment stats and monster strength. Ultimately I would like to be able to release information indicating the content level to all of you adventurers. While this is still in a phase where work needs to be done, I'm getting the feeling that things are coming together bit by bit.
The parameters for monsters that await adventurers and pioneers have been decided by the above content levels and index data.
We've eased up on the AoE damage of monster's special attacks, and we've also eased up the status ailments from added effects so that they last for a maximum of 60 seconds. Also, we've made Amnesia and other difficult to cure status ailments have an even shorter effect duration.
In regards to the addition of two new jobs and the increasingly difficult job adjustments, I believe that making adjustments so that regardless of the enemy all jobs are able to deal the same damage or making adjustments so that regardless of the content all jobs can clear it using the same strategy are not fitting adjustments for a game with 22 jobs. Job adjustment is fundamentally content adjustment. For any content, if there are only enemies that are strong against magic, magic based jobs will no doubt take a hit. We will pay even more attention to whether the content that is implemented is open to all jobs and be more thorough in sharing information between the people who are implementing the content. We're aware that there are still some uneven aspects to strengths and weaknesses of certain jobs, but the job lead and those making content adjustments are aware that only modifying the job parameters will not accomplish this task, and will be continuing to make adjustments.
Once I start writing it often times gets quite long. If you are feeling tired while reading this, go ahead and take a break and come back later.
Moving on, I would like to talk about Seekers of Adoulin related content.
Finally, I would like to talk about some other content. While content listed below is not everything, I wanted to discuss some of the more noteworthy aspects.
Play as a Monster
While Play as a Monster was originally being developed on a separate time schedule from Seekers of Adoulin, due to the fact that adjustments will be made to follow player growth post-Seekers of Adoulin, the speed of work on this has slowed down for the moment.
We are overcoming the technical hurdles one by one and are continuing to work on adjustments to fit Adoulin, so we would like to show it off on the Test Server or with a live stream when the time is right.
Storage
We are working towards making it possible to use storage from all rental houses. While we are still performing testing, we are hoping to make it possible around the spring to summer time frame.
Expansion of the range for party invites
Similar for this, we expect it to be around the spring to summer time frame. At the same time we are planning to expand party invites and the /yell feature to the Chocobo Circuit.
Fishing
We expect fishing revamps to take place around the summer to fall time frame. We also plan on implementing this to the Test Server for you all to try out, and your cooperation would be most helpful.
Synergy and Evolith
This is somewhat off in the future, but I feel revamps to this are necessary and have value. Once we are at the stage where we can let you know the specific plan we will inform you.
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03-26-2013 12:42 PM | Akihiko Matsui | Dev Team | |
| | Hello,
Matsui here.
We've been receiving some questions in regards to what we will be doing with relic, mythic, and empyrean weapons moving forward, so I would like to address what I can at the moment.
We are not planning to enhance relic, mythic, or empyrean weapons via Trial of the Magians or through other methods.
However, in regards to these weapons that you have enhanced up to level 99, we are formulating plans so that they do not go to waste. (Including the weapons that do not yet have their afterglows.)
In regards to the shields and instruments, even in light of the growth that will take place for characters with Adoulin equipment, these in particular are still at the highest caliber and will not be addressed in the plans mentioned above.
While I'm unable to talk about the specifics at this point in time, as soon as the time comes where I can, I will be sure to let you all know. | |
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