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By Bismarck. Nickeny on 2026-03-09 13:44:40
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hmmm... NTR and Monsters...

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Why do 40k WS's when you can do 55k WS's and let your e-peen fly high? Who cares if its slower as a whole, your personal numbers look so much better.
Touche fam. Nothing like burning all 4 of my Jumps, popping Fly High and riding the parse horse to victory (NGL Limbus is so damn boring, competing with the other DD is the ONLY thing that makes it fun).
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Maybe if they'd just made wsacc work on all WS instead of just phys for whatever reason. Made the stat kind of redundant anytime it appeared
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By Karppa on 2026-03-09 12:28:50
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Hi guys
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By Dodik on 2026-03-09 12:22:12
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Oh doh it's 20. True, ephra still higher.
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By Taint on 2026-03-09 12:17:12
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STR+10 DEX+10 AGI+10 Accuracy+20 Attack+20 Ranged Accuracy+20 Ranged Attack+20 Physical damage limit +10%
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It does not. Cornelia has wsacc+10. So, substantially less Acc than Ephramad's Acc+20/DEX+10.
Have posted this JP wiki link a dozen times by now - https://wiki.ffo.jp/html/39077.html .
Cornelia's ring has the wrong English description and is actually WSAcc+20 not 10.
It will never be fixed, because the JP description is correct.
Still less than Ephramad's in all situations.
How is 10acc + 10 dex, so 15 acc, more WS accuracy than WSAcc+20.
WSAcc is important for 2H jobs which drop a lot of melee accuracy in their WS sets. Drk and Sam mostly, War not so much. Also for cor which has lower native accuracy. 
It's +27 total, thanks for playing.
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In limbus the red mage is usually busy hasting, buffing, curing, and fighting alongside the dd's, while the geo typically opens with dispelga, if there is a geo at all. Many groups run with a third dd instead of a geo. In my experience when the pulls get large a lot of the mobs die without getting dia'd; not because the mages aren't casting dia, but because it just takes too long for them to target everything before it dies. There is such a thing as too much PDL. We have PDL on the majority of JSE necks and earrings, aria, prime aftermath, and sroda ring and crep pebble. If you stack enough of it there does come a point where you're not always attack capped. Blindly assuming you always will be is a mistake. In my experience, a lot of people aren't doing Limbus :^)
But my experience with those that do go regularly is that they lower the level of the mobs to 128 or less to make climbs faster by giving the mobs less HP and stats. Sometimes just 119 to get the climbs for the week in.
Then they set up their bots to get units over night, where optimization only goes as far as, "How many yalms will we allow our characters to move. Make sure you set your bot to Dia every mob." etc.
On another note: Sroda Ring is terrible, and not an acceptable substitute for Ephramad's. The delta on accuracy between it and Ephramad's is -30 DEX, -42acc. -7 PDL. In party with actual people, also -15atk. Throw it away. Embrace Ephramad's.
Plenty of jobs don't have PDL necks or ears. RDM in particular starves for PDL sources. Pretty much any mage or tank job does, too.
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Name a ring with higher accuracy in the ring slot
Cornelia has wsacc+20. Still less than Ephramad's in all situations.
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Hence the two easiest macros for a GEO to use
/ma Indi-Frailty <me>
/ma Geo-Fury <me>
Don't have to worry about positioning a bubble, just position yourself. Pop circle when the team is unassing the camp and continue on.
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During instanced content these delays combined with the lag/delay that frequently seems to be multiple seconds it adds up enough that one can barely place their bubbles before most mobs are dead.
FFXI doesn't play well with roaming content, GEO plays even worse with roaming content. SE knew it which is why there was barely any roaming content before the introduction of GEO. Wonder if they view it as some sort of barancing to bombard us with roaming content now that GEO is a thing.
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If you do it with a geo bubble first you have the additional time required by placing the bubble (ok, ~1 second?) and then you have to consider that geo debuffs are applied in "tics" cycles.
It's about 4~5 seconds not 1, spells come with a 3s global cool down effect. Once you cast geo-whatever, you have to wait 3s before you can cast another spell to tag a group of monsters, or cure the bard who might be sleeping stuff. The more important aspect is that loupan's can't be moved once placed and monsters don't always place nice and stand in a perfect circular formation around a loupan. The Geomancer running indi-frailty can easily reposition themselves to catch everything in the defense debuff bubble while the geo-fury bubble is exactly where the geomancer wanted it since it is placed via <me>.
To make it even more fun, the Geomancer is going /BLM and using sleepga / sleepga II to "Tag" the monsters when they come in. Since indi-frailty is already up, this immediately tags them all with the defense debuff and acts as crowd control. It's one of those neat tricks for when your party is rapidly moving camp like in Rimbus or Dynamis-D.
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By Carbuncle. Nynja on 2026-03-09 11:24:22
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Add jiggly physics then we are talking

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By . on 2026-03-09 11:11:58
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For players and mons
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By . on 2026-03-09 11:11:32
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Add jiggly physics then we are talking
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By . on 2026-03-09 10:52:44
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"develop a game for me. Get inspired by Pokemon, but use cards instead of balls, and give it an open world like Zelda Breath of the Wild"
I must admit, this is a quite promising prompt
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By NynJa on 2026-03-09 10:34:31
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Wouldnt it juat be 14%? Thought +geomancy only applied to geo-bubbles.
May be bundling it with only geo spells can be ja boosted
Ehh ... no ....
+Geomancy applies to both Indi and Geo spells, it doesn't apply to entrust spells. BoG / EA only apply to the Loupon itself, meaning Geo spell. Of course if you are moving around like you do in Limbus those aren't that great.
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By Carbuncle. Nynja on 2026-03-09 10:28:03
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Inc Wokemon (c) TM
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You can’t just post a link to a game without telling me if it’s super duper woke
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By Genoxd on 2026-03-09 10:00:32
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To indirectly answer your question: for sortie you can do 3/5 empyrean on SAM safely assuming you have the kill speed to down the bosses in less than 1min. They tend to start wiping people after that.
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worthwhile trade-off for a SAM to forgo the DT-28
Sam typically wears 3/5 empy, with only hands/feet left for "other". 3/5 empy already gives -35% DT.
What set do you think is better than one that has 3/5 empy in it.
It was someone else in a sortie group.
...post the with shell set and the without shell set
It wasn't my set, it was someone else in a sortie group. They were technically at DT-45 (+ PDT-10) and Shell 5.
What are you even asking.
You want to know whats better, 50MDT in gear or >22MDT in gear + shell? Really???
Information about game mechanics frequently gets distorted, misunderstood, ad nauseum. Can you suspend disbelief and answer the question directly? I personally have been wearing DT-50 in every set possible, so I hadn't relied on the MDT mitigation provided by Shell 5 (towards 50% cap) in many years. However, this person in a random sortie group was emphatic about Shell 5 closing the MDT gap. (and let's say this is still true: Then how many of us still wear DT-50 in their TP sets? Also, the recent increases in Magic Defense Bonus? )
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By NynJa on 2026-03-09 09:50:27
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Wouldnt it juat be 14%? Thought +geomancy only applied to geo-bubbles +Geomancy doesnt effect Entrusted indi's, thats it.
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By Carbuncle. Nynja on 2026-03-09 09:30:36
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I found Panta's game he's working on
https://store.steampowered.com/app/4358270/Pickmon/
Panta: "develop a game for me. Get inspired by Pokemon, but use cards instead of balls, and give it an open world like Zelda Breath of the Wild"
ChatGPT: "say less, I got you"
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Eff 2k~2250 iirc is the sweet spot for much of drks dmg varies line iirc
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By Gasho on 2026-03-09 08:56:02
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hi
Using Torcleaver, ML pt Chaos/Corsair rolls no samurai roll
when do you guys use TP, as soon as you hit 1k or wait to 1750 with moonshade earring?ty
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Because everyone makes the same mistake of just assuming attack is always capped
It's the same mistake people always make with assuming macc is capped on hybrids and only thing that matters is what Sim says will give highest damage.
Hint - accuracy and macc requirements change dramatically depending on the content.
So much so. Like Sim's are only useful if the person using it actually understands the data underneath it, otherwise it's just a magic eight ball. Values like Defense, Evasion, Magic Evasion and Magic Defense change per-fight and so the resulting "best" can also change, especially with regards to pDiff and hit rate.
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Are those the binds that do mode switching?
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