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The Beast Within -- A Guide to Blue Mage
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-11 12:42:06
I get Adhemar +1/Suppa > Eabani/Reiki > DW Rosmerta > Adhemar/Suppa. From that perspective, DW Rosmerta's greatest advantage is its strength in both low buff (stacked with other DW items) and high acc (with Olseni/Kentarch +1 and Telos/Dignitary's/Zennaroi) situations.
Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-05-11 12:52:06
Yeah, I didn't even put in Reiki/Eabani in high haste. So, that works too.
Ragnarok.Sekundes
サーバ: Ragnarok
Game: FFXI
Posts: 4189
By Ragnarok.Sekundes 2016-05-11 12:58:14
I just keep AM3 up. Since I assume AM3 will always be up, or else would be using Almace. I do try to do that, but I do have to build the initial 3k and occasionally screw up and ws at 2990* or something. I wasn't sure if there was actually anything worth swapping.
Lakshmi.Buukki
By Lakshmi.Buukki 2016-05-11 13:18:28
CDC is Herc Body is 4TA too?
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-11 13:20:51
DEX/critdmg is always the ideal setup for CDC augments.
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-05-11 13:21:25
Ideally you'd want 15 DEX and 3 crit damage for CDC.
Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-05-11 13:23:45
I use Abnoba, but you can make a Herculean body that beats Abnoba. But, it would have to be like perfect with Dex/Crit dmg/high attack/acc
Lakshmi.Buukki
By Lakshmi.Buukki 2016-05-11 13:48:50
Lovely. I just adore burning through stones. Its such a fulfilling feeling.
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3584
By Phoenix.Capuchin 2016-05-11 13:59:23
This is what my sets will be looking like:
No Marches/MG
Marches/MG up
Um... I don't really see any point in a "No Marches" set on BLU. If you don't have marches, you should just be setting Flutter anyway to give yourself Haste II (i.e. capped magical haste with MG, 307/448 without).
So, "Haste II only" should be the lowest magical haste you ever have to plan for on BLU. And that needs DW+56 to cap (trait+gear), with 25/30/35 of that from whichever tier DW III/IV/V trait you have set.
I get that if for some reason you do have Marches, you could free up the spell points and casting time/MP from Flutter... But even then, if you're dealing with only BLU DDs, if you have a BRD you'll prob be better off just using songs that aren't Marches (i.e. Mad/Min) and letting the BLUs Flutter themselves.
Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-05-11 14:11:17
That is in assumption of Flutter always. Was just basically saying capped haste/just flutter. The no marches is just written into my lua along with MG for buffsactive.
I do not have faith in people to haste II me always, unless it is Arciela(since she will overwrite regular haste)
No marches/MG is 31 DW
Second set is 10 there, one short of cap.
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Cerberus.Jeffil
サーバ: Cerberus
Game: FFXI
Posts: 90
By Cerberus.Jeffil 2016-05-11 14:50:38
OK help me out here.
Isn't erratic flutter + MG capped magic haste?
That 43.75% and the 25% gear haste means you can cap dual wield with DWIII and DW +11 in gear?
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-11 14:51:49
yes
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2016-05-11 14:57:24
This is what my sets will be looking like:
No Marches/MG
Marches/MG up
Um... I don't really see any point in a "No Marches" set on BLU. If you don't have marches, you should just be setting Flutter anyway to give yourself Haste II (i.e. capped magical haste with MG, 307/448 without).
So, "Haste II only" should be the lowest magical haste you ever have to plan for on BLU. And that needs DW+56 to cap (trait+gear), with 25/30/35 of that from whichever tier DW III/IV/V trait you have set.
What if your haste gets dispelled, silenced, slowed or whatever :x
Should still keep a high dw set to swap in for those situations if you play dw jobs IMO.
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2016-05-11 15:27:37
written into my lua along with MG for buffsactive. Can you share this please?
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3584
By Phoenix.Capuchin 2016-05-11 15:42:35
What if your haste gets dispelled, silenced, slowed or whatever :x
Put haste back up instead of just continuing to melee in a heavier DW set?
I guess I see your point that it's plausible that for some small periods of time you might be without haste and could make a more optimal set for that circumstance, but that's just so uncommon that I don't find it particularly practical.
Of course, I guess I'm also the last person in the world who doesn't use GS, so I'd have to manually change to the (very rarely used) appropriate set. Personally I'd rather just manage a smaller number of TP sets for common scenarios (i.e. delay capped versus haste II only).
Asura.Arnan
サーバ: Asura
Game: FFXI
Posts: 132
By Asura.Arnan 2016-05-11 15:49:00
personaly i chose a dual wield cape for my 2nd even though i have +1 adhemar body because the benefit of using windbuffet +1 and no dual wield feet when you only have haste 2 is just too good to turn down
Bismarck.Speedyjim said: »written into my lua along with MG for buffsactive. Can you share this please?
my lua covers everything for capping haste on BLU as far as i know, after testing for ages. the line you want is 1399 then add .HighHaste sets and use existing set as haste 2 only
http://pastebin.com/X5yzZYB2
Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-05-11 16:01:10
Should add buffactive[580] to that Arnan
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2016-05-11 16:22:46
What if your haste gets dispelled, silenced, slowed or whatever :x
Put haste back up instead of just continuing to melee in a heavier DW set?
I guess I see your point that it's plausible that for some small periods of time you might be without haste and could make a more optimal set for that circumstance, but that's just so uncommon that I don't find it particularly practical.
Of course, I guess I'm also the last person in the world who doesn't use GS, so I'd have to manually change to the (very rarely used) appropriate set. Personally I'd rather just manage a smaller number of TP sets for common scenarios (i.e. delay capped versus haste II only).
That's why I said silenced and slowed, need time to put them back up. Also if mob spams dispel every 5 sec, you may not be able to put spells back up right away.
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2016-05-11 17:24:39
personaly i chose a dual wield cape for my 2nd even though i have +1 adhemar body because the benefit of using windbuffet +1 and no dual wield feet when you only have haste 2 is just too good to turn down
Bismarck.Speedyjim said: »written into my lua along with MG for buffsactive. Can you share this please?
my lua covers everything for capping haste on BLU as far as i know, after testing for ages. the line you want is 1399 then add .HighHaste sets and use existing set as haste 2 only
http://pastebin.com/X5yzZYB2Will equipSet = equipSet["HighHaste"] work with Motenten's lua's?
Asura.Arnan
サーバ: Asura
Game: FFXI
Posts: 132
By Asura.Arnan 2016-05-11 18:45:10
Should add buffactive[580] to that Arnan
buffactive.Haste == 2 covers GEO-haste
Ragnarok.Martel
サーバ: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2016-05-11 18:46:13
That's indi/geo haste.
Asura.Arnan
サーバ: Asura
Game: FFXI
Posts: 132
By Asura.Arnan 2016-05-11 18:47:00
just quickly found and edited post but was beat to it lol
Cerberus.Jeffil
サーバ: Cerberus
Game: FFXI
Posts: 90
By Cerberus.Jeffil 2016-05-12 07:26:49
I'm ashamed to ask this because I'm a math teacher by trade.
Herculean augments for CDC: Crit rate or Crit damage? Or whichever you get with DEX+10 or more and decent att/acc? Should I just throw Ferns and Taupes at Herc hands, legs, and (whenever I end up getting it) body and eventually end up with that magic combination of dex, att/acc, and crit rate/dmg?
When does crit rate become preferable over crit damage for cdc (or does it?) Is the base crit rate that you get from using Thereoid/Crit rate Rosmertas/Begrudging/other crit rate gear I can't think of (besides Abnoba - damn you Vir'ava!) make it so crit damage is superior on any herc gear you use for CDC?
By geigei 2016-05-12 08:29:22
4/5 herculean 15dex/4critdmg/some acc/att bis, head remains adhemar hq.
Never gear for rate over dmg.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-12 11:29:30
You'd need a pretty steep crit rate penalty for crit rate to overtake crit dmg on Herc augments, around 20~25% depending on gear/situation (assuming capped dDEX still, otherwise adjust accordingly). Not unheard of (Morta's -rate penalty is estimated at 25%), but we don't have enough info on new monsters to accurately gauge how often one encounters that situation. Anecdotally I would guess that it's an exception rather than the rule for melee-friendly content, so 15 DEX/4% critdmg is still the preferable option imo.
[+]
サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-05-12 12:13:04
You'd need a pretty steep crit rate penalty for crit rate to overtake crit dmg on Herc augments, around 20~25% depending on gear/situation (assuming capped dDEX still, otherwise adjust accordingly). Not unheard of (Morta's -rate penalty is estimated at 25%), but we don't have enough info on new monsters to accurately gauge how often one encounters that situation. Anecdotally I would guess that it's an exception rather than the rule for melee-friendly content, so 15 DEX/4% critdmg is still the preferable option imo.
How much critical rate do we need before we start hearing for critical hit damage? I assume we need critical to happen for critical damage to be boasted? Does that mean we need 20 percent critical rate to start hearing critcAl damage?
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-12 12:20:45
If you start with no +rate/+dmg gear and assume no penalties from the target mob then the two stats are pretty comparable given your baseline critrate for CDC (I elaborated on this topic a few pages back), but +dmg pulls ahead pretty quickly once you account for Rosmerta's, Begrudging Ring, possible use of Abnoba/Herc Vest/Thereoid, etc.
Lakshmi.Buukki
By Lakshmi.Buukki 2016-05-12 12:23:59
In theory, the MG/Haste up/down sets are for optimal use and is not really practical for the majority of BLUs. The casual player who isn't really thinking about threading the needle in every 'what if' scenario probably won't lose any sleep about over a mere few seconds of uncapped haste. But this isn't always about practicality, but more about what's optimal and best for each and every scenario.
I personally don't like the idea of having to farm 2-3 more pieces of herculean for BLU just to cover all sets (I'm really behind in this crit dmg jazz, I've been gimping it up and just using TA and adhemah /shame). But if its what will help improve my character, I'll do it....eventually. Probably won't be upset if I never have optimal sets. But man, one thing I will say is that obsessing over slight situational increases causes more stress for me than adding joy at the output stage. I mean, burning through hundreds of stones and not getting the capped crit dmg/dex and some good acc is really heart wrenching, and rough on the wallet.
サーバ: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-05-12 12:32:23
If you start with no +rate/+dmg gear and assume no penalties from the target mob then the two stats are pretty comparable given your baseline critrate for CDC (I elaborated on this topic a few pages back), but +dmg pulls ahead pretty quickly once you account for Rosmerta's, Begrudging Ring, possible use of Abnoba/Herc Vest/Thereoid, etc.
Thanks who's that tonberry npc to check how much tonberry hAte for the begrudging ring?
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