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So anyone figure out how to unlock Archduke's sword or shield?
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Helheim - It made Great Sword, Great again. The SC properties on Fimbulvetr at first glance don't scream at you, "ELITE!" But they really should be in vogue. Not only do they allow Great Sword to self Darkness finally, they also allow it to do its own endless SCs with two strong WSes. Fimbulvetr > Resolution makes Scission, and after that you can loop as many times between the two as you like or until the mob is dead/you run out of SC timer.
Since Resolution has the same properties as Savage Blade, this means Helheim is meta WS friendly too, in things like Kalunga. So you can endlessly SC with your buddies as well. This also allows it to mostly bypass healing Aita, if you coordinate even a little (of course it's always just better to only Fimbu on Fire/Thunder/Earth TP moves instead).
Then, it also has good SC relations with Black Halo, for any of you Pimp Cane RDMs out there. RDM puts up insane numbers with Maxentius, and Fimbulvetr > Black Halo = Gravitation, which you can then play off of to make Darkness on the next Fimbu.
Then the PDL aftermath makes its Resolutions rather beefy, and its stats make its Resolutions rival R25~30 Agwu's.
Plus it's a sexy black and purple version of Ragnarok.
Ragnarok - It's pretty, and I still like it. I do wish they'd upthrust its Aftermath potencies. Still technically the most versatile Great Sword for skillchaining, but lacks the oomph of Helheim / As good Party SC play(imo).
Farsha - Cloudsplitter gets to be viable, and when you show up to Peach Power with one, everyone chuckles. But then the CORs wind up animated, and your self-Darknesses are no slouch under magic oriented buffs. Looks cool as hell too! Then there's the fact that Calamity AND Mistral Axe are power house moves with nifty properties.
Kogarasumaru - I don't care what anyone says. This long boy is still great! The tsuka ito on it is great to look at, and I like its historical reference.
Anguta - Coolest looking Scythe model in game.
Yagrush - Coolest club in game
Gandiva - beefs up the coolest ranged weaponskill in the game, and is jet black and gold kinda. Very cool bow.
Excalibur - it's too sexy for its gearsets, too sexy for its gearsets, so sexy it hurts~
Kikoku - It's blue.
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By Keyser on 2025-09-10 12:46:38
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Amazing addon. Thanks for taking the time to make this, especially withe aggro list.
I had an issue with the aggro list and a request if possible.
The aggro list doesn't seem to be able to adjust the size at all. I tried changing it in the settings file and also tried looking through the interface but can't find anything. I use a 4k screen so it's just a little smaller than I'd like by default and would love to increase the size.
The other thing is it'd be great if it didn't show all the time and only showed when you had aggro. I couldn't find any ways to make it trigger only if something was on the aggro list or something like that.
Still usable as is and appreciate all the work that went into this. Good catch, thank you! The size setting in the settings file was not connected to the Aggro List size, that has now been fixed :)
You can adjust how it determines if it's displayed with the `min_monsters_to_show` option. Setting that to 1 will make it so that it only shows up when there is at least 1 monster aggroed, for example. I've been waffling between having mine set to 1 or 2, but I think I'm leaning towards 1.
Is there a command/keybind that makes you target your focus target? Not at the moment at least, not sure how to target something by Windower command.
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By Taint on 2025-09-10 12:37:04
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The SMN was a pain. Did AF about once a minute which nuked my trust. Sometimes Ygnas or Sylvie would survive but not every AF.
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By Andret on 2025-09-10 12:31:50
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Spharai and Guttler. Both talks and Guttler animation is so cool.
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This is a weird addition to the already weird content.
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FYI in case someone asks later - There is no Units bonus for participating in the killing of NMs, or Matter for opening the chest this week. I turned in my KIs after several died in Temenos, and still only got 3000 units reward.
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Someone in my LS made a great point, and I think it's true: these were designed to kill bots in zones. Cannot afk zones for points with these roaming around. They basically are the new Goblin Bounty Hunters Didn't someone else in this thread earlier said that they do not aggro and do not link?
Supposing they're right, then I'm not sure your statement can be considered true.
(sadly, if I may add)
All it takes is one singular person to attack the NM, and if it has an AOE like the SMN, everyone will get destroyed, bots included.
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By NynJa on 2025-09-10 12:04:38
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Some idiot will leave their bot to target unclaimed.
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Someone in my LS made a great point, and I think it's true: these were designed to kill bots in zones. Cannot afk zones for points with these roaming around. They basically are the new Goblin Bounty Hunters Didn't someone else in this thread earlier said that they do not aggro and do not link?
Supposing they're right, then I'm not sure your statement can be considered true.
(sadly, if I may add)
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since you can RP the equipment after getting the augment, the augments should be capable of being dat mined, right?
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By daffel on 2025-09-10 11:53:52
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We just killed Vishap (DRG) in Apollyon. Shadows really helped and made him very straight forward. Yagyu FTW.
I made Kikoku after getting dark blade and am having so much fun with them. I will make Heishi but it’s just such a fun combo.
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By Dodik on 2025-09-10 11:49:05
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There might need to be yet another channel for notifications when/where these NMs spawn.
Currently with Temenos especially having so many floors, you won't see any yells saying an NM has spawned while you're in Temenos as they only go to the cities. So you rely on LS members seeing it, or being there.
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For the SMN NM, every trust I summoned died within 1-2 hits...Except Ygnas, who survived until the end. That guy is a champ, MVP healer trust right there
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Empyreans in general are so much fun to play with. Verethragna being my favorite.
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By on 2025-09-10 11:11:01
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Are the stats for the new items posted anywhere? I didn't see them in the thread yet unless I missed them.
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By Taint on 2025-09-10 11:06:00
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We just killed Vishap (DRG) in Apollyon. Shadows really helped and made him very straight forward. Yagyu FTW.
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Smaller servers already beat Temenos NMs. Didn't see a Smn, but there was a Ninja spamming AoEs leaving dead bodies everywhere. Hyin-something or other.
They take decent enough damage and with enough people on it, dies relatively quickly. But need defense spells/songs/buffs/food to survive.
They're named after Relic and Artifact gear.
Someone in my LS made a great point, and I think it's true: these were designed to kill bots in zones. Cannot afk zones for points with these roaming around. They basically are the new Goblin Bounty Hunters
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By Dodik on 2025-09-10 10:48:45
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There is also an implication it will take two weeks to even unlock augments. Sunday JP midnight needs to pass to get first matter from chest to get the gear.
Then need another matter to unlock augments and more to RP? And it's not guaranteed after the first time so a minimum of two weeks, more if you don't get a matter the second time.
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By waffle on 2025-09-10 10:45:16
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If I'm understanding the patch notes, the system seems to work like this.
The server kills and nm in either temenos or apollyon.
People go through temenos or apollyon and pop the chest. The very first time you do this, you get 1 guaranteed alabaster or murky matter depending on the zone, per character.
After that, you'll merely have a chance to get one dependent on how many nms your server has killed in each respective zone the previous week.
You need one alabaster matter to trade in for the respective earring or mantle each and one murky matter for the ring and mantle each.
You then need one more of the right respective matter for each to start the augment process on each one.
After that, you need temenos or apollyon units to get rp. But if I'm reading the notes correctly, for each stage of the rp process, you'll need to unlock it with the proper matter.
So, if each accessory were to hypothetically cap at 15 for the augments, you would need 1 matter to get the accessory, 1 to start augmenting, and 14 more matters to complete it, along with however many units the rp process takes.
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By Dodik on 2025-09-10 10:39:10
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Smaller servers already beat Temenos NMs. Didn't see a Smn, but there was a Ninja spamming AoEs leaving dead bodies everywhere. Hyin-something or other.
They take decent enough damage and with enough people on it, dies relatively quickly. But need defense spells/songs/buffs/food to survive.
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By Seun on 2025-09-10 10:22:46
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Did people not understand or are there really that many who would step up to be a defense attorney in this case? It shouldn't surprise me given the tolerance for violating in this community, but damn....
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I think the deathknell is the loss of exemplar.
high chance of dying (with massive xp loss) + no personal reward for doing it = do it why?
Seems like removing the xp loss and giving players on the enmity list when dies a a unit bonus (1k?) fixes both issues.
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By on 2025-09-10 10:15:32
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0 points for the kill, from what I saw last night. yikes
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0 points for the kill, from what I saw last night.
Did you open a chest at the end of a run to see if maybe there was some kind of multiplier added to your Unit total?
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By Dekar1 on 2025-09-10 10:13:54
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Wut, where are the archduke items coming from?
Ya know, I'm happy they're adding more endgame shield. However, I wish they expanded the jobs that were on it. I appreciate that all of these job have native shield skill except SAM, but I don't expect to see them using this thing any time soon. I would have loved to see BRD or GEO on it.
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By on 2025-09-10 10:13:14
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