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people should report it on the SE official forums.
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Fenrir.Brimstonefox said: »Check the includes, likely in libs/Mote-TreasureHunter.lua you have: Code
-- Set locked TH flag to false, and enable relevant gear slots.
function unlock_TH()
state.th_gear_is_locked = false
local slots = T{}
for slot,item in pairs(sets.TreasureHunter) do
slots:append(slot)
end
enable(slots)
send_command('gs c update auto')
end
That comment might explain a more nature way to avoid this.
The point being in the main or any includes if you have enable(<slot>) it will override //gs disable <slot> if it gets to that section of code.
So if I were to do the following small edit on the Mote TreasureHunter would this theoretically fix my //gs disable issue but also leave my TH functions/toggles intact?
--enable(slots)
--send_command('gs c update auto')
Thank you so much for the guidance thus far!
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Check the includes, likely in libs/Mote-TreasureHunter.lua you have: Code
-- Set locked TH flag to false, and enable relevant gear slots.
function unlock_TH()
state.th_gear_is_locked = false
local slots = T{}
for slot,item in pairs(sets.TreasureHunter) do
slots:append(slot)
end
enable(slots)
send_command('gs c update auto')
end
That comment might explain a more nature way to avoid this.
The point being in the main or any includes if you have enable(<slot>) it will override //gs disable <slot> if it gets to that section of code.
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Hoxne Ampulla is crazy strong for the reasons mentioned, but also you're able to weaponskill after a single auto attack round with even just a SAM roll of 7 or better (assuming God Hands).
That said, not to go too off topic, but Hoxne isn't just about increasing WS damage but also WS frequency. On DNC, I'm able to consistently get x3 climactic flourish boosted WS while engaged, whereas before maybe it was user error or lag, but I sometimes I would have an extra attack round sneak in and eat a CF charge. Even outside of CF benefits, I'm WSing every 2 attack rounds, every time.
I think if I had to pick any specific piece from the Duty set, it'd be the head. It's just a single STP short from Malignance, but offers 5 SB, DA, and -DT, and 4 TA (needs verification on how much exactly the TA aug is for this slot).
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Imagine you vibe code some addon to use an echo drop when silenced, and unknowingly to you it does some wild ***that causes the server to crash and wipe the database (I know) when it slipped in some ancient Taj code or something.
So they nuke you from orbit and sue you for 10 billion dollars.
I just wanted to use an echo drop SEbro, why u has to slap.
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I think it's worth noting, at least what I see on BG, is that the TA aug caps at R25 instead of R30. 230k RP less than having to hit R30, PER item...
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Fenrir.Brimstonefox said: »you have enable('neck', 'ring1', 'ring2', 'waist') (if not doomed) (line 1030), that will override stuff at the command line (job_buff_change).
Few other places in your code enable() is called.
Thank you but I'm suspecting this is not entirely the issue because while it does call for the waist specifically it doesn't explain why also the body, legs & feet are refusing to disable.
The only set that uses specifically these 4 pieces (body, waist, legs, feet) is my TreasureHunter set but I don't see see why that would overwrite a //gs disable?
I just tried commenting out the TreasureHunter set & now I can //gs disable the waist, legs, body, feet properly! However now I also no longer have a working TH toggle. This has isolated the issue but I'm lost now as to why this specific set is overriding //gs disable? If anyone could offer any insight or advice it'd be greatly appreciated!
Below is what I commented out from the GS posted.
sets.TreasureHunter = {
body="Volte Jupon",
waist="Chaac Belt",
legs="Volte Hose",
feet="Volte Boots",
}
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By NynJa on 2026-01-12 10:37:25
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Fenrir.Brimstonefox said: »you have enable('neck', 'ring1', 'ring2', 'waist') (if not doomed) (line 1030), that will override stuff at the command line (job_buff_change).
Few other places in your code enable() is called.
Thank you but I'm suspecting this is not entirely the issue because while it does call for the waist specifically it doesn't explain why also the body, legs & feet are refusing to disable.
The only set that uses specifically these 4 pieces (body, waist, legs, feet) is my TreasureHunter set but I don't see see why that would overwrite a //gs disable?
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you have enable('neck', 'ring1', 'ring2', 'waist') (if not doomed) (line 1030), that will override stuff at the command line (job_buff_change).
Few other places in your code enable() is called.
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Oh boy, I always wanted more sword enhancment spell damage on my BLU armor.
WAR on the same set as BRD and NIN are, seems like the rolled a dice to determine job distribution on those sets.
And that the full augmented set offers a whooping 3 more phalanx than what I already had from years of dark matter augs makes me extra excited.
You ever want a set with TA+34% and DT-35%? Because that seems pretty notable. BiS Meva on (nearly) every single piece, more MDB than Malignance, more accuracy than Malignance, WAY more HP than malignance, and close-enough-to-BiS macc, while still retaining all those defensive stats.
But yeah, they ALSO added enspell damage on there, so it's trash.
Yeah, no ***you have to augment it to get some of those stats...but it's still a dumbass take that adding an extra stat you don't need makes it bad.
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By NynJa on 2026-01-12 09:57:35
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Has there been a single recorded time where SE overturned or looked the other way on a ban because someone is "a paying customer"? How in the *** is that related in any way whatsoever to what Dodik said?
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By Seun on 2026-01-12 09:57:31
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SE has a zero tolerance policy for third party because they don't want to pay someone to parse a bunch of mods and have to explain to people how they are cheating and why that's a bad thing. It's cheaper to rely on the inmates to police each other, which explains why this jail is in the state it's in currently.
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Any idea if this has been fixed or still broken :o ? I feel so lost without the feed telling me the latest ffxi news xD
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Personally I think monk is the only job I would justify spending the gil on Hoxone Ampulla's upkeep cost outside something like a vengence 25 clear attempt, though that carries over to puppetmaster too I suppose, but I don't play that job. Jobs that use prime weaponskills, rudra's, savage spam etc don't benefit nearly as much as monk does from guaranteed multi proc weaponskills. A double attack does almost nothing for ruthless stroke, but H2H weaponskills get massive bonuses from multi attack. When howling fist procs a triple attack you KNOW it. So ampulla on monk looks downright bonkers. The double attack procs for each fist too, so every weaponskill is guaranteed 2 extra swings. I can absolutely see ampulla being a staple for monk, far more than any other job. That does diminish the duty set's value for monk specifically in my eyes. If you're willing to spend the gil to maintain it on other jobs then more power to you. At that point I think I'd rather just save up for the actual HQ armor for my dancer though......
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The jobs on the sets are based, by default, on the ark angels jobs.
But there are additional and newer jobs that they kinda sticked in there the best they could.
It's not exactely like that, but aa jobs is the core on which they built, let's say
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it also has a cooldown, does it not? so using it for others is potentially taking away an opportunity for the shield owner to make gil themselves. The enchantment lasts 30 minutes with a 60 minute cooldown.
I imagine, considering the cost and rarity of the craft materials of SU5 equipment, that most crafters will save up 1-2 stacks before they start a crafting session and even if the shield wouldn't increase crafting speed they'd be finished in less than 5 minutes.
Even if some individuals have enough resources to, in theory, pump out SU5 12hours/day I suspect there is not enough demand to make it feasible.
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Bro wut.
Thinking SE is going around searching for XI player names on Github just so they can ban a paying customer is some next level paranoia. Has there been a single recorded time where SE overturned or looked the other way on a ban because someone is "a paying customer"?
If not you are just being retarded for no good reason.
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The multiattack on the gear also isn't as valuable for TP as we're used to thinking it is if you're using Hoxne Ampulla.
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im a lurker but I had to make an account just to comment, boy you guys are some miserable ***. I feel bad for the guy getting called a liar, he/she already made an addon and was trying to be helpful then to be accused a liar of something so trivial wtf!
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By Phex on 2026-01-12 08:21:33
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Excuse me plz, since its probably answered befor...
Which RoEs count for the total number? Only the not-repeatables? All? (and how to check if done any repeatables befor?) Not the D/W/Ms?
Thank you for help here.
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it also has a cooldown, does it not? so using it for others is potentially taking away an opportunity for the shield owner to make gil themselves.
if you don't want to pay for him to craft for you, make your own shield. entitled shits smh
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By NynJa on 2026-01-12 07:48:52
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Charging to have the privilege to use your shield = bad.
If you can't understand this, I suggest you should either shut up or walk into traffic.
Again
Do you know what effort of gil and time is involved in making an Escutcheon?
If you dont, I suggest you (as you so eloquently stated) should either shut up or walk into traffic.
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By Tarage on 2026-01-12 07:33:14
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You're missing the point. Tipping when required is awful, I agree. Giving some gil to someone who is helping you for free is fine. Demanding it is not.
I guarantee you if you shout for someone to help you, you'll find someone. Skip this entire ***.
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By Dodik on 2026-01-12 05:29:11
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Also culture dependent - tipping is considered rude in Japan.
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1) Know someone with a shield
2) Pay someone to use their shield
3) Pay to have your own shield
P.S. Tipping sucks. No one likes tipping. That part of American culture needs to die and even suggesting that its acceptable (but not a fee, oh no!) is so braindead.
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By Tarage on 2026-01-12 04:48:37
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The KI needed for the new syn are from the shield itself, so only ppl who has shield can actually do this; which limited the supply heavily.
I think it is fair the guy offer his service for a price and be clear about it, far better than asking for a tip (tipping is so American)
@tarage He offering service to everyone (customers mainly); not everyone can befriend / ask for free from friends with shield.
Beside it doesnt cost only 6 sec for for someone with shield .. it was an investment for such amount of time and money (can be 2-3billions at peak) to put on the machine in PJ. It also does not only cost 6 sec but rather chatting, agreeing time, gather time, food, HQ crystal. And popping a shield also mean u cant do that again in next 60min (unless u have custome lined up which is unlikely, paid customer sometimes doesnt like to wait)
He's offering a PAID service. I don't care if it's an investment, unless you are physically buying and then crafting the ***, don't be a ***. I don't think that's somehow an insane argument given that multiple people in this thread all came to the same conclusion.
Asking people to tip you if they can = good.
Charging to have the privilege to use your shield = bad.
If you can't understand this, I suggest you should either shut up or walk into traffic.
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Their challenge has been creating new characters that we actually care about. I lean more towards the Dark Side and they haven't done a great job of giving us new Sith that are fun and menacing. My bar is usually "Is this guy as cool as Maul? Or as dangerous? No? Then why am I here."
The Nihil are pirates. And you know, I liked Hondo. He was cool and all, but he didn't scare nobody. If they are going to do something with the High Republic, they need to work on their villains. I think it would be a neat idea to make a show that's basically Imperial propaganda where it's from the pov of a cast of Imperials, maybe using Saw and the Partisans as the primary villains or something. It would be a neat thing to make the heroes the bad guys.
I prefer the idea of "gray Jedi" but more in the sense of what Baylan and Shin are, they don't really seem evil, definitely not Sith.
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By Draylo on 2026-01-11 19:49:39
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Yes imagine being able to roll up as a sandworm to Odyssey or something. I think that would be cool and fun and open the doors to a lot of different playstyles. The Morpher job could equip different things before transforming to be able to give abilities, stats or unique effects. Now they have to add Time Mage, Chemist and Morpher
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