It's a shame how much potential XII had if they simply arranged character priorities within their chosen protagonist. Everything else about XII gave me an RPG ***.
A very detailed, and expansive open world in a single player game that was reminiscent of FFXI, including non-random battles and even an occasional rare monster/NM and a bestiary that was actually relevant to the environment.
The world chocked full of NPCs with relevant/changing dialog and plenty of subsequent side quests of varying magnitude in involvement and reward. And last but not least a storyline that pit warfare, political motives, and the nature of the world itself in the frontlines instead of the "antagonist is a ***, go stop him" formula that has worked so consistently in the past.
I see Ashe as the main character of FFXII, Vaan kinda annoyed me.
The entire story revolved around her so yeah shes the main character... Vaan was even less relevant than Panello.
Penelo had boobs and was bonable, thus relevant.
Hey, random thought here. .dat mining is a violation of ToS, but no one was banned for doing so during the R/M/E shitstorm which was BASED on .dat mined info. Kinda funny, it implies SE was scared enough to set ToS agreements aside.
I see Ashe as the main character of FFXII, Vaan kinda annoyed me.
The entire story revolved around her so yeah shes the main character... Vaan was even less relevant than Panello.
Penelo had boobs and was bonable, thus relevant.
Hey, random thought here. .dat mining is a violation of ToS, but no one was banned for doing so during the R/M/E shitstorm which was BASED on .dat mined info. Kinda funny, it implies SE was scared enough to set ToS agreements aside.
They've really never given a ***, just like they don't are about windower.
I see Ashe as the main character of FFXII, Vaan kinda annoyed me.
The entire story revolved around her so yeah shes the main character... Vaan was even less relevant than Panello.
Penelo had boobs and was bonable, thus relevant.
Hey, random thought here. .dat mining is a violation of ToS, but no one was banned for doing so during the R/M/E shitstorm which was BASED on .dat mined info. Kinda funny, it implies SE was scared enough to set ToS agreements aside.
They've really never given a ***, just like they don't are about windower.
To be honest, it seems like they just ban someone occasionally who catches their attention in some way, just to show they can still ban people. Usually it's the wrong guy. Saw a guy banned for farming Goobbue the other night.
Way I see it, SE will enforce their ToS/EULA documents when the infraction is readily apparent and requires no effort or investigation.
At least it has seemed that way since the age old salvage dupe ban.
It's a shame how much potential XII had if they simply arranged character priorities within their chosen protagonist. Everything else about XII gave me an RPG ***.
A very detailed, and expansive open world in a single player game that was reminiscent of FFXI, including non-random battles and even an occasional rare monster/NM and a bestiary that was actually relevant to the environment.
The world chocked full of NPCs with relevant/changing dialog and plenty of subsequent side quests of varying magnitude in involvement and reward. And last but not least a storyline that pit warfare, political motives, and the nature of the world itself in the frontlines instead of the "antagonist is a ***, go stop him" formula that has worked so consistently in the past.
I concur. This game could have been a perfect game for me..but the protagonists were not the issue for me..it was the badguys. I really like political story lines with big words I don't understand but honestly I can't remember who the big baddy was and what the bad guys were trying to do. Final Fantasy tends to like overly complicated story lines to begin with but I felt the story was almost an uber fail.
the reason I love it was same as you for the most part because of the design, detail, sidequests and the almost-open-world-ffxi-esque-ness and the voice acting was a huge step up (with the exception of Ashe who always reminded me of that one character in hey!arnold who breathed heavy and would randomly appear behind Helga)
I liked how there really wasn't any one main character. They made it seem like Vaan was but really you're just observing events through his eyes because he has no clue whats goin on..and then you have Ashe who is all princessy and Basche who is pretty important himself and Balthier only thinks he's important. I loved how they worked together.
Someone in my road has been listening to the same song in loop for the past hour at max volume. It's driving me insane.
ugh annoying.
full bass/treble?
some jerk decided to drive by at 4am this morning, busting out rapshitty music at full volume, with bass-treble maxed out... and i sleep with my window open
It's a shame how much potential XII had if they simply arranged character priorities within their chosen protagonist. Everything else about XII gave me an RPG ***.
A very detailed, and expansive open world in a single player game that was reminiscent of FFXI, including non-random battles and even an occasional rare monster/NM and a bestiary that was actually relevant to the environment.
The world chocked full of NPCs with relevant/changing dialog and plenty of subsequent side quests of varying magnitude in involvement and reward. And last but not least a storyline that pit warfare, political motives, and the nature of the world itself in the frontlines instead of the "antagonist is a ***, go stop him" formula that has worked so consistently in the past.
I concur. This game could have been a perfect game for me..but the protagonists were not the issue for me..it was the badguys. I really like political story lines with big words I don't understand but honestly I can't remember who the big baddy was and what the bad guys were trying to do. Final Fantasy tends to like overly complicated story lines to begin with but I felt the story was almost an uber fail.
the reason I love it was same as you for the most part because of the design, detail, sidequests and the almost-open-world-ffxi-esque-ness and the voice acting was a huge step up (with the exception of Ashe who always reminded me of that one character in hey!arnold who breathed heavy and would randomly appear behind Helga)
I liked how there really wasn't any one main character. They made it seem like Vaan was but really you're just observing events through his eyes because he has no clue whats goin on..and then you have Ashe who is all princessy and Basche who is pretty important himself and Balthier only thinks he's important. I loved how they worked together.
if only the story wasn't kind of a jarbled mess.
Vayne seemed like the actual 'big baddy' to me, he just did what he did through political action rather than mass murder as Sephiroth, Kefka, Ultimecia, and Kuja did. If not Vayne, then the ghost cocoon thing who's name escapes me.
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.