Final Fantasy XIV Database - Ffxivpro.com

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By Dodik on 2026-03-12 08:13:53
Cerberus.Balloon said: »
But ultimately, like, just don't use it. You're not obliged to. If you don't like the policy, don't use the site.

That's exactly what I'm (not) doing. However, don't complain when people "can't be bothered to update the wiki" when signing up is so arduous.

Further more, when someone says "you know, I'd rather not use it", maybe not then claim "I didn't want your contributions anyway!" and then call them "worse than SpicyRyan".

I don't think I've ever been called worse.

I could give some feedback but nah its fine, just go on discord and ask nicely for your email to be accepted if you really want to update a page.
By Celina on 2026-03-12 08:12:53
Asura.Sechs said: »
This set also caps DT.
Second earring is there for the HP+, I should probably replace it with Alabaster now that I have it, which also grants me 5% more DT meaning I could swap some other pieces probably.
10% SIRD aug on cape and R15 on Neck, of course.

If you did swap the Alabaster in, you could also swap Loricate for Moonlight or even Moonbeam Necklace to still overcap SIRD and DT.
By NynJa on 2026-03-12 08:03:40
Dodik said: »
[i-mg]https://i.ibb.co/5h9NY5Sw/Screenshot-20260312-084834-com-brave-browser.jpg[/img]

An email address with a PayPal account attached on it. *** huh.

There is no logic as such. Just red flags popping up when a random gaming site rejects any email that does not end with Outlook, yahoo, Gmail or anything like that.

The more anyone defends it and insists it's not a big deal to be asked to personally go on a discord to "show your papers", the less interested I am in using it.

Because gaming sites need more security than PayPal. Yup, that's it. Nothing red flaggy here no sir.
By toralin on 2026-03-12 07:28:42
ttt need 1 member! impossible to gauge DNC or BRD or RDM
By . on 2026-03-12 07:26:25
Because machines cant beat my creativity.

That is a given.

It is not even a dispute
By Akumasama on 2026-03-12 07:21:33
Gasho said: »
sird set that doesn't use Magnetic Earring ^^?
This is the set I use:

ItemSet 402306

Can replace Magnetic Earring with Halasz Earring, will put you at 104% SirD (with 5 SirD merits of course) and that's ~2% above what's necessary.


This set also caps DT.
Second earring is there for the HP+, I should probably replace it with Alabaster now that I have it, which also grants me 5% more DT meaning I could swap some other pieces probably.
10% SIRD aug on cape and R15 on Neck, of course.
By . on 2026-03-12 07:03:53
Why don't you ask chatgpt to "draw" what ever pixel art you need?
By Gasho on 2026-03-12 06:42:49
sird set that doesn't use Magnetic Earring ^^?
By LightningHelix on 2026-03-12 06:23:56
The first of those two: feed it ONE Tokopekko Wildgrass and then proceed with normal feeding until full.
By Podginator on 2026-03-12 06:13:15
I can't believe this has gone on for several pages.

First and foremost, sort of obviously, Paypal has way more resources to be able to detect scammers and what not. They're also a completely different industry - You're not writing wiki pages or forum posts on Paypal.

But ultimately, like, just don't use it. You're not obliged to. If you don't like the policy, don't use the site.

I personally don't think it'll be too effective. Any spammer can spin up a gmail account in like 5 minutes. So I don't personally think it'll work too well to block anonymous email addresses. But it's their prerogative to do so in an attempt to combat spam. I imagine they're not spending too much time on moderation these days.
By Felgarr on 2026-03-12 05:51:10
If my Chocobo chick is not feeling well and the NPC says some Toko. whatever-grass "will pick it right up", do I feed it 1 grass and then proceed with carrots/greens as per usual daily feeding OR ...do I feed it Toko. whatever-grass until it's "completely full"?

What's the right approach?
By RadialArcana on 2026-03-12 05:04:08
By Tarage on 2026-03-12 04:56:29
Asura.Eiryl said: »
Someone gotta keep an eye on shiva and phoenix (rag mehbe)

See who wins ffxi's next top dumpsterfire

I'm gonna look but not really track 5511/4899

No way is it gonna be Rag. We had someone try it already and they starved to death.
By DiableNoir on 2026-03-12 04:23:59
Merci pour le coucou ! ? Toujours cool de croiser d’autres FR sur FFXI, même si on est sur des serveurs différents !
By psylo on 2026-03-12 04:01:54
Ptit coucou FR d'asura ;)

Tres bonne initiative.
By . on 2026-03-12 03:52:45
Sometimes its kinda harmful picking those art videos on youtube. Because being an youtuber means you have more interest in entertain than producing an art.

Ive been watching pixel art lessons for about 20 days, and I can definitively see my pixel draws suck.

(Even more because I feel like the guy teaching it keeps saying “have fun, have fun” and maybe its a password for not teaching how to do the “right” thing).

I see some gorgeous arts, but the artist says: “Im doing pixel art for 3+ years”, so you can understand why that person is good.

But then, a guy appears saying nonchalantly: “I need to learn pixel art, I know nothing but I only got 4 days”.

Then the day one, he starts off by knowing how to use Asesprite, he draw a good cup, uses a good color composition, uses some dithering, some principles of light and shadows, draw a good beer cup then snubs: “I wouldnt ever use it in my project”. Then proceeds to draw more two bottles that are very good, and he says: “ok, this is grade B”. For supposelly the third try of the first day of doing pixel art.

Then the second day he proceeds to do animation…

Maybe Im just being salty, because if dude is legit, either he is a massive genius for doing something in 1 day that I cant even get close after about 20, or maybe Im just a really slow learner.

Either way, this type of video is just toxic for someone learning. Either you are wasting your time with a guy full of ***, or you are having a very negative feedback
By Zaphor on 2026-03-12 01:03:14
Phoenix.Enochroot said: »
Can you please explain if/how being on dev branch impacts plugins/addons sourced from launcher and how reverting back to stable won't cause any issues?

When you switch to the development branch, all the addons and plugins installed from the launcher will update to the respective development version as well. Addons and plugins that are not from the launcher, however, will not, and those may fail, if they rely on something we changed between versions. Knowing which plugins and addons fail with the development version is also useful for us, and would be part of the testing we ask for here.

Switching back to the stable version will, likewise, switch all addons and plugins back to their stable versions as well.

Do note, however, that any changes you made to Lua code of addons from the launcher will also be overwritten, if those files have changed between the stable and development version. This only affects actual addon code though, not user files, like addon settings or GearSwap user files. Those will not be touched. And only if that particular file has changed between the stable and development branch.
By Felgarr on 2026-03-11 22:39:37
Welcome back Funk!
By Damz on 2026-03-11 21:23:51
i was browsing the forum for the less laggy adoulin .dat but the only one i found did not work. Does anyone have one that works? Please and thank you
By enoch on 2026-03-11 18:48:24
Can you please explain if/how being on dev branch impacts plugins/addons sourced from launcher and how reverting back to stable won't cause any issues?
By RadialArcana on 2026-03-11 18:42:07
Try:

Copy the modded 51.dat file from the zip to the install location of rom/119/51.dat

drag that into texhammer, change only menu gauge to something else (the macro folder), then hit save.

drag it back into texhammer after you save, to make sure it shows that changed image

now boot the game, it should show it if it's in the correct place

make sure you don't have a second install location, or are putting it into a xipivot folder

It should work fine.
By maletaru on 2026-03-11 18:33:54
Sylph.Kalmado said: »
Phoenix.Madotsuki said: »
I'm sure it may have been brought up when the dynamis shared instances initially dropped... but last night was the first time I did one where some other players did actually show up (I haven't gone much myself). Is it pretty normal to see wierd mob behavior there? My pal and I were several pathways into Dyna-Windy, and when we spawned mobs off a statue we saw them go sprinting off towards the entrance of the zone (a solo THF had entered after us). This happened for a good few statues, but eventually it stopped as we got farther in.
I've been trying to do dyna daily since it opened up and last Saturday was the first and only time I've seen this happen. I was solo and so was another player. They grabbed the first statue & when I popped the second, 2 out of the 4 mobs that spawned went after them. Happened a few more times during the run. This was Bastok. No idea how/why it happened.

FWIW, I've experienced this many times in the instanced version of dynamis d. The tank pulls a statue and the mobs it spawns will randomly pick a different target and go try to murder them instead, ignoring the tank entirely
By Kazaki on 2026-03-11 18:14:53
RadialArcana said: »
No 57.dat is buffs (when you use a skill it shows the icons on the buff list from this file)

51.dat is just the pure UI files, any image changes you make there will show up if it's in the correct place and saved (and you need to close and restart).

The nameplate font will look the same btw, it's just hi-res. Also it doesn't work with xipivot. You can see if it's loaded, the gil icon is high res coin.

Yeah it seems that it's not working for some reason. The name text is still not HD. Easy to tell it's not changing it when the bazaar bag is the vanilla one, and the master stars are also not different.

It's strange as I'm definitely changing the right location, because if I do your version of the dat it changes things, but if I do the version I saved with just the font font and master stars/icons changed, it doesn't. I'm not sure what else to try :(
By Zaphor on 2026-03-11 18:13:12
We pushed some more updates to the development branch. A bunch of fixes for current issues on the stable branch, as well as fixes for previous issues of the dev branch, which we had to revert. The packet loss people have been experiencing should be gone now, and initial testing by some of our members and helpers has been very positive, but we'd appreciate some more community testing for a day or two. If we don't get any complaints by Saturday morning, I plan to push these changes to the stable branch.

If you want to help test the changes, do the following:
1. Shut down all POL and Windower instances.
2. Open the `Windower/settings.xml` file and change the line that reads `<branch>stable</branch>` to `<branch>dev</branch>`.
3. Start Windower normally and log into all your characters.
4. Play normally and see if everything works as expected.

If you encounter any issues, feel free to report it in here or on our Discord server.

If you want to switch back to the stable branch, either simply repeat the steps above, except reverse step 2, or alternatively, open Windower, click the new `Branch` tab at the top, and click the button there to switch back to the stable branch.

Appreciate any help in testing this. We do try to test things internally, but we only use a fraction of all available addons, and do only a fraction of the available content in-game, so we obviously miss things sometimes.
By Kalmado7 on 2026-03-11 17:55:08
Phoenix.Madotsuki said: »
I'm sure it may have been brought up when the dynamis shared instances initially dropped... but last night was the first time I did one where some other players did actually show up (I haven't gone much myself). Is it pretty normal to see wierd mob behavior there? My pal and I were several pathways into Dyna-Windy, and when we spawned mobs off a statue we saw them go sprinting off towards the entrance of the zone (a solo THF had entered after us). This happened for a good few statues, but eventually it stopped as we got farther in.
I've been trying to do dyna daily since it opened up and last Saturday was the first and only time I've seen this happen. I was solo and so was another player. They grabbed the first statue & when I popped the second, 2 out of the 4 mobs that spawned went after them. Happened a few more times during the run. This was Bastok. No idea how/why it happened.
By Mactatus on 2026-03-11 17:52:02
Thanks a bunch. I check files on FF with POL viewer then installed each dat 1 at a time and it worked.
By Trixi on 2026-03-11 17:51:23
Dodik said: »

No skin off my back; not my website. Just trying to understand the illogicalness of your stance.
By Madotsuki on 2026-03-11 17:40:56
I'm sure it may have been brought up when the dynamis shared instances initially dropped... but last night was the first time I did one where some other players did actually show up (I haven't gone much myself). Is it pretty normal to see wierd mob behavior there? My pal and I were several pathways into Dyna-Windy, and when we spawned mobs off a statue we saw them go sprinting off towards the entrance of the zone (a solo THF had entered after us). This happened for a good few statues, but eventually it stopped as we got farther in.
By terenas on 2026-03-11 17:30:19
That fixed it for me, I was originally just putting it in the XIPivot folder.

Thank you!
By HyaAsura on 2026-03-11 17:28:20
Genoxd said: »
Anyways...

Are there any new items this update? BG hasn't been updated and no form post yet
Badrod, Marjory's Thesis, Trust Tome off the top of my head. If you're asking about items that are now in the DATs which are not yet obtainable, that would have to be answered by someone with the ability/knowledge to compare versions to see what is new.
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