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By NynJa on 2026-03-16 12:07:40
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The shift towards "daily" stuff happened slowly like, what, 2 years ago? 3 years ago? Maybe more. technically it started with Omen
It started as 6-man content and Gobbie didnt hold extra canteens. Both of these restrictions were relaxed March 2017.
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By Eiryl on 2026-03-16 12:07:09
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Seriously. Do every task. Register with the moogle at max points.
ON The last day (march 30th) BEFORE the acquisition period ends.
I read that you should register points daily. Is that allowed to keep the running total or have to only register once at the very end.
Just the once to confirm your tie for 1st with the 30 other title seekers.
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The shift towards "daily" stuff happened slowly like, what, 2 years ago? 3 years ago? Maybe more.
I find it obnoxious, at least to this extent. Having some things on a daily basis would've been fine but having so many things bound on such a rigid daily basis is really stressing.
I'm curious though, is it really working for them in the long run?
I mean, if it's not working for Sechs but it's working for the majority of players out there then I'll be very sad to say it, but I can admit it's ultimately worth it for them to pursue this goal, even if it stresses out people like me who, allegedly, are a minority.
I'm just wondering if that's true though. What if they started this approach and then never verified if it really works or if it actually makes things work?
How do you even measure that? Numbers of average paying players I guess.
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Well, they did say this mule will eventually get S5 prime, in due time. Which will be a lot lol xD well Stage4 will be faster I guess, but still a lot of time.
It's just a mule, I don't think going either way will be a massive difference for Dathus and their group.
I don't think Ghorn is mandatory at all if you have a Song+3 instrument.
But, because it's so fast/cheap to get horn and because it's gonna be a long time until Laughnashade will be completed, I don't see why not getting as a temporary thing to use on your way for S5?
Really, both reasons look very solid to me and, if anything, this should be further demonstration that having it or not having it won't really be a massive difference either way.
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By zeta on 2026-03-16 11:51:56
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For spilling chocobo digging is there certain zones to be in at certain level ranges? Currently around 35 and in jungle outside SSG. Not sure if I can stay there for long time or not. Also ffxiclopedia mentions rank test items and some areas being better for skilling up vs making money. Thanks.
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By Radiuz on 2026-03-16 11:51:49
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5 million free exemplar is a bit much.
Would be welcome, sure. Doesn't make sense though.
You get people complaining I can't play on tuesday so I lost 500k exemplar points that's not fair
500k total isn't good (it's 1/4 of a level at 40+) but it's "good enough" I get that and understand it. It's just that the window is short for just 5/10 days.
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By zeta on 2026-03-16 11:46:26
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Seriously. Do every task. Register with the moogle at max points.
ON The last day (march 30th) BEFORE the acquisition period ends.
I read that you should register points daily. Is that allowed to keep the running total or have to only register once at the very end.
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By Radiuz on 2026-03-16 11:44:16
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By Radiuz on 2026-03-16 11:39:54
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They could of tweaked the Exemplar Point bonus campaign. Instead of a overall 500k max bonus Exemplar points throughout the campaign, make the Max Bonus reset daily.
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Second session
271 total digs
104 successful digs
Level 13 to 14 = 16 successful digs
Level 14 to 15 = 19 successful digs
Level 15 to 16 = 22 successful digs
Level 16 to 17 = 23 successful digs
Level 17 to 18 = 26 successful digs
~26 mins of time Third digging session, this time with Chocobo Rope
Total digs: 291
Total succesful digs: 100 (why? shouldn't it have been 104 like yesterday?)
18 to 19 => 22 succesful digs
19 to 20 => 25 succesful digs
20 to 21 => 24 succesful digs
21 to 22 => 28 succesful digs Fourth digging session, again with Chocobo Rope
Total dig attempts: 248
Total successful digs: 100 T_T
22 to 23 => 29 successful digs
23 to 24 => 34 successful digs
24 to 25 => 35 successful digs
25 to 26 => 1+
Weeeeell, what can I say, this is righfully slowing down quite a bit. I was honestly hoping to reach 40ish a bit faster but I guess not.
Outside of the campaign this must feel worse than hitting your bollux with a very heavy iron hammer.
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By Rairin on 2026-03-16 11:30:06
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FOMO might not be a new concept, but rigid time gates that can't be made up are relatively new. There's obviously a strong shift toward kmmo / mobile RPG tactics.
If you look at old lockouts, they often result in a several month delay but there's no long term penalty. Limbus and Dynamis gear were relatively plentiful and could be capped in months for a competent group. Einherjar ampoules were rarely the bottleneck for mythics. Assault tags could be limiting at times for ??? pieces and it took some time to get captain, but you could catch up and be caught up. Likewise for coalitions.
New lockouts are attached to things that take literally years to max out. Prime weapons, Limbus augments, and even Odyssey augments(to an extent) are a much longer timescale than the prior systems. Psyche and matters are time gated past number of entrances, so better performance doesn't even let you make up any time.
There's clearly a shift toward content where if you take a several month break you'll be visibly behind the cutting edge players with no meaningful way to catch up. Of course, the counterargument is that you are still comparably powerful so it's more a matter of prestige than practicality. Perhaps people should just get over the idea that they need to be BIS.
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Just don't make distortion or darkness on E and then use whatever ws you want. Who cares if you heal it. As long as you're not relying on trust dps any buffed dps will outpace the healing. Just full send and have fun. You don't need to optimize content people solo with bots.
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You heard it here first folks, newly introduced to FFXI: FOMO.
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It's so brazen and this is supposed to be content people play the game for.
They made us wait a year for this as one of the main things to look forward to, and it's mobile fomo crap.
"here's a little bit of cake, now wait till next month for a little bit more"
fk your cake
It was less annoying for Monberaux cause we had so many tusts but this is a whole other level, and it seems this is his entire business / content strategy now.
Was already sick and tired of the kind of slop content we pay for, which again is fomo time gated crap
He is really pushing his luck and testing peoples patience for BS.
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By Dodik on 2026-03-16 10:51:32
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It's transitions that drop HP, not sets themselves.
Idle -> precast -> midcast -> idle.
One or more of those transitions drop HP from one set to the other. If you have HP+% items anywhere, those should be swapped first (high priority number). Then any static HP+ items.
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By Gasho on 2026-03-16 10:49:59
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hoi dont know if you will call this "testing"
MLing on lvl 135 Temenos mobs
got 2 drks same tp set, wsing at 1750
HM aria x3atk - Chaos/sam - dia iv
(mostly using WSD set with only ephramad ring)
Drk A use Caladbolg r15 Torcleaver
Drk B use Helheim4 Fimbulvetr
Calad wins,
tested calad with drg Gae4,
calad wins (i know about dmg weakness)
tested calad with Kusanagi p4
Kusanagi won by lil
tested Calad with drg savage blade
SB won, big difference
--------------------------------------------------------
i would still chose the same weapons, just wanted to share
ty
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By Dodik on 2026-03-16 10:48:41
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The goal is to keep you subbed.
Maybe - and the jury is still out on this - the finalised trust updates will make trusts + one character a viable option where previously you needed 2-3 characters at the least.
Can only hope they also remove the 3-character requirements in the places where these still exist.
Yes, this is from the POV of a solo-first player that needed to multi-box to get things done prior to trust updates.
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The trust update also sucked.
Matsui would have never done it this way, the time gating is unreal. He is making you pay $ every month to get a few upgrades to your trusts linked to monthly RoE.
If you ubsub, you lose upgrades of the months you're away and so the grind is just extended. Fomo.
Absolute outrageous, just trying to slow walk the players along for as much money as they can get.
If someone wants to grind it out 10 hours a day for 2 months to cap them, let them do it. What is this mobile style BS.
it's not punishing those who unsub, just rewarding those who sub.
Please be excited.
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No extra Trust Points? lame...
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Does this thing even do anything for the player in a beneficial way? or is this the equivalent of green logging something in the collection log in osrs? self pride for those that don't play osrs.
It's another version of a status symbol/virtual trophy that players can achieve, just a personal achievement. No different than a master trial weapon or rare titles. So instead of bragging that you have cap gil or all ML50 jobs(not impressive anymore), you can brag that you have the highest achievable rank in the game across the board :)
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ELI5, how do I get the Vanabout title? :/
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By Eiryl on 2026-03-16 09:12:10
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(*)Until they add the next BP+ item
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More stats from Hoxne Earring and that's it.
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By Shiva. Thorny on 2026-03-16 08:49:12
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Also aren't game engines like unreal, unity, godot or gamemaker made with the intention to minimize the need for coding so devs can focus on fine tuning mechanics and art?
They don't really remove the need for coding, they replace some elements of code with graphical display systems that use visual nodes instead. The logic is still required and if you don't understand how the underlying code works, many of the same mistakes you'd make writing real code are still possible. Bonus that you get an extra performance hit from the interpretation layer.
The fact that he's soloing doesn't mean he can't succeed either.
I think flappy bird and vampire survivor were both made by just one guy and were pretty successful. The game you're looking for is Stardew Valley, and yes solo devs can absolutely make amazing games that are extremely well received or extremely well crafted or even both.
I don't mean to say that Panta can't possibly do it, but using AI as a replacement for knowledge instead of an addition to it has proven to be pretty ineffective.
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By . on 2026-03-16 08:24:34
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I think me and AI can do that!
Potential players be like:
 I have to second that. I'd probably have my reservations, too. but to not completely break the doggies spirit; if a game has it's strong points people can see past the fact that AI was used for some assets if it's a smaller indie developer.
I remember watching a review from MandaloreGaming of Stasis: Bone Totem where it was mentioned that some of the art was done with AI yet in the steam store it still has very positive reviews.
Never mind, apparently the devs removed the AI bits before the review was released which the reviewer confirmed later on.
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By Dathus on 2026-03-16 08:20:58
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So, tl;dr, is Ghorn mandatory?
Imho no, it's not. But it's so cheap there's really no reason not to get one.
Make sure you do have the HQ neck (song+3) though- We recently took it as a group effort to go from a Linos/Blurred Harp to kitted out, as he was mostly just a song slinger alt. Got him his Dau99/Finished mythic/had Marsyas already. Also has the HQ neck(was the 2nd thing he bought IIRC. Think Blurred+1 was first?).
Kinda what we were thinking when it comes to the horn IMO, so good to know we're about on the right page.
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By Dodik on 2026-03-16 08:11:51
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Minuet 4+5 without ghorn: 400 attack
Minuet 4+5 with ghorn: 424 attack
Minuet 4+5 +chaos roll @9 (17%) without ghorn: 468 attack
Minuet 4+5 +chaos roll @9 (17%) with ghorn: 496 attack
-28 attack including a 9 chaos roll going from +4 to +3 songs on the instrument.
Without taking into account base attack.
Absolutely mandatory, yes.
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By Tarage on 2026-03-16 08:09:56
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Well, for the first time, the topic title is incorrect.
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Static mate just made a Carn for our dual boxed BRD. Carn/Daru/Marsyas good enough, or should he make the Ghorn while we get the gally for Loughnashade? Leaving S5 Prime away for a sec, I would say what's "mandatory" is by far Dau99 for 4 songs and then Marsyas for Honor March.
Ghorn is good and, most of all, it's relatively cheap and fast to obtain, so really no reason not to get it.
But "mandatory"?
You can get (total) Song+3 on other things like Linos or Miracle Cheer.
So really the difference with Ghorn is what? Missing Song+1.
Some examples:
Minuet5: 210att instead of 223
Minuet4: 190att instead of 201
Herc Etude: 23str instead of 24
Blade Madrigal: 108acc instead of 114
Carol: 144elemental meva instead of 152
I'm not addressing march because most of the time you only use Honor March (which is on Marsyas, so Ghorn can't be used).
If for whatever reason you're using double march (HM+VM) you're gonna reach magic haste cap regardless of being at Song+4 or Song+3.
Last but not least Ghorn provides additional macc for landing debuff songs, altough I wouldn't say they're extraordinarily valuable. Well threnodies on some V25 fights and on Aminon, for sure. For the rest it's an additional nice bonus but I wouldn't say it's the difference between failure or victory.
So, tl;dr, is Ghorn mandatory?
Imho no, it's not. But it's so cheap there's really no reason not to get one.
Make sure you do have the HQ neck (song+3) though-
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By Dodik on 2026-03-16 07:37:14
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Ghorn absolutely required unless you're dinging 99 on a new brd that already has a stage 5 prime horn.
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