Seeing as how we are coming up on the deadline to change over from POL to SE accts is there any easy way to tell if this has been done on your acct or not? I created this character right around the time they started changeover and it would not work for me. At the time I assumed I didn't need to but as the deadline draws near I'm getting nervous that I'll get locked out of the game :/
Does anyone know if/how one can progress past "A Farewell to Felines" at this point? Seems like I should be able to get to "A Glimmer of Hope," but I can't seem to flag anything further.
I have a question. How come people think x hits are bad now lol? Like for example, 5 hit sam vs 6 hit sam. I have a guy arguing to me that samurai x hit doesnt matter. I only agree with him in situations like VW only, where you typically have a form of regain. But he is arguing saying it is pointless because we multi attack enough, when in reality a 5 hit sam gets 24% haste w.o usukane feet and a 6 hit sam gets haste cap with no added multi attack. So why not go to 5 hit? He is using a dumb spreadsheet, but isn't factoring in the hassozanshin procs and taking advantage of self sc with a single 180 tp meditate, or you ws right before you are about to swing again for another chance to hasso zanshin and get another SC in w.o meditate. It's just baffling me. I really want to know if 5 hit is "bad" for sam.
Does anyone know if/how one can progress past "A Farewell to Felines" at this point? Seems like I should be able to get to "A Glimmer of Hope," but I can't seem to flag anything further.
Nevermind, I AFKed for a while to eat lunch and the officer gave me an alarum again. >_>
I have a question. How come people think x hits are bad now lol? Like for example, 5 hit sam vs 6 hit sam. I have a guy arguing to me that samurai x hit doesnt matter. I only agree with him in situations like VW only, where you typically have a form of regain. But he is arguing saying it is pointless because we multi attack enough, when in reality a 5 hit sam gets 24% haste w.o usukane feet and a 6 hit sam gets haste cap with no added multi attack. So why not go to 5 hit? He is using a dumb spreadsheet, but isn't factoring in the hassozanshin procs and taking advantage of self sc with a single 180 tp meditate, or you ws right before you are about to swing again for another chance to hasso zanshin and get another SC in w.o meditate. It's just baffling me. I really want to know if 5 hit is "bad" for sam.
Only job I know that 5hit isn't worth it on is WAR, and it's because you have to give up too much. Sam can easily 5hit so there's not reason not to.
And like you said, the only place I can see an unstable x-hit is in VW.
I have a question. How come people think x hits are bad now lol? Like for example, 5 hit sam vs 6 hit sam. I have a guy arguing to me that samurai x hit doesnt matter. I only agree with him in situations like VW only, where you typically have a form of regain. But he is arguing saying it is pointless because we multi attack enough, when in reality a 5 hit sam gets 24% haste w.o usukane feet and a 6 hit sam gets haste cap with no added multi attack. So why not go to 5 hit? He is using a dumb spreadsheet, but isn't factoring in the hassozanshin procs and taking advantage of self sc with a single 180 tp meditate, or you ws right before you are about to swing again for another chance to hasso zanshin and get another SC in w.o meditate. It's just baffling me. I really want to know if 5 hit is "bad" for sam.
Only job I know that 5hit isn't worth it on is WAR, and it's because you have to give up too much. Sam can easily 5hit so there's not reason not to.
And like you said, the only place I can see an unstable x-hit is in VW.
I just want enough people to tell him this. Makes me so enraged lol.
So I quit right before the beginning of March, I've been busy with school and installing the update right now. Can anyone give me a summary of what to expect and answer a few questions I have?
1. Easier to get new Nyzul equipment? (Is it climbing now?)
2. Am I going to be completely lost or not? I'd prefer not to be but you never know.
3. Voidwatch = more fun now?
4. Good update?
Thanks, I did read the ENTIRE update but only remember a few things. Like I asked earlier, a summary would help. Thanks.
1.) Yeah, stopper helped. Embrava is the trick.
2.) It's the same game as it was in February.
3.) Voidwatch is the same as it always was, but the new fights are very fun.
4.) Content was good, rewards are lacking. This is probably in part due to Final chapter VW being unreleased. Most of the drops that have been discovered from / are likely to come from Legion are less than worthwhile.
Minimum skill levels to hit them? I'm leveling a bst's axe from nothing and currently skilling it up. I'm curious if anyone can give me rough axe levels where I can go actually do damage to them. Preferably, one level with and one level without acc food - you can assume that I have 20 acc via gear.
I was able to skill up club from before 150ish on them, but I had to use Acc food + stalwart's tonic to hit them reliably. Skillups were slow, however.
Then have a rule in spellcast that checks your HP% and equips/removes accordingly.
Oh quick question on this.
It works great as far as setting shinobi ring when my hp falls below 75% but I noticed it stays on after I heal if I'm fighting the same mob.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote:
This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.