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By Firebrandt on 2026-01-07 10:20:50
Garfield said: »
Firebrandt said: »
Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.

You're right in that this update isn't going to make the process worse than it is.

Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."

Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.

Is my angle

I dont see how its a "punishment". In the old/current scenario (which it seems like you prefer), there is no direct benefit to participating (or not participating).

In the new scenario, you get a direct benefit from participating, but progress the same as you currently are if you dont participate.

So if you dont get to participate in the new version, you dont progress ANY slower than you currently do; you can only progress more quickly if you do. How is that a punishment compared to current state?
By Uzuke on 2026-01-07 10:18:34
bump
By Akumasama on 2026-01-07 10:06:37
Artemasxi said: »
[
These calculations might make sense if it were Pet: MAB+ but I'm not too sure that's the case... on BG wiki the statistic reports MAB+ without Pet:
You're right!
I actually went by the very first datamine which was wrong, it's just master mab and not pet mab.
Meeeeh.

Eitherway I'm not sure about you guys but I wasn't particularly interested either lulz
By Smacks on 2026-01-07 09:00:26
Artemasxi said: »
Asura.Sechs said: »
I think it can be potentially better than Apogee+1 A for magical BPs.

Apogee+1 : BPD+8, Mab+35
Indomitable: BPD+12, Mab+32, Macc+72, Crit+8%

Now, we all know that 1BPD = 2.5mab is an approximation, but most of the time it works.
The problem here is the set bonus on Apogee. More likely than not, you're gonna use Apogee+1 together with other Apogee pieces.
If it's just 2 total, it's 4BPD, otherwise it's 2BPD.
How do we want to account this number? Split it in 2 between 2 apogee pieces? Tie it to a single one?
Whatever, we can simplify the numbers in this
Indomitable: 62
Apogee+1 (worst scenario): 55
Apogee+1 (beste scenario): 65

Now either way you want to look at it, the difference surely isn't huge. But then there's the Crit and the Macc.
Macc difference alone is massive.
Now I'm not really sure on which content where you use Magical BPs it would even make a difference, but still, it's there.


If you ask me this body option looks like it can be potentially better, but probably not really a huge amount better, in those limited scenarios where it actually can.
Worth all the money, effort and time?
Probably not, or at least not before other pieces for other jobs.

These calculations might make sense if it were Pet: MAB+ but I'm not too sure that's the case... on BG wiki the statistic reports MAB+ without Pet:
I agree...
I don't think this set can bu usefull for smn (except for acc/macc BP set).

0 Pet mab
0 pet atk
0 pet stat

We maybe needs confirmation of the exact augments lines but it seems MAB is for the player
By LightningHelix on 2026-01-07 08:57:10
Carbuncle.Nynja said: »
If the plan was to reset the mobs on maintenance, then there is a bit of a logistical problem: 4 weeks per cycle but ~4.4 weeks per maintenance. At some point there wont be enough time to hit all the conditions to kill O/U before reset, no?
Seems like it, yeah.

My first instinct was "no, the cycle is shorter than maintenance so you're always going to have a couple of days at least"... but without Temenos's ??? / all the NMs popping in truly reliable manners, you won't. If you end up with the ???s desynced to the O/U pops (by which I mean "there should be new ones up in 3 days" or whatever), the cycle ends up longer than maintenance, and then you're in trouble.

Maybe the mobs reset but the conditions don't? So you get fully healed O/U but the CN open status doesn't change, which would be okay?
By . on 2026-01-07 08:18:23
In my case, it is the da,n weather here.

This past year and now, we never had so many fluctuations in temperature, at least in the past 15 years.

Since I came back home, every summer I always stayed shirtless and with vent on, sweating like a pig in my chair.

Right now Im using a shirt, given how cold it is. Last week we had high temperatures, so these fluctuations destroy my health, plus work at office.

I worked at office monday and tuesday, and woke up sneezing.

The office AC and carpet are also big offenders. I hate them with passion.

I wont keep working there for longer if this state doesnt change
By Artemasxi on 2026-01-07 08:06:15
Asura.Sechs said: »
I think it can be potentially better than Apogee+1 A for magical BPs.

Apogee+1 : BPD+8, Mab+35
Indomitable: BPD+12, Mab+32, Macc+72, Crit+8%

Now, we all know that 1BPD = 2.5mab is an approximation, but most of the time it works.
The problem here is the set bonus on Apogee. More likely than not, you're gonna use Apogee+1 together with other Apogee pieces.
If it's just 2 total, it's 4BPD, otherwise it's 2BPD.
How do we want to account this number? Split it in 2 between 2 apogee pieces? Tie it to a single one?
Whatever, we can simplify the numbers in this
Indomitable: 62
Apogee+1 (worst scenario): 55
Apogee+1 (beste scenario): 65

Now either way you want to look at it, the difference surely isn't huge. But then there's the Crit and the Macc.
Macc difference alone is massive.
Now I'm not really sure on which content where you use Magical BPs it would even make a difference, but still, it's there.


If you ask me this body option looks like it can be potentially better, but probably not really a huge amount better, in those limited scenarios where it actually can.
Worth all the money, effort and time?
Probably not, or at least not before other pieces for other jobs.

These calculations might make sense if it were Pet: MAB+ but I'm not too sure that's the case... on BG wiki the statistic reports MAB+ without Pet:
By Akumasama on 2026-01-07 07:50:41
I think it can be potentially better than Apogee+1 A for magical BPs.

Apogee+1 : BPD+8, Mab+35
Indomitable: BPD+12, Mab+32, Macc+72, Crit+8%

Now, we all know that 1BPD = 2.5mab is an approximation, but most of the time it works.
The problem here is the set bonus on Apogee. More likely than not, you're gonna use Apogee+1 together with other Apogee pieces.
If it's just 2 total, it's 4BPD, otherwise it's 2BPD.
How do we want to account this number? Split it in 2 between 2 apogee pieces? Tie it to a single one?
Whatever, we can simplify the numbers in this
Indomitable: 62
Apogee+1 (worst scenario): 55
Apogee+1 (beste scenario): 65

Now either way you want to look at it, the difference surely isn't huge. But then there's the Crit and the Macc.
Macc difference alone is massive.
Now I'm not really sure on which content where you use Magical BPs it would even make a difference, but still, it's there.


If you ask me this body option looks like it can be potentially better, but probably not really a huge amount better, in those limited scenarios where it actually can.
Worth all the money, effort and time?
Probably not, or at least not before other pieces for other jobs.
By SimonSes on 2026-01-07 07:41:34
This set is for Summoner to Shell Crusher better, so real DD can do their job. Please stick to your lane peasants. /s
By Taint on 2026-01-07 06:39:52
Random spawn times actually makes sense. Each server has a whole month to clear them so there is no real rush.

Window opens at JP midnight and each NM has a chance of spawning at the top of each hour. Old school HNM style without the pressure.
By HyaAsura on 2026-01-07 06:29:54
Garfield said: »
Firebrandt said: »
Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.

You're right in that this update isn't going to make the process worse than it is.

Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."

Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.

Is my angle
I will very often still see NMs up on Asura even as late as 2100 EST (1100 JST). Perhaps this will change after the update, but they're not all being wiped out as soon as they spawn. I do agree with your take, but I also believe there should be some personal reward for participating in clearing NMs or doing the CN NMs. So what's the solution for the potential issue? Randomize NM spawn times?
By Byrthnoth on 2026-01-07 05:29:31
Anything is possible in theory, but I don't think we have any evidence that the game tracks whether you have completed Hunts or Trial of the Magians mini-quests.
By Dodik on 2026-01-07 04:20:04
Ragnarok.Daffel said: »
I’ve been working on - 125 stp to 4 hit

Moar storetp is moar bettar. x-hit does not matter.

You'll normally have sam roll in any case with its variable storetp+.

Upgrade empy for an easy upgrade and your choice of feet.
By . on 2026-01-07 03:44:34
Second time getting a cold in such a short time. Ppl spreading stuff!
By maletaru on 2026-01-07 03:12:26
Garfield said: »
Firebrandt said: »
Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.

You're right in that this update isn't going to make the process worse than it is.

Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."

Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.

Is my angle

Literally exactly what I said, repeatedly, when people were asking for NM rewards.
By Vyrerus on 2026-01-07 02:37:42
They are in the game. They are content to do... Just like the red book Scyld hunts for Evoliths >_>;
By Dexprozius on 2026-01-07 02:27:31
Kayte said: »
It would be absolutely evil and cruel if the game actually tracked magian trials and every one counted towards mastery rank. There's what, 5000+ of them?

Not today Satan. Don't put that evil on us. Keep that thought to yourself.
By Tarage on 2026-01-07 01:51:15
Cloudius777 said: »
Tested the new Bravery tonban legs from Limbus, the +1 Avatar's Favor does NOT reduce the BP timer down past 20 secs.
I suspected as much, but confirmation saves me from having to buy a pair myself.

I guess the only outstanding question is if the HQ body is somehow a BIS for some kind of damage type.
By NynJa on 2026-01-07 01:35:19
So gold 3k box is:
1 shard
0-3 synth mats
0-1 matter


I think the synth mats part may actually be:
0-2 alabaster/murky part/core
0-1 synth mat


Anyone have a 3k box with double synth mat? I quickly glanced over the thread but didnt see it. Ive had 2x ala/murky, ive had 1x ala/murk + 1 synth mat, but no double synth mat
By Garfield on 2026-01-07 01:05:17
Firebrandt said: »
Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.

You're right in that this update isn't going to make the process worse than it is.

Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."

Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.

Is my angle
By Kayte on 2026-01-07 00:42:01
It would be absolutely evil and cruel if the game actually tracked magian trials and every one counted towards mastery rank. There's what, 5000+ of them?
By daffel on 2026-01-07 00:05:07
ItemSet 176452

Don’t ask about the helm ._. I should sort mpacka .
By daffel on 2026-01-06 23:44:36
By Radec on 2026-01-06 22:01:54
Alicorn mount doesn't come from the Ixion, trade to the lead Alicorn in another zone - Qufim Island has Alicorns.
By otomisnahua on 2026-01-06 21:59:51
Am I having a bout of extreme bad luck?

I have traded 1,584, fireworks, 4 statcks a day for the last 4 days; making 100% sure it is the lead Mirthful Ixion.

I have yet to get an Alicorn mount. I do in fact NOT have it.
By Cloudius777 on 2026-01-06 21:01:13
Tested the new Bravery tonban legs from Limbus, the +1 Avatar's Favor does NOT reduce the BP timer down past 20 secs.
By NynJa on 2026-01-06 19:43:54
Carbuncle.Nynja said: »
for gold box, this seems to be the reward structure:
5k box is: 2x shard, 2-6 synth mats, 1 matter *Seems to be a max of two alabaster/murky parts/core per box
3k box is: 1x shard, 0-2 synth mats or matter *I'd be willing to change this to "0-2 synth mats, 0-1 matter", but I havent seen anyone report 1 shard, 2 mats, 1 matter from a 3k box yet.
limitation on either box: no item can repeat, atleast no ones said they've gotten 2x of the same item from one box thus far


gold 3k box is 1 shard, 0-2 mats, 0-1 matter
By Keyser on 2026-01-06 18:29:49
Yeah ya know... looking at that know, idk why I combined those. Thanks for catching that. Fixed.
By Sephiran on 2026-01-06 17:48:08
You basically read my mind of what I was going to ask for! Wonderful idea and execution.

One more thing, I noticed that complete resists and resists have the same message displayed on the action bar currently. Could we possibly indicate complete resists as such? (Very helpful for RDM's.)
By Aamace on 2026-01-06 17:44:46
Cpu said: »
I'm not sure that advertising this app as a browser-based client simulator...

Thank you for the feedback! You guys are right. There were a few reasons I focused on the asset-viewer over the game-mode (personal bias as the developer, lack of confidence in the game design, etc), but it's clear now that it wasn't a good idea from a "marketing" perspective. This is my first public release of a project, and I'm definitely learning a lot from it.

Cpu said: »
implement some type of NG+ mode...

That's an interesting idea! There are a few things I want to experiment with adding first, but I'll try to loop around to this.
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