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By SimonSes on 2025-08-23 03:32:45
K123 said: »
My list also accounted for actual use of the jobs. MNK neck is great, but when near no content uses MNK it cannot thus be high impact for investment.

Here we go again. You tier items based on jobs meta again. Among necks OP mentioned were those for NIN BST PUP and SMN and he even mentioned he is doing stuff solo and lowman. Why would you tier necks based on job usefulness in meta then? It doesn't make sense. What makes even less sense is tiring necks based on jobs meta and putting BRD and GEO to C, COR, WAR and WHM to B, Sch on the same tier as Blm, NIN on the same tier as MNK. Also your argument that BLU neck is just 7stp or BRD neck is just 3%QA is simply amusing.
By on 2025-08-23 03:25:11
By Richybear on 2025-08-23 03:18:30
I know everyone is hyped for potential Ultima / Omega, but it's been more than 12 seconds since they released new Caturae.
Now with Fetters!
By on 2025-08-23 03:15:13
By on 2025-08-23 03:12:43
By Kadokawa on 2025-08-23 03:08:57
Will this work for Equipsets?
By Vyrerus on 2025-08-23 02:21:01
Lingerie said: »
Necro but, was doing imps yesterday and Amnesia hit. Are there non ody gearsets just for when Amnesia lands and you're fully buffed but can't use abilities? Thank you.
You would want to focus on your auto attack damage if you couldn't use abilities.

With the specification of non-Odyssey sets in mind it'd basically be:

ItemSet 400425

Gets you to 100% double attack with 5/5 merits, and 4/5ths set bonus, with the % double attack damage increase from Cichol Mantle.

Since no Odyssey gear allowed was specified, used R15 Antitail for 6% double attack in the ranged slot.
By maletaru on 2025-08-23 01:42:48
Carbuncle.Maletaru said: »
Fenrir.Jinxs said: »
Is there any merit for me to continue doing this at 130?
Or should I just save some time and do 119?
The 3-5k chest is the real value?

Take a look at this.

Carbuncle.Maletaru said: »
Temenos has 21 floors at 170 per floor, 4 floors at 340 per floor on 130 = 4,930 units + 3000 for the chest.
At 119 that changes to (21*60) + (230*4) = 2,180 + 3000
7,930 vs 5,180

Apollyon has 10 floors at 238 per floor, 8 floors at 306 per floor on 130 = 4,828 unit + 3000 for the chest.
At 119 that changes to (10*128) + (8*196) = 2,848 + 3000
7,828 vs 5,848

You can decide whether those extra points are worth the difference in your kill speed.

For Temenos if you're doing 119, going to 130 will increase your units by ~53%. For Apollyon the difference is ~34%. Both numbers include a 3k chest.
By Lingerie on 2025-08-23 01:00:33
Necro but, was doing imps yesterday and Amnesia hit. Are there non ody gearsets just for when Amnesia lands and you're fully buffed but can't use abilities? Thank you.
By Manticore on 2025-08-22 23:02:27
If looking to do this content solo with three trusts, do you recommend setting the level to 119 or 130?
By Dildonunchucks on 2025-08-22 22:25:08
Well everyone is going to have different opinions
But mine is the only one that really matters
Because i keep my bum extra clean
Unlike you dirty a holes
Whatever job your taking into group content
Get your +2 you cheap little hoe
By SimonSes on 2025-08-22 21:37:45
K123 said: »
In terms of impact for cost IMO:
S tier: SAM DRK DNC RDM DRG
A tier: MNK THF RNG SCH BLM NIN
B tier: COR BLU WAR WHM
C tier: BRD GEO
D tier:

idk anything about BST PLD RUN SMN PUP

MNK neck is easily S. 20 kick attack is massive. It's like 10%DA, but on separate attack, so not diminished by TA and QA. Then it's a massive damage increase for tp phase which is important on MNK. Increase kick damage directly and all damage through PDL. Increasing dDEX too. Then it's best attack capped neck for WS and while MND isn't used much, DEX is still a high WSC for Shijin, Maru Kala and Dragon kick and decent for Raging fists. Then for Dragon Kick and Tornado Kick under footwork, so two probably most used WSs for zergs, it's a bigger boost than any JSE neck for any WS, because +25 kick damage transfers directly as base damage for them.

BLU is maybe not S but easily A. Best tp neck by far, because you not only need stp, but also accuracy to support Thibron. Then it maybe doesn't have Pdl, which would make it S+, but it has +25 STR and DEX (only dnc, brd and blu have two stats at +25), which easily make it bis WS neck for pretty much everything physical.

RNG is in A, while SAM is in S. Like why? RNG is bis tp, bis snapshot and bis WS neck. SAM neck is only bis WS neck and tbh considering SAM lower attack, Pdl is less used than on RNG and PDL on RNG is also very important for ranged TP phase.

NIN is also S. +25 daken +7stp, accuracy and ranged accuracy, dex and AGI. It's an ultimate tp neck for NIN, not only adding Daken which is again like +12.5% DA on separate attack, but also supporting daken accuracy with both racc and agi, supporting tp bonus katana accuracy with acc and dex, then it's also best cap attack WS neck and especially perfect WS neck for Zesho Meppo, which uses both DEX and AGI as its WSC.

BRD neck in C is a trolling I guess.
By Brimstone on 2025-08-22 21:17:48
Whelp, thanks to some help/push from Jinxs and Siyual I got it working with the Selindrile luas*.

*Note 1: may need to add include('closetCleaner') to line 1 of User-Globals.lua
*Note 2: may need to convert sets.A = sets.B to sets.A = set_combine(sets.B ()) see this. If you have sets.['Job Ability'] use =\s*(sets\..*) in the find box.

The debug file might be useful to some (I can probably enhance the output to output sets for wiki, python calculator or sets in this site) just set ccDebug to true in the xml file something like the request here. It's a more detailed version of //gs export
By NynJa on 2025-08-22 21:16:28
Valefor.Yandaime said: »
Most, if not all of the JSE+2 Necks are only marginally better than their +1 Counterparts so a +1 or even a NQ will usually do just fine.
Abju-1 equipment is just marginally better than its NQ counterpart, so the NQ will do just fine.
Ambu weapons are just marginally better than their NQ counterpart, so dont waste time getting a pulse weapon.
Sortie+2 earrings are just marginally better than its NQ/+1 counterpart, so stop chasing the +2.
By maletaru on 2025-08-22 20:15:49
My approach has been:
+2 is just a better version of +1
If you eventually get a +2, you have to NPC or toss the +1, so it's totally wasted gil (and potentially time)

So i try to avoid getting +1 whenever possible. It's a much worse problem if you're paying for crystals or mercs to get the RP.

Sometimes it's better to get a +1 as a holdover, but in the long term you're just pissing away gil IMO.
By Yandaime on 2025-08-22 20:01:16
Lakshmi.Sahzi said: »
Value cost is the key here, and that puts dd +2s down the chart for me.
To be truly excellent dd's requires nearly BiS everywhere (talking top 1-2 at the event here). Holding a +1 dd neck until most those other slots are BiS is very reasonable to me as the +2 stats usually just nudge great stuff a bit higher.

RUN seemed to get dumped on here, but I needed the +2 years ago as it exactly gave me the -50pdt I needed with the tank set I used. Nowadays I did shift one piece that makes the full pot not as useful, so I get it.

Also whm over NQ is silly imo. FC? Enm-? That's a hell of a use of 40M. Maybe you nepo kids can afford that, but some of us still grind for our gilz.

+2 geo if you don't have Idris? Have you checked the price of HQ Bayld lately? I'm lazy atm, but I'm fairly certain an Idris can be had for less than a +2 neck.

Tldr;
Unless most other slots are already BiS, my opinion is +1 is perfectly awesome. And that's my opinion for all jobs.

Agreed. Most, if not all of the JSE+2 Necks are only marginally better than their +1 Counterparts so a +1 or even a NQ will usually do just fine. Unless you want to be THE BEST, then that's a different use-case and you gotta have that +0.8% Increase or you might die :P
By Jinxs on 2025-08-22 19:50:48
I do want to clarify again that I am not discrediting or disapproving of any of the work that has been done.

Nor do I wanna do Simpsons did it.

Aside from dev things that devs do, there is a pattern that is emerging and I am curious about it.
By Jinxs on 2025-08-22 19:50:54
I do want to clarify again that I am not discrediting or disapproving of any of the work that has been done.

Nor do I wanna do Simpsons did it.

Aside from dev things that devs do, there is a pattern that is emerging and I am curious about it.
By maletaru on 2025-08-22 19:24:13
OK but if you get down to the "Simpsons did it" logic then there's literally nothing new.

Odyssey: These bosses are the same models as WKR. Auras existed before (in fact, WKR/Delve bosses had them). Procs to remove auras, including dealing typed damage, existed before. Fetters existed before, as early as WOTG. DT existed before. The idea of fighting enemies at varied levels existed before. RP Existed before. Entry KIs existed before.

Wow, what a bunch of recycled ideas! Can't they come up with anything original?!

Combining the ideas together, deciding which ones go with which area, setting the stats for the enemy, making new items, balancing the stats on the items, enemies, etc. all take development time. CHANGING the existing mechanics, either through scripts or code or whatever, involves development time.

Also the paintbrush isn't a stare. You click, then wait and click again. It's more like a cutscene than a stare, and you can't move anyway so it's not really a "forced stay still" mechanic.

If we're going over other potentially new things, I think most of the Sortie objectives are novel. Can you think of places requiring:
Opening doors in a specific order?
Opening doors within a certain time limit?
Wearing a specific lockstyle?
Getting naked?

IDK, I don't have an encyclopedic knowledge of every quest in the game but these aren't exactly off-the-shelf ideas you can just quickly grab, and even if you could...you still need to incorporate it into the new mechanic you're working on. You don't just call "paintbrushofsouls.dll" and you're done programming the G box, time to go to lunch.

I'm sure they have some limitations on what they can do, they've told us they have limitations on the number of new instances they can make, there are data speed issues, they are stuck with POL, and they have to make new animations/cutscenes on their old PS2 dev kits or whatever, but I think the talking point (not necessarily from Jinxs specifically, but more broadly) that SE hasn't done any development or made anything new is an ignorant point by people who massively underestimate what has been done, likely because they've never coded a thing in their lives.
By Tarage on 2025-08-22 19:13:37
Sylph.Timepassesbye said: »
Tarage said: »
Haven't had a chance to test the staves, but I think I found something even better than the two magic gloves I had before.



I don't think I'm beating these.


as a rule of thumb for smn damage, 1 bp damage = 2.5 mab for all magical bp's, for physical attacking ones, ive been told the formula is more skewed in favor of bp as well, closer to 1:5. for hybrids, revert back to the 1 mab : 2 attack ratio. so for example, 10 mab and 21 attack would be great if that's the best you have, but 11 mab and 20 attack would be better.

Why did you quote me to say this unrelated stuff?
By melphina on 2025-08-22 19:00:29
Server: Asura
Floor: SW floor 3
Approximate Location: North side right next to a pillar surrounded by Taurus mobs
Time: Until it moves again?
By Lili on 2025-08-22 18:06:10
Programming is only one side of the fact, the other is asset. Odyssey for example is mostly reused assets, but they did have to go in and recolor them, and there is a good bunch of never previously seen behaviors - which means new code being written and tested.

Sortie by comparison has absolutely zero new assets and 99% behaviors already seen previously somewhere. Of course copying those behaviors from somewhere else and pasting it in there means some testing, but it's significantly less since the scripts already existed.

So yeah, technically both contents did require the same kind of operation, but if you do into details it's evident how Odyssey would have taken a lot more developer time to finish than Sortie did.

(bit of an oversemplification for sake of simplicity)
By Gorion on 2025-08-22 17:01:58
I use all + 2 Necks for the most part, all have thier purposes, War is excellent. was not even mentioned. PLD is probably the most useless, so many other pieces replace it.Run is also Replacable.Imo if you love the job your playing, then gear it to the best you can.
By NynJa on 2025-08-22 16:50:35
I think their limitations are a mix of engine based and also not wanting to make gimmicks that low JP ping can deal with but high NA ping cant be dealt with outside of automation
By . on 2025-08-22 16:40:23
Went into work today and was told all of the people that were illegally fired back in February were coming back and the agency would be at full staff in time for next tax season. Truly shocking news. Truly.
By Asura.Vyre on 2025-08-22 16:39:41
It's funny but doesn't sound like me at all!
By SimonSes on 2025-08-22 16:24:27
K123 said: »
In terms of impact for cost IMO:
S tier: SAM DRK DNC RDM DRG
A tier: MNK THF RNG SCH BLM NIN
B tier: COR BLU WAR WHM
C tier: BRD GEO
D tier:

idk anything about BST PLD RUN SMN PUP

This is impact for cost of +2 over +1? Or impact for cost of +2 over not having neck at all, because this is quite substantial. Either way this list is wrong for any of those.
By . on 2025-08-22 16:06:12
By Fenrir.Jinxs on 2025-08-22 15:58:00
Kaffy said: »
Quote:
emulate a long winded post by Vyre on FFXIAH.com from this post

Quote:
Thread Title: “The Final Stretch: Arrapago, Beitetsu, and the Sweet Smell of Financial Ruin”
Posted by Vyre, 2025
Ah yes, the classic tale. One more Arrapago Remnants run—just one—and then the descent into economic despair begins in earnest. The kind of despair that smells faintly of rusted imperial coins and the sweat of 200 Nyzul runs. You know you’ve reached peak FFXI when your endgame goal isn’t glory, prestige, or even a new weapon—it’s bankruptcy. Sweet, sweet bankruptcy.
Let’s talk Beitetsu. The currency of dreams and nightmares. You start off thinking, “It’s just a few stacks, I’ll farm it.” Then you realize you’d rather chew glass than do another Vagary run with six people who think ‘mechanics’ are optional. So you hit the AH. And that’s when the real pain begins. Watching your gil evaporate faster than a BST’s pet in an AoE. Every purchase feels like a personal insult. “Oh, you wanted to upgrade your Mythic? That’ll be 80 million gil and your dignity.”
And Arrapago Remnants? The dungeon equivalent of a toxic relationship. You keep going back, even though it gaslights you with bad drops and questionable floor layouts. You tell yourself it’s worth it. You tell yourself you’re strong. But deep down, you know you’re just one more run away from yelling “Yeeeehawwwwww” into the void while your wallet sobs quietly in the corner.
But hey, that’s the FFXI way. We suffer, we grind, we spend, and we flex our completed weapons in town like peacocks with macro palettes. So ride on, cowboy. Finish that last run. Buy those Beitetsu. And when you’re broke and broken, just remember: you did it for love. Or at least for the spreadsheet.
—Vyre

Did you feed it any examples?
By . on 2025-08-22 15:57:08
That is why AI will never be a match for real humans.

This text is about the shortest post Vyre-kun write when he is in a hurry and without ideas while feeling a urge to run to the bathroom for number 1.5
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