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By on 2025-11-03 11:39:56
By Eiryl on 2025-11-03 11:31:57
They're typically water based, aquans and all that.
By Brimstone on 2025-11-03 11:13:21
Asura.Saevel said: »
a lot of stuff about HSAs (saved for space)

I've been doing all that since 2004ish (I think the 2nd year my employer offered), I googled looks like the original legislation was 2003. (i think this is less than a decade since ACA, but still long before it - and unrelated).

I'm a fan of HSAs, the only difference noted about HSAs pre/post ACA is how much expensive they are after (and having more difficulty with coverage).

ACA may have changed stuff with HSA but it did not invent them.

Asura.Iamaman said: »
ACA saved me from a lot of financial issues. I had a TBI due to a cycling accident that involved a bunch of head/facial trauma and the hospital network locally at the time was disputing rates with our insurance provider, so they were out of network for several months, part of which I was in the hospital. The ACA provision requiring all emergency care to be in network saved me a lot of money based on the claims I saw (think ambulance ride, neurosurgery consults, trauma ward, ICU, etc level care), which otherwise would've been out of network.

If you asked me in a vacuum if someone should have to pay out of network for a provider they did not have a choice in choosing I would say "no", but if you're going to overhall healthcare in that manner I'd make a stronger argument for why having "in network" at all, and why can providers change their networks on a whim, but the consumers are forced to make their decisions in a 10 day window (starts today for me!) in the year prior. its all dumb, anything that requires sufficient squinting to justify it should a priori be considered garbage. So "nothing" is certainly probably wrong (and it doesn't mean it hasn't helped any body) but medical care still outpaces the CPI and there's not a lot of evidence the rate at which it does has improved since the ACA.
By Classikmage on 2025-11-03 11:04:59
I've been wondering, since people are using SMN and Mewling Lullaby to help control TP gain, how well would GEO/DRK work with Absorb TP? Would that work too with a good Dark Magic set?
By Goltana101 on 2025-11-03 10:53:10
Just go test it and see if it works. AFAIK, in-game macros can conflict with GS commands, so you'll need to check for yourself if you can pre(vanilla) and mid(GS). //showswaps and //debugmode to check.

Easy check is to use equipviewer, make your preshot set naked, then go fire a ranged attack. Check icons to see if your midshot equips. Debug Mode will tell you if there's something wrong.
By Ovalidal on 2025-11-03 10:33:45
Asura.Eiryl said: »
Cutscene (AND!) game day wait elimination would be huge.

No one ever watched them. No one ever read that ***. We all smashed enter or started using fastcs and enternity as soon as we learned about them.

Some of that ***is entirely way too god damn long. Summarize. For christs sake.

I mean, I'm a huge fan of the story, read every bit of it twice. And as best I can tell, most new people who stick around for a bit do so for the story. But I do agree, there should be an option to skip it.
By Hoboguy on 2025-11-03 09:53:20
I have a general Gearswap question. If I have a working mid-shot set up in GS, can I just set the pre-shot with the in game macro?
I'm not the best with coding and there's some type of error with my pre-shot set in GS.
By Eiryl on 2025-11-03 09:22:00
Cutscene (AND!) game day wait elimination would be huge.

No one ever watched them. No one ever read that ***. We all smashed enter or started using fastcs and enternity as soon as we learned about them.

Some of that ***is entirely way too god damn long. Summarize. For christs sake.
By Creaucent on 2025-11-03 08:48:17
Bahamut.Navius said: »
Sure, obviously I didn't mean /RDM for the Odyssey NM fights- maybe something like the Ultima/Omega MT or any other content where TP draining is important. I mentioned making a spellset for Mboze because /RDM wasn't an option.

As for the FC trait, BLU has that weird Tier 0 FC thing going for it (unless BG Wiki's wrong). So, Erratic Flutter would only get you FC II, you'd need a couple more spells set to hit FC III.

Ah yeah I see, never really looked at the FC trait tiers for a very long time. Had to do a little digging for the testing looks like it got nerfed in the may 2011 update. So it was 10% then got lowered to 5%.
By phot0nic on 2025-11-03 08:34:25
Sure, obviously I didn't mean /RDM for the Odyssey NM fights- maybe something like the Ultima/Omega MT or any other content where TP draining is important. I mentioned making a spellset for Mboze because /RDM wasn't an option.

As for the FC trait, BLU has that weird Tier 0 FC thing going for it (unless BG Wiki's wrong). So, Erratic Flutter would only get you FC II, you'd need a couple more spells set to hit FC III.
By Dodik on 2025-11-03 08:14:47
I think the new player experience can be improved by allowing cutscenes to be skipped entirely. Not postponed, skipped.

Other than that I think it's fine. Make some friends, help each other out.
By maletaru on 2025-11-03 07:36:44
Dodik said: »
I think also a lot that say just go do Omen or Ambu or w/e forget just how difficult even content as old as that is when you're actually a fresh 119.

Within the last year, I made a fresh character from level 1 and took it through to farming Lilith HTBF, doing basic Ody seg farms in A, doing Ambuscade, farming dynamis, etc. so while many people may be forgetting how difficult old content is...it's not me.

I also remember quite clearly how badly I got my *** handed to me by some of the UNMs, and various other content when I first returned and was using my garbage gear.

You know what I did? I made friends, joined linkshells, and then we, a bunch of garbage *** scrubs with Mandaus and Kikokus, did a *** of VD Vol 2 ambu until I could make some capes. I farmed Arthro, did Salvage, Dynamis [OG] for gil, ran Omen (and sometimes timed out on the first floor), died to the midbosses. Failed a million times at the first few Aeonics.

The game has an extremely good difficulty curve and you can very easily work your way through it without being carried. That's not to say sometimes getting a leg-up isn't helpful. I've given a massive amount of legs-up in my time, and taken a few as well.

That doesn't mean "the new player experience is awful" or "totally broken" or whatever nonsense is spouted around here. The new player experience is great. They have shitloads of content they can solo, content that's good for 2, 3, 5, 6, and 12 players. They can have a vet carry them through basically everything, or they can do it themselves. There are tiers of content and lots of stuff that scales as you gain power.

I really don't see the issues people are claiming exist here. Mobs can kill you? It takes a while to get from sparks gear to R30 Ody gear with multiple Prime weapons? Um...congratulations, you've got a vast world with dozens of events to do...is that not what you wanted?
By Dodik on 2025-11-03 07:27:17
Going through WoTG for the first time was soul crushing. Doing it back in the day and discovering new continents new time lines and such was different than doing it now and just having to run through the same empty zones for the 15th time.

I don't think it's because of alts. Either you like the missions or you don't. Personally I haven't enjoyed any mission story line after Zilart.

I think some quest lines are better than any of the later missions, like the Four Kings quest line in Aht Urghan.
By Creaucent on 2025-11-03 07:24:27
Bahamut.Navius said: »
Asura.Bronzequadav said: »
So with af+4 how is this set looking for TP drain (feather tickle/reaving wind)

That's a good set.

Another thing to consider would be to upgrade your FC job trait to tier III (either through BLU spells or going /RDM). Creating a specific BLU spellset for fights like Mboze

Not like /rdm is going to work in there but with Erratic Flutter set you get FCIII with 1200 gift anyway.
By Dodik on 2025-11-03 07:15:41
That's true, they do need to wait 45 days. Which ironically might get them to a ambu +2 set and maybe finish missions.

Imo the mountain of missions and cutscenes to wade through are a bigger detriment to new players than gear progression. They're not hard gear wise, can do them in sparks gear. But is it fun? Hmm.
By HyaAsura on 2025-11-03 07:08:25
Dodik said: »
Why is that hypothetical player doing that.
Because this hypothetical player's character isn't 45 days old yet so they can't even enter Odyssey.
By Ovalidal on 2025-11-03 06:32:33
Seun said: »
FFXI was developed horizontally. Most of the upgrades are really only worthwhile at the appropriate level. New players have to spend a silly amount of time and resources 'upgrading' JSE, weapons and building ultimate weapons before they even get to a point where they are useful.

Useful for what? V15+ Odyssey bosses? 8+boss Sortie runs? Sure. But I don't know of many new players who start the game thinking, "I really want to tank a V20 soon." Most new players I know struggle with the original Shadow Lord fight because they haven't done limit breaks yet, and get excited when I help them out with my crappy Ambu gear.

This is very server-dependent sure, but some of my fondest memories was putting together a group of fellow-new players and getting our Vagary BF clears for Empy unlocks. We had to grind gear for that, strategize, and it took us several tries per fight but was a ton of fun throughout the process.

Seun said: »
This is likely a reason why new players prefer new MMOs. You're not facing a period of months before you're viable unless you're forced to play a job you hate or swipe your card.
You may be right about this, but only to an extent. New players prefer newer games. That's likely the biggest reason. Secondly, with FFXI's advertising budget, practically no one knows FFXI is still active. And much less, knows what modern FFXI's selling points are.
By Seun on 2025-11-03 06:10:38
Lili said: »
Seun said: »
it's no longer relevant

Except... it's relevant for the players at that gear rung?

It's a daunting investment of time and effort just getting to the level 99 rung. Many upgrades aren't even useful until until ilvl 109 and many that you would use full-time have to be 119+ before you'd consider them.
By on 2025-11-03 03:30:12
By Lili on 2025-11-03 02:27:50
Seun said: »
it's no longer relevant

Except... it's relevant for the players at that gear rung?

I don't know FFXIV much, but I did play some of the free trial when it was up to level 50. The content finder or w/e the name was giving me mostly content that nobody was doing (sometimes was difficult to find party members and I ended up with fake players), basically "hiding" from me the fact that there was a whole another tier of content that was not accessible to me, and giving me the illusion that I was playing "current" content, i.e. appropriate to my level.

FFXI has none of that and instead relied on there being troves of players in the same situation as you, which nowadays there is MUCH less... on Cerberus this is very evident, as any other lowpop server I'd guess, as during return campaigns there's always small pockets of players that came back from quitting in comparable periods, and it's easy for them to group up and do stuff they need for their own progression, while actually having fun. When a loner returns on its own in a more calm moment, they immancably end up with huge fomo and "i wish i could play with y'all but I need to finish rov :-(".

SE is trying to address this in multiple ways, but it's taking them a while.

"Old" doesn't mean "***", that's an extremely consumeristic (and reductive) way to see the thing. If anyone truly believes it, they should go play something else, this game is old.
By Seun on 2025-11-03 01:27:45
Carbuncle.Maletaru said: »
Seun said: »
New players have to spend a silly amount of time and resources 'upgrading' JSE, weapons and building ultimate weapons before they even get to a point where they are useful.

BS. They can go out right now and do ***.

You can go out and do a bunch of ***people used to do when it was relevant, but since it's no longer relevant... it's ***. It's not connected to any other argument or point really, just a genuine reason why new players are overwhelmed. It's mostly ***.
By phot0nic on 2025-11-03 01:15:39
Asura.Bronzequadav said: »
So with af+4 how is this set looking for TP drain (feather tickle/reaving wind)


ItemSet 401101

That's a good set.

Another thing to consider would be to upgrade your FC job trait to tier III (either through BLU spells or going /RDM). Creating a specific BLU spellset for fights like Mboze where TP draining is important wouldn't be a bad idea in general. If so, Sakpata's Sword, Hashishin Bazubands +3, and Kishar Ring would be enough to cap your recast at 18 seconds with capped gear/magic haste. That way you can swap in the Null Shawl for a bit of extra MAcc (also you wouldn't need to take up an inventory slot for a MAcc/FC ambu cape).

Unfortunately, I don't think anyone has done the testing to determine whether any of the base stats like INT have an effect on blue magic accuracy. I would love to be wrong on this, though, if I just haven't seen the testing yet.

In a similar vein, I'm not sure what impact blue skill has on TP draining aside from just the added magic accuracy. The Sakpata's Sword can be swapped to the Zomorrodnegar, the Kishar Ring can be swapped back to a Stikini Ring +1, and the Carmine Mask +1 can be used for FC. This would similarly cap your recast time assuming a FC III trait, with about the same amount of total MAcc, assuming that blue skill translates 1:1. However, there would be a decent shift towards blue skill over regular magic accuracy. This could potentially be better if blue skill is extra beneficial for some reason, but I don't think anyone knows for sure.
By mrbzzz on 2025-11-03 01:14:00
Bump
By maletaru on 2025-11-03 00:18:24
Seun said: »
New players have to spend a silly amount of time and resources 'upgrading' JSE, weapons and building ultimate weapons before they even get to a point where they are useful.

BS. They can go out right now and do ***. They just can't hang with the fully decked out players. There's nothing stopping a new player from grouping up with 1-5 other players and doing delve, UNM, sheol A, vagary, etc.

Except people setting the expectation that new players should skip all that stuff and go straight to the big leagues. Which is what I've been railing against.
By maletaru on 2025-11-03 00:15:56
I've never criticized sortie, odyssey, or master trials for being too easy so I think you're mistaken about my position.

On the topic of alliance content my point has always been: they either need to balance it for 6 or 18; they suck at scaling in a balanced way.

If they balance it for 6, it will be piss easy (read: boring as ***) for 18 players.

If they balance it for 18, hardly anyone will be able to do it at all, because hardly anyone has 18 people they regularly do content with.

So making content for alliances is a difficult proposition with a bunch of bad answers that make dogshit content (see: limbus)
By Seun on 2025-11-03 00:14:42
Carbuncle.Maletaru said: »
I refuse to believe that the problem with FFXI is that new players have too much content to do...it's a *** MMORPG.


FFXI was developed horizontally. Most of the upgrades are really only worthwhile at the appropriate level. New players have to spend a silly amount of time and resources 'upgrading' JSE, weapons and building ultimate weapons before they even get to a point where they are useful. In any other MMO, you would start at a baseline of useful and upgrade from there.

This is likely a reason why new players prefer new MMOs. You're not facing a period of months before you're viable unless you're forced to play a job you hate or swipe your card.
By NynJa on 2025-11-02 23:45:40
Unless I'm mistaken, the last alliance content that was released was 8 years ago. No I'm not including Limbus because it is very clearly nowhere near its finished state so there's no telling if it will be "easy as ***".

Asura.Hya said: »
We all know those are ***-tier party content, not S-tier.
People dont get to talk about difficulty on content if they havent done the difficult content, regardless how stupid the reward is.
By Autocast on 2025-11-02 23:03:57
Not attacking you or anything was merely looking to discuss options.

Should be noted that alabaster main purpose was for the 5% gear haste to cap you, as well as rank10-15 providing 10-15macc which seems reasonable at the moment, def wasn't considering a fully augmented earring (or anywhere close).

Was just saying it appears emp+3 legs are still the ideal leg piece over af+4, regardless of earring choices, as even with +15 from the set bonus they fall short of the added skill provided by emp+3 legs.
By Peucritond on 2025-11-02 22:50:00
sigh. never said anything about jse+1 earring. if so i would have said jse+2. No, i dont have a fully cappped out alabaster, in fact, i dont know of anyone on my server is even close to one. Just trying to work with gear that I have.

i do like the fact that you posted a gear set for ft/rw most gearsets hadnt looked at the af+4 stuff, all of which have really high macc then the af+3.
By maletaru on 2025-11-02 21:35:59
Carbuncle.Nynja said: »
>>complains about lack of S-tier content

Please show me the complaint about a lack of S-tier content? There's plenty of party-level S-tier content.

All the alliance ***is easy as ***.

See the difference?
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