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The Beast Within -- A Guide to Blue Mage
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-21 10:58:12
Metamorphic Ring +1's value varies considerably based on unity ranking and dINT. If you're in the #1 unity it's good for anywhere from 8 to 11 macc, meaning it would tie or beat Sangoma Ring and potentially beat even Weatherspoon.
I like etana ring for Sudden Lunge.
Sylph.Oraen
サーバ: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-05-21 11:05:19
Thank you, Etana, that's what I was forgetting. 100 kills on that stupid dragon and I haven't got one yet.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-21 11:21:50
I feel your pain, I've yet to see Eabani Earring drop.
Ragnarok.Sekundes
サーバ: Ragnarok
Game: FFXI
Posts: 4191
By Ragnarok.Sekundes 2016-05-22 15:11:30
Is there a listing anywhere that shows spells damage type completely? Like specifically h2h vs blunt and ranged.
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-05-22 15:22:12
This old page has the listing for all 75-era spells. I'm fairly certain there are no post-75 ranged or H2H type spells and the wikis do have the more general damage types listed. At some point I might go ahead and edit bgwiki to have the more specific listings.
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Ragnarok.Sekundes
サーバ: Ragnarok
Game: FFXI
Posts: 4191
By Ragnarok.Sekundes 2016-05-22 15:53:26
This old page has the listing for all 75-era spells. I'm fairly certain there are no post-75 ranged or H2H type spells and the wikis do have the more general damage types listed. At some point I might go ahead and edit bgwiki to have the more specific listings.
Thanks, I thought it was a bit weird that sickle slash was h2h... but I suppose it is. Was trying to make it easy to check for damage shields on caturai.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-25 01:46:09
I think I underestimated just how good Nibiru Cudgels are. I have an INT+7 MAcc+19 MAB+25 Colada; it still falls just short of Nibiru on Tenebral Crush, Spectral Floe, Scouring Spate, Magic Hammer, and Subduction when comparing on Reisenjima fodder. It's slightly better for the other big elemental nukes, but not by much. If nuking against a NM with buffs I suspect Nibiru would pull further ahead, ditto for using Amalric +1 given the substantial gains in MAB. Colada's got a potential edge in macc though, especially in the offhand where Nibiru's higher macc skill is irrelevant, so there's that to consider. Also lets you retain sword weaponskills if you're doing a bit of meleeing in weird hybrid situations.
An INT+10 MAB+25 mdmg+whatever Colada is probably in the ballpark damage-wise with a strong chance at surpassing Nibiru in macc, but the club is so easy to get and augment by comparison. Closer than I expected, even accounting for Nibiru's substantial INT boost.
By Tyrael 2016-05-25 12:15:21
What is the easiest/fastest way to get my BLU to be able to subduction farm low level mobs. Lookign for advice in terms of what speels to get for JTs as well as utility spells, gear, gifts/JP. Thanks!
サーバ: Asura
Game: FFXI
Posts: 40
By Asura.Extract 2016-05-25 18:25:13
Looking for gearset advice
TP
ItemSet 343916
Colada is DMG+12, DEX+13, Acc+15, ATT+18, DBL Atk +2
Seem to be gaining tp slower then others lately
Rosmerta is 20STR, 20ACC/ATT, DBL ATK 10
WS
ItemSet 343917
Rosmerta is DEX20, Att/acc 20, Crit hit rate 10
Samnuha tights are str8,dex8,dbl att 3 tpl att 2
I have perfect ta'labs trousers wonder if those would be better?
Fenrir.Kut
サーバ: Fenrir
Game: FFXI
Posts: 248
By Fenrir.Kut 2016-05-25 18:35:43
Looking for gearset advice
TP
ItemSet 343916
Colada is DMG+12, DEX+13, Acc+15, ATT+18, DBL Atk +2
Seem to be gaining tp slower then others lately
Rosmerta is 20STR, 20ACC/ATT, DBL ATK 10
WS
ItemSet 343917
Rosmerta is DEX20, Att/acc 20, Crit hit rate 10
Samnuha tights are str8,dex8,dbl att 3 tpl att 2
I have perfect ta'labs trousers wonder if those would be better?
TP:
Rosmerta should be 20 DEX instead of STR, Hetairoi is the better TP ring > Petrov most of the time. I'm not sure about Cessance vs Brutal tbh but I'm leaning towards Cessance. For Colada you want crit rate and STP more than DA, DMG you don't really have to worry about (though the DA may be valued higher because of Almace AM, not sure).
WS:
Looks fine other than you would want to get Herculean Gloves with 15 DEX and 4 Crit Dmg and a good amount of ACC/ATT and then get a begrudging ring in there instead of hetairoi.
I stand open to corrections :)
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Fenrir.Kut
サーバ: Fenrir
Game: FFXI
Posts: 248
By Fenrir.Kut 2016-05-25 18:46:12
What is the easiest/fastest way to get my BLU to be able to subduction farm low level mobs. Lookign for advice in terms of what speels to get for JTs as well as utility spells, gear, gifts/JP. Thanks!
I don't recommend using solely Subduction. I mostly use it as a cheap finisher move or for the utility of gravity when Cacharian Verve aquaveil goes down. For gifts and JP get as much as possible but all that's "necessary" is a decent amount into blue set points.
For gear, you're pretty much aiming for this:
ItemSet 133061
NQ in every slot is acceptable and there are alternatives for earring, neck, waist, and ammo slots that work just fine. Go for a pair of path B Nibiru cludgels as well. Herc is aug'd with INT MAB and MACC.
spell set I use is approx: Code <slot01>delta thrust</slot01>
<slot02>barbed crescent</slot02>
<slot03>erratic flutter</slot03>
<slot04>spectral floe</slot04>
<slot05>subduction</slot05>
<slot06>magic hammer</slot06>
<slot07>dream flower</slot07>
<slot08>cursed sphere</slot08>
<slot09>sound blast</slot09>
<slot10>rail cannon</slot10>
<slot11>tenebral crush</slot11>
<slot12>magic fruit</slot12>
<slot13>anvil lightning</slot13>
<slot14>entomb</slot14>
<slot15>amplification</slot15>
<slot16>acrid stream</slot16>
<slot17>cocoon</slot17>
<slot18>water bomb</slot18>
<slot19>amorphic spikes</slot19>
Fenrir.Snaps
サーバ: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2016-05-26 10:12:26
You are missing Fast Cast in that set.
Code <reisenaoe>
<slot01>barbed crescent</slot01>
<slot02>cursed sphere</slot02>
<slot03>tenebral crush</slot03>
<slot04>anvil lightning</slot04>
<slot05>magic hammer</slot05>
<slot06>magic fruit</slot06>
<slot07>cocoon</slot07>
<slot08>entomb</slot08>
<slot09>spectral floe</slot09>
<slot10>barrier tusk</slot10>
<slot11>sound blast</slot11>
<slot12>dream flower</slot12>
<slot13>delta thrust</slot13>
<slot14>erratic flutter</slot14>
<slot15>subduction</slot15>
<slot16>auroral drape</slot16>
<slot17>bad breath</slot17>
<slot18>sub-zero smash</slot18>
<slot19>wind breath</slot19>
</reisenaoe>
This lets you go /THF for TH2. You can also go /SCH for storms and swap out some spells for TH1. This can be valuable if you go from a 2 shot to a 1 shot.
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サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-26 12:17:12
Erratic Flutter sets FC on its own. Your set does have 10% additional FC, though it comes at the cost of 15 set points. That would help a bit with recasts on Tenebral/Floe.
On the other hand, Acrid Stream doesn't add much for cleaving. Could probably swap that out towards a trait or even some more INT. Great spell for nuking anything with a decent chunk of HP though.
Thinking about my own setup, I could probably drop Magic Fruit for Regeneration. With perfect stoneskin+ gear, an enhancing set with Phalanx+17 (3x Taeon, 2x DM aug'd Herculean), and usually Cocoon/tacos, I don't take a whole lot of damage while cleaving. No concern for TP means I could use Bolelabunga for Regeneration, so that's up to 50 HP/tic with 5/5 regen+3 Taeon. If I really need additional healing after that, /RDM gets Cure IV.
I do have the potential option of getting storms from my alt though, so I can usually get away with /RDM regardless of 2shot/1shot considerations. /SCH only gets Cure III and lacks Phalanx unless you want to set Barrier Tusk, so it's probably better to retain Magic Fruit in that situation.
サーバ: Asura
Game: FFXI
Posts: 40
By Asura.Extract 2016-05-27 14:24:40
How much DW do you need with erratic flutter and MG? 2100 JP BLU
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2016-05-27 14:32:01
1?
I guess it depends on what lv of DW you set.
Sylph.Oraen
サーバ: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-05-27 14:34:26
You need a total of 36% DW at capped magic haste to cap delay reduction.
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サーバ: Asura
Game: FFXI
Posts: 40
By Asura.Extract 2016-05-27 14:44:08
DW3+2 flutter/MG means id need 11DW right? would it be better to set more DW treaits is that possible?
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-05-27 14:47:50
Not much reason to set more than DW2(4). If you're setting DW3(5) then you only need 1 DW in gear with Flutter/MG, but because there aren't many pieces of DW gear that offer so little while also providing decent stats, you're better off not using any DW gear at all than overcapping and unnecessarily lowering TP gain.
But as mentioned, I'd recommend simply dropping a tier or 2. Personally I like setting DW2(4). I use Adhemar Jacket +1 for the 6 required at capped magic haste and Suppa/Jacket+1/Reiki Yotai/10DW Rosmerta's for only Erratic Flutter.
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Sylph.Oraen
サーバ: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-05-27 14:49:21
You'd need 11 DW in gear if using DW3, yes. You can set up to DW5 if you'd like, but you're sacrificing quite a few set points in order to do so. With JTB2 you only need 4 set points for DW3. For DW5, you'd need 17. The extra 13 points are just better spent on other options. Especially considering just how many good DW options we currently have in gear (Adhemar jacket, Reiki yotai, suppa, eabani, DW Rosmerta's), it is not worth the trade-off in my opinion.
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サーバ: Asura
Game: FFXI
Posts: 40
By Asura.Extract 2016-05-27 15:14:43
Not much reason to set more than DW2(4). If you're setting DW3(5) then you only need 1 DW in gear with Flutter/MG, but because there aren't many pieces of DW gear that offer so little while also providing decent stats, you're better off not using any DW gear at all than overcapping and unnecessarily lowering TP gain.
But as mentioned, I'd recommend simply dropping a tier or 2. Personally I like setting DW2(4). I use Adhemar Jacket +1 for the 6 required at capped magic haste and Suppa/Jacket+1/Reiki Yotai/10DW Rosmerta's for only Erratic Flutter.
Anyway you can post what spells you set for DD?
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-05-27 15:32:06
Anyway you can post what spells you set for DD? DW2(4):
delta thrust
molting plumage
barbed crescent
----------------------
STP2(4):
diffusion ray
sudden lunge
fantod
-----------------------
Triple Attack:
empty thrash
heavy strike
thrashing assault
------------------------
Offensive Job Traits:
sinker drill (Crit. Atk. Bonus)
paralyzing triad (Skillchain Bonus)
----------------------------
Offensive Utility:
nat. meditation
tenebral crush
erratic flutter
---------------------------
Defensive Utility:
cocoon
white wind
barrier tusk
occultation
---------------------------
Misc. Leftovers
glutinous dart (For STR3/DEX3 attributes)
Regurgitation (1 spell point left over, so what the hell. Damage+Overwriting Bind has had its uses)
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サーバ: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2016-05-27 16:57:05
Molting Plumage gives Dual Wield I on its own right? And with the 1200 gift, wouldn't it push it up to dual wield III or doesn't it work like that? The gift says it works with all traits but Refresh Double attack and Treasure Hunter.
Sylph.Oraen
サーバ: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-05-27 16:59:45
Yes, Molting Plumage alone will give DW3 with JTB2.
サーバ: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2016-05-27 17:01:07
DW2(4):
delta thrust
molting plumage
barbed crescent
^ so that's not Dual Wield 2 then.
Edit..that's if Lewellyn is 2100 BLU
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-27 17:03:48
Hence the (4)...
サーバ: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2016-05-27 17:09:57
You lost me, not difficult believe me.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-05-27 17:13:22
2 = what you get normally
4 = with JP
.-.
サーバ: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-05-27 17:14:47
Literally set DW2. Technically set DW4 due to gifts which was what the (4) was attempting to state. Apologies, didn't think it would be that confusing. lol
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サーバ: Asura
Game: FFXI
Posts: 40
By Asura.Extract 2016-05-27 17:17:13
Anyway you can post what spells you set for DD? DW2(4):
delta thrust
molting plumage
barbed crescent
----------------------
STP2(4):
diffusion ray
sudden lunge
fantod
-----------------------
Triple Attack:
empty thrash
heavy strike
thrashing assault
------------------------
Offensive Job Traits:
sinker drill (Crit. Atk. Bonus)
paralyzing triad (Skillchain Bonus)
----------------------------
Offensive Utility:
nat. meditation
tenebral crush
erratic flutter
---------------------------
Defensive Utility:
cocoon
white wind
barrier tusk
occultation
---------------------------
Misc. Leftovers
glutinous dart (For STR3/DEX3 attributes)
Regurgitation (1 spell point left over, so what the hell. Damage+Overwriting Bind has had its uses)
Thank you for all your input I really appreciate it.
By Selindrile 2016-05-28 10:03:28
Windbuffet+1 belt and Suppa and remain 1 DW under cap?
or Shetal belt and Cessance ?
(I don't expect to buy Adhemar Body +1 any time soon if ever.)
Thanks in advance if anyone knows off the top of their head or has the spreadsheet handy, for some reason on my computer it always crashes openoffice after loading for like 5 minutes.
(Also with and without AM3 if that matters, I'm assuming at least with AM3 up the 1% DW wins due to it devaluing multiattack, though I don't have Tizona yet but it's probably getting completed eventually.)
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