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By Anza on 2026-01-30 15:44:07
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I will not be changing my playstyle to revolve around the ampulla, and in most cases I won't be using it. It's not necessary to clear casual content and it's extremely expensive to maintain for the benefit. I will base most of my discussions around the assumption of NOT having the ampulla active, even though I do intend to indulge myself and use it from time to time. I'll have sets both for and without the ampulla.
Super reasonable.
Assuming always having Ampulla effect up is just silly. It makes a ton of sense to spend the gil for something like getting over the hump to win that tough Ody NM fight, or clear a troublesome Sortie boss, or challenge a Master Trial or something. That's where you pull out all the stops. But for a lot of content, why spend the gil? I'm certainly not gonna open up the wallet for some improved DPS in Segments, Dynamis, Limbus BS, Ambuscade...
I equate it more to something like expensive food. It's situational, there are not gonna be a lot of people who think it's reasonable to pop an Altana's Repast for Sheol C.
With that in mind, 100% agree that it's super useful to see the work Simon and others are putting in to help others understand the best ways to use this tool when it makes sense to use (based on individual discretion). I just hope that people remember that when we start talking gear sets, everything shouldn't be focused on sets geared toward max DPS with Ampulla as the default assumption. That's one variant set used in certain situations. Should be nothing new to just consider it one of the situational possibilities though, just like we've seen capped/uncapped attack sets, old school focus up/down sets, etc.
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By Dodik on 2026-01-30 15:35:52
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RDM can also shoot in a ranged setup
Rdm can do all the things. Just not well, except enfeebling/enhancing.
Rdm can also h2h Asuran fists till the cows come home. It will be doing ***dmg, same as it will be doing pew pewing.
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you don't need +10. Ideally you want enough so that when you put your best skill set together it gets you the highest tier on Temper II (and enspells). I think that means +8 or more, but I don't remember. Temper is really easy, it's in 10 skill break points, so if your skill in the set is divisible by 10 you're golden.
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By Lili on 2026-01-30 15:19:15
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If i am not mistaken the most important stat is Enhance duration 20% and Enhance +? How crucial is that Enhance + in this case and or should i keep going until Enh+10 Duration +20%?
Iirc, enhance+7 is enough to get the last tier of enspell potency at ML50 and all the +4 artifact/relic pieces that have enhancing skill on them; same for Temper II at ML47 (discounting Hoxne Torque). Less ML means more enhance+ needed on ghostfyre cape, more ML means less enhance+ needed.
It's marginal (a single point of base enspell damange and 1% TA chance), so you decide if it's worth it.
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By Lili on 2026-01-30 15:15:11
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Is the select gear from file option broken in the new version? It's greyed out in my gui. Is there another way to get it to read my gear without me clicking boxes?
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Ah i see. After 3 stacks of crystal i have got
Mag Acc+3
Enfeeb+ 8
Enhance +4
Enh Duration +20%
If i am not mistaken the most important stat is Enhance duration 20% and Enhance +? How crucial is that Enhance + in this case and or should i keep going until Enh+10 Duration +20%?
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By NynJa on 2026-01-30 14:21:46
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Lets be glad they didnt decide to revisit stupid choices like RUN on Agwu set
inb4: "its for swipe and lunge"
no
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it's not necessarily that you get more duration from augment vs. native, it's that whichever one has a lower base will give you more total duration due to how multipliers work. RDM has a very high native amount of duration + equipment, so augments of the same value end up being better.
The really interesting ones are the ones where it's not the same value. For instance, that same ghostfyre cape with only a 15% augment is still break even with an ambuscade cape for the most part for self casted buffs.
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Well 90%! DRK is not in the Taru set.
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I intend to buy hoxne ampulla
20M drop today, down to 150M, 8 in stock. Gonna be sub 100M by March
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By Asura. Vyre on 2026-01-30 13:08:17
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Damn, the mom from Home Alone died T_T
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By NynJa on 2026-01-30 12:54:55
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I always thought the most effective tp range to weaponskill on monk was in the effective 2500 to 2800 range. Raging, howling, tornado and dragon all scale harder from 2k to 3k than they do from 1k to 2k, and we get tp so fast that going from 1k tp to 1800 tp happens in a flash anyway. Same goes for maru kala actually. Victory smite is the only weaponskill I think makes sense to fire off as close to 1k as possible. Even with godhands I think it makes sense to hold tp until 1500 to 1800 and use the full 950 tp bonus to really take advantage of the 2-3k range tp scaling on our weaponskills. I very frequently hold tp until 2k with varga.
This is without hoxne ampulla mind. I'll get the thing sooner or later. Right now it's still a little steep to buy off the auction house.
Yeahhh I remember seeing that as well. I’ll have to dig through and find the page and quote it but I distinctly remember it being mathed out to hold TP even with Godhands to capitalize on that spike. Unless self-Skillchaining of course.
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By Jakey on 2026-01-30 12:47:58
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augment vs nonaugment enhancing duration are separate multipliers so you get more duration with duration from augment instead, also you can stack skill with ghostfyre
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As an aside, why limit to 99k? The hard cap is 99k so if the average polls above that, I’ll just know it’ll cap out frequently. Or does it mess with the Sim in some way?
If you sim without the 99k cap, it will take WSs above 99999 to inflate avg. Like for example avg of 160k, 160, 80k, 80k is 120k. While in game avg would be 89.999 because those 160k would be capped to 99999.
Understood.
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Sorry if this is a dumb question but i am looking at the Rdm guide (trying to revive my old RDM that i geared over 10 years ago), and noticed the recommendation for cape for enhanching is Ghostfyre cape and not the ambus cape which also have instant +20% duration. Now why would one spent all the crystal to get a perfect +20% augment reive cape?
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As an aside, why limit to 99k? The hard cap is 99k so if the average polls above that, I’ll just know it’ll cap out frequently. Or does it mess with the Sim in some way?
If you sim without the 99k cap, it will take WSs above 99999 to inflate avg. Like for example avg of 160k, 160, 80k, 80k is 120k. While in game avg would be 89.999 because those 160k would be capped to 99999.
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I always thought the most effective tp range to weaponskill on monk was in the effective 2500 to 2800 range. Raging, howling, tornado and dragon all scale harder from 2k to 3k than they do from 1k to 2k, and we get tp so fast that going from 1k tp to 1800 tp happens in a flash anyway. Same goes for maru kala actually. Victory smite is the only weaponskill I think makes sense to fire off as close to 1k as possible. Even with godhands I think it makes sense to hold tp until 1500 to 1800 and use the full 950 tp bonus to really take advantage of the 2-3k range tp scaling on our weaponskills. I very frequently hold tp until 2k with varga.
This is without hoxne ampulla mind. I'll get the thing sooner or later. Right now it's still a little steep to buy off the auction house.
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Maru Kala is fine as a weaponskill. It's not amazing and it's not as strong as disaster or sarv
This isn't true or we have wrong info on fTP/WSC Maru Kala.
I'm more leaning to anecdotal shenanigans. You are probably compering Warcry Disasters and Hover shot Sarv to 1000TP Maru Kalas or uneven buffs scenarios (MNK without Berserk might not be capped).
Disaster
60% STR, 60% VIT 3.05~6.10~9.15 fTP
Base weapon damage: 380
Max fstr: 50
Maru Kala
60% STR, 60% DEX 3.092~7.516~11.94 fTP
Base weapon damage: ~300
max fstr: 24
Same buffs, capped attack, no warcry, bis sets, Median:
Maru Kala, WS asap : 65434
Maru Kala, WS 3000TP : 129839
Disaster, WS asap : 56161
Disaster, WS 3000TP : 118204
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By Dodik on 2026-01-30 12:14:07
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All Rdm provides in a ranged setup is debuffs and flurry. Hardly game changing, hence why arebati setup doesn't use Rdm.
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Footwork for Kicks, Hoxne, overcapped attack with regular Aria:
Tornado/Dragon
Quote: new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Mpaca's Cap",
neck="Mnk. Nodowa +2",
ear1="Moonshade Earring",
ear2="Hoxne Earring", MR06+
body="Nyame Mail",
hands="Bhikku Gloves +3",
ring1="Niqmaddu Ring",
ring2="Ephramad's Ring",
back="Segomo's Mantle", --wsd
waist="Moonbow Belt +1",
legs="Mpaca's Hose",
feet="Anch. Gaiters +4",
}
Howling
Quote: new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Mpaca's Cap",
neck="Mnk. Nodowa +2",
ear1="Moonshade Earring",
ear2="Hoxne Earring", MR06+
body="Nyame Mail",
hands="Bhikku Gloves +3",
ring1="Niqmaddu Ring",
ring2="Ephramad's Ring",
back="Segomo's Mantle", --wsd
waist="Moonbow Belt +1",
legs="Mpaca's Hose",
feet="Duty Sollerets",
}
I see no point using Raging Fists with Hoxne, but you can use the same set as for Howling.
Shijin
Quote: new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Ken. Jinpachi +1",
neck="Mnk. Nodowa +2",
ear1="Hoxne Earring", --MR6+
ear2="Odr Earring",
body="Malignance Tabard",
hands="Bhikku Gloves +3",
ring1="Ephramad's Ring",
ring2="Niqmaddu Ring",
back="Segomo's Mantle", --wsd
waist="Fotia Belt",
legs="Mpaca's Hose",
feet="Ken. Sune-ate +1",
} You would be surprised how good this is with Ampulla.
Impetus Vsmite
Quote: new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Adhemar Bonnet +1",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Odr Earring",
body="Bhikku Cyclas +3",
hands="Bhikku Gloves +3",
ring1="Ephramad's Ring",
ring2="Sroda Ring",
back="Segomo's Mantle",
waist="Fotia Belt",
legs="Mpaca's Hose",
feet="Mpaca's Boots",
} I dont like this set though, because it doesn't have SBII and it has poor def
This one is just 1% less damage, but at least has SBII
Quote: new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Adhemar Bonnet +1",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Odr Earring",
body="Bhikku Cyclas +3",
hands="Bhikku Gloves +3",
ring1="Ephramad's Ring",
ring2="Niqmaddu Ring",
back="Segomo's Mantle",
waist="Moonbow Belt +1",
legs="Mpaca's Hose",
feet="Mpaca's Boots",
}
and this is my personal bis, but requires Nyame head A
Quote: new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Hoxne Earring",
body="Bhikku Cyclas +3",
hands="Bhikku Gloves +3",
ring1="Ephramad's Ring",
ring2="Niqmaddu Ring",
back="Segomo's Mantle",
waist="Moonbow Belt +1",
legs="Mpaca's Hose",
feet="Mpaca's Boots",
}
Maru Kala
Quote: new_set = {
main="Varga Purnikawa",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Mpaca's Cap",
neck="Mnk. Nodowa +2",
ear1="Hoxne Earring", --MR6+
ear2="Moonshade Earring",
body="Bhikku Cyclas +3",
hands="Bhikku Gloves +3",
ring1="Ephramad's Ring",
ring2="Niqmaddu Ring",
back="Segomo's Mantle", --wsd
waist="Moonbow Belt +1",
legs="Mpaca's Hose",
feet="Nyame Sollerets",
}
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Yeah it's not explicit exactly why, but you need to be able to sing both, "Memoria de S^tona" as well as having the Star of Tavanazia magicite in order to wake a sleeping god. (at least I don't remember an explicit rationale)
You find it after the Snoll fight, because after the beastmen succeeded in waking Odin, destroying his protocrystal, they just left it there where it sank under the ice.
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By Taint on 2026-01-30 11:18:49
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How does Prime 4/5 Stack up against GH in the Sims?
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By talaya on 2026-01-30 11:10:49
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She can only roll sixes... Someone get this woman to Bumba V25!
The secret is, i get a 6 when its not important, when it's important, you might get a 3.
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By Tarage on 2026-01-30 11:02:45
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I must have missed this. When was Bahamut ever trapped anywhere?
They were trapped in Al'Taieu between the meltdown and the beginning of CoP.
Bahamut.Creaucent said: »Wasn't the Star of Tavnazia a part of the one we found in the Snoll mission of CoP? Im also pretty sure that it was explained that it was Odin's Proto-Crystal like the other Celestrial Avatars.
While it was found in the northlands, it wasn't part of Odin's protocrystal. The beastmen di carry it to where Odin's protocrystal was destroyed though.
Where did it say either of these things?
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Asura.Bronzequadav said: »For ampula up situations, is it worth it to swap to a WSD+10% cape over DA+10% for howling/raging/kick ws? like what kind of dmg gain would it be (deciding if its worth the inventory space).
Would use sim but seems to be broken, at least most recent version.
For me it works very good, especially after I deleted 50% of gear :D
WSD cape is like +2.2% for Dragon/Howling. Slightly less for Tornado and even lower for Raging obviously. Imo it's worth it.
About that, what was the optimal TP for WSing for MNK again? I know it was calculated back when they made changes to the H2H WSs but assumed 2000. Upon inputting that into Kastra's Simulator, I'm getting crazy high WS Averages on VSmite, Raging, Howling, Tornado, and Dragon with Good BRD Songs, Good COR Rolls and Ampulla but it might be a false positive from over-holding TP
Depends what are you using. With Godhands you would want to WS ASAP, because you have 950tp bonus. For Vsmite you would want to WS ASAP regardless.
Some MNK WSs has probably highest damage potential in game beside hybrid WSs shenanigans. Especially dragon/tornado during footwork.
If you use Sim, remember to limit WS damage to 99k, unless you check dps against Limbus mobs or mobs with static DT in general.
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71 is good, I was curious myself so I tried a few synths with leathercraft sub, and I do not have the torque, just the gloves for +1 and I was able to HQ2 with just 71 sub. so it looks like the synths are 111 main craft, and 60 subcraft.
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Asura.Bronzequadav said: »For ampula up situations, is it worth it to swap to a WSD+10% cape over DA+10% for howling/raging/kick ws? like what kind of dmg gain would it be (deciding if its worth the inventory space).
Would use sim but seems to be broken, at least most recent version.
For me it works very good, especially after I deleted 50% of gear :D
WSD cape is like +2.2% for Dragon/Howling. Slightly less for Tornado and even lower for Raging obviously. Imo it's worth it.
About that, what was the optimal TP for WSing for MNK again? I know it was calculated back when they made changes to the H2H WSs but assumed 2000. Upon inputting that into Kastra's Simulator, I'm getting crazy high WS Averages on VSmite, Raging, Howling, Tornado, and Dragon with Good BRD Songs, Good COR Rolls and Ampulla but it might be a false positive from over-holding TP
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