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By NynJa on 2025-11-24 14:32:35
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Any ideas how to reliably deal with the BST nm? This *** charms every 45 seconds, so tank gets charmed and while theyre charmed the NM just OHKOs everyone with 3k dmg ws
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brb calling a GM on my mule for mastery rank
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By enoch on 2025-11-24 13:14:08
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Ew, having done all the garrisons.
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Just a handful. Will be able to do most of them solo or with a couple people. Just make sure you have the pop items.
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But in this particular comparison, Steel Cyclone's fTP was not raised as high as Mistral Axe or Calamity. Or Savage Blade. Or many other weaponskills.
Depends on the WS, Savage with Martial Analance is still silly but Martial Bhuj with Steel Cyclone is pretty whack. At 2K TP it has 2.5 fTP that grows to 4.0 along with 60% STR and VIT, not to mention a 50% attack bonus. The pDiff cap is considerably higher now then it was back in the day and at 75 you don't usually have enough buffs / debuffs to consistently hit it making attack bonus valuable. Ground Strike is 3.0 fTP at 2K TP with 50% STR / INT and 75% attack bonus. At 75 Great Axe will probably still do awesome, cause he can 6-hit with /sam and white damage will be a higher % of his damage, but Steel Cyclone isn't gonna touch Calamity.
Of course, on the other hand since he's allow sky god augments, he can get Great Axe Skill+ on Hecatomb feet, and gain access to Fell Cleave at level 75. and so if he builds a good enough hybrid set and uses a couple of healing trusts, he can Fell Cleave multiple meripo level mobs like the Seaboard Vultures and make Gaxe come out on top, particularly his augmented Byakko's.
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But in this particular comparison, Steel Cyclone's fTP was not raised as high as Mistral Axe or Calamity. Or Savage Blade. Or many other weaponskills.
Depends on the WS, Savage with Martial Analance is still silly but Martial Bhuj with Steel Cyclone is pretty whack. At 2K TP it has 2.5 fTP that grows to 4.0 along with 60% STR and VIT, not to mention a 50% attack bonus. The pDiff cap is considerably higher now then it was back in the day and at 75 you don't usually have enough buffs / debuffs to consistently hit it making attack bonus valuable. Ground Strike is 3.0 fTP at 2K TP with 50% STR / INT and 75% attack bonus.
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This is going to sound unhinged, but I've been doing some testing at level 75 cap for WAR. I have been testing a Byakko's Axe with a DMG +22, DEX +3, VIT +5 augment using Steel Cyclone and King's Justice vs Martial Axe using Mistral Axe while dual wielding, so no TP bonus outside of what the axe provides. I ws in the following set:
ItemSet 401292
Please forgive the Fotia Gorget, I had been doing Rampage Spam with maneater but haven't swapped it out yet for Fang Necklace or Chivalrous Chain.
What I found interesting was that Byakko's Axe was not carried by its high base damage. While GAxe WS aren't known for their good ftp, the Byakko's WS were somewhere around 2900 to 3300 on Seaboard Vultures (level 83-84) and around 1900 on Roc. Meanwhile Martial Axe/Ridill doing Mistral Axe was both more frequent and consistently hitting 4400 on both without Warcry.
If you're limiting yourself to 75 and using TP modulated weaponskills, then the Martial weapons will clown on everything, including augmented sky god weapons.
But in this particular comparison, Steel Cyclone's fTP was not raised as high as Mistral Axe or Calamity. Or Savage Blade. Or many other weaponskills.
For whatever reason, SE did not raise the fTP on Steel Cyclone, Ground Strike, Tachi: Kasha, Spiral Hell, Retribution, Empyreal Arrow, or Detonator by nearly as a significant amount as they did to 1-handed weaponskills that operate on More TP = More Damage.
For the most apt comparison:
Savage Blade used to have an fTP of 5.0 at 300% TP. After the TP rework and fTP updates, it sports 10.25 fTP at 3000 TP.
Steel Cyclone used to have an fTP of 3.0 at 300% TP. After the TP rework and fTP updates, it sports an fTP of 4.0 at 3000TP.
I don't remember Mistral Axe's original value, but it was one of the 1-hander WSes that got cranked up hardcore during the TP reworks. Nowadays it sports an fTP of 13.625 at 3000 and 10.5 at 2000, only being weaker than Savage Blade due to not having a secondary WSC.
TL;DR - 1handed weapons were heavily favored in the TP rework updates. There are very few 2-hander weaponskills that kept up or were reworked to even similar values. The only one I can think of that's really kept up, without delving into Empyrean/Prime WS is Cross Reaper.
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What I found interesting was that Byakko's Axe was not carried by its high base damage. While GAxe WS aren't known for their good ftp, the Byakko's WS were somewhere around 2900 to 3300 on Seaboard Vultures (level 83-84) and around 1900 on Roc. Meanwhile Martial Axe/Ridill doing Mistral Axe was both more frequent and consistently hitting 4400 on both without Warcry.
Martial Bhuj doing Steel Cyclone is going to be super strong, or even Martial Sword doing Ground Strike, King's Justice makes an apperance due to it's TP scaling along with multiple hits. Since the WS rework those WS's have amazing TP scaling along with very strong WSC's.
If you want to see really silly stuff, Martial Analance + Ridill doing Savage Blade, and people complain about Naegling.
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By . on 2025-11-24 10:27:36
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Hello, spinning ***
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Having done this journey myself recently on a fresh character with WAR as my first 99.
1. Get i119 Bayld Gear in Adoulin
2. Start soloing V2 Ambuscade to get Flamma Head, Body, Feet, along with Sullevia Hands, legs, Feet and start working on Kaja Sword.
3. Do Adoulin to unlock Vagary/Sortie. Also run some Kindred Crest battlefields to get Kupon-I for your Empyrean armor. If you can do Vanabout, get the 700 points for your full set of AF+3.
4. Upgrade your Empyrean Head, Body, Hands, Legs, and Feet to +2.
5. Wait out your 90 days, run yourself through Odyssey Shaol A, B, and C. In this time get 2 more jobs to 99. Find a kind soul to kill Kolunga for you, get Sakpata Armor. In this time you can also have gotten Kaja Spear and Kaja Chopper.
6. When you've done your monthly RoEs to get enough Deeds to get a Pulse weapon upgrade your Kaja Sword to Naegling.
7. Begin working towards an Aeonic Great Axe, Chango.
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https://www.bg-wiki.com/ffxi/Category:Job_Guides#Warrior BG Wiki has some guides to look at as well. The All Jobs sets are more WS specific and don't really have tiers, but can give a good idea of what to shoot for so you can extrapolate. The Community Guide has some tiers of gear.
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By Garuda. Chanti on 2025-11-24 09:38:08
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Welcome back.
But you should have stayed a few more months. Its going to be a cold winter.
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By Lutia on 2025-11-24 09:27:51
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Yeah how did the reporting go?
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By . on 2025-11-24 09:25:56
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Hey guys, I'm back from hell
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???
EDIT: Spoke to Cert and he was mistaken and thought the event ran last friday. He was curious how it went and wanted a report of it.
You can all kindly stop DMing me telling me "i'm being reported"
Thanks! <3 Nah, gonna report you anyway for funzies (only joking, please don’t do that)
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By Kayte on 2025-11-24 08:59:57
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Phoenix.Enochroot said: »Edit: prior to the update I was rank 7, the update bumped me to 8. I am still rank 8 after hitting 850 titles.
For the sake of experimentation, does anyone have 950 Titles and is Rank 9 or 1050 Titles and Rank 10?
Doing a reverse count (total of 1101 titles, subtracting the ones impossible to obtain due to bugs, unimplemented, exclusive, etc) and the six I don't have yet, I get a count of 1042 owned. 1043 once I retry Ballistager. 1048 would be the most possible without doing multiple escutcheons, going to a dead server for besieged BCNMs, and/or SE fixing broken titles.
Still rank 8 here.
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Useful, for those warriors with time machines.
I have a few jobs I kept at 75 for nostalgia purposes, WAR was one of them. I've been curious to see how much old content you can do these days. The merit categories were massively buffed compared to 2010. Trying to see what good trust combos there are other than the usual Qultada, Joachim, King of Hearts, Monberaux setup. I had high hopes for Iroha II, but her damage at 75 is about 500-700 a WS. Sylvie only gives you Regen. Might just be Shantotto II to round it out.
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By Kayte on 2025-11-24 08:53:26
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Ballistager (seems bugged for me, won't award it on return of a chevron)
There's a trick to this one. The chevron title needs to be active when you turn the chevron in.
Basically, when you turn in your chevron, you can no longer have the associated title. So if the title is active when you turn in the chevron, the game needs something to reset your title to- that's the Ballistager title.
Oh good, I'll try this out then. Everyone else was just saying "give it back after a week" and it wasn't working after several tries so I just moved on for now. I'll give that a whirl and make sure I put the chevron back on first, if that works I'll be down to 5 titles left hah.
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This is going to sound unhinged, but I've been doing some testing at level 75 cap for WAR. I have been testing a Byakko's Axe with a DMG +22, DEX +3, VIT +5 augment using Steel Cyclone and King's Justice vs Martial Axe using Mistral Axe while dual wielding, so no TP bonus outside of what the axe provides. I ws in the following set:
ItemSet 401292
Please forgive the Fotia Gorget, I had been doing Rampage Spam with maneater but haven't swapped it out yet for Fang Necklace or Chivalrous Chain.
What I found interesting was that Byakko's Axe was not carried by its high base damage. While GAxe WS aren't known for their good ftp, the Byakko's WS were somewhere around 2900 to 3300 on Seaboard Vultures (level 83-84) and around 1900 on Roc. Meanwhile Martial Axe/Ridill doing Mistral Axe was both more frequent and consistently hitting 4400 on both without Warcry.
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By Taint on 2025-11-24 07:28:14
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We did the first/third impact early in the SC and second/forth late. We ran into the issue of trying to reapply while the prior impact was still on.
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By mrbzzz on 2025-11-24 07:24:29
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bump
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BUMP:
Updated original post with:
Quote: It appears as though everyone actually wants the title... and the bounty was a non-factor. As a result we don't currently have enough people for all 25 zones, unless some additional people wanting bounty/not caring about title show up w/ Black Abyssites OR current attendees being more alts to fill zones.
Hopefully we can fill the last few slots to have enough for 25 pops (just incase that's requires / FOR SCIENCE!)
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Phoenix.Enochroot said: »Edit: prior to the update I was rank 7, the update bumped me to 8. I am still rank 8 after hitting 850 titles.
For the sake of experimentation, does anyone have 950 Titles and is Rank 9 or 1050 Titles and Rank 10?
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By Kayte on 2025-11-24 01:47:15
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Someone previously mentioned an addon that checked the back end to see your total completed MMM mazes, but didnt share it because it tracked alot of other stuff as well.
Does anyone have something simply for tracking the completed mazes?
I just want to get a "where i'm at" so I can start tallying.
DM me if you feel the need to keep it private
This was me. I know exactly where this is in the menu params, but I've been busy with work as the year wraps up so I haven't had the time or energy to throw something simple together for it, or finishing up the title tracker addon I'm like halfway done on for listing all your missing titles for you.
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By Kayte on 2025-11-24 01:45:43
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Phoenix.Enochroot said: »Crossing 850 titles didn't get me from 8 to 9.
If you're already 8 with just that many titles, I expect when you have over 1000 like some of us, you'll hit rank 9.
Im rank 8 and I have 1037 or something titles, but I stopped playing two years ago so I don't have tvr clear, sortie basement/mega boss, or any new limbus
I'll edit and post that list with my stuff as good as I can remember later, for more comparison
I have every title in the game apart from 6 and the unobtainable ones, have 100% ROEs and quests (working on last few campaign ops if ownership would cooperate), have completed basically every piece of content in this game outside of my final shield stage, most of monstrosity, and a few v25s left in Ody, and I'm still rank 8.
For what it's worth, it took me a long, long time to get rank 8 earlier this year compared to most of you posting. These were literally the only titles I had unearned left when I hit rank 8:
Mimic Masher
Paradise Regained
Founder's Pride
Master of All
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Rook Buster
Ballistager
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Accomplished Blacksmith
Armory Owner
Accomplished Goldsmith
Jewelry Store Owner
Accomplished Tanner
Shoeshop Owner
Legendary <crafter>
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Maze Artisan
Maze Overlord
Mog Gardener
Monke-Onke Master
Leviauthority
I was at ~950 days on my Mog Garden. The titles that actually ranked me up were either Triumphant Owner or Crystal Stakes Cupholder, which I got back to back on two days of a weekend before I noticed the rank increase.
Since then I've finished everything except:
Paradise Regained
Founder's Pride
Master of All
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Ballistager (seems bugged for me, won't award it on return of a chevron)
Legendary (on spirit step)
Maze Overlord (500/100 done)
And a bunch of campaign ops, but that's about it. I've seen many posts in here previously who hit rank 8 with far less complete, so I'm not entirely sure on why I had to do so many more, but I also don't really have much else left to do so not entirely sure how to push for 9 once those above are done (and monstrosity).
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RE: the original question, another thing to consider is your Impact timing. Impact reduces Bumba's INT based on a % of his INT at the time Impact lands, notably not based on his base INT. So if you apply Impact after doing Searing Tempest & Fire Shot, it will reduce his INT by fewer points.
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Someone previously mentioned an addon that checked the back end to see your total completed MMM mazes, but didnt share it because it tracked alot of other stuff as well.
Does anyone have something simply for tracking the completed mazes?
I just want to get a "where i'm at" so I can start tallying.
DM me if you feel the need to keep it private
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By enoch on 2025-11-23 21:16:20
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It's a shame this site never kept up on the achievements. XIV has a zillion achievement tracker sites and we're not there yet. At least now we have a good reason for some dedicated/crazy soul to put something together.
And to be on-topic, here's a word that should strike fear into everyone's hearts: Pankration.
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Thank you everyone who provided input.
With mostly just the change in food and tightening up the debuffs and SC, we were able to hit 87k reliably on the 1st SC (97kish on darksday). We hope that we can get the rest of the fight to line up (had some setbacks with other aspect of the fight that we also cleaned up).
What are ways to deal with some of the auras to keep them from being run enders? Matk- seems to be impossible to compensate for. For the 2nd SC of the first pair, we got Matk- and even with a Diffusion Verve, I think we only were able to get to ballpark 57k MB. Is there a better way to deal with it? Same question for Macc-? Or are both of those essentially a failed run?
Also am I correct in assuming that wiping at 74 is the currently accepted strategy as opposed to trying to push it as low as possible in KI1?
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By Noduko on 2025-11-23 20:04:16
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Thanks for making this addon!
At the moment, it doesn't seem to convert weapon skill DMG, is that intended?
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