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By . on 2025-09-04 04:37:00
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Your muscular dog is lookin' pretty tasty

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By Asura. Vyre on 2025-09-04 03:58:13
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They are my food, Panta. I HUNGER!
Your muscular dog is lookin' pretty tasty too, you better watch out!
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By . on 2025-09-04 03:54:36
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These Locus Dhalmels don't know what hit'em!
Are you ok hitting innocent animals that are not even aggressive to begin with?
That dhalmel you slayed was a dad, had a wife and two kids. That dadlmel went to gather his family dinner, but will never come home again just because you feel the urge of “testing” your blade.
Can you live knowing you destroyed a family just for the sake of your ego?
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By Asura. Vyre on 2025-09-04 03:47:36
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Kogarasumaru R15 with 335 TP per swing is pretty lit y'all!
I need to save up and fill out some HQ pieces in my accessory slots/make a proper SAM store TP cape to get 3-hit without food, but damn. These Locus Dhalmels don't know what hit'em!
The trick will be replicating this kinda insanity on more worthwhile targets.
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By . on 2025-09-04 03:28:38
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It is interesting with even with so many gimmicks and tricks in Jujutsu Kaisen, the character Ive been liking the most in the entire series is Toji, that is simple and pure brute strength and combat intelligence.
Plus his name reminds me of Tojil, what net him more respect points.
In contrast, the one Ive been disliking a lot is Gojo. Maybe part because so much hype he has made my expectations on him too high, but lately I just feel like he is just a blob of “cool” things wrapped around. I still cant fully understand his gimmicks, but also at this point I would prefer he just had something like one button win technique. It would be simpler and net the same results.
Finally Gojo being the “pillar” of Jujutsu Kaisen, and suddenly becoming the damsel in distress in Shibuya arc is an atteststion of the mangaka poor storytelling skills. Everything so far revolves around Gojo simply because of his pure strength, that by itself allows him to be the “cool” show off guy, and constantly unavailable because of that.
There are good points in the story (like Toji as I mentioned, Nanamin is good too, Itadori is ok shounen protagonist), but 100 chapters so far, and I feel like the reviews and analysis I watched so far made the story more interesting than the actual execution, that lacks in plot and storytelling, but maybe kids dont care enough about that to actually noticing it.
Maybe they are satisfied with just seeing Gojo throwing a godlike magic.
Only old geezers like me would care about the actual story quality
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By on 2025-09-04 02:09:08
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By on 2025-09-04 02:07:05
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By on 2025-09-04 02:05:24
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By Sindri on 2025-09-04 01:57:23
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I think it's a good idea. It's a nice boost in XIV
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By ocmjk on 2025-09-04 01:43:58
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Is there a way to filter our merc/RMT yells? I'm using the in-game filter and I don't see the yells in-game, but they're still relayed to Discord
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It SHOULD be better than locus camps. Nobody is at Locus camps farming EP, they're at Locus camps botting. Player activity should be rewarded higher than botting.
The game is full of things to do now and those activities should reward high amounts of EP. Nobody has time for this s**t any more. You forget they brought back EP farming because people kept whining about the old EXP system/parties of the Golden Age FFXI.
I've never been one of those screaming to have that system back, but I sorta (partly) enjoyed it back then so I was happy they thought about it.
They've just been way too hardcore about it.
To be fair even the Capacity Points system was incredibly grindy at first. I remember Byrth doing a calculation that showed it would've taken years to even cap job points on a SINGLE job.
But then they adjusted it, and again, and again, and again, and again, and again, until we reached the point where it was very easy, fast (perhaps too fast?) and didn't feel like a grind anymore.
One would've expected some small adjustments to come to the EP system too and yet it's been years and other than more camps and locus mobs, nothing happened.
Icing on the cake is the Death penalty. Making so death matters is good, in theory, but we didn't have such a harsh penalty not even in the original FFXI (it got changed like in late 2004 or early 2005 with a "cap". Dying generated a % loss in Exp, but that number was never higher than a certain fixed value, a cap. There's no "cap" in EP and dying at ML50 is ~80k EP loss, which is huge).
But then the FFXI silver knights defend the system saying "but but, you don't NEED ML to do endgame!"
And to a certain extent I can't say they're wrong, you don't.
And getting the first 20 levels is fast, gettin to 30 is not too bad either.
I wonder if they would've said the same back during the original Job Points System, or during the golden age "but but you don't need level 75 to play endgame!"
And to be fair you didn't, at least for the first few years. Altough honestly, while extremely grindy, I'm not sure levelling in that era was THIS harsh.
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Amazing update, Can't wait to do World bosses at Limbus with other players, plus besieged #.# is becoming more fun eqch itteration.
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By Jakey on 2025-09-03 23:15:04
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I've been compiling my own list of augments for a while as well, so far looks like mostly just good for being extra OP in level capped content like ballista which is not very popular these days but if I find even 1 DW augment there's enough slots that I will break the game so I will continue for a while.
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if /WAR with Berserk up is roughly equivalent DPS to some other sub, I'd lean toward the choice that doesn't come with a substantial defense penalty.
It almost doesn't matter for BST anyways which sub you pick. Lynx has +25% attack without any defense penalty. /WAR sub is more for the extra 12% DA, which IMO seems like less of a reason to use it at all, given the large number of MA gear options available.
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I also kept track of the elemental day to see if I could form some kind of pattern, but it seems to be completely random system.
We used to track day of week and time, but I agree there is no rhyme or reason to the augments. You can also get conflicting augments (like hp+11 hp-10). It's like a very low quality Oseem system.
I did manage to get Critical Hit Rate +1% on a Terra's Staff and STR+1 on Behemoth Mantle +1 for ballista, but those are the only good stats I could get. It's a very ideal system for something like Ballista though, if you dont just accept the synced down stats
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I remember this being a big risk I almost died with my genie Weskit on the line. Got +5 INT on it which was godly back then.
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Hmm, since there are examples of enmity+ augs in byrth's list, an Aumoniere +1 could technically become the best in slot enmity+ ammo with even a +1 aug. But uhh.. god, you'd probably tear through a ton of them trying to get enmity+ at all. Augmenting an NQ would need a +2 aug to surpass existing options, and I don't see any enmity+2 augs recorded so far. Could well exist, I just don't recall any personally, and there's none in the list.
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I could see something like Lamian Kaman +1 possibly having a swap use for PLD?
Needs at least 3 MDB to beat Vanir Battery, and Vanir doesn't cause you to lose TP, so even then it would be quite a small niche...
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it's safe to roll the dice on new versions of old rewards
New Brutal Earring > Double Attack +10% / Store TP +2
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By Anza on 2025-09-03 19:24:36
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What are they going to do for the November "bigger" update? Thought the Limbus NMs would come then but we're getting them in September. November is always a bigger update unless they're not doing that anymore
More Limbus NMs? What they're releasing this month are the Domain Invasion style NMs. Maybe the reward items are things like accessories (e.g., modern versions of stuff like Brutal/Loquacious Earrings), and they'll further expand the NM system later for Homam/Nashira style armor sets.
Didn't they mention something about new high tiers too? Can't recall if that was a 2026 thing if so, but that would also be a possibility - Bahamut high tier or something.
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The FoV NM fights are daily, iirc. JP midnight reset.
I used to do Black and Green ribbons to try to get ele resist+ on them. iirc, I saw up to +20, making for a total+30~32 ele resist piece. Which was pretty good back at 75. Now... not so much. I'm uncertain if the augment caps differ by slot. To be useful now, the ele resist would have to be in an accessory slot. Like with the light/dark earring idea.
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Bismarck.Drakelth said: »
If you don't think limbus giving better ep than locus camps wouldn't end up wirh every botter at those camps in limbus.... Well would you be interested in buying a bridge?
Designing your content around botting services is really incredibly defeatist and dumb. Just monitor the content and ban them. Fukin ez.
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If you don't think limbus giving better ep than locus camps wouldn't end up wirh every botter at those camps in limbus.... Well would you be interested in buying a bridge?
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By Eiryl on 2025-09-03 17:52:23
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One more whole level of besieged. Is that not enough!?
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By Anza on 2025-09-03 17:01:01
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Quote: Snarl is irrelevant if there's dangerous AoE
Which ones specifically? Lately, there hasn't been much physical AOE moves that aren't either conal or something Beastmen specific in an Ambu rotation (Grand Slam for example). Maybe Whirl of Rage from Evil Weapons? Fluid Spread from Smiles? Something from Naraka? Everything recently has been magical damage. You're far more in danger of dying from a magical AOE move than a physical one. If there's something that is a dangerous physical AOE, just don't use it.
Nothing specific in mind, just a small general comment. But I could see it being relevant in Limbus NMs or something.
And yeah, use Berserk or don't, depending on situation. It's not even that huge of a difference here, and might not even be necessary depending on target and other buffs/debuffs (e.g., Slug def down + Dia + atk buffs may be sufficient to cap attack without Berserk). Just something I always consider for any job (this isn't specific to BST) when thinking about subjob - if /WAR with Berserk up is roughly equivalent DPS to some other sub, I'd lean toward the choice that doesn't come with a substantial defense penalty.
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Bismarck.Vespertaru said: »I made my own spreadsheet as well. Never knew this existed.
More convenient for me to use mine for mathing out stuff though.
Yeah, I took a relook and the issue with he ffxiah one is that the values are "not correct" as in looking at one item it says its 440 when the last almost 10 sales sold for 400.
Not sure how FFXI maths it out but probably better to fill the value in yourself
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What are they going to do for the November "bigger" update? Thought the Limbus NMs would come then but we're getting them in September. November is always a bigger update unless they're not doing that anymore
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No, it doesn't.
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The EP is reasonable, unless you expect it to be better than locus camps for some reason?
If you answer it should be the same or better than locus camps, I'll explain why it cant work that way: If its similar or better than locus camps, no one will go to locus camps, they'll just sit in limbus and double dip EP and units.
It SHOULD be better than locus camps. Nobody is at Locus camps farming EP, they're at Locus camps botting. Player activity should be rewarded higher than botting.
The game is full of things to do now and those activities should reward high amounts of EP. Nobody has time for this s**t any more.
The bots would just move. This keeps them from hogging limbus camps.
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Easier access to dyna doesn't mean you have to carry people through the hardest content in the game.
I get your point, and I agree, but the two are not equivalent.
The issue I have with this is its not making any of the gear requirements easier like nynja said. Its lowering the knowledge and thought requirements. Makes it so people don't need to learn about what theyre doing. New players should be playing with the wiki up whenever they do something new.
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