What do DNCs sub NIN for? Solo? Dual-wield? AOES? ***, you can just cure yourself back to full in like.... 2secs if you're hit with AOE. It'll be mildly annoying (especially if the AOE has stun effect) but I'm not seeing the issue here with subbing /SAM. On that note, we'll probably still need to /NIN for Einherjar but everything else is eh, not seeing a problem.
If Reverse Flourish was merited Dnc could already solo Darkness with little skill involved.. (Eviseration + Pyrrhic Kleos = Darkness)
Now I'm imagining this..
200%Tp + Sekkanoki + Reverse Flourish a few steps = Sam 2-hour
[Edit: forgot you can Add Meditate to that Equation too]
Same thing we did before, just adding a Sekkanoki infront now.
Doing this. Spamming this. Shut your mouth I'm never ganna be /nin again unless i'm soloing/tanking. God It will be Beautiful.
I wonder If we could solo Light now because of this..
Also Dnc/Drk will have 2 stuns. Violent flourish is a stun with a 20 second cooldown that already exists in-game, btw.
I know this might seem a little crazy to think of, but with these 2 Stuns and some Stun daggers... is it possible to build a semi stun lock. I know you cannnot control when the daggers go off but if those Augmentable daggers give you a very potent Stun you could potentially dual wield those and just lock something in stun enough to take it down.
Evisceration: WS based on Crit'ing
Climactic Flourish: Improves your WS Crit's?
Crit. Atk. Bonus: Zomg Better Crit's
***.. throw in some Crit merits and I think I may never use Dancing Edge again! Not to mention is just chains better then DE.
Also Editing my earlier post:
If I do the three WS method mentioned above I have in mind this, since Pyrrhic+Evis OR Evis+Pyrrhic BOTH end in Darkness:
Also, between being able to cure outside pt with waltzes and increased TP build on PLD/DNC, I can see some easy 4-5k campaign battles in my near future.
That'll be two jobs up to 80 pretty damned fast.
SE, I salute you for making one of the most versatile jobs even more ludicrously overpowered, but only because I leveled it fully before.
DNC/WAR looking pretty good now too. Dual Wield, Double Attack, Berserk, Warcry, Aggressor, Defender, Climactic Flourish, Crit Attack Bonus, Tactical Parry, Skillchain Bonus, Conserve TP, Defense Bonus, Attack Bonus... hold on I'm out of breath...
I wonder how this will parse versus /SAM...
It would be nifty. The reason why I'm so omgwtfbbq over SAM is because I'm a main-heal DNC, and Sekkanoki allows me a nice OSHITPEOPLEAREDYING buffer after I WS. Well, that and RF. And people seem to die a lot really fast around me .____.;;;
wtf SE ? why cant DNC have Resist amnesia w/o subbing bst, cor, pup ? any dnc thats gets amnesia'd is completely worthless.. no cures, no steps, and if your haste sambra runs out just as you get amnesia'd... forget it.
wtf SE ? why cant DNC have Resist amnesia w/o subbing bst, cor, pup ? any dnc thats gets amnesia'd is completely worthless.. no cures, no steps, and if your haste sambra runs out just as you get amnesia'd... forget it.
I feel this video is appropriate to the new breed of DNC boys and girls who will flood Jeuno with their frilly outfits, overly powerful legs, and urges to touch themselves while dancing to this...
With a Wyvern Earring DNC should easily hit the gear haste cap.
DNC would also be able to do it without sacrificing Dual Wield and without needing a 6% Haste belt.
/NIN I'd use for soloing and certain Mega Bosses
/SAM I'd primarily use for Dyna, I'm sure now that DNC can use curing waltzes outside of party I'll be going through my TP ALOT more lol.
Though once the Level Cap gets to 90, I'm sure /WAR will look nice.
~Nub at making skillchains, this is based off my wiki research~
[EDIT]I'm also just basing this may be useful because it's three multi-hit WS' being used, again, I'm only a mage, not a DD, but thought it would be cool if it works~[/EDIT]
Hey Iambatman, I haven't played much lately, but you'll remember my name.
Dnc is basically gonna *** ***up now. I plan to stay one of the best dnc on the server all the way to 99, so best get your ***ready cuz we gonna merit bro.
I'd go through and point out all the idiocy in this thread, but it's 11:30 AM and I'm half asleep still. Duvessa, quit DNC. Everyone talking about self SCs, stun locks, other garbage.. quit DNC. People mentioning /DRG, go get vbelt.
Yes, the update is awesome.
No, nobody cares about 5% chance of resisting amnesia, DNC skillchains, your mediocre damage, or the fact you can sub drk for a second stun you won't keep mp up for.
Yes, the title remains true if you're male or female. Either way, you're a dancing queen.
This new update will bolster lots of improvements to the already amazing job of Dancer. Though not many people know its strengths, its already rather exceptional in merit parties and in DRK zergs.
Here is a list of the changes for DNC in an easy to read list complete with your loyal FFXIAH Dancer's commentary on the additions:
Presto (DNC Lv.77 Recast: 15 sec ~ Duration: 30 sec.) Enhances the effect of your next step and grants you an additional finishing move.
This means stronger debuffs, and 3 finishing moves per step. Steps have 15 sec cooldown, so does this JA.
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Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.) Restores the HP of all party members within a small radius.
Gogo more potent Curaga dance. Not much more to say.
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Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.) Allows you to deal critical hits. Requires at least one finishing move.
If this stacks with WS’s then you can crit on… Dancing Edge. This = absolute WIN.
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Crit. Atk. Bonus: Improves power of critical hits. Dnc level 80
Bad ass job trait… Who doesn’t want stronger crits? This in combo with Climactic Finish will result in basically a potent replacement for Sneak Attack.
Tactical Parry: Grants bonus TP when parrying an attack. DNC 77
Extra TP off those odd parries. Can’t hurt, right?
Skillchain Bonus Improves skillchain damage. DNC 45
Extra damage for skillchains? Also bad ass… Though situational unless you actually solo skillchains on DNC. Typically a waste of finishing moves though.
Conserve TP Occasionally cuts down TP cost of weapon skills. Dnc 77
Once again… Another bad ass addition to the Dancer arsenal. The chance to retain some of your TP upon WS’ing is very cool.
Dancers will be able to perform the ability "Cure Waltz" on non-party members.
Awesome. Sucked being a solo DNC in campaign sometimes when you could only heal yourself. Now you can also help cure alliance members too!
Now… Last but certainly not least… In fact this is easily the best new thing: The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter.
Yes… yes that’s right… Dnc/War, Dnc/Sam, Dnc/Thf, Dnc/Drk, Dnc/anything you can think of for boosted DD potential with the ability to still dual wield since Dancer will get the trait themselves… absolute madness. Possibilities are endless… Dnc/Whm with aspir samba to get mp for extra cures is always nice. Also Dnc/Drk will have 2 stuns. Violent flourish is a stun with a 20 second cooldown that already exists in-game, btw.