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By on 2025-10-10 11:36:09
By Dodik on 2025-10-10 11:30:08
It's obvious which players are willing to press a couple more buttons or, Altana forbid, actually pay attention and use that supposedly big brain to help the team of supposed humans they are in do more things, get more muffins, whatever, vs the people that would just go "*nah not doing that*" at instructions more complicated than simply singing some songs on a 12min timer then afk-ing.

The second group sounds like a fun bunch that any group would love to take along.
By Goltana101 on 2025-10-10 11:16:14
(Not a response to anyone in particular)
Here's an example of how sharing information, even smaller details can "help" other groups:

Asura.Dexprozius said: »
No Slow No Para intentionally to get him to swing on us more

Dex's group is very efficient and tenured, and he mentioned his group doesn't use Slow on Aminon to feed him more TP. I've been in other groups where they DO use Slow/SV Elegy to "help" control Aminon. Turns out, you don't need to bother wasting your time debating with Slow effect on Aminon all; I've posted in the past from Lute' video that Slow status effect does nothing vs Aminon. Apparently, even experienced players weren't aware of this and it's at least 7 months discovered.

I've seen similar instances of group differences in strats, but a simple suggestion helps optimize the group even better (ex. Binding Gartell before Stymie Gravity II, using BOG during Bolster so you don't have to resummon 1.5 bubble, SCing bosses/Stun rotations etc). A lot of times, groups will copy/paste other people's strats but not be aware of the mechanics at play or how they can make their runs better. Sharing information helps, and when you run the same boring event every day, I think that's a welcome suggestion to get the most out of your runs. It might be a small tidbit that is <1% difference, but better is still better.
By . on 2025-10-10 11:10:43
By Goltana101 on 2025-10-10 10:51:00
Asura.Sechs said: »
I only have Hands and Feet because, again, can't use Head and Body when casting Impact.

You didn't specify the set was for Impact, you just said general "Occult Acumen". Impact is just a swap of one piece in and leave head empty, but Impact is on a long recast timer, so you will need to use another spell anyways to keep up with TP.

Bathy Choker is as Nariont said. Residual or Diminishing Gains, what brings more to the set, small STP or focusing on TP reduction of Aminon. I don't know what the highest STP neck piece is that GEO can use, but it's either such a smaller amount of STP or I don't have it, that I didn't think it was worth bringing for an extra inventory slot. I guess if you really want to minmax, Incanter's Torque for low chance of free magic proc, but with Aspir that doesn't matter either. I just pick whatever is the most practical, and Subtle Blow is helpful when you're trying to employ a strategy that keeps the monster's TP as low as you can without triggering a move.
By Garuda.Chanti on 2025-10-10 10:46:20
Dodik said: »
Are evil people born or made?
Some are born evil, some become evil, some have evil thrust upon them.

Alternately, evil is a calling. Many are called, few are chosen. IMHO even few are far too many.
By Nariont on 2025-10-10 10:43:07
iirc the STP/OA on neck isnt enough to really push it much vs cutting a chunk out of your 100~ TP giving cast since bathy has a large chunk of SB on it (31 SB total with the rings)
By Akumasama on 2025-10-10 10:33:29
Lakshmi.Buukki said: »
GEO (Thundara III):
Bathy Choker... why? SB?
Then you have Crep, Dedition, Chirich and JSE cape all of that I assume for Store TP?
Damn I forgot Store TP affects it.

I do have Seraphic Ampulla and Mallquis Chapeau +2 but they're slipped/muled atm because I would use them on GEO only.
I went with Helios because I already had 2 pieces with OA+10 muled.
I only have Hands and Feet because, again, can't use Head and Body when casting Impact.
They would be useful for Thunder V and Thundara III but that means 2 more inv space and I'm kinda on the edge atm.
Wonder if it would be cheaper for me to Aug Merlinic Head/Body with Fern Stones, or keep it goin with Leafdim with Helios Head/Body.
Definitely need to update my sets with STP stuff though, thanks for reminding me!
By on 2025-10-10 10:28:40
By Brimstone on 2025-10-10 10:17:45
Leviathan.Wiccaan said: »
The account list inside of PlayOnline is hard-coded to a maximum of 20 slots. It's limited to only showing 4 of those slots currently due to a feature flag inside of polcore.dll not being set. The patch you guys are doing is not really recommended since you are allowing the client to exceed the 20 slot maximum which can lead to account file corruption. If you go beyond 20 slots you will crash PlayOnline and potentially lose your currently saved account info.

But I 21 box its my $271.95 per month you know!
By on 2025-10-10 10:06:23
By enoch on 2025-10-10 09:59:16
To change the subject from our failures back to SE's - It's 10 Oct, do we know which subset of "Winds of Change" campaign is active for phase one? Do we just go discover it? Is that now part of the fun?
By enoch on 2025-10-10 09:52:42
Start on doing it in earnest. Begin the final push. Chill out guy, geez.

Carbuncle.Nynja said: »
The *** you mean

Carbuncle.Nynja said: »
implies
By zoosrfun on 2025-10-10 09:52:28
There's a combination of ways the time-gating can cause frustration. It's not solely about something taking 6+ months to do.

I believe if there was no cap on imprimaturs, you would see fewer complaints about it taking 6+ months to complete an ergon. They would stack up after you get access to the content, and you could complete the assignments whenever you have some free time.

I think the complaint about the time-gating isn't just the absolute length of time, but the inconvenience of necessitating another task to keep track of for that length of time.

So, I can agree with someone complaining about the length of time something takes, while they also try and reduce the amount of effort they have to put into completing the task, even if it takes slightly longer.

I'm sure a lot were hoping for the amount of effort to remain the same (which is has), but reduce the friction that comes with needing to baby-sit the content (which kind of increased as it requires you to check in daily to capitalize on the shortened length of time).
By NynJa on 2025-10-10 09:34:07
The *** you mean "I'm reading too much into things"? Your own words were
Phoenix.Enochroot said: »
Being magnate on second to last coalition and then having to start the final coalition
which implies you're getting one coalition from Petitioner to Legend, then another coalition from Petitioner to Legend, etc.
By toralin on 2025-10-10 09:18:54
Genoxd said: »
Lili said: »
Leviathan.Wiccaan said: »
It's limited to only showing 4 of those slots currently due to a feature flag inside of polcore.dll not being set.

Do we have any historic memory of when/how/why it got locked to 4? Multiple people swear that it didn't use to be the case.

This happened a very long time ago. I want to say maybe as far back as 2006. I remember when they did it I thought it was dumb even if I only had 1 account at the time. I assumed it was to make it harder on RMT but that also seems dumb.

I swear it was multiple pages and not a scroll bar but I could be mistaken. The only time I ever remember seeing more than 4 accounts was at an internet cafe
it was a scroll bar. i vividly remember being able to do it
By enoch on 2025-10-10 09:14:04
Phoenix.Enochroot said: »
having to start the final coalition

There's some combination of you reading too much into things and me not being precise enough in my wording happening here. Whatever, it's early.

Phoenix.Enochroot said: »
I'm happy they cut the time in half
By Kadokawa on 2025-10-10 09:10:44
Guys this ody discussion, not sortie discussion. yes i'm that guy.
By NynJa on 2025-10-10 09:07:48
Phoenix.Enochroot said: »
Being magnate on second to last coalition and then having to start the final coalition, right now during this change, is bittersweet to say the least.
So you're upset that it takes so long, but you're also doing it inefficiently by focusing on one coalition at a time instead of getting every coalition to Advisor for the Bronze Shovel, which will allow you to shave ~two weeks off the 6 months?

I get two weeks over 6 months isnt that much, but you'd think that people who complain about how long the time gating is would do whatever possible to shorten it?
By enoch on 2025-10-10 08:58:22
Having done both the ergons on main prior to the change and now having a mule only held up by imprimatur distribution time on an Idris... I've been trying to figure out how I feel about it.

I would've liked to see imprimaturs regenerate as quickly as assault tags. I'd spam them and reclaim the inv space for all these upgrade items. Still, I'm happy they cut the time in half and lol shovels or whatever.

I think another thing they probably could've done is give a first time completion bonus for each coalition assignment. Whether that's "add five to completion count" or "double the count on imps spent for that completion"... it'd just speed things along without being spammable.

Being magnate on second to last coalition and then having to start the final coalition, right now during this change, is bittersweet to say the least.
By palladin9479 on 2025-10-10 08:32:44
Asura.Dexprozius said: »
K123 said: »
I don't know what male is saying but I'm seeing a lot of what I find to be the biggest problem with ffxiah here - making content sound way harder and more complex than it is. You can have everyone spam absorb tp as soon as it's up without acting like it's a science and win every time no problem.

This happens every month with ambu when people make it sound way harder than it is with obscure set ups and plans that once you're experienced with it realize are all ***.

I don't know what this phenomena is but it's like people make things sound harder than that are so they can pretend to themselves that they are "good at" ffxi. It's really not a complex game when everything of mild difficulty is melee burned or cheesed (tp denial, etc).

While a large part of your point is correct, the discussion was about getting a very fast kill. Coordination helps in that regard a great deal when your pushing vast amounts of TP onto the mob at a fast rate, and everyone going simultaneously at once with their drain then waiting 12 seconds with no drains will likely result in a TP move.

While your criticism is that we're overcomplicating it, you're simply oversimplifying it. Spamming drain on cooldown is what I'd say is a good rule of thumb, but identifying when you can hold your drain because someone just did and the number was sub 100, or identifying when everyone drained and too many actions have gone off since, asking the team to stop for another drain, is what makes the team function more cohesively and efficiently.

When you're min/maxxing content these kinds of optimizations are necessary. I'd also counter argue that extremely lax and lower end content like ambuscade is silly to demand high degrees of precision and execution, while one of the premier endgame bosses is a different discussion entirely.

And just because something is very dull in concept to tackle (TP suppression is boring and stupid... I hope they don't do NM's like this anymore), doesn't mean its invalid to push the limit to how well a team can preform that strategy. Of course, it's brain dead to beat aminon... you can easily get a 10min+ kill having the DNC solo DPS and its super chill, everyone spams drain on cooldown, you always suck under 100, there's 0 risk. It's when you have everyone go balls to the wall and you consistently see 200-300 drains because your riding that line, that it's no longer brain dead

Our team has had wipes before because we were too aggressive on WS spam. The not-DNC's had to hold back a bit on WS to ensure sufficient drains were staggered and it's been buttery smooth sailing. 9 boss kill with 5~7 minutes remaining to nab the aurum chest.

So yeah it's not just button smashing, you really do need to spread out your TP drains and WS's.
By Qiqirnmercenary on 2025-10-10 08:05:35
Wasn't sure how to report via the Whereisnm website, but Atrophy is up on Asura, Apollyon NE #3 near the exit teleporter, currently at 71%
By on 2025-10-10 08:02:39
By on 2025-10-10 07:47:11
By Carbuncle.Nynja on 2025-10-10 07:39:58
Dodik said: »
Only a truly evil person beats on dogs.
And his simps will justify it.
By . on 2025-10-10 07:29:10
Afania said: »
*Kicks Panta dog*
*Pulls Panta dog's tail*
*Steps on Panta dog*
*Whips Panta dog*
*Pulls Panta dog ears*
*Throws Panta dog into ocean waves*

Afania said: »
:D



Afania said: »
Panta dog isn't a real, innocent dog

Im spanked out of nowhere and Im still not innocent???
By on 2025-10-10 07:20:56
By . on 2025-10-10 07:04:13
Are evil people born or made?

I believe you can grow to be evil. You are on your way. I have faith in you.
By . on 2025-10-10 07:00:05
Only a truly evil person beats on dogs.
By on 2025-10-10 06:59:56
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