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Drk Resolution GS / Builds
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-05-17 21:03:04
1 skill = 1 acc until 200, 201+ is .9 acc per skill.
Cerberus.Detzu
サーバ: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2012-05-18 02:00:44
You know what we need in this game? A ????ing board with all the stats delivered (acc, haste, store tp etc...) that would be awesome!!
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-05-18 02:22:48
Using ffxicalc because I'm lazy.
98+26 DEX (pretty sure this is right, added +15 from bravers in)
435 Skill
55 Accuracy (Ragnarok, Gorget, Belt)
= 559 Accuracy. I'm unsure of what exactly stalwarts gives but it's a lot more than 10 accuracy I can guarantee that. So capped accuracy without Diabolic Eye, Aggressor, or Bale+2 legs.
Also Coercion = 10 accuracy. Discipline = 3 more DEX. Valiant = 15 more DEX and 5 more accuracy.
Add that in and you get: 588 accuracy before Stalwarts.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-05-18 08:32:41
Using ffxicalc because I'm lazy.
98+26 DEX (pretty sure this is right, added +15 from bravers in)
435 Skill
55 Accuracy (Ragnarok, Gorget, Belt)
= 559 Accuracy. I'm unsure of what exactly stalwarts gives but it's a lot more than 10 accuracy I can guarantee that. So capped accuracy without Diabolic Eye, Aggressor, or Bale+2 legs.
Also Coercion = 10 accuracy. Discipline = 3 more DEX. Valiant = 15 more DEX and 5 more accuracy.
Add that in and you get: 588 accuracy before Stalwarts.
I honestly didn't use atmacite or stals, never claimed to have.
Kin37ix your arms are too short, go work on 4 month old content.
Shiva.Galbir
サーバ: Shiva
Game: FFXI
Posts: 1290
By Shiva.Galbir 2012-05-18 08:38:25
Why wouldn't you use atmacite in VW?
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-05-18 08:45:01
I like Bale Cuirass +2.
It makes it easy to identify who will lose the parse because their accuracy is ***.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-05-18 09:07:42
Why wouldn't you use atmacite in VW?
I was mathing it out using suspected stats from a VW mob, nothing more or less.
Shiva.Galbir
サーバ: Shiva
Game: FFXI
Posts: 1290
By Shiva.Galbir 2012-05-18 09:11:22
I see, given the addition of Atmacites do you agree with the new math and that you should always be capped acc on Qilin?
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-05-18 09:19:03
Bale cuirass+2 is still a pretty silly body to use, unless you basicly just started gearing drk and dont have anything else.
These days if you have Ragnarok, you should atleast work on 6hitting it, and Bale+2 does'nt really have a place in those builds as far as I've seen.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-05-18 09:41:25
I see, given the addition of Atmacites do you agree with the new math and that you should always be capped acc on Qilin?
With atmacite and temps, yes.
Back to the question at hand, is it worth carrying Whirlwind dires and Bale+2 legs? (.06-1% increase when acc/att are capped 1-8% loss when they aren't) I'm sticking with a firm no.
Carbuncle.Gilder
サーバ: Carbuncle
Game: FFXI
Posts: 41
By Carbuncle.Gilder 2012-05-18 10:33:18
Valefor.Prothescar said: »Around 569~ in this case.
Hit Rate = 75 + floor((Accuracy - Evasion) / 2) - 2 * (Defender's Level - Attacker's Level)
Approximation ofc, unless I missed where Qilin's stats are concrete atm. 120VIT and AGI is extraordinarily high for a monster that low.
Isn't it 4 * (Defender's Level - Attacker's Level)? I'm pretty sure its a 4 acc penalty per level unless I'm reading something wrong. That would bring Qilin's final eva up to 589 putting the player at 74.5% (588) acc before stalwarts.
Bahamut.Atoreis
サーバ: Bahamut
Game: FFXI
Posts: 475
By Bahamut.Atoreis 2012-05-18 10:45:41
Valefor.Prothescar said: »Around 569~ in this case.
Hit Rate = 75 + floor((Accuracy - Evasion) / 2) - 2 * (Defender's Level - Attacker's Level)
Approximation ofc, unless I missed where Qilin's stats are concrete atm. 120VIT and AGI is extraordinarily high for a monster that low.
Isn't it 4 * (Defender's Level - Attacker's Level)? I'm pretty sure its a 4 acc penalty per level unless I'm reading something wrong. That would bring Qilin's final eva up to 589 putting the player at 74.5% (588) acc before stalwarts.
I remember the same.
Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2012-05-18 11:04:11
it is 4 accuracy, but your formula was designed to add %, so 4 accuracy is just 2%, which is right.
Formula should have been:
4 * (Defender's Level - Attacker's Level)/2
Which is the same thing
Carbuncle.Gilder
サーバ: Carbuncle
Game: FFXI
Posts: 41
By Carbuncle.Gilder 2012-05-18 11:19:04
Ah okay, I see where I got confused. I assumed he hadn't added AGI to the 485 evasion estimate. So 485+44(level correction)=529 and you'd need an additional 40 acc to cap so 569 just like he said, makes sense now.
Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2012-05-18 12:18:45
It is pretty easy to 6 hit /sam now with Phorcys, which I don't see it mentioned in your list of gears.
If you are talking about /war, then yes, 6 hit is almost impossible and not worth it. Tho you still need to aim for 7 hit.
nvm, just saw your comment on speedhacking, and no, you don't need to speed hack to get those gears. My group only uses .dat swap for lamp floor and I am 4/5 on phorcys in about 25 runs, not the best, but you definitely don't need speed hack. You can speed hack by using powder boots, which each members in my group carry 3-5 pairs each person.
If .dat swap bothers you, then you will have slightly more difficult time, but you can still do it with a good group.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-05-18 12:25:09
Neo nyzul gear might not be something everybody have yet, but it's far from impossible to get.
It might take awhile, but it should be something everybody caring for their jobs try to do.
So the whole "you should atleast work on a 6hit" basicly means, do Neo Nyzul, and don't give up becuse you did'nt clear it in the first 5 tries
Edit: 6\32ish 100 clears or so with my group, no clipper used
[+]
Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2012-05-18 12:29:25
Also, in regard to nyzul, we had 3 clears and 6 100 floors in about 25 runs. However, we were 0 for the first 13 or so runs. So our record lately has been 6/12 in reaching 100 and 3/12 in clear. Last 4 runs we got to 100 3 times and cleared 1 time, and our jumps were 18 (clear with about 1:30 to go), 20 (got to 100 with about 1:10 left but WS was restrict.... got it down to 30% and timed out, f u SE), 19 (got to 100 with 40 sec left, timed out at 20%), and 15 (everyone was falling asleep). So this is definitely not something impossible without speed hack. Setup was drk drk sam blu sch sch.
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-05-18 12:30:39
ITT: Phorcys gear is full retard
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-05-18 12:36:00
Kinetix said: You have to have Neo Head/Legs to 5 hit correctly
Then work on those two items, and don't pretend like they'r impossible to get.
Make your good proper 6hit and become a better DRK.
Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2012-05-18 12:39:17
ITT: Phorcys gear is full retard
It is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE but I haven't felt excited upon completing an event in a while. I think beating Airship BC in CoP before it was nerfed gave me that, beating Maat as Drk back then gave me that, and some other things when this game used to be kinda hard, but haven't in a while.
[+]
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-05-18 12:43:27
Bale cuirass+2 is still a pretty silly body to use, unless you basicly just started gearing drk and dont have anything else.
These days if you have Ragnarok, you should atleast work on 6hitting it, and Bale+2 does'nt really have a place in those builds as far as I've seen.
Bale cuirass+2 is still a pretty silly body to use You're changing your argument now. Bale is fine until you can 6 hit with Neo gear. That's what I'm saying.
How did I change my argument?
Unless you don't have anything else, Bale +2 is good.
But you should atleast work on a 6hit, and then it becomes useless as a TP body.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-05-18 12:52:28
I really don't understand why you'r arguing this >_>
I basicly said "Bale is fine until you can 6 hit with Neo gear." in the first post I posted.
You'r just repeating it trying to make it sound less silly due to not even wanting to try to get other gear that makes it fairly useless.
Edit:
Is "silly" some extremely offensive word in ameraica or something?
Simple question... What are the top GS for resolution out of the magian trials line? I have calad for myself but I am looking for something that will help the wife out. I don't really want to do another calad (unless I really need to) and I would do a ragnarok for myself before I would waste one on her. (Fuck I am a dick!)
Also, of you that have played with it.. What do your /ws builds look like?
Some of the GS I was considering....
Fulgurante:
DMG:56 Delay 480
Dmg +48 Occ. Atk. Twice
Tenebreuse:
Dmg: 123 Delay 444
Str+11 Atk+26
Kauriraris:
/WS damage +10 or TP bonus option...
I'm not a GS drk by nature so I am asking before I really get into something I don't wanna fuck with later.
Thanks for any constructive input. ^^
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