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By . on 2025-08-22 10:47:16
Pantafernando said: »
I prefer remaining as a bacteria in the world, instead


No ambition, fail!

Between virus, fungi and bacteria, bacteria is like the weakest and least likely to turn human into zombies.

I thought being a virus and turn every human into zombies is way better.
By Jinxs on 2025-08-22 10:45:29
I think anybody requesting best sets these days really need to understand that their results are gonna vary by how far they are in oddessy.

I think a better question for these purposes is what responds to wsd and what doesn't.
By Phannatic06 on 2025-08-22 10:21:55
I'm lucky enough to have some crafter friends where I got my +2s on the cheaper end of things. But my favorite one by far is RDM +2 if your going to be on Rdm at all. Whm is also a super good option IF your going to take advantage of the other stats it has. -25 enmity make its crazy easy to hit the 50 cap, same with the extra FC, you can make it where your hitting your 80% FC 10%QC in every set and every sub job even not having a sub job. If you want it for just the erase benefit, just get a base NQ, don't even augment it.
By Tesahade on 2025-08-22 10:13:51
Lili said: »
I am already afraid at the amount of Tatenashi bodies I will have to cure raise in the coming weeks.
:) ftfy
By Dekar1 on 2025-08-22 10:05:03
I mainly play support, tanks, and healers, so take what I say with a massive grain of salt. While many JSE necks +2 are amazing, you can usually get by with a +1 if gil is an issue.

Based on my jobs, the only ones I'd really push for +2 are the BRD, WHM, RDM, and GEO.

BRD: pretty much best in slot for almost everything related to DD BRD.

WHM: The -25 enmity and +10 CPI makes capping DT and -enmity for cures much easier. Likewise, it makes it easier to put more CPII and Conserve MP into my cure sets. The extra Fast Cast is just icing on the cake.

RDM: this one is pretty straight forward. Longer buffs and debuffs are awesomesauce.

Lakshmi.Byrth said: »
I'm kind of blah on the PLD, GEO, and RUN torques.

GEO's JSE neck is a lot better than it appears. The augment that gives duration +25% is actually -6 HP/tick on a Luopan's perpetuation cost. Likewise, the absorb chance might not seem like a lot, but that 10% is really amazing for keeping it alive in more AoE heavy fights. It's also great for anyone that doesn't plan on getting an Idris.
By NynJa on 2025-08-22 10:00:36
You cant resell a +1 neck, unless you're leaving it unauged.
By Jinxs on 2025-08-22 10:00:33
More healing options rant
I wish sch would have some kind of shield spell for a tank
14 sch WAS based primarily on prep healing.

Before you say well whm has cure skin yeah ok but giving sch some more prep work as it's Regen is already pretty great would make for a more balanced kit on the healing side.

Like a foil esque single target non aoeable spell, maybe stratagem based
Hell maybe even two one that mitigates physical and one that mitigates magical that share recasts.

This way the job would need to "study up" before the fight

Giving them cure v or vi would be too much, imo
But they already have so much stuff
By maletaru on 2025-08-22 09:59:33
Dodik said: »
On Gaol, if they also clear V20 T3, they can enter V20 T3. If they never cleared T3, they won't be able to spawn more than T3 V0. But can spawn V20 T1-T2.

They can spawn t1-2 v25, since they have already done v20, eh?
By Goltana101 on 2025-08-22 09:56:05
Fenrir.Brimstonefox said: »
I suppose I should be more clear as this is about opportunity cost.

Prices vary some by piece/server, but supposing the +1 is 4M and the +2 is 40M, I'll just use SAM for the moment is +5 acc, +5 STR, +3 sTP and +2% PDL worth 36M? My personal opinion is no (I mean that's probably comparable to the +4 AF/Relic that most people are meh on).

I could invest that 36M to other gear for SAM and get much more than that, or buy ~9 other +1 necks. As stated if you love SAM and play it all the time, sure why not, or if you're near maxed on other gear for SAM, might as well, but what jobs would your prioritize getting a +2 neck on vs. other upgrades?

If cost is ever a concern, downgrade and increase elsewhere. Absolutely no shame in that. You'll probably never notice the difference in most situations. One specific example where I did feel like I needed to upgrade was DRK+2 neck. Started with hq1 but the job has lower accuracy than other DDs, so I felt the need to get as much as I could out of my gear. You could argue for against this reasoning for pretty much any piece of gear.

It's kind of hard for people to tell YOU what's worth it.
By Bojack316 on 2025-08-22 09:51:10
Can someone clarify how access to Sheol Gaol NMs works.

Let's assume a person has 0 clears. If this person gets the V20 clear for all NMs in Atonements 1&2 in a group with someone else that has access can this person now, as leader, enter Atonement 3 NMs at V20 or can they still only enter Atonement 3 starting at V0 until at least clearing V15 on each?
By Brimstone on 2025-08-22 09:47:37
I suppose I should be more clear as this is about opportunity cost.

Prices vary some by piece/server, but supposing the +1 is 4M and the +2 is 40M, I'll just use SAM for the moment is +5 acc, +5 STR, +3 sTP and +2% PDL worth 36M? My personal opinion is no (I mean that's probably comparable to the +4 AF/Relic that most people are meh on).

I could invest that 36M to other gear for SAM and get much more than that, or buy ~9 other +1 necks. As stated if you love SAM and play it all the time, sure why not, or if you're near maxed on other gear for SAM, might as well, but what jobs would your prioritize getting a +2 neck on vs. other upgrades?
By maletaru on 2025-08-22 09:45:18
Lakshmi.Buukki said: »
Or are you just continuing to troll like a child instead of just admitting you had absolutely no idea what you were talking about? Classic clown show from Maletaru

You're right. I can't imagine what it would be like to be repeatedly wrong about what information was available, or where, and continuing to double down on it. I sure would be a clown if I did that. Especially if the other poster repeatedly posted exactly what I was asking for, and I still kept pretending I was right and they were wrong.

Glad I didn't do that. You're right though, I absolutely did mistake "book" and "parchment" in your OP. My bad. Thankfully I was the only one who doubled down on my mistake though, otherwise I'd really have egg on my face if I ended up actually being wrong about what information was or wasn't available on the wiki. I don't want to be a clown so I will avoid this embarrassing situation.
By Goltana101 on 2025-08-22 09:40:31
Better is "better", but "worth it" is subjective. I generally agree that most of the DD hq2 are worth it for that reason, but I originally purchased hq1 necks for certain jobs prior to upgrading to hq2. A few jobs I never bothered upgrading because there was so little difference in meaningful stat product, and the price difference was massive.

Warrior. You do not need hq2 neck to cap double attack in pretty much any set where hq1 wouldn't suffice. The fencer value is exactly the same, so you're looking at 5 acc att 3 str dex for 30+ mil. No pdl on this neck makes less sense to +2 imo

Another example of one I didn't think was worth it for me was Run. Ditto for WHM personally (only really a FC improvement in more difficult to cap stats). You might look at PLD and reason similarly, but ymmv

An example of one I would say absolutely IS worth it: RDM. Enhanced buff duration, enfeeble duration and 3 more enfeebling effect. I started with hq1 but after saving up the gil couldn't wait to upgrade. Amazing neck.

I will say that all of the hq2 necks make gearing around particular stats easier, making your sets overall better, in turn, making your hq neck "worth it" even further. But that's really up to the player to decide. Probably gonna be another 10 pages of debates with this one.
By Foxfire on 2025-08-22 09:39:41
it's the sum of the parts, right?

SAM+2 gives you a combined 14sTP; stuff like RNG, WHM, WAR effectively condense many use cases into one neck piece or make your precast reach a certain threshold that lets you gear a little differently. in a game largely about incremental gains the percentages may not be huge but they usually make all the difference. like even if you have idris, Geo's +2 can be unexpectedly useful when it absorbs damage a little more frequently (on top of being good macc).

I have a bunch of +1s but I would definitely go for the +2 if able, even on jobs I'm not too active on.
By on 2025-08-22 09:31:54
By Byrthnoth on 2025-08-22 09:17:27
I'm kind of blah on the PLD, GEO, and RUN torques.
By Dodik on 2025-08-22 09:04:22
All the dd +2 necks are worth it.
By phot0nic on 2025-08-22 08:25:56
Kaffy said: »
i swear I saw an addon that would make ??? and similar spots highly visible without targeting them but maybe it was a only a mock up, figure someone would have done it long ago if it were easy, like the glow from HELM spots

Rubenator was working on an addon called 'sparkles' that does this. There's a development version available in the Windower Discord. I don't know if he ever finished it, though. I don't see it available in the Windower launcher yet.
By Carbuncle.Nynja on 2025-08-22 07:47:13
Homie photoshopped my slug into a slugosaurus
By Dodik on 2025-08-22 07:44:43
I'll post some data when next try with /nin. I have dps numbers for /war but took no screenshots before with kclub.
By Xilk on 2025-08-22 07:37:45
Easy to forget fencer also has a crit rate bonus of +7% And was he off handing club on /nin? Kclub damage is of course terrible. But da 12, crit rate plus, higher attack and to bonus can add up.

Do you have the ws damage to white damage ratio? Using same pet?

How much of a damage difference are we talking about?

Bst gets a 630 to bonus from fencer with gifts. With moonshade earring that's 880 total to bonus. It would be rare to do ws less than 2k tp. A lot of ppl seem to forget the gifts

If you are not capping attack, crit hits would be a more signicant boost.



With
By Jakey on 2025-08-22 06:51:32
I can't imagine them ever doing it but if you could change the paths on nyame whenever you want at the porter moogle so you could adjust your paths depending on your job that would remedy many conplaints
By timepassesbye on 2025-08-22 06:46:51
Tarage said: »
Haven't had a chance to test the staves, but I think I found something even better than the two magic gloves I had before.



I don't think I'm beating these.


as a rule of thumb for smn damage, 1 bp damage = 2.5 mab for all magical bp's, for physical attacking ones, ive been told the formula is more skewed in favor of bp as well, closer to 1:5. for hybrids, revert back to the 1 mab : 2 attack ratio. so for example, 10 mab and 21 attack would be great if that's the best you have, but 11 mab and 20 attack would be better.
By SimonSes on 2025-08-22 05:03:26
Congratulations! Your luck level reset to minimum. You can try again next year.
By Tarage on 2025-08-22 05:00:16
Haven't had a chance to test the staves, but I think I found something even better than the two magic gloves I had before.



I don't think I'm beating these.
By SimonSes on 2025-08-22 04:43:02
I was testing platinum grip some time ago and the effect is really nice, but I forgot proc rate and conditions. I need to try it again with threnody.
By Dexprozius on 2025-08-22 04:42:21
Unfortunately, I need to update this:

We are currently looking for 2 players.

  • Paladin-
    Anytime, but we have someone filling in through the next 2-4 weeks. None of us currently can flex PLD

  • Dancer OR Red Mage OR Corsair OR Bard-
    Due to IRL, our DNC suddenly has to leave the group and we can accommodate any of those 4 jobs.



Please refer to the 1st page for details.

We can teach people the content and bear with you in the learning process, but there are some degree of expectations as far as experience in sortie, knowledge of mechanics, and at least a certain level of gear.

I have no problem helping people get clears of things on the side to get them up to speed, but building someone up from scratch just doesnt seem reasonable.

Reach out to me anywhere you can, as mentioned before! I rarely log off and I'll even see your /tells if you send them. I look forward to having a convo with anyone!
By Lili on 2025-08-22 04:39:05
Dodik said: »
Whm lives would be much easier if everyone stopped wearing trash escha/UNM gear for tp. Just saying.

I am already afraid at the amount of Tatenashi bodies I will have to cure in the coming weeks.
By Dodik on 2025-08-22 04:28:04
Whm lives would be much easier if everyone stopped wearing trash escha/UNM gear for tp. Just saying.
By . on 2025-08-22 04:23:03
Have an infected Nynja instead.

Oh, look, it does feel like a power up!

Maybe not a infection but an evolution???

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