Ballista has lots of weird modifications to the damage formulas that we don't understand, and these include weaponskills. Testing there will not work unless you rigorously test what the differences are.
True, but to give a rough idea of how Naegling's Buffs>Att conversion works, it could be enough, no?
Anyway, here is a list of the possible WSs I've considered:
1) Flat Blade - single hit, TP doesn't affect damage
2) Circle Blade - same as above, but it's AoE
Other physical Sword WS that don't have damage scaling with TP are Knights of Round (can't use it with Naegling), Death Blossom (it's 3 hit, could skew upr esults) and Swift Blade (likewise).
Would anyone have any better WS to suggest?
Next we need to create a setup where:
1) Gear used for WS is always the same
2) There is no PDL in any form
3) No multiattack in any way
4) Single Wield (no weapon offhand)
At this point all that is left is a target where we wouldn't be att capped, so that raising attack would make a difference in the damage of the WS, allowing us to discern (hopefully?) something about Naegling's effect.
To sum up what we would need in a target
1) Pick targets of the same level
2) Targets that do not use buffs/steal stats/anything that can modify their stats/defense
3) Make sure whomever is in pt with us (trusts, real players) do not debuff targets, or if they do, the same debuffs on every single target, so that results will be consistant.
I dunno, this sounds like it could a good setup? No clue which target to pick though.
Other than Ballista/Brenner I have no idea where to go for a test like this.
Edit:
Yandaime Apex Toad looks like an interesting target but you would have to pick ones of the same level.
Without Chaos Roll, Att Food, Minuets, Fury nor Frailty I'm skeptic you would cap attack easily.
I seriously doubt Naegling Buff>Att conversion would be anything as powerful as to allow you to cap att during WS just with the conversion itself.
I suspect the number to be small and I also suspect there's gonna be a cap somewhere and that some buffs won't work (i.e. won't convert into attack)
Also /WAR is a bad idea. Yes Defender is nice, but /WAR also gives you Double Attack and we want to avoid any form of multiattack at all costs. WS numbers have to be consistant.
Either you miss or you hit. It's always gonna be one or the other with no possible multiattack variations.
That way the numbers one gathers would be consistant.