To get the mega boss kis? I think wikia mention the path to mega boss for every zone. But usually its 1 or 2 kis pop. Just glavoid that basically ask you to beat half zone (and lacovie as you to beat entire zone).
If I'm understand this right setting all Dualwield BLU spells I would need 26 in Gear even /dnc to cap delay reduction since I don't have the job gift that enhances traits? Sorry for 20 questions just trying to be the bests I can be.
If I'm understand this right setting all Dualwield BLU spells I would need 26 in Gear even /dnc to cap delay reduction since I don't have the job gift that enhances traits? Sorry for 20 questions just trying to be the bests I can be.
You do not combine job traits from main and subjob. Whichever is higher takes effect.
So, setting all your spells to max dw, you will reach native 35% (dw5), so you check the list below dw5. If you have anything above dw2 by spells, /dnc wont help in anything for dw, and shouldnt be used.
If I'm understand this right setting all Dualwield BLU spells I would need 26 in Gear even /dnc to cap delay reduction since I don't have the job gift that enhances traits? Sorry for 20 questions just trying to be the bests I can be.
As spndcnjhdbcuhdudch- something said:
Bismarck.Snprphnx said: »
You do not combine job traits from main and subjob. Whichever is higher takes effect.
So, setting all your spells to max dw, you will reach native 35% (dw5), so you check the list below dw5. If you have anything above dw2 by spells, /dnc wont help in anything for dw, and shouldnt be used.
So for example going solo in salvage with Haste 2. Subbing dnc is pointless? The number after Haste 2 is Gear Dualwield?
If I'm understand this right setting all Dualwield BLU spells I would need 26 in Gear even /dnc to cap delay reduction since I don't have the job gift that enhances traits? Sorry for 20 questions just trying to be the bests I can be.
As spndcnjhdbcuhdudch- something said:
Bismarck.Snprphnx said: »
You do not combine job traits from main and subjob. Whichever is higher takes effect.
So, setting all your spells to max dw, you will reach native 35% (dw5), so you check the list below dw5. If you have anything above dw2 by spells, /dnc wont help in anything for dw, and shouldnt be used.
So for example going solo in salvage with Haste 2. Subbing dnc is pointless? The number after Haste 2 is Gear Dualwield?
Im not really used to blus trait, but take thf as an example. Thf has dw3 as native trait so subbing /dnc wont contribute with any dw, because /dnc provides dw2 and it will be overwrited by thfs dw3.
Blu can stack spells to achieve higher traits. Setting all 6 spells will result in dw3, so, with all 6 spells you dont need dw2 from /dnc. If set just 2 spells, your native dw will be 1, so /dnc will contribute to reduces your delay. With 4 spells, dw2 will be the same as native, and be useless.
Neglecting others jas from dnc, like waltz, jigs or steps, if youre looking only in dw, you will use /dnc just if you just have 2 dw spells in your setup. Anything higher, your dw will be determined by the dw from spells.
Now lets say you have all 6 spells for dw plus gift. I supose your dw will be dw5, so dw+30%. In that case, with just haste 2, you will still need dw21 to cap your attack delay reduction.
Bg has a map with listed pops and locations. Not sure what you would need besides that but ffxiclopedia has listed NMs and pops in a ctrl+f-friendly environment (my computer doesn't like it but at least they fixed the search function). Pedia used to have trees but I cannot seem to see them on my mobile.
since the last little update, anyone else only getting credit for one kill when you aoe nuke? I've tried to do it today and yesterday to farm my 20 magic kills/20 kills/other accolade trials. Gather up a bunch of whatever type mobs and go to town. I only get xp and cp for one single kill. Only get credit for one kill in the trial too. I used to do this before and got xp/cp for each kill.
If it matters, I'm doing it on blm and just spamming stonega
*edit*
It's working in a different zone. Weird. It wasn't working when i was killing 20 plantoids in Yorcia. Was nuking Big Treants and little Treants all at once and only getting 1. ah well
The nost time consuming is to go to wrong place. Provided you follow exactly the guides, it will surely be faster than most of us did as you have a shitload of teleports plus increased speed.
If your girlfriend has brd, cor or smn, you can have more extra movement speed.
I dont remember any midnight wait so i could say, going straight to the zone, maybe one day to get there.
Finishing a dungeon/zone in 30 mins seems reasonable, even less if you dont make mistakes. Ch1 has 3 dungeons, ch2 more 2, ch3 more 3 so that makes 4 hours. Add 1h for random walk and plus 30 mins each cutscene, you can reasonably reach cop 3-5 in 5h30m.
Ch4 has a bad dungeon, so make is in 45 mins. Ch5 is bad too, make it in 2h with everything. Ch6 is fine so maybe 30 min. ch7 1h30m. After ch7 you already can reforge gear so you dont need to worry to rush to clear it, but it takes a good amount of time the horrible palace.
Zilart is really fast. I think i did in 2 days back when i had half of stuffs we have now and dragging mules. Asap and mog are time consuming due to the stupid mini games, that can take some undetermined time, and those have basically no influence in anything gear wise, just having importance for complation purpose.
Instead, i sugest you to do wotg storyline. Dragging mules, i think it took around a week to finish it with 4-5h playtime a day (though i think i also did dynamis those days so make it 3hx5 = 15. You will need it for moonshade earring, rudra unlock and woe. Its a good idea doing few vw battle for rudras and additinal teleports that can be handy when doing others missions, like access to attohwa cashwa, uleguerand range or pugorno isle even never entering those zones before.
I recently did all zilart and cop missions for 6 new mules, and even hexa-boxing like that you can do it in a good 3 days.
The only part that takes long is walking to all the locations to unlock warps and home points really. If you had them unlocked beforehand? Like one day max for zilart/cop completed
What about giving some contraceptives to your rabbits mules?
Go BST and keep a Dynamis Axe (base for the relic, sorry I don't remember it's name) equipped. The clones will mimic your stats, meaning that they will be coming at you with D1 Delay 999 weapons.
Need to have the Aged Matriarch Naakual Crest KI, which you get for having beaten Colkhab (the Ceizak WKR). Same goes for any of the WKR clears/Gates ???s in the other zones.
Is there such a thing as a spell recast calculator available? I'd like to find out what my stun recast is like without A.) getting into a group only to find out it totally isn't close enough or B.) shouting for a brd and rdm only to use them for 5 secs to buff me in Ceizak real quick.
Is there such a thing as a spell recast calculator available? I'd like to find out what my stun recast is like without A.) getting into a group only to find out it totally isn't close enough or B.) shouting for a brd and rdm only to use them for 5 secs to buff me in Ceizak real quick.
Trecast = (1-fc)*(1024-448-256)/1024*45
(I supose you at least are capped in gear haste, just leaving fc in gear to adjust)
(Remember that the fc number should be divided by 2 to Put in equation - 1 fc in gear is 1% reducting in casting time but 0.5% reduction in recast time).
Is it possible to erase augments from delve and/or skirmish weapons and armors? I want to send some pieces to a mule, but it doesn't let me as they are augmented.
Is it possible to erase augments from delve and/or skirmish weapons and armors? I want to send some pieces to a mule, but it doesn't let me as they are augmented.
negative sadly. have to send them before augmenting them
Aww, that sucks. Thanks for clarification anyway.
Unrelated new question:
"Cheer" bonuses from monster rearing in mog gardens look too good for such a trivial content, such as Cheer: Raptor. It appears to give +10% skill to sword, dagger, axe, katana, club.
Is there any prerequisite for these bonuses to be active or do you just activate it in the garden and all of a sudden, you have 42 more skill (for an A+ capped skill) anywhere, anytime?
Is it possible to erase augments from delve and/or skirmish weapons and armors? I want to send some pieces to a mule, but it doesn't let me as they are augmented.
negative sadly. have to send them before augmenting them
Aww, that sucks. Thanks for clarification anyway.
Unrelated new question:
"Cheer" bonuses from monster rearing in mog gardens look too good for such a trivial content, such as Cheer: Raptor. It appears to give +10% skill to sword, dagger, axe, katana, club.
Is there any prerequisite for these bonuses to be active or do you just activate it in the garden and all of a sudden, you have 42 more skill (for an A+ capped skill) anywhere, anytime?
"Cheer" bonuses from monster rearing in mog gardens look too good for such a trivial content, such as Cheer: Raptor. It appears to give +10% skill to sword, dagger, axe, katana, club.
Is there any prerequisite for these bonuses to be active or do you just activate it in the garden and all of a sudden, you have 42 more skill (for an A+ capped skill) anywhere, anytime?
I've never done monster rearing, but from reading BG it seems like its +10% skill gain rate.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote:
This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.