New Trailer! 14th September

Eorzea Time
 
 
 
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フォーラム » FFXIV » General » New Trailer! 14th September
New Trailer! 14th September
 
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By 2010-09-14 10:09:00
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By Flionheart 2010-09-14 10:09:50  
It's one of the better CGI's I've seen. Apparently from what's been deduced from the prelive, the army is from the Garlean empire, and they were transporting espers.

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By Flionheart 2010-09-14 10:11:19  
Pandemonium.Spicyryan said:
Flionheart said:
Pandemonium.Spicyryan said:
Flionheart said:
Alexander.Gib said:
Too bad nothing that you do in the game will look anywhere near that cool or fluid in game.

then after you watch this CGI movie you go back to spending 30 seconds to make one synth by clicking through laggy *** menus.

It's not like they've totally fixed those up

And there's already patch notes on them

in the OP.


FFXIV is the patch to FFXI :o

Does that mean to fix FFXIV they will release FFXVII?

Does that mean XI is dead because XIV is the newer patch?

Because SE does not care if it dies therefore it will die?

I wouldn't know, but a patch is generally an enhancement, and if that's the case XI has no ground to survive.

I personally see XIV as more than an upgrade so I don't think XI will die, but using your logic XI is doomed.
 
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By 2010-09-14 10:13:11
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By Flionheart 2010-09-14 10:14:30  
Pandemonium.Spicyryan said:
Flionheart said:
Pandemonium.Spicyryan said:
Flionheart said:
Pandemonium.Spicyryan said:
Flionheart said:
Alexander.Gib said:
Too bad nothing that you do in the game will look anywhere near that cool or fluid in game.

then after you watch this CGI movie you go back to spending 30 seconds to make one synth by clicking through laggy *** menus.

It's not like they've totally fixed those up

And there's already patch notes on them

in the OP.


FFXIV is the patch to FFXI :o

Does that mean to fix FFXIV they will release FFXVII?

Does that mean XI is dead because XIV is the newer patch?

Because SE does not care if it dies therefore it will die?

I wouldn't know, but a patch is generally an enhancement, and if that's the case XI has no ground to survive.

I personally see XIV as more than an upgrade so I don't think XI will die, but using your logic XI is doomed.

My logic is SE does not care too much about it, and I do not see where there is not too truthful.

7 years of content counts for something, I assume they'll give more resources to whichever game has more of a monetary gain for them. XI and XIV are at the Tokyo Game show, so It's probably best to wait till then and see if they plan on releasing a new expansion or if it's just a plug for the next mini.
 
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By 2010-09-14 10:15:58
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 Alexander.Gib
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By Alexander.Gib 2010-09-14 10:58:38  
Flionheart said:
Alexander.Gib said:
Too bad nothing that you do in the game will look anywhere near that cool or fluid in game.

then after you watch this CGI movie you go back to spending 30 seconds to make one synth by clicking through laggy *** menus.

It's not like they've totally fixed those up

And there's already patch notes on them

in the OP.

they say they are 'Working on it' and 'Will be better'

so no, they have not 'Totally fixed those up'

and hell if they do 'Fix it up' and make it go twice as fast it will still be lag-tastic
 Phoenix.Oumura
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By Phoenix.Oumura 2010-09-14 11:00:44  
Alexander.Gib said:
Flionheart said:
Alexander.Gib said:
Too bad nothing that you do in the game will look anywhere near that cool or fluid in game.

then after you watch this CGI movie you go back to spending 30 seconds to make one synth by clicking through laggy *** menus.

It's not like they've totally fixed those up

And there's already patch notes on them

in the OP.

they say they are 'Working on it' and 'Will be better'

so no, they have not 'Totally fixed those up'

and hell if they do 'Fix it up' and make it go twice as fast it will still be lag-tastic
Yet again, people fail to realize the reason behind the menu lag. I won't even bother explaining it anymore. Tired of sounding like a broken record.
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By Flionheart 2010-09-14 11:02:13  
Alexander.Gib said:
Flionheart said:
Alexander.Gib said:
Too bad nothing that you do in the game will look anywhere near that cool or fluid in game.

then after you watch this CGI movie you go back to spending 30 seconds to make one synth by clicking through laggy *** menus.

It's not like they've totally fixed those up

And there's already patch notes on them

in the OP.

they say they are 'Working on it' and 'Will be better'

so no, they have not 'Totally fixed those up'

and hell if they do 'Fix it up' and make it go twice as fast it will still be lag-tastic

Please take your uneducated uninformed baseless opinions elsewhere.

Research.
 Sylph.Belmonth
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By Sylph.Belmonth 2010-09-14 11:02:58  
Ugh, just don't buy it, easy as that. I bet a bunch of this fools weren't even going to get the game and are just trolling.
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By Flionheart 2010-09-14 11:05:01  
I'm just tired of people who utterly don't understand anything that keep saying

"hurrr menu lag durrr"

The reason has been explained MANY times now. They show a whole boat load of new content that's good news for casual and hardcore gamer alike, and they still stick to the same argument that is baseless due to the reasoning behind it being server lag.
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By Sylph.Belmonth 2010-09-14 11:08:41  
Flionheart said:
I'm just tired of people who utterly don't understand anything that keep saying

"hurrr menu lag durrr"

The reason has been explained MANY times now. They show a whole boat load of new content that's good news for casual and hardcore gamer alike, and they still stick to the same argument that is baseless due to the reasoning behind it being server lag.

Yeah SERIOUSLY everywhere I go it's the complain that everyone makes when they already said it's going to be fixed on retail, or the common "You can only play 8 hours then you gotta switch jobs" and even some trolls claiming that they only managed to get lvl 7 before fatigue.

This is just the same thing as some people in Aion shouting for hours "WoW was the first and best MMO"
 Asura.Meowzma
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By Asura.Meowzma 2010-09-14 11:16:00  
Flion: if you're going to post patch notes like that, can you at least post the source please D:
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By Flionheart 2010-09-14 11:16:27  
Asura.Meowzma said:
Flion: if you're going to post patch notes like that, can you at least post the source please D:

Source
 Odin.Mikumaru
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By Odin.Mikumaru 2010-09-14 11:19:47  
Looks pretty , if anything . Pretty intense with little out right explanation of story line , but who cares . And who knew 'Mithra' had an English Accent ? Or is that Australian ? Hot 'Mithra' are hot no matter what you call them.....
 Quetzalcoatl.Kanjirou
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By Quetzalcoatl.Kanjirou 2010-09-14 11:23:04  
Ya, srsly. I was all "Sassy mithra? {Yes, please}"
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By Flionheart 2010-09-14 11:23:59  
That was English >.> Like seriously we sound nothing like Australians.
 Leviathan.Catnipthief
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By Leviathan.Catnipthief 2010-09-14 13:32:40  
I am UTTERLY amazed at this trailer, and am very excited to read the prelive stuff. I haven't been on the beta in a week or so because of real life stuff, but from what I have played I know I won't be dissapointed, I knew the beta was really just to test stuff out (I have no doubt in my mind they have been working their *** off to prepare it for retail release) just from seeing what they have said that will be either improved on or fixed makes me anticipate this game 1000000x more.

Can't wait to get my hands on my game come release.
 Leviathan.Catnipthief
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By Leviathan.Catnipthief 2010-09-14 13:36:50  


if from what I can see, that big *** box is the collectors edition? if that's what we are getting then HOLY *** O.O.
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By Flionheart 2010-09-14 15:00:23  
The Special Talk Session featured a panel of the following FINAL FANTASY XIV Development Team members:
Producer, Hiromichi Tanaka
Director, Nobuaki Komoto
Battle Director, Atsushi Okada
Main Scenario Writer, Yaeko Sato
World Concept Planner, Kenichi Iwao
Level Designer, Yusuke Kigoshi
The following topics were addressed:
Battle System, World Concept, Economy, Guildleves
(Announced features are still under development, and may change before and after release)
The World of FINAL FANTASY XIV
FINAL FANTASY XIV takes place on the world of Hydaelyn, a planet much like another you all may be familiar with. Many of the people on Hydaelyn do not actually use the word ‘Hydaelyn,’ for to understand the concept of a planet, one must first know of other worlds, and most on Hydaelyn do not.

FINAL FANTASY XIV takes place in a realm known as Eorzea.
* Eorzea is one of three continents that make up a giant land mass.
* Eorzea consists of Aldenard and its surrounding islands.
* Aldenard is connected to the land mass containing the other two continents via a land bridge,
* Eorzea contains several independently governed city-states, like those found in ancient Greece.
* And just like those in Greece, the ones in Eorzea have a long history of war and alliances.
* The few that have lasted longest are the thalassocracy of Limsa Lominsa, the commercial sultanate of Ul’dah, and the forest city-state of Gridania, which some users have commented reminds them of an ancient Japanese polis.

* However, the powerful and aggressive Garlean Empire has begun their slow advance on the city-states, making the current situation in Eorzea similar to the months before the Persian Empire marched on Greece.
City-state Scenarios
[ Limsa Lominsa ]
Limsa Lominsa is a sprawling port city ruled by pirates and brigands. After the appearance of the legendary island “Swallowtail Roam,” a battle begins brewing over a treasure found there, and the player gets caught up in the action. Into whose hands will the treasure fall?

Main NPCs
Y’shtola
* Appears in the opening cutscene.
* Her origins are unknown.

Carvallain & Rhoswen
* Carvallain is cunning and cool-headed.
* Rhoswen is hot-blooded and ruthless.
* Both are captains of powerful pirate crews, and both hate the other.

Wawalago
* Guildmaster of Wawalago’s Pullers─the Fishermen’s Guild.
* An eccentric and lewd old man who uses the player to his advantage.

[ Gridania ]
The player angers the forest and travels to Gridania to remove his woodsin. There the player gets caught up in the story of a boy named Khrimm who insists elementals─beings thought to rule the wood─and sets out to find the truth. Will his findings overturn the beliefs of all Gridanians?

Main NPCs
Yda & Papalymo
* Appear in the opening cutscene.
* For some reason, Yda hides her face behind a mask.
* Both Yda and Papalymo’s origins are unknown.

E-Sumi-Yan
* Appears in the opening cutscene
* Is one of the most powerful conjurers in Gridania
* Is of a strange race known as the Padjal

Moogles
* A race rare in Hydaelyn.
* Assist the five races in their communication with the elementals

Lewein
* Leader of the Gods’ Quiver (the Archers’ Guild)
* Through events in this guild, the player learns of the beast tribe known as the Ixal.

[ Ul’dah ]
The player is caught up in a terrible accident during a city-wide parade. One of the people who perish in this accident was carrying a terrible warning to Ul’dah. To learn of this warning, there are those who would seek forbidden magicks to allow them to speak with the dead...

Main NPCs
Thancred.
* Appears in the opening cutscene
* Is a talented bard of unknown origin

Niellefresne
* Appears in the opening cutscene.
* Is a goldsmith from Esthaime’s Aesthetics (Goldsmiths’ Guild)

Titinin
* Helps run the Platinum Mirage casino
* Is polite, yet stern.
* Appears in the Pugilist class quests

Nenekko
* Lovable daughter of the owner of Amajina & Sons Minreal Concern
* Is smothered in affection by her family

[ Ishgard ]
The Knights of Ishgard are fighting a holy war with an ancient race of dragons, and are currently refusing contact with those they call ‘unbelievers.’ These defenders of the mountain realm appear in several different quest lines.

[ Guilds ]
* Not all guilds are found in each city-state.
* Class Quests can be performed by joining guilds and fulfilling certain prerequisites.
* Class quests will not only earn players rewards, but through their stories, players can also learn more about each individual city-state.
* In addition to regular rewards, completing these quests will earn players guild marks which can be used to purchase special items from that guild.
* More items will be made available for exchange in the near future.

[ Other ]
* Unlike the starting rings in FINAL FANTASY XI, there will not be any equipment that is received by choosing a certain race in a certain city-state.
* The scenarios have been designed so that most can be completed by solo players or, at the most, by small groups.
Battle
Enmity in Party Battles
For Open Beta we adjusted the amount of enmity received when using magic and abilities. However, we are not yet done, and will continue making adjustments up through and after the game’s release. We realize adding new quests, equipment, abilities, monsters, etc will directly affect the current balance, and therefore will continue making adjustments throughout the course of the game’s lifespan.

Recovering MP
Our original plan was to make MP management an important factor in the game, and we designed the game so players would have to carefully consider when and where to use MP. Rather than having weak spells that can be used over and over for minimal damage, we wanted to make magic powerful─something that delivers a single strike of massive damage and can instantly change the tide of a battle.
While maintaining this concept we will not only be conducting adjustments on existing methods to refresh MP (such as Aetheryte, abilities, and magic spells), but also plan on adding new methods.

Battle Regimens
Battle regimens work to broaden battle strategies for parties, as well as make it easier to form parties. Unlike the skillchains of FINAL FANTASY XIV, battle regimens are not only for dealing damage, but also can be used to produce the following effects:
* Lowers a target’s physical defense (normal attack -> normal attack)
* Lowers a target’s magic defense (normal attack -> magic attack)
* Increases a target’s casting time/raises MP costs (normal attack -> magic spell)
* Lowers a target’s TP progression/raises TP costs (normal attack -> weaponskill)
* Maintains the effectiveness of class abilities when used by different classes
(magic spell -> magic spell (both from same class))
(weaponskill -> weaponskill (both from same class))
* Increases player damage
(weaponskill -> weaponskill -> magic spell (weaponskills from different classes, finishing spell is optional))
(magic spell -> magic spell -> weaponskill (spells from different classes, finishing weaponskill is optional))
For example, when fighting a monster that has high physical defense, a regimen which will lower that defense is effective. On the other hand, when fighting a monster that uses magic attacks, a regimen that slows casting time and increases MP cost is recommended.

Part Damage
On some monsters, players will be able to damage individual parts such as arms and legs. For example, vines can be cut from morbols, and horns and tails can be struck from monsters that have them Parts can be damaged by using certain weaponskills while standing in certain positions.
The effect will not only be visual, but will accomplish the following:
* Weaken the monster
* Prevent the monster from using its special attacks
* Allow the player to obtain the damaged part

Notorious Monsters
* Soon Notorious Monsters will make their appearance in FFXIV.
* Most will appear different from regular monsters.
* Some are so large they will make regular morbols seem small.

Post-Release
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future.
Crafting and the World Economy
Concept
In MMOs, we realize that crafting and the world economy are both extremely important gameplay aspects. This is why we went out of our way to make independent crafting classes rather than simply have crafting skills attached to other classes. We have designed a system that will allow players to feel like their actions (crafting, gathering, buying & selling through bazaars) are directly affecting the economy.

The Effect of Player Status on Crafting & Gathering
A player’s physical and elemental statuses greatly affect crafting and gathering. There are many hints within the game that reveal which statuses affect which aspects.

[ Crafting ]
Attributes: Works in conjunction with the type of tool used to affect synthesis quality
Elemental: Affects the occurrence rate of “god sends,” as well as synthesis stability

[ Gathering ]
Physical: Affects the number of items harvested, as well as the drop rate
Elemental: Affects the type of crystals that can be obtained during gathering

Parley
Parley is a method other than battle in which players can obtain items. Players choose ‘topics’ and then play a game using painted tiles. If you defeat your NPC opponent, you earn the right to exchange the items you have for those you need. If you do especially well, you can obtain even greater rewards.

Market Wards
We do not want the extent of a Disciple of the Hand/Land’s stay in Eorzea to be about simply putting the items he creates/gathers up for auction, which is why we have envisioned a bazaar-driven economy in which players can be creative in the methods they use to sell their wares. To better achieve this, we are currently working on ways to increase a players’ ease of using the markets by adding additional features, as well as tweaking existing ones.

Retainers
We are aware of the amount of time it took to buy items from retainers, and so we have been working diligently to make this system quicker and smoother by the time of release. Also, we are looking into ways to make it easier for players to buy and sell items through retainers.

Inventory Response Time
We are fully aware that inventory interface response speed needs to be improved.
At the time of release, we hope to have made significant improvement, and plan to continue our work after release as well.
Guildleves
Open Beta GLs
First, we would like to apologize to all of the Open Beta testers for the frequent client side errors that occurred during levequests. We are working hard to make sure all the problems are solved by the time the game is officially released.

Retrying Levequests
Levequest targets give players many times more EXP and skill points than normal monsters (even if not using guardian aspect). To prevent some players from taking advantage of this system by completing most of a levequest, failing on purpose, and then trying the quest again immediately, we have made it impossible to retry a levequest immediately after failing it. However, this does not mean players are not allowed to retry levequests. By returning and talking to the NPC who issued the quest, players can gain the opportunity to retry the quest objectives.

Guildleve Issuing
Currently, players must wait 2 earth days before being reissued a leve. However, we planning a significant reduction in this wait.
In conjunction with this change, we will also be shortening the amount of time anima takes to recharge.
Guildleves have been designed with several different features that allow for players to cooperate with others to complete the corresponding quests. For example, ‘leve linking’ allows two players with the same leve to join their guildleves to receive a reward bonus. ‘Leve sharing’ allows people without a leve to participate in a party with a person who does.
The level recommendations on guildleves are a loose guideline for solo players. We encourage players looking for a challenge to join up with other adventurers and try their hands at more difficult leves.

The Future of Guildleves
We are planning the implementation of many different types of guildleves in the near future.
First, several high-level leves will be introduced. Among those will be leves with not only new rules, but new monsters and new operation locations. Also, to answer the demand from our players, we will be introducing guildleve-based NM battles shortly.
We also ask that our players try out the Faction Leves that were introduced in Open Beta and are only accessible by special means. These leves are different from regular ones, and often involve exciting battles and interactions with NPCs. The rewards are also much better.
In addition, we are currently working on several new ideas such as leves in which Disciples of the Land and Hand must cooperate with Disciples of War and Magic to complete certain tasks.
The following is a list of some of the things we have planned for the upcoming release:
* Implementation of a hardware mouse feature
* Introduction of discounted monthly fee payment plans (3-month plan in Japan/ 3 and 6 month plans in North America and Europe)
* Raising of the level cap to 50
* Adjustment of the Armoury System UI so player abilities will not reset when changing classes.
[+]
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By Flionheart 2010-09-14 15:01:10  
^ is the completed official translation, there's a few new titbits in there.
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By Flionheart 2010-09-14 15:02:25  
Holy mother of god:

Parley
Parley is a method other than battle in which players can obtain items. Players choose ‘topics’ and then play a game using painted tiles. If you defeat your NPC opponent, you earn the right to exchange the items you have for those you need. If you do especially well, you can obtain even greater rewards.

Triple Triad goooooo
[+]
 Valefor.Hahn
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By Valefor.Hahn 2010-09-14 15:09:04  
I can't wait. Everything they've added and fixed sounds amazing. The 22nd couldn't come any slower.
 Asura.Meowzma
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By Asura.Meowzma 2010-09-14 15:12:19  
Why to people keep going on and on and on about the birth of XIV equals the death of XI?

Sequel MMOs have worked before; Everquest 1 & 2, as well as Guild Wars 1 & 2.

Granted I've never played either properly (though I did pre-order GW1, so was invited into the pre-order beta, which did actually result in me cancelling my pre-order), but I know people still play them, though I'm not sure about the content.

Level cap 90 in December, 95 in March (and XIV PS3 launch), 99 in June. So XI still has at the very least, until December 2011 before people are finished with it, but no doubt there will be more end-game relics and areas/events/activities.
 
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 Leviathan.Catnipthief
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By Leviathan.Catnipthief 2010-09-14 15:14:21  
Asura.Meowzma said:
Why to people keep going on and on and on about the birth of XIV equals the death of XI?

Sequel MMOs have worked before; Everquest 1 & 2, as well as Guild Wars 1 & 2.

Granted I've never played either properly (though I did pre-order GW1, so was invited into the pre-order beta, which did actually result in me cancelling my pre-order), but I know people still play them, though I'm not sure about the content.

Level cap 90 in December, 95 in March (and XIV PS3 launch), 99 in June. So XI still has at the very least, until December 2011 before people are finished with it, but no doubt there will be more end-game relics and areas/events/activities.


I think it's more of the fact that it's not really a "death" but more of a lot of the xi community will be migrating to xiv and not play xi anymore.

Death maybe not, but you'll see a decreased number of players for sure.
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By Valefor.Hahn 2010-09-14 15:15:11  
XI is NOT going to die. lol That's just kinda ridiculous to think. They're still adding tons more content and didn't they just appoint a new director to the game?
 Asura.Meowzma
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By Asura.Meowzma 2010-09-14 15:21:36  
Leviathan.Catnipthief said:
Asura.Meowzma said:

[stuff]


I think it's more of the fact that it's not really a "death" but more of a lot of the xi community will be migrating to xiv and not play xi anymore.

Death maybe not, but you'll see a decreased number of players for sure.

This promotes more server merges, yay!
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By Flionheart 2010-09-14 15:26:11  
This:

In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future.

Also excites me
[+]
 Lakshmi.Jaerik
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By Lakshmi.Jaerik 2010-09-14 15:27:05  
I will be the first one to step up and offer them props if they really do address these issues by release. I've been quite vocal in my skepticism, but I'm encouraged.