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By Garfield on 2025-08-23 19:01:51
Carbuncle.Nynja said: »
Sooo youre gonna burn 50 mil in swarts that drop to you in dyna for MACC+30.

Who said they were dumping 50mil of swarts in their idris?
By Garfield on 2025-08-23 18:55:27
Asura.Splendid said: »
Idris GEO #784793827654 chiming in here. I have the +2 neck capped and love watching my bubbles heal themselves to full occasionally. The neck is a good investment if you plan on actually playing GEO. If you have Idris and are slumming it in a +1 neck and aren't a blatant mule prepare to be judged.

You act like I'm not still getting the other 8% chance of absorbs with my +1 neck lmao

2 extra attacks absorbed per 100 than me. It's not a bad investment butI wouldn't say is a "good" investment. My luopon only dies ever in what, sortie and ody gaol? /shrug
By Garfield on 2025-08-23 18:50:09
Good point Nariont, I'm still sleepy and wasn't thinking of outside gear lol
By Garfield on 2025-08-23 18:48:39
You'll be getting some swarts from the Dyna runs, there's also Omen you could farm, so why we compare buying all swarts and none of the heroisms?

And if starting from 0 coalitions, 6 month time frame you could get 3,750 beits from ambu in that time without spending a single gil, no way you aren't doing monthly Ambu.
By BlindLis on 2025-08-23 18:47:09
Idris GEO #784793827654 chiming in here. I have the +2 neck capped and love watching my bubbles heal themselves to full occasionally. The neck is a good investment if you plan on actually playing GEO. If you have Idris and are slumming it in a +1 neck and aren't a blatant mule prepare to be judged.
By Goltana101 on 2025-08-23 18:42:33
Probably disingenuous to compare a fully maxed out Idris' cost and counting additional stats that are out of the scope of the comparison (base damage, exudation?), to a +2 neck. I put beits into my Idris but never finished Swarts (because it's kinda costly merely for completions sake) and I've never needed to melee in Idris for anything. Literally use it to cast geomancy and maybe some enfeebles, that's it. Even a maxed out hq1 neck and base Idris combo is cheaper than the base price of hq2 neck. A minimalist geo looking to get the most out of their money would settle for that, and there would be nothing wrong with it.
By Garfield on 2025-08-23 18:26:33
Question for any Blu's out there who made prime sword, what kind of numbers do you see from Imperator in Limbus when full buffed (songs/rolls/geo) ?

I 2box and have none of the big DD jobs on my main, my alt is every support now, cor/geo/brd. I'm struggling to find a nice 2job combo to boost my dmg effectiveness with limbus' innate DT on the mobs. Currently when I'm in a group I do Geo+Brd but my brd's damage has seemed to cap out at around 34k with r20 nyame and stage 4 aria. I also use indi str instead of fury as I'm pretty sure with frail+minuets I'm capped attack, I havn't tested str etudes but, not the point.

I'm looking at my mains job choice between Mnk, Nin, Blu... Run... and wondering if the primes pdl aftermath and the general ws' properties would push my dmg ceiling higher.

Blu seems my top choice, I'm mid progress on my tizona (real lazy lately to finish nyzul) and I know that'l boost, but without pdl I'm sure that'l resemble my brds savage blades. So curious how Imperator under aftermath looks with the Limbus DT to pick my mains next prime weapon.

Reasoning for Blu is still maintain some def down as I'll be switching off Geo, so likely still able to exceed atk cap for pdl, has it's on atk buffs as well as can sub whm for banish buff on undead.
By NynJa on 2025-08-23 18:14:39
>>MFW I see a geo with Idris and Bagua Charm +1
By Sogoro on 2025-08-23 18:10:09
mhomho said: »
C-tier:
Aymur

BST Mains would like a word with you, but they're too busy playing pokemon.
By Garfield on 2025-08-23 18:09:54
Asura.Qibble said: »
Real answer: if you play the job enough the +2 is probably worth it. If you don’t, probably not

Respectfully disagree. Blanket statement ignores all the nuance of gearing.

As a career geo, by playing it enough the +2 neck is probably worth the price? On my server geo +2 is 50mil, +1 is 4mil, NQ is 100k.

Geo +2 Stats:
Macc +30
Geomancy +7

Augments:
MP+50
Luopon Duration +25%
Luopon absorb +10%

Geo +1 Stats:
Macc +25
Geomancy +6

Augments:
MP+40
Luopon Duration +20%
Luopon absorb +8%

If you play geo enough, safe to assume you either have or working towards Idris. Meaning that Geomancy+ becomes a useless stat. MP is also fairly meaningless. As well you probably also have your pet: regen set pretty solid and that Luopon duration doesn't break the 10min hardcap of when luopons disappear, so another mostly useless stat unless you're dropping regen slots for something else.

So we are left with Macc and luopon absorb. +5 macc for the +2 over the +1 and +2% absorb rate. Is +5macc and +2% absorb better than the +1? Obviously, but is it worth 46mil over taking a +1 that will give you 80% effectiveness? Absolutely not imo. Doesn't matter how career geo you are.

Now, if you never plan to get Idris, then the +2 is the second highest Geomancy+ available, but at the cost of 50mil. I would argue to spend that 46mil towards an Idris and settle with a 4mil Geomany+6 until your coalitions are done.

Simon has the right of it, some are going to be more worth than others based on job specific factors, not a black and white worth or not worth and I'm sure you could make similar arguments for at least whm, pld, run.

I also don't factor in the heroisms cost, go do Dyna you lazies!
By . on 2025-08-23 18:01:16
I wouldn't even approach Ridley Scott for a project these days. Just let the old man die.
By Karppa on 2025-08-23 17:51:31
*** your math did many very random
By Zenion on 2025-08-23 17:50:53
Carbuncle.Maletaru said: »
Shield enchantment doesn't do anything for sphere synthesis. The bonus to HQ rates might work, but I have my doubts TBH.

Haven't tested either way.

I would be EXTREMELY skeptical about subcrafts doing anything, especially since they're not required to perform the synthesis. It runs counter to the way the entire synthesis system works otherwise.

So I just want to add to this that the crafting speed boost on the shield doesn't affect spheres either.

I don't think spheres actually have an associated craft type at all (if the type were "whatever your shield is" there would have to be eight different versions of each recipe to accommodate that), which would mean the only actual things that would improve your chances are success rate+, HQ rate+, moglification: desynthesis, and maybe kupo shield because it's all skills instead of each skill.

I'd still wear skill+ gear and level those subcrafts on the off chance that the actual modifier is something dumb like your average craft level.
By maletaru on 2025-08-23 17:38:50
Kadokawa said: »
Don't ruin these old men business.

How many delusional people are there who think that the majority of the population of the game are mercs, forming all of their opinions on the basis of keeping their "businesses" profitable?

#AsuraProblems I guess. Even putting all the categories of weapons together, a lot of aeonics would still be A tier or higher. They're very strong, even when compared to all the other REMA, at least half or a third of them are A tier or higher.
By maletaru on 2025-08-23 17:31:40
I used no food, or a rusk. I'd rather have more HQs because the t2-3 spheres are much more valuable than the garbage t1s which you end up with way too many of.

57% seems fine, honestly a bit higher than i would've expected. The success rates are terrible.
By Mindinho on 2025-08-23 17:13:12
Looking for tips if any. It appears right now i'm desything at 57~58% on crest cards with macaroon + ionis. I was expecting about 70% success 30% breaks. Anything i can modify?

My set up is:

- Macaron
- Patissiere's ring
- Orvail ring
- craft gear + neck
- Shield
- moglification: desynth
By Nariont on 2025-08-23 15:45:38
Maybe if they took the 19% atk penalty off drakesbane
By Kadokawa on 2025-08-23 15:19:16
Lakshmi.Buukki said: »
Don't need to try it. Five minutes next to a prime DRG sold in my mind instantly it's worthy of the praise it gets (though a huge part of the damage comes from the broken wsd traits DRG gets). Thing is absolutely busted.

Shining One is very strong with WAR sub, but I've found you need higher TP to really make it (cheese incoming) "Shine". Diarmuid is top of my list, haven't seen that kind of consistently high damage besides SAM/Mumei

Mythic is stronger than Prime Poleram.
By . on 2025-08-23 14:37:14
By Dodik on 2025-08-23 14:31:49
Damage percentage wise cor will be around 30%-ish to a decent Ranger's 60%-ish, on Arebati.
By Rairin on 2025-08-23 14:11:02
Lakshmi.Buukki said: »
I never could fit all of the pieces I wanted in my set to be able to get the max snapshot plus the few rapid shot pieces I wanted to include

Yea, that's the trade. Your approach gets more flexibility, but if you don't have a fully maxed set or are willing to take a relatively small hit this one is a little cleaner. Ofc, if you use as little as script macros you can manage a full swap w/o GS/LAC.
By Nariont on 2025-08-23 14:01:17
oh if the waits not needed at all then yeah it should be np, thought the sets might trip on each other without a wait
By Goltana101 on 2025-08-23 13:59:51
Asura.Vyre said: »
With Snapshot capped, is that something that can be reliably done vanilla?

Cause with capped Snapshot, idk if I could swap quickly enough every shot. :o You guys playing 4-D chess with Ranged Attack!

Yes it can be done, I did it for years, and also cleared Arebati V25 as an equipsets/macro only user a while ago. The key is to idle in snapshot gear (Ikenga's is perfect for it), and then make a macro that looks like this:

(should be in Snapshot+ Idle set prior to firing macro)
/ra
/equipset <your store TP/Triple Shot set>
/wait 2 (or whatever the global lockout is)
/equipset <your Snapshot+ Idle set>

If you time it properly and dont mash macros when shooting, you can effectively shoot in capped snapshot+some rapid shot even during vanilla. The wait time is the length of time to shoot and then be able to fire again due to lockout, so it's not hurting you because you're vanilla vs lua user. You might have to play with it a little bit to be able to "feel" the timing, but it works well
By Nariont on 2025-08-23 13:58:51
Pretty sure regular SS cap can be done vanilla, RS might hiccup but should still be plenty of time in a wait1 to swap with a gun just due to natural delay

/equip ss set
/ranged attack <wait 1>
/equip shoot set
By Vyrerus on 2025-08-23 13:52:34
With Snapshot capped, is that something that can be reliably done vanilla?

Cause with capped Snapshot, idk if I could swap quickly enough every shot. :o You guys playing 4-D chess with Ranged Attack!
By Felgarr on 2025-08-23 13:47:39
Lakshmi.Buukki said: »
Every incremental improvement is a larger improvement overall when combined together. Trying to determine if a piece of gear is "worth it" depends largely on the rest of your gearing choices, but there is no arguing that better is better.

I think this is the important idea to take-away from this thread. A few "unnecessary" HQ pieces can free up an otherwise occupied armor slot.

Asura.Eiryl said: »
It should be possible to turn a nq into +1 into a +2, via (some) method

I wish SE would stop jerking us around and make +2 necks augmentable to R30 already. Add a 4th augment like they did with Odyssey. But they would have to add +5 levels to the NQ/+1 necks as well. I think this is perfectly fine and that SE should go this route. (i.e. it doesn't affect crafters and players would still get more replay value).
By Vyrerus on 2025-08-23 13:41:46
Carbuncle.Nynja said: »
Do you have a pre-shot set?
Are you making use of triple shot?
Are you making proper use of RandomDeal and WildCard?
Are you shooting from the proper distance for gun?

Wait, is this your galka?

Galka brain too dumb, explain pre-shot sets to me, kthx!
By Nariont on 2025-08-23 13:40:44
Asura.Eiryl said: »
But the crafters would be screwed

Considering what little crafters still have to make compared to earlier times, some of which are locked behind a huge money pit. Understandable
By on 2025-08-23 13:31:59
By Goltana101 on 2025-08-23 13:27:20
Don't need to try it. Five minutes next to a prime DRG sold in my mind instantly it's worthy of the praise it gets (though a huge part of the damage comes from the broken wsd traits DRG gets). Thing is absolutely busted.

Shining One is very strong with WAR sub, but I've found you need higher TP to really make it (cheese incoming) "Shine". Diarmuid is top of my list, haven't seen that kind of consistently high damage besides SAM/Mumei
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