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By Anza on 2025-10-29 01:17:40
Oh here's another one:

If someone doesn't have a basement boss killing group, the Starstones are a real bottleneck to making +3 armor. Change the drop rate from basement Caskets/Coffers, there's really no reason these need to be rarity "R" (5%) drops. Make them Uncommon or Common instead. Or maybe do something like trade 3-5 Sapphires for a Starstone.

People who DO kill the bosses have no real issue with this, it's fairly trivial when you have multiple shots each run at U rarity drops from the basement NMs themselves.

But I don't see how it's fair that someone who solos the 70k galli without being able to solo the basement bosses has to deal with low droprates on the item too. Yeah, you can buy them from Ruspix... for 70k MORE galli, which is insane to require of somebody like the solo player who already had a harder time building that 70k in the first place.
By Asura.Vyre on 2025-10-29 01:13:25
Feeling slightly accomplished and big satisfaction :)

Finally got a Dyna-D run where we went all the way to Wave 3 final boss while I was on SAM with my 3-hit Mythic build.

We had two GEOs so got both Frailty and Malaise.

Bards were very kind and gave out Threnody in wave 3.

Mighta been my most satisfying Dyna D run. It was Jeuno, and goblins are squishy because the eyes don't matter for single target too much, but we mostly got Blue eyes anyway.

Spent basically the whole run getting many many 99999 Jinpus. There were plenty that were lower, resists here or there on NMs in Wave 2. Couldn't Jinpu wave 2 boss cause he resists magic (still hit about 18k Jinpu on him inspite of that, switched to Fudo after).

Wave 3 came around, and same deal. And my WS frequency is super legit. Highwind didn't even get to do Shock Spikes :)

Tri-boxing BRD, COR, and WAR in my party stayed late since we were so close to finishing when he needed to go Sortie. Very professional man! (we had a late start cause Jet pulled a Ninja vanish)

Wave 3 boss went well. COR in the first round of adds, and the other SAM with Kusanagi put it on the slab without it getting to Wild Card. Thanks to Hybrids not generating as much enmity I only had to Super Jump once, and High Jump did the trick the rest of the time. We did all the adds and I peeled to help kill them as one is supposed too.

And it was very stable. Very few deaths, if any. I don't recall anyone dying. :)

And I wound up at the top of the parse man's parse. 7 million damage and 621k SC damage attributed to me. :D For the boss alone!

30.7mil for the run entire :D! (not sure what total SC damage was, for some reason, people don't like to nod to it, and the parse man truncates the overall run parse to the highest 6, but I assume with it included I may have been responsible for upwards of 32mil)

It made me very happy. Not just to flex being good damage, but because of some very sentimental reasons. Almost storybook even.

I only decided to make the Kogarasumaru mythic to honor my late mom, cause the one time she asked me anything about FFXI back when I was a teen was when I was on Samurai. So whenever I'm on Samurai I feel like my mom might be watching, even though she's up in the good place now.

When I first started FFXI I had a mentor of sorts who was a black haired Elvaan who named his character Jinpu. It was actually his second character. He was Korean, and I guess he'd lost his original character to a ban for shady business. But he taught me a lot about the game, and I was real young back when XI started, so I looked up to him, even if he was a bit sour/stern/hard *** elite. He helped me break my first ever WSNM for Steel Cyclone.

My current main character's name is Calmwind. He's named for my best friend and 2nd ever PL in FFXI, who was a RDM and a RNG and a PUP. He was in the same group of friends that I met with Jinpu. Kind of had a wind theme going, I suppose. Maybe I should just declare that Vyre means wind (supposedly in that Stormlight Archive a character that has it means, "He who quiets").

Jinpu, of course, is the wind hybrid Great Katana weaponskill. I find it lovely that the Mythic starts with the Windslicer, kind of like a prophecy about which WS is gonna be your best bet in an ideal scenario. Of course, it's a reference to the Kazekiri or Tempest from FFVI, which had a 50% chance to deal wind damage to all enemeis. If you built Cyan's magic stat up, he could dual wield them, and potentially hit all enemies for 9999 with magical wind damage.

Which reminds me of another friend from that same friend group. Elvaan named Droca. He was tsundere, or maybe he just didn't like me for real. I was never sure. He took umbridge with me claiming to be a bigger FFVI fan than him. Maybe he was. He lost one of his hands in a car wreck, but managed to still play FFXI even after. I thought he was cool.

Droca and Jinpu were both SAM mains, and always talking about the different ways to maximize it.

I was never the biggest SAM fan boy, but it's a job that is somehow so full of memories. It was my 4th 75, because of Samurai Champloo and Tachi: Rana looking cool.

I wish it did more for the party, but not every job can be a group buffing kingpin, I suppose.

I'm feeling vindicated and nostalgic, and I miss my mom.
By Kadokawa on 2025-10-29 00:56:03
I wish you write your brillent ideas in the official forums not in here, maybe they implement your ideas.
By Seun on 2025-10-29 00:49:45
Asura.Sechs said: »
Asura.Iamaman said: »
Legitimately curious, because I don't follow MMOs anymore, what other games did this and it was successful?
But WoW did it for the longest time, on main servers and recently even on classic ones.
I happened to be in one of those servers at least twice that I can remember.

The problem SE is trying to address here is server instability due to overpopulation. The lock is just a preemptive move to keep a trend from becoming a problem. It's not meant to sway RMT, fix the economy or server equilibrium. It's meant to keep people from making so many mules and alts that they crash the server and cause outages and service interruptions.


Most modern MMOs already deal with this issue. They know what their critical mass is and they funnel players into login queues as they approach that number. The server transfer policy is more of a courtesy. Something in your pocket if your server ever dies out or becomes so large that you have constant login queues.

Also, other games are not so reliant on other players transferring to stimulate the economy. Only old goons do that ***.
By Webjester on 2025-10-28 23:23:12
Cerberus.Kylos said: »
What I am unsure of is whether you get the body unlock if you get the rest of the set with method 2. BGwiki suggests that this is not the case.

Having received the Job shard KI on the 100th kill in the last needed zone for numerous jobs, I'd say it's probably a safe bet that just killing 100 mobs in each zone is sufficient to unlock the body.
By NynJa on 2025-10-28 22:44:04
1-No it wont, though it usually does them back to back to back to back, which will likely kill the trusts at that point, but thats not one shot.
2-If only SE made it so you can get unlock from killing 100 wave 1 fodder. Oh
By Felgarr on 2025-10-28 21:03:11
Bahamut.Senaki said: »
Shiva.Thorny said: »
even a shitty segment run is at least 3 fights worth and a bonus million gil

We clearly have difference experiences in ‘shitty segment runs’ lol. I consider 9k ‘amazing’ segments.

Try 2.4k segs and 300k gil for a ‘bad’ run via PUG. And even then, at least we made it to the end.

The new player/character experience sure is rough. :(

Odyssey needs segment farms for people of a wide variety of skill/gear levels.

Sheol A/B/C should be 2 levels apart.
Sheol D/E/F should be created at item 135/140/145.

I want to actually play with people who have goals/objectives/gear progression/etc
By maletaru on 2025-10-28 21:02:29
Asura.Eiryl said: »
Yall dont comprehend ***. For the 10th time.

A character that existed for 10 hours is not the *** same as a character with MM50.

I went in A to show how hard mobs hit trusts with a brand new character. Just to prove the point. They have too much attack. They hit valaineral kupipi kuro and trion for 800+

A trust tank can't hold 800 damage enmity and kupipi doesn't have enough hp to survive one attack.

Every mob has too much attack. Thats why every single piece of new gear has DT on it. And why trusts are getting overhauled.

How about MM2?

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By maletaru on 2025-10-28 20:55:16
I've never participated in these runs, but I've heard reports of ~50k or so from BLU cleaving. The mobs aren't worth THAT little, you just need to kill shitloads of them to get good value.

You're not gonna do it solo though. And of course, if you raise the mob values by much (nearly anything) then they could easily eclipse the value of bosses, so even a ~25% increase in muffin values (completely irrelevant for a single newb farming 20 accuex) could tip the balance and make doing the bosses pointless (except for earring chances I guess).

The mobs are there to give people something to do with the time they have. They're there to make traversing the zones dangerous (you need to drop invis to hit bitzers, devices, etc.). They're there for the objectives.
By NynJa on 2025-10-28 20:55:00
By maletaru on 2025-10-28 20:48:13
Carbuncle.Nynja said: »
Meeble said: »
but it's not as impossible as you're making it out to be.
Reminder that this is the guy who literally wiped to the first mob he saw in Sheol A.

Meanwhile...

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By Felgarr on 2025-10-28 19:01:30
That is sexy as hell!
By Dodik on 2025-10-28 18:39:00
Idk how much you're going to get. Pld 2xblu cor geo brd. Pld pulls, buff and cleave/ae. Can do without brd probably.
By Firebrandt on 2025-10-28 18:34:40
Whats the strategy to get 40-50k with a lowman group cleaving basement with BLUs?
By NynJa on 2025-10-28 18:21:02
Meeble said: »
but it's not as impossible as you're making it out to be.
Reminder that this is the guy who literally wiped to the first mob he saw in Sheol A.
By Richybear on 2025-10-28 18:08:00
You need to DL whereiswhereisnm to find out where the add on went.

If you’re not sure where to find it, look up whereiswhereiswhereisnm
By Galkapryme on 2025-10-28 17:51:37
lugado said: »
Biggest miss in sortie in my opinion is the mobs serve no purpose other then to get in the way I'm not saying that it should be empty halls but realistically they may as well be the trash mobs don't need to give an exorbitant amount of muffins but I don't think it would be unreasonable to make it worthwhile to maybe just go in clear fodder for a reasonable amount of muffins. The event as it stands is hurt badly by an overly large zone with very specific objectives required to "optimize" the time limit you have

I kinda hink the fill of mobs was to make it interesting for people in the beginning to try to figure out how the Sortie system worked. Now that everyone knows, though, most of the mobs are skipped. i wonder if they're just good for casual farming on a night you can't find a group, but some Galli is better than no Galli.
By HyaAsura on 2025-10-28 17:36:54
I'll come for everything except August and Bahamut/Chaos, cause, you know, lol.
By Meeble on 2025-10-28 17:34:43
Asura.Eiryl said: »
I can't even begin to imagine anyone that needs to solo dyna-d being able to do it.

Every trust tank will get one shot. Aggro 1 statue, have no crowd control, you instantly lose. That means you have to use AATT or be the tank. Then survive 4 mobs and a statue with a trust healer.

I think you're overselling the difficulty a bit. Back when I was a semi-scrub returnee, I used to enter with two others and we'd split up and make solo trust parties to farm(poorly). Job mastered with decent gear for that era, but pre ML, no REMAS, no Naegling, Malignance, Ody gear or even Unity augments.

Fresh chars in 117 would have issues, and it's only really viable for jobs that can melee well with self/trust buffs; You need to be careful, and wipes will happen, but it's not as impossible as you're making it out to be.
By iamaman on 2025-10-28 16:36:13
Asura.Sechs said: »
History of other mmos across the last decade(s) demonstrates that locking an overpopulated server CAN work quite well, if not all, at least most of the times.
But not the way Se did it.

Legitimately curious, because I don't follow MMOs anymore, what other games did this and it was successful?

The only one I remember was EQ2, which moved all RMT activity to a single server you couldn't transfer out of. You could move or be transferred in, just not out, and it was tied to their sorry *** attempt at a RMAH.
By Jakey on 2025-10-28 16:10:46
Bismarck.Zattano said: »
Has the drop rate on Matter, specifically Alabaster, been horrible for other servers/characters the last month? Seems like my group has gone 0/6 a depressing number of times consecutively... Maybe its due to lack of NM kills? Or did SE plummet the drop rate after the initial release?
Over on quetz these have been my drops for alabaster last few weeks over 2 characters

2/4 this week so far
4/10 last week
5/10 2 weeks ago
4/8 3 weeks ago
4/10 4 weeks ago
sadly didn't record the matters before that.

My earrings are now rank 10 and 15

I will also note over that time if I separate the 5k chests from 3k chests the 5k chests had a matter drops 15/18 times and 3k chests had matter drops 4/24 times.
By Rairin on 2025-10-28 15:47:39
Carbuncle.Nynja said: »
potentially hoarding up to 180

Price will go up on all of them to the point that it's worth listing some and buying some others to make sets. (Because there will be people listing some and buying some others to make sets.)
By lugado on 2025-10-28 14:59:40
Biggest miss in sortie in my opinion is the mobs serve no purpose other then to get in the way I'm not saying that it should be empty halls but realistically they may as well be the trash mobs don't need to give an exorbitant amount of muffins but I don't think it would be unreasonable to make it worthwhile to maybe just go in clear fodder for a reasonable amount of muffins. The event as it stands is hurt badly by an overly large zone with very specific objectives required to "optimize" the time limit you have
By Jinxs on 2025-10-28 14:48:50
Has this been updated since the discussion over widescan in places you can't?

Does it still use widescan?

And has it been made clear?

I'd like to start using this again as well as see the whereisnm site start working again but it's kinda come to a dead stop because there hasn't been much communication.
By Rairin on 2025-10-28 14:30:03
Asura.Eiryl said: »
The primary problem is and always was 220 different drops.

Yea, if it wasn't implied I meant one item that works for any job.

Carbuncle.Nynja said: »
but cutting the cost to get void/shards from aurix from 12 mil to 4 mil may be a lot more palatable.
Or just let you trade 3 matching shards for another shard. Then you're no longer throwing out the 10k pup shards, a minimum price is established and it's a whole lot lower than current prices for the pieces worth making. Only downside is that the ultra cheap pieces[that aren't worth making anyway] move toward somewhat cheap.
By Richybear on 2025-10-28 14:01:37
I'd laugh if we're overthinking trove and literally all they add is Malignance Box to it. No other change(s)
By Zenion on 2025-10-28 13:36:21
I would have to imagine that, unless they want to literally just say "well, we're locking down busy servers now, we can triple the potential congestion in Dynamis", solo entry would probably have to work like original-recipe Dynamis does now: One zone, no instances, for each area. You can go in alone, but you share with everyone else. No statues because fighting a squad of mobs will floor nearly anybody counting on trusts with no actual players to support them.

Of course, doing that would be a non-zero amount of work, so expect "you can enter and immediately exit for the +2 unlock, and then if you take three steps you will die." Theoretically fine for congestion, who cares if somebody goes in solo if they only hold the instance for three minutes. In practice though, nothing would stop anybody from going in and just sitting at the entrance until they time out. Wonder how many characters it would take to blockade a zone so you could demand a fee to enter.
By Rairin on 2025-10-28 13:23:38
If they actually cared to fix availability of relic+2/3, they could add an EX item that replaces the xshard/voidx pieces that drops from the solo version. Leaves economy mostly untouched, allows players a path to upgrade. Just giving them the clear doesn't really do much if they still have to dump buckets of gil into the AH to make anything.

I don't expect them to do it. Just thinking out loud.
By Garuda.Chanti on 2025-10-28 12:59:01
If we are going to get chipped we will be the powersource.

After all we run at over 98f. That heat can get tapped without even invoking the matrix.
By Warpy on 2025-10-28 12:57:36
Server: Asura
Floor: NE #4
Location: Where you zone in.
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