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By Akumasama on 2025-09-29 08:29:25
Carbuncle.Nynja said: »
No ones going SW 3-2-4-1-5
Aheeeeeeem...

°_°''
By NynJa on 2025-09-29 08:26:14
Carbuncle.Nynja said: »
Portal will only auto-port you up to the next floor if you have the floor's temp
"but what if someone gets ditched without the temp item"

This would involve one of two things happening:
1-group started fighting things before everyone was ported up
2-someone died and group kept killing mobs while they were dead

Both of these are conscious decisions affected by the group and are noticeable. A quick "everyone get this temp item?" question fixes the issue. If the stupido *** up, they *** up.
By palladin9479 on 2025-09-29 08:21:16
Garuda.Chanti said: »


LLM's just tell you want you want to hear, regardless of if it's true nor not.
By Richybear on 2025-09-29 08:04:51
Inc VanaBout in between the campaigns
By . on 2025-09-29 07:47:51
Bismarck.Josiahflaming said: »
Switched today to the IPhone Air that came out this month, it’s been decent so far and always been a fan of thin tech.

Here’s hoping this means a folding Apple phone next Christmas to get some healthy North American competition in the market.

What color did you get? I've been thinking about getting the air in the sky blue color. Not because I need a new gameboy, but because I like the look of the air. Have a 16e at the moment in black.

Does it feel flimsy? I worry about it snapping from being so thin; but I mean, it's about as thin as earlier iterations of the iphone. I can be a bit rough on my phones.
By GooseFactor on 2025-09-29 07:46:07
Asura.Sechs said: »
I don't find the menu interaction being SUCH a major problem. Granted I don't want to defend it either.

The biggest issue I've had with that is with people using it too early/too late, meaning they get different credit and so you need to ask every party member in a PUG "did you get the floor completition temp item yes/no?"

This could be solved by adding a new way to handle this ccontent, where the party leader is the one that brings people up/down and when he does so, the whole party is ported up.
Would they even be able to implement this technically? I guess it would solve this issue but it would create issues for situations where someone crashes or DCs, I suppose...

Or an option to toggle between the current setting and "auto next floor"? Maybe that would be too much work, idk.
By GooseFactor on 2025-09-29 07:42:46
Dodik said: »
GooseFactor said: »
I read it as all of the listed campaigns will be active during both phases.

There are no campaigns listed, that's what Jakey's saying.

Maybe this went up after that post then:

The following campaigns will commence on Friday, October 10, at 1:00 a.m. (PDT)

This time, we plan to split the campaign period into two different installments!
=====
Campaign Period:
■ Phase 1
Friday, October 10, 2025, at 1:00 a.m. (PDT) to Thursday, October 23, at 7:59 a.m.

■ Phase 2
Wednesday, October 29, 2025, at 1:00 a.m. (PDT) to Tuesday, November 4, at 6:59 a.m. (PST)
=====

We're also preparing for the seasonal Harvest Festival event, the second appearance of "The 'Real' Archduke of Jeuno, Back in the Spotlight Yet Again", and the third appearance of "The Shadow Lord's Dominion"! Don't miss your chance to take on these exciting events!


==========
Characters are easier to develop!
==========

Chain Experience Bonus Campaign

Experience chains will yield double to triple the normal amount of experience for the duration of the campaign.

Chain Capacity Point Bonus Campaign

Experience chains will yield double to triple the normal amount of capacity points for the duration of the campaign.

Chain Monstrosity Bonus Campaign

Experience chains will yield double to triple the normal amount of experience for the duration of the campaign.

==========
The game content is easier to play!
==========

Bonus Bayld Campaign

For the length of the campaign, reives will offer evaluation bonuses throughout their duration.
* It will be easier to earn the maximum amount of bayld and experience points that can be obtained from reives.

Voidwatch Campaign

At the start of the battle, all alignments will be at the maximum level.
(Note: This does not apply to Beguiling Radiance, Seductive Radiance, Maddening Radiance, or Provenance Watcher.)

Dynamis Granules of Time Campaign

For the duration of the campaign, players will automatically receive all types of granules of time upon entering Dynamis.

Hyper Chocobo Digging Campaign

The time that must pass between executing your next command after digging will be decreased.
* This does not apply if your skill is at its maximum.

==========
Increased rewards!
==========


Delve Campaign - PLUS!

Delve will receive the following adjustments for the duration of the campaign.
- Defeating Delve monsters and clearing Delve will yield double the usual amount of Mweya Plasm.
- Monsters will drop Airlixirs +1 and Airlixirs +2 when vanquished.

Campaign Festa

Campaign battles will undergo the following adjustments for the duration of the campaign.
- Experience and allied notes earned from evaluations will be doubled.
- The amount of spoils obtained from treasure chests when participating in unions will be increased.

Furthermore, earn special rewards, including montiont silverpieces, 100-byne bills, Lungo-Nango jadeshells, and more from the four Campaign Ops, in addition to their normal spoils.

---
■ Eligible content
Splitting Heirs / Cracking Shells / Plucking Wings / Fiat Lux
---

High-Tier Mission Battlefield Campaign

For the duration of the campaign, the number of personal drops in the following battlefields will be increased by one, and players will receive one of items listed below.

---
■ Eligible items
Pluton / pluton case / pluton box / chunk of beitetsu / beitetsu case / beitetsu box / riftborn boulder / boulder case / boulder box

■ Eligible content
★Ark Angels 1 / ★Ark Angels 2 / ★Ark Angels 3 / ★Ark Angels 4 / ★Ark Angels 5 / ★Return to Delkfutt's Tower / ★The Celestial Nexus / ★The Savage / ★The Warrior's Path / ★Puppet in Peril / ★Legacy of the Lost / ★Rank 5 Mission / ★Head Wind / ★One to be Feared / ★Dawn / ★Pentacide Perpetrator / ★Trial by Fire / ★Trial by Ice / ★Trial by Wind / ★Trial by Earth / ★Trial by Lightning / ★Trial by Water / ★The Moonlit Path / ★Waking the Beast / ★Waking Dreams
* Higher quality items will drop more frequently on higher difficulties.
---

Omen Job Card Campaign

Omen will receive the following adjustment for the duration of the campaign.
- It will be easier to obtain job cards upon clearing additional objectives.
- It will be easier to obtain job cards when defeating lesser monsters along specific routes.
By . on 2025-09-29 07:29:12
But is consuming a content you are not supposed to just because of third party programs ethically correct?
By Dodik on 2025-09-29 07:14:35
Or jobs without ilvl movement speed gear that isn't hidden behind mission progression or forcing you to choose a specific mission reward.
By gavroches on 2025-09-29 06:39:24
First take of last night:

- temenos 9 characters, 9 drop
- Apollyon 5 characters, 4 drop

Some people were 4/4 for the day.

Waiting on Amarok data input, but yeah real high but not 100%.
By Bongarippa on 2025-09-29 06:39:13
RadialArcana said: »
One of the dumbest things in the game from a new player / returnee perspective is the Ilevel system.

I quit in 2012-3 and was gone for 4 years or so, I came back and they added all the new stuff. I was really casual, only intended to finish Rhapsodies and then quit again.

I got stuck on the last Rhapsodies boss and so had to engage with progression to beat it (ironically, if someone had beaten that boss for me I probably would have quit), I got parts of AF/Relic/Emp to the first "good stage" and tried again (109) and got destroyed even harder. The game effectively punished me for engaging with progression with gear that looked better (due to job boosts etc) but was worse than the sparks gear I had on, especially in how much it weakened my trusts.

Many players would probably quit here, cause the game punishes you for putting tens of hours into progression with worse gear and you don't even know why.

I read up on why this was the case, and saw that Ilevel directly leveled up/down your trusts etc and so did Ambuscade to get the proper 119 gear.

It's wild to me they still have not changed this over 9+ years later, at bare minimum the first stage of af/relic/emp gear should be 117 and not 109.

The final fight is supposed to be the conclusion of the story at the highest ilvl. Would make no sense to be able to beat it wearing i109 gear. Also, starting ilvl af/relic/empy shouldn't be an issue at as its quite easy to get all 3 of those sets to 119. If people came back to the game and could easily beat the final tvr boss wearing whatever, youre right, they'd quit if all they cared about storyline and SE doesn't want people to quit, they want $12.95 a month from you.
By Dodik on 2025-09-29 06:32:18
GooseFactor said: »
I read it as all of the listed campaigns will be active during both phases.

There are no campaigns listed, that's what Jakey's saying.
By Senaki on 2025-09-29 06:21:35
I think a lot of event schedules are built around working individuals (most get started in the evenings 8:30pm EST / PST based on time zone).

If you’re a full time employee it’s great. If you’re earlier in your life cycle (a student) I’ve found other MMORPGs offer easier casual exercises due the ability to find a group @10am or 4am. Whereas ironically being unavailable at 8pm due to night classes.

So I think ‘casual time’ for XI = working casual. Not ‘student casual’.
By Dgrossen on 2025-09-29 06:04:41
The notorious B-U-M-P!
By Akumasama on 2025-09-29 05:50:44
Dodik said: »
The Ru'Aun Gardens warps that auto-warp you to the next point when you step on them.
This is good but you lose to option to "pick" the floor (which honestly I would gladly lose) and you also lose the option to exit.
Which, I remind you, you can do on any floor and not just the last.

It would be a compromise. Someone would love it I'm sure and it's easy to see why, some others would hate it and complain.
By Akumasama on 2025-09-29 05:40:51
I don't find the menu interaction being SUCH a major problem. Granted I don't want to defend it either.

The biggest issue I've had with that is with people using it too early/too late, meaning they get different credit and so you need to ask every party member in a PUG "did you get the floor completition temp item yes/no?"

This could be solved by adding a new way to handle this ccontent, where the party leader is the one that brings people up/down and when he does so, the whole party is ported up.
Would they even be able to implement this technically? I guess it would solve this issue but it would create issues for situations where someone crashes or DCs, I suppose...
By GooseFactor on 2025-09-29 05:33:05
Quetzalcoatl.Wakmidget said: »
Asura.Eiryl said: »
lol what is the point in a 7 day campaign.

■ Phase 1
Friday, October 10, 2025, at 1:00 a.m. (PDT) to Thursday, October 23, at 7:59 a.m.

■ Phase 2
Wednesday, October 29, 2025, at 1:00 a.m. (PDT) to Tuesday, November 4, at 6:59 a.m. (PST)

2 weeks on
1 week off
1 week on

crackhead ***. Just run it 3 weeks like usual. Dumb *** reinventing the wheel.

Call me stupid, but do they not even list which campaigns start/end on which phases? They just have them listed....

I read it as all of the listed campaigns will be active during both phases.
By Eiryl on 2025-09-29 05:20:15
Can only assume they want 2 week blocks with some break inbetween for metrics reasons.

And then because vanabout is going to start the 6th, the have to do a short 2nd campaign.

But it's just asinine. Push bout back a week and do 2/1/2 or just run 3 full weeks.
By Akumasama on 2025-09-29 04:54:23
In the past I thought they were opting for shorter campaigns for those they deemed "too good" to be lasting the whole period of time, but now I'm a bit puzzled about it, honestly.
By . on 2025-09-29 04:49:21
Garuda.Chanti said: »
It isn't a popup add. Its a necessary step. It may pop up but you can't click it away. Addblock won't stop it.

uBlock origin, like Kaffy said, will block these and all "gimme your email" popups like it.

I never even knew there was such a popup on that site.



Make sure you enable all the "unfuck me" settings in ublock, to stop the anti-anti-anti-adblocks.

By Dodik on 2025-09-29 04:44:03
Don't worry about it.
By Akumasama on 2025-09-29 04:43:33
In SE's defense, what we players usually do not always understand, is that it can be challenging to create content that is engaging but not frustrating, that it's fun, makes people want to participate in it, but at the same time doesn't offer TOO MUCH rewards or players are able to get everything they want in 2 weeks and then forget about the event.
And it's even harder to do without creating blatant gating that more often than not end up annoying the users.

Now imagine achieving this, which is already a very hard goal, with a team of 3 people who aren't even working full time on FFXI.

...Yeah, it's hard, very hard.
And considering how convoluted maybe but very nice, smart, smooth and thoghtful their "gating" system for Limbus is, it's kind of a shame that they didn't manage to nail it -for now- with the attractiveness of the gear or anything else the content has to offer.
It's really a shame, they did so many things right with this content it truly deserves more.

Omega/Ultima are incoming, I'm not sure they will provide enough motivation, but hopefully they will adjust other things too when they add those. I expect them to arrive before the end of the year at a wild guess?
By . on 2025-09-29 04:43:38
By . on 2025-09-29 04:20:57
By RadialArcana on 2025-09-29 03:49:43
One of the dumbest things in the game from a new player / returnee perspective is the Ilevel system.

I quit in 2012-3 and was gone for 4 years or so, I came back and they added all the new stuff. I was really casual, only intended to finish Rhapsodies and then quit again.

I got stuck on the last Rhapsodies boss and so had to engage with progression to beat it (ironically, if someone had beaten that boss for me I probably would have quit), I got parts of AF/Relic/Emp to the first "good stage" and tried again (109) and got destroyed even harder. The game effectively punished me for engaging with progression with gear that looked better (due to job boosts etc) but was worse than the sparks gear I had on, especially in how much it weakened my trusts.

Many players would probably quit here, cause the game punishes you for putting tens of hours into progression with worse gear and you don't even know why.

I read up on why this was the case, and saw that Ilevel directly leveled up/down your trusts etc and so did Ambuscade to get the proper 119 gear.

It's wild to me they still have not changed this over 9+ years later, at bare minimum the first stage of af/relic/emp gear should be 117 and not 109.
By RadialArcana on 2025-09-29 03:30:31
Quote:
intelligent or not they are programed to be sycophants.


As a tool, of course it's going to be a sycophant to its user.

Nobody serious wants anything else.
By SapphireValefor on 2025-09-29 03:25:56
I quit for 6 years but came back 2 months ago with a twist, I started new character to play with friends that are on bahamut, leaving my valefor ones still inactive.

My personal feeling is that if anyone returns to the game / picks it up for the first time, just take your time with it.

There is a lot of ways to skip gear progression or get carried these days, but I personally am savoring incremental progression with fresh character, doing stuff with my friends and enjoying the struggle gearing ourselves and working through all the content again.
Just killed my 1st Ghatjot the other night with hightier battlefield/ambu gear, it was fun, im enjoying the small victories heh.

Casual to me personally is not caring if i'm capped on imprimaturs, omen Ki's, etc for a day or two cause im not in the mood to do that content.

This game can still devour every free moment of your time if you allow it, but its enjoyable at a slow pace in small time chunks if you want to savor the journey instead of trying to be at 'endgame'
By RadialArcana on 2025-09-29 03:18:40
Quote:
Read this again, read it slowly, read it carefully:

larpers larping off other larpers

By RadialArcana on 2025-09-29 03:03:09
There is one in the zip, in the images folder.
By Pantafernando on 2025-09-29 02:50:42
Statistically, many and many returning players I came across hardly stayed for long, but I think consistently they spend like 2 months playing before quitting.

The engagement curve generally starts pretty high, with returning players really engaged to do missions, to do those contents that were before impossible to get, to have jobs they never could lvl before, grab some mid gear.

During the first weeks, every day is a new thing as the returning player isnt involved in routine tasks yet.

But as they progress, eventually they will be trapped in the routine cycles of doing ambuscade, old dyna for money, exping/capacity points, etc. at that point, their interest start decreasing progressively, till they finally lose interest and move on.

Still, this is somewhere a 1-2 months of playing, what if you ask me, it is still more playing time that average non online game, so it is still a solid option if you want to play something in your free time.

Maybe only not worth if you decide to “complete” the game. Then you gonna need to be prepared to face the worst of what this game has to offer (extensive grinding, unproductive hours of playing, lack of resouces and gear, etc) then it could be pretty frustrating if you dont have the right mindset.
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