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By Carbuncle.Nynja on 2025-12-16 23:42:22
*** Palworld

Verso's Drafts is where its at
By . on 2025-12-16 23:34:28
Dang…

Palworld new update brought a couple of changes that can potentially change some of my early steps in my playthrough.

Yeah, right when I was about satisfied with my progress, they dropped changes that trivializes some of the most cumbersome stages in my playthrough.

If I had to retcom it, probably I would have to go from day 27 to like day 5 or 6…

Ugh…
By enoch on 2025-12-16 22:53:38
My results have been in line with Linsivi's - mostly trash. Got a Headshard: SAM and a Hadean body abj for a lockstyle, I guess. I suspect I won't make back the 10k I spent for alts to get the hat.
By NynJa on 2025-12-16 20:56:34
I appreciate that, but it doesnt seem to be working that way.

I do //org freeze on BLU, it creates a bunch of Char_BLU files for all the bags/storage. I checked the contents of the files, and they look accurate from a couple spot checks.

I change to a job I rarely use (but do use rarely), do //gs org to pull the gear from safe/2/locker. Gear moves to main inventory.

I change back to BLU, do //org o, and the SMN gear gets dumped to sack/satch/case.

Again, my organizer settings are set to only use sack/satch/case as dump bags (I want to make sure I dump gear to field accessible bags incase I run off without pulling gear), so if this matters, then so be it. But I was under the impression, based on the readme, that //org organize will attempt to put items back based on the saved freeze?
By Thoreaux on 2025-12-16 19:33:00
Lakshmi.Buukki said: »
A simple ballista test would confirm it lands as well as duration

Just an update to the pentapeck amnesia thing: I had some time today and went into Brenner with a GEO alt to test this. Both BST and GEO are barely equipped, just having ambuscade sets.

Without +pet mAcc gear, amnesia was landing everytime but getting partially resisted, for a duration of 7 seconds. When I switched to +pet mAcc gear it was landing full duration of 13-ish seconds. I was able to get that pretty consistently. At full TP it seemed to land for 24-ish seconds.

So, it's actually a reasonably good duration IF it lands. Which is easy on a newbie GEO in a Jhakri set, but apparently pretty tough on anything else.
By daffel on 2025-12-16 17:25:12
Lakshmi.Buukki said: »
Has anyone used BST (or PUP or SMN) on this month's Ambuscade? Pet Special Moves break the shield, but I haven't gotten a chance to solo anything past E on BST (trusts get wrecked). E was simple, Lamb Chop spam (1 charge), but I feel like a fun pet setup could handle this without issue on VD.

We did Run, Pup x2, Smn, Whm, geo and got two kills. Was slow though and the Run was excellent but got it down.
By daffel on 2025-12-16 17:25:21
By Seun on 2025-12-16 17:15:40
Carbuncle.Nynja said: »
doing //org freeze should take snapshots of all my inventory in its current place, saved to a file named Char_JOB

Correct.

Carbuncle.Nynja said: »
doing //org tidy should attempt to dump anything from my inventory into the location based on Char_JOB. Do I have to be on said job for the tidy to work properly?

For tidy, you want to use [bag] and [filename] to specify which bag you want to remove items from and which items you want to remain in that bag.


Carbuncle.Nynja said: »
Doing //org organize should do repeated attempts to move my inventory around until all the items are in the place denoted by the Char_JOB? Again, do I have to be on said job for this to work properly?

//org o should default to your current job (assuming you were on that job, you correctly setup your inventories and used the //org freeze command), unless you specify otherwise with [filename].


I haven't used it since the update so I guess it's possible that something broke, but it was working as expected last I used it. Double check freeze files for accuracy is the obvious, but maybe try to create/load some freezes with [filename]?
By Trixi on 2025-12-16 16:16:25
The assumption is 10 over time is fine, but that's going to be an unknown for a while unless we can get more than one key a day.
By Linsivi on 2025-12-16 15:45:19
For alts you should be able to start the Giftgiving event (with the Smilebringers) to get a key.

Steps:
Buy a Dream Hat from the in town Moogle vendor for 10,000 gil
Equip Dream Hat
Speak to Smilebringer. gives 'Present for the kiddies' (kiddie present)
Trade the kiddie present to a child NPC in the zone
-in game message "You've brought barrelfuls of joy to the children of Vana'diel!"
Teleport to another city via Smilebringer
#FES key is placed in inventory prior to zoning.

Loot:
Gabbrath Horn
Flame of crimson rancor
Little Worm belt
Cluster of Startling Memories
Legshard: WHM
Snowy Rolanberry
Lenitive Abjuration: Head
Shaman Garlic

Seems very SP Gobbie Key-ish.
By Jinxs on 2025-12-16 15:45:16
Do we think we need to save up 10 to see the bonus?
Or just trade 10 at our leisure?
By Trixi on 2025-12-16 15:38:29
Just to be 100% sure: It is one FES Key per day total, and not one FES Key per event per day, correct?
By Taint on 2025-12-16 15:09:25
Yeah you can tell SE is trying hard.

The only thing I would change at this point is making the CN zones have a random spawn time after the objectives are done. I'd like to try the fights but rarely around near JP midnight and since NMs will be the last thing to unlock each term the bigger fights will also always be popped right after JP midnight.
By fractalvoid on 2025-12-16 14:52:57
"ugh i hate 6man content and daily lockouts this ***sux!!111"

and now it's

"SERVER WIDE content with no lockout ... what the ***?!?!?!"

-

we just got a massive update with a ton of new equipment and synthesis recipes and people are STILL mad. it's kinda funny tbh
By Foxfire on 2025-12-16 14:49:49
If you have the items from the curator moogle recipe you might be able to trade still, I think.
By NynJa on 2025-12-16 14:45:51
Check curio moogle, they may have added the halloween event pieces there.
By . on 2025-12-16 14:30:40
This week was a good one.

Union promoted a 2 days strike. Despite I still having to work remotely, at least it was 2 workdays at office less (just oneed to go once).

Next two weeks there is no day at office so Im in a good mood.

My playthrough project seemes to be a little more solid, I think Im converging to my best strategy and decent execution.

Maybe the end is near.

Gonna say this for like the 10th time, but maybe I can finish this off this week
By Hoboguy on 2025-12-16 14:10:21
Hoboguy said: »
Asura.Darksheer said: »
Before the update I was rank 5. After, I was rank four. This weekend I added 21 titles(VD HTMB) and 60ish ROE and still 4 :/

Does anyone know if the rank levels up live? Or do you have to log out/on to see an update?

Added 156 ROE, 15 titles, Rank 10 in Windy and Sandy, Max fame in every city, added two jobs for ML and got medal of altana,

Still Rank 4....

Added 14 titles, 37 ML and 121 roe(788 total). I was going down the list of UNM on ROE and finally hit rank 5 again.
By Akumasama on 2025-12-16 14:08:07
Asura.Eiryl said: »
You say that, and then you'd be complaining that it wasn't enough
Maybe? But it would still be way better than the "absolute nothing" people are getting right now, which I still have a hard time to believe they thought it would've been fine.


@Brimxtonefox
Yeah that's a nice idea.
Not sure it would work but sounds solid to me.
They need to do something about the way these NMs work though.
I'm super fine with them not being stuff you afk on or that dies too fast like DI, I'm super fine with them lasting hours etc (actually that could be good so more people can participate, given they are rare and limited per month) but making them ignore DT, defense adn everything else is way too much, imho.
If anything raise their health, give them immunity phases, more DT, whatever, but their offensive capabilities should definitely be toned down A BIT, or to say the least solve the issues Martel outlined months ago already.
By Akumasama on 2025-12-16 14:03:40
I did, back then, and found exactely what was happening.
Now I don't remember anymore lol.
I *think* the pet_aftercast set was sometimes being equipped too early, and as a consequence the pet BP was shot with that set.
But I could be wrong hey, don't remember anymore.
It's still here on the FFXIAH history, probably in one of those two threads I mentioned.

Oh and btw it wasn't an issue specifically with my lua because I built it from zero and multiple people with different luas were having the same issue.
By NynJa on 2025-12-16 14:00:40
That sounds like a setup issue based on that descriptor Ie: youre doing volt strike but its using your flaming crush set

Turn on debugmode and see what its doing
By Akumasama on 2025-12-16 13:41:26
For who's wondering on what is the "issue" I mentioned, described in the other two threads.
Sometimes BPs were being fired off in the WRONG set. Not the Pet BP one but another.
Could easily notice that with the damage being very off from your average, too big of a difference for being a miss, a resist and whatnot.

So yeah, it wasn't happening every single time but a minority.
Yet, while a minority, it was way too common for people not to notice or not to bother.
I mean I do get "casting in wrong set" on other jobs as well occasionally, especially when there is a lot of lag, packets are getting lost. I mean nothing you can do about it, right? But those are extremely rare situations.
The one with SMN was still rare, but way more common and, appearently, not simply derived from extreme lag.
By NynJa on 2025-12-16 13:38:25
Thats coming from king complainer lmao
By Akumasama on 2025-12-16 13:37:27
Lili said: »
Both of these things have a midcast and an aftercast!
Absolutely, but in my case (and several other people in my LS back then) the source of the issue was NOT player's aftercast.

Can read it the three pages thread here, dated like what, 2015?
I didn't fix it, but the way my GS logic was behaving, player aftercast was being ignored regardless if the action was a BP, so that wasn't the cause of my BPs being fired off with the wrong set.

I remember in another thread (which I couldn't find) Byrth suggested to change the millisecond timer of a specific value in gearswap, manually. That did nothing to me and the others.

I simply ignored the issue for years because I wasn't playing SMN enough for me to bother (lol, I know, shame on me). I know /equipset weren't producing this issue, and a mixed Lua (handling player actions though GS and pet actions through equipsets) was working like a charm, iir Perg was using a similar solution back then.

I then came back to the issue in like ~2018 where I simply disabled pet aftercast, with my "new" logic of the cycle stopping at pet midcast (I would return to idle manually with a hotkey/macro).
Can read some details/discussions/tests in the 2 pages here.

Since then I never had any issue but recently, like last year? I went to SMN again to update a few things with Nirvana and whatnot and simply "automated" my return-to-idle hotkey/macro with a coroutine.
Again, haven't experienced the issue ever again. Now I get stuck in pet midcast like for a few seconds more than I should, but no manual action is required and I return to the intended set that the pet aftercast would get me to.
Of course there are exceptions for Astral Conduit, different logic when that buff is up.


All of this to say what? Well, that things SHOULD work in theory like you said Lili, but in reality they were not, for whatever reason (some hypothesys made by Thorny and Comeatmebro in the second thread made a lot of sense to me though).
Now I don't know if this "issue" was solved by Gearswap already from 2018 until today, maybe? I haven't tested so I wouldn't know.
By Elwynbelwyn on 2025-12-16 13:27:59
Oh boy, more minor item text errors that they won't try to fix until the day after Return to Vanadiel ends, so that they can have an excuse to kick us free-play bums off after it ends. Right?
By Elwynbelwyn on 2025-12-16 13:27:24
It's baaaaaack!

Quote:
Campaign Period
Friday, December 19, 2025, at 12:00 a.m. (PST)
to Monday, January 5, 2026, at the same hour.

As usual, expect them to start enabling accounts early on Thursday. Probably around the previous JP midnight from past experience.
By Genoxd on 2025-12-16 13:13:05
Literally do anything at all. They need any reward at all for individual contribution. I don't care if it's a 0.1% chance at an upgrade item or 10k points for limbus or anything at all.
By Foxfire on 2025-12-16 13:06:34
CN is just CeNtral, feel like y'all are putting too much thought into it
By Radec on 2025-12-16 12:52:06
Asura.Vyre said: »
What are the, "CN" areas called in Japanese?

English Dialog from Temenos Operator:
Code
≺Selection Dialog≻Level settings.
Temenos.
Temenos Units.
The Temenos Furnace.
Equipment list.
Grace.
Notorious monsters.
Tresure coffer timings.
≺Unknown Parameter (Type: 80) 1≻≺Possible Special Code: 01≻≺Possible Special Code: 05≻%≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻. 
CN Opening. 
≺Unknown Parameter (Type: 80) 1≻≺Possible Special Code: 01≻≺Possible Special Code: 05≻%a≺BAD CHAR: 80≻≺BAD CHAR: 80≻.
Reforging. 
Nothing for now.≺Prompt≻


JP Dialog:
Code
≺Selection Dialog≻レベル設定
テメナスについて
テメナス粒子について
テメナス錬炉について
装備品リストを見る
グレースについて
ノートリアスモンスター
宝箱の更新時間
≺Possible Special Code: 01≻≺Possible Special Code: 05≻≺Possible Special Code: 13≻≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻について
中央塔地下1階の開通
≺Possible Special Code: 01≻≺Possible Special Code: 05≻≺Possible Special Code: 13≻a≺BAD CHAR: 80≻≺BAD CHAR: 80≻について
強化の引き継ぎについて
とくになし≺Prompt≻


Google Translate of the 10th line:
Code
中央塔地下1階の開通
Chūō-tō chika 1-kai no kaitsū
Opening of the first basement floor of the central tower


Apol is just CN in both, similar menu table:
Code
EN: CN Opening
JP: CNの開通
Translated: CN no kaitsū / CN opening
By Veydal1 on 2025-12-16 12:49:35
If it's putting in Null Loop, it could be that you're low on accuracy in the sub optimal set.
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