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By Radiuz on 2025-12-14 12:05:48
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The monstrosity shops tell you which jobs you beat maat for real? that's interesting
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Back to the beginning.
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was trading a Rolanberry to Kupipi for a Portal Charm
Were you already at max fame in that area? If yes then repeat quests should also give a rank increase, presumably at a low rate.
Things like millioncorn and the Norg fame repeat quests are good things to test this out with.
Yes, capped fame in Windurst.
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By Lutia on 2025-12-14 11:05:28
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Last time I saw that much death in a single area was probably some early Mireu fights and before they changed spike flail in DI. Was also giving me some early Beseiged vibes. Tractoring and raising on WHM was fun.
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Ultima Forerunner:
This took us 4 hours on Bahamut, with over 250 players there at the end. Omega took less than half that time for us. Prepare for a VERY long fight and to die multiple times in the process, this fight makes Omega look like a cakewalk.
-Uses all Ultima TP moves except for Citadel Siege. Dissipation was only used 3-4 times throughout the 4 hour fight, and might be % based. Gains Energy Screen and Mana Screen under 50%, and can't have both up at once.
-Auto attacks hit for around the same as Omega, but he CAN Double Attack.
-Conal elemental TP moves deal around 2500 unresisted. Auto attack -> conal TP move combo can 100-0 even tanks, shadow tanking is HEAVILY encouraged.
-Citadel Buster usually one-shots everyone in range without Scherzo or some form of light damage mitigation like Valiance, but it's only used once every 5-10 minutes.
-Equalizer's damage seems to be random, but it can do over 3k. Antimatter and Wire Cutter are negligible to a RUN/NIN or PLD/NIN, and Chemical Bomb can be erased easily. Armor Buster is fairly weak, but remove the Gravity effect as soon as possible!
-Nuclear Waste is by FAR the most dangerous TP move. Upon using this TP move, six Ultima's Zisurru (fetters) spawn on random players in the area. These fetters are like those from Aita or Gartell, except they have a 30' AoE range, attack through all terrain including walls, attack immediately on spawn, deal ~500 damage per hit, and their damage cannot be resisted. Ultima uses this roughly every 3-6% HP.
-The Fetters despawn about 30-60 seconds before Ultima uses Nuclear Waste again. Do not bother attacking them unless you have no other choice.
-Pretty much the only way to survive the fetter bomb is to pick a direction as a party and run the moment Nuclear Waste is used, stopping periodically for a WHM to cast Curaga V/IV on cooldown. If you're unprepared or affected by Gravity from Armor Buster, you're likely just dead. If you're solo...idk, go /THF for Flee and pray?
-The person with hate on Ultima at the time of Nuclear Waste is liable to getting smacked with a conal TP move while running, which is usually fatal when combined with fetters going off. Full Cure cureskin can save them, at the risk of everyone else dying thanks to the WHM being out of MP.
-Be very, very careful about pulling Ultima to the entrance, Fetter spawns can easily choke it off and prevent anyone from getting through. They will NOT despawn if Ultima goes idle! Keeping him on the North side of the area is probably best and is what we ended up doing.
TL;DR IDK bring shadow tanks and prepare to die to fetters a lot, I'm rather doubtful this fight will remain in its current state. Those fetters are unnecessarily brutal.
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why isn't the front page of ffxiah updating to latest news anymore? something break there?
As other said, the RSS feed is bork but shameless plug for one of my projects: https://vana-time.com where I do have the latest posts from playonline.
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As far as I know they give you the better chest at lower light values if you killed / had hate on the mob. Not sure the exact threshold, but the one with the amber ones is pretty obvious. You can start getting large ambers having all those with pretty low amber.
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Make a full acc/ws acc for them no MAB. Less dmg sure hit
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True - however usually when I see that kind of "trade-up" in games there's a tax. So you may have augment +20 on your +1, then finally get a +2. Sacrifice the +1 and then it drops it to just augment +10 on the +2. Better than nothing but still hurts.
We'll see once it's released
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Pups been "nerfed" for awhile just by virtue of enfeebs and having comparatively weaker hate gain to really any tank imo
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The chance for empy bonus proc to happen is so low even with 5/5, that you would never build around it.
The new set is very good for RNG as both melee TP set and two pieces are good for white damage ranged build.
Heck, I match parse while spamming Coronach against my friend that has a stage 5 Gae Buide, there's clearly something wrong with that.
Anecdotal. It shouldn't be possible in normal scenario. Unless its with 25/25 Hover stacks.
RNG can match parse with DRG with Savage Naegling/Kraken though. At least when Warcry/Hoxne is not present, because Diarmuid is pretty meh at 1000TP, so DRG without Warcry from WAR needs to TP to 1700+ and Hoxne is Hoxne.
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By Warpy on 2025-12-14 08:59:04
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Server: Asura
Floor: NE #4
Location: Not far from the Exit
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By Paulu on 2025-12-14 08:39:17
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The 4 Jinpu is also how I do it. I like the added bonus of closing that with Shoha for a Gravitation kill. Depending on buffs/gear you may also consider locking gearswaping to gimp WS DMG intentionally.
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By waffle on 2025-12-14 08:34:58
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Quetzalcoatl.Mithlas said: »So the combo of this being crafted gear, so hunting down/crafting HQ2 plus the time gated materials for augments. I don't think I'd even waste augment mats on NQ.
Oof. For what it's worth, from the update notes, it seems like as long as you have the +1 or +2 of the exact same piece from the same set you can sacrifice the lower quality one to transfer the augment to the higher quality one.
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By Dodik on 2025-12-14 07:52:29
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sad because RNG didn't get anything new to play with
QFT.
I'll take your word for it but that hasn't been my experience with Rng dps. To me it seems deliberately under powered compared to top tier dps jobs. Not a bad thing as such, it's a ranged job that can stay out of aoe range after all. Unlike a certain other "ranged" job that doesn't.
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By Lili on 2025-12-14 07:35:29
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Rng is screwed out of new armor
RNG right now is absolutely overpowered and can easily top any parse easily against any other DD, to the point of it being impossible for absolutely any tank to hold hate against it. It does not need faster TP speed and it doesn't need higher DPS. Heck, I match parse while spamming Coronach against my friend that has a stage 5 Gae Buide, there's clearly something wrong with that.
SE has made many mistakes along the years when making new gear, but not giving RNG any new toy right now is not one - it's the same as when BLU was incredibly OP and it was left out of Omen gear, PLD was useless compared to RUN so RUN was left out of a few upgrades (notably being put on Agwu gear), etc. It's always been the way that SE rebalances jobs, by giving some jobs bigger boons than others.
Now, it is not perfect and thus you get NIN being forgotten and RDM being completely broken, but none of that means that RNG was "screwed", really.
Now, none of this means that you can't be sad because RNG didn't get anything new to play with, of course, so let's join all the SMN and NIN in the Pouting Room and share a muffin together.
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So the combo of this being crafted gear, so hunting down/crafting HQ2 plus the time gated materials for augments. I don't think I'd even waste augment mats on NQ.
Oof.
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By Dodik on 2025-12-14 07:28:35
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Doesn't matter. How about them new armor have we decided what colour it is yet.
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I'm aware. I was saying ranger needs "some" rapid shot in midshot to work with empy set bonus.
Idk the cutoff for crit rate/storetp being a bigger dmg increase than empy set bonus though I'm sure someone will math it out.
Um...there's never a point at which it makes sense to put rapid shot in your midshot set...
Please explain why you think anyone would ever wear any rapid shot in their midshot set.
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Unrelated: What do the abyssites (Kismet/Prosperity/Destiny) that say "bearer will experience greater fortune with [X type] of pyxis" actually do? They're not a buff to light upon zoning in (still entering with 0) - BG says "Certain Abyssites (listed in the above table) will occasionally cause a chest to be a stronger than it would be normally.", so is it just "tiering up" the chests (get more cruor on destroy / bigger effects / the big Amber Pyxis that can have NM pop KIs etc) in them, or is there more to it?
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By Tenkey on 2025-12-14 07:16:28
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Ultima livestream
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By Dodik on 2025-12-14 07:12:37
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I'm aware. I was saying ranger needs "some" rapid shot in midshot to work with empy set bonus.
Idk the cutoff for crit rate/storetp being a bigger dmg increase than empy set bonus though I'm sure someone will math it out.
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Rapid shot is in preshot, not midshot.
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By Dodik on 2025-12-14 06:56:32
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That's nice.
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RNG and COR being on the SAM/DRG set is a bit hard to fit into any logic, I guess some of the XIV devs tasked with this went "oh SAM is on a REMA bow, therefore this must become the ranged set" and went from there :-P
I get that, the issue is Rng is screwed out of new armor because none of the new armor sets are useful for a ranged attack midshot set for lack of rapid shot.
So you're left with a Ranger TP set that wants the ranger to melee. Like a Corsair then, not a Ranger.
The Crit rate would be useful. The store tp would be useful. As would the ranged attack and ranged accuracy.
If it had rapid shot instead of QA.
Sets are like this because lore is not how armor should be designed. What is this armor going to be used for should be the design. Then have that fit lore.
SE - why do you hate rangers so much. The great Ranger nerf of 2005 was all of 20 years ago. Let it go. Give rangers cool things ffs.
Um...wut? One of us definitely doesn't understand how Rapid Shot works.
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Quote: I have 6.2 million extra Fellow Points Given how extremely you used the system, have you found a use for fellows in 2025? They seem like worse healers than trusts, with the advantage that they can cast when you haven't engaged. My memory is that they're also bad DDs, but clearly I never saw them in their ilevel glory if mine was only 96 (now 98).
Edit: nevermind, looks like they juiced the fellow points too. I got 500k from a single 200-kill session when I only had 300k from all the leveling I did before. bgwiki notes it is based on the xp you (the player) get while killing with the fellow, so it makes sense that it jumped way up.
Edit2: holy ***, 50 charges for a Tactics Pearl is crazy. Wasn't it originally 5?
Edit 3: I'm capped now. They're super easy to level atm, to the point that it's probably going to be annoying. I imagine the compatibility upgrades and level cap quests are going to be the terrible part for people who haven't done them yet. Go kill 200 Apex monsters with them and you can probably buy every item in the fellow point store. As soon as you get a Tactics Pearl, it's basically not time-gated content anymore. Haha, your edits covered basically everything I had to say - all these numbers are buffed from 2006. Like buffed by a factor of 10+ (Tactics Pearls were originally 4 uses, not even 5 - there's still an image of the old item over on the ffxiclopedia page for them.) I got the 6.2 million points just by leveling from 30-99 (to be fair, without paying attention - I likely overkilled at cap because I wasn't looking for the ding. I liked Gustav Tunnel a lot, those little adamantoises/giant worms go up to level 102 and it's an area nobody else tends to be.)
The time gate is bond levels / getting the Tactics Pearl to begin with. If you're diligent about checking in daily in Ru'Lude at the Rendezvous Point you can build the bond up to the 30 cap in advance of doing anything else, but the 30/50/70/90 caps are gated by the Fellow questline.
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bump. Sortie opening
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Omega is probably the most fun I've had playing XI since I've been back. 124 people going hard on one mob for 3+ hours despite the innumerable deaths was glorious and physically exhausting. And if this were a one time event to pay proper homage to good old Ultima and Omega this would be God-tier content. But doing this *monthly?* Dear, sweet Jesus. What are they thinking???? I'm already drained and we haven't even seen Ultima yet!!
Presumably they have HP scaling based on the number of people in the zone, yeah?
If they don't regen HP, and each server gets most of a month to kill them, well... Groups of 12-18 showing up to nibble at their HP bar over several weeks is way less epic than the avengers assemble experience people are relating here, but it doesn't seem impossible.
It would be nice if EXP loss reduction capped higher, though. zone in, /ra, zone out, repeat (they're fast enough this probably wouldn't work, but...)
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By Dodik on 2025-12-14 05:57:11
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Does anyone update their RSS feeds anymore. RSS seems to have gone the way of the dodo.
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