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A Scholar's Education (Guide)
By tyalangan 2017-10-31 09:09:15
Cerberus.Shadowmeld said: »Kylos: Inyanga Body has 12/13 FC and a lot of macc. Academic's hands +2/3 beat the Gende gloves. Both are pieces you probably want anyway, so might be worth looking into.
Inyanga isn't SCH but Merlinic is and would accomplish the same goal.
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Shiva.Spynx
サーバ: Shiva
Game: FFXI
Posts: 371
By Shiva.Spynx 2017-10-31 09:10:37
Cerberus.Shadowmeld said: »Inyanga Body has 12/13 FC
SCH can't use tho. You can get similar FC and macc values off Zendik (WoC drop) but that's not always easy to get so I'd just go with merlinic with FC augs
[Edit] Damn, got beat by the previous post!
サーバ: Cerberus
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By Cerberus.Shadowmeld 2017-10-31 09:16:19
Wow, I totally botched that.
Leviathan.Isiolia
サーバ: Leviathan
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Posts: 473
By Leviathan.Isiolia 2017-10-31 09:25:08
Pinga body is another Fast Cast option (13/15% for NQ/HQ), and the legs (particularly) also stand out for that with 11 or 13%.
Sylph.Oraen
サーバ: Sylph
Game: FFXI
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By Sylph.Oraen 2017-10-31 09:36:51
Pinga pieces lack any haste, so they're not viable options.
Leviathan.Isiolia
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By Leviathan.Isiolia 2017-10-31 11:14:51
Eh, it'd be viable for precast sets since the lack of Haste (and MAcc, and whatever else) aren't relevant there. The body can also be paired with, say, Ninurta's instead of Witful to net the same Haste% and a teensy bit more Fast Cast than most other pairings.
I think the bigger thing is that, unless you pull it out of the Gobbie Box or something (I got one via NNI appraisal), the cost vs (highly) niche use of it is unappealing.
Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2017-11-08 15:18:57
Sweet feedback on the macc set for sch enfeebles. I went the grio route only because i have a INT18 MACC30 ENF12 already chiling.
On another note. Can anyone post BiS curesets atm? This is what I am working with and looking to improve.
main="Chatoyant Staff",
sub="Enki Strap",
ammo="Psilomene",
head={ name="Kaykaus Mitra +1", augments={'MP+80','"Cure" spellcasting time -7%','Enmity-6',}},
body="Arbatel Gown +1",
hands={ name="Telchine Gloves", augments={'Enmity-5','Enh. Mag. eff. dur. +10',}},
legs="Acad. Pants +1",
feet={ name="Kaykaus Boots +1", augments={'MP+80','"Cure" spellcasting time -7%','Enmity-6',}},
neck="Lasaia Pendant ",
waist="Hachirin-no-Obi",
left_ear="Regal Earring",
right_ear="Novia Earring",
left_ring="Stikini Ring",
right_ring="Lebeche Ring",
back="Tempered Cape +1",
Hitting the cure potency can be done 1000 ways. enmity abit more challenging. Looking for BiS please and thanks.
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2017-11-08 15:24:32
5/5 Kaykaus +1:
44 Cure Potency
14 Cure Potency II
Enm -42 (if all Path B)
and then the usual stuff for the other slots.
Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2017-11-08 15:32:38
Thanks Ramz
Does chatoyant and twilight cape still win? Working on the other 3 kaykaus HQ while waiting to see how relic come out.
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2017-11-08 15:48:51
Absolutely, you're already capped Cure Potency just from Chatoyant Staff and Kaykaus. The only remaining ways to power up your potency are through weather/cure skill+/mnd+ and Janniston Ring.
By Horovivi 2017-11-12 22:16:28
Looking for an updated SCH.lua that has current gear, been away for awhile and need something current. Thanks.
サーバ: Asura
Game: FFXI
Posts: 19
By Asura.Bertoli 2017-11-15 11:10:14
Here is what I’m using right now. A member of my LS has been working on it. I’m fairly new to SCH and my gear is not top notch but the LUA seems to be functioning correctly. https://pastebin.com/fYSzmCQY
edit, updated LUA for proper Obi swapping.
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By Asura.Technicz 2017-11-24 16:42:33
Below is a set I was constructing for SCH Enhancing Skill 500 and hitting all the Enhancing Duration + pieces because I hate having to rebuff often. I'm currently without much Enhancing Duration, and working to build that up. Critiques appreciated!
ItemSet 354664
Gada aug'd with +6 Enhancing Duration
Telchine: all Enhancing Duration augments with +10 being the dream
Results in 500+ Enhancing Skill, and the potential for +56 Enhancing Duration with Perpetuance bonus (4 piece Telchine when using Arbatel Bracers +1), or +66 Enhancing Duration without Perpetuance (5 piece Telchine w/o Arbatel Bracers +1)
My own thoughts on the gearset:
My base Enhancing Magic Skill in Light Arts appears to be 433 when fully merited.
This leaves me with 67 skill to acquire to hit 500
The set above comes with +74 Enhancing Magic Skill giving you +7 skill to omit or add other pieces if desired
You could get away with NQ cape, omitting Augmenting Earring, and omitting Cascade Belt in this set
Having an Olympus Sash gives you some more wiggle room to change what you want to omit
Having Stikini Rings +1 gives you even more wiggle room -- +3 for one, and +6 for two equipped (for the rich and mighty among us)
Arbatel Bracers +1 appear to give 255% duration bonus when using Perpetuance, which I'm doing a lot in Light Arts Source
You could probably add a conditional statement to use Telchine Gloves with Enhancing Duration +10 when Perpetuance isn't used and you are casting Enhancing Magic (for the completionist)
What are others' thoughts on this? Any other sources I have missed here that could add some options?
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By Asura.Toralin 2017-11-24 16:51:29
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By Asura.Technicz 2017-11-24 17:23:02
My laziness in searching appears to result in a similar/the same conclusion. Glad to know I was on the right track. Thanks Toralin!
Bismarck.Snprphnx
サーバ: Bismarck
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By Bismarck.Snprphnx 2017-11-24 21:57:50
Aside from getting to the top tier for Embrava, is there any need to hit 500 Enhancing Magic?
Quetzalcoatl.Commencal
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By Quetzalcoatl.Commencal 2017-11-24 22:52:16
Phalanx caps at 500.
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By Asura.Technicz 2017-11-25 00:17:08
Perhaps single lolbars as /RDM as well? This would only be on yourself for soloing most likely.
Fenrir.Kaldaek
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Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2017-12-10 13:40:42
Ok. I did some updating to Scholar cureset.
ItemSet 355231
Any suggestions for me for new neck/ears/rings.
I'm trying to remain capped -enmity with as much healing/mn as possible.
Thanks in advance!
edit: possible 2 x Stakini +1 and a Novia ear.
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2017-12-10 14:00:47
I don't think there's a whole lot more you can do tbh? possibly the Healing Skill earring but yea
Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2017-12-10 14:38:31
ItemSet 355231
All Kaykaus is path B, except hands are A. (used in enfeebling set too)
updates. Now I think only upgrade could be HQ rings?
** question to the greater audience. Does the -5 enmity from merits count towards the -50 cap? In other words, since in fully merited in reduction; do I just need -45 from gear?
Bismarck.Cladbolg
サーバ: Bismarck
Game: FFXI
Posts: 44
By Bismarck.Cladbolg 2017-12-16 06:24:07
Hi guys. I'm new to the world of scholar. Can someone please point me to which AF/Empy/Relic pieces I need to reforge? 109/119? +3?
Thank you so much for your help.
By Zyionmalek 2017-12-20 16:37:58
Maybe this isn't the correct place to post this, but a few pages back someone had suggested using Sammeh's lua found here: https://github.com/SammehFFXI/FFXIAddons/blob/master/GearSwap/Sammeh_SCH.lua
I've got it up and running and included the include custom functions lua.
I've having difficulty figuring out how to change between the modes eg Nuke > MB, or RegenDuration > Potency.
Anyone have any information on what might be the keybind? Or maybe the fact that I'm including the custom functions lua it is messing something up?
Lakshmi.Vadian
サーバ: Lakshmi
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By Lakshmi.Vadian 2017-12-20 18:51:23
Maybe this isn't the correct place to post this, but a few pages back someone had suggested using Sammeh's lua found here: https://github.com/SammehFFXI/FFXIAddons/blob/master/GearSwap/Sammeh_SCH.lua
I've got it up and running and included the include custom functions lua.
I've having difficulty figuring out how to change between the modes eg Nuke > MB, or RegenDuration > Potency.
Anyone have any information on what might be the keybind? Or maybe the fact that I'm including the custom functions lua it is messing something up?
If i'm looking at this right. F10 changes your casting mode. And Regen mode isn't bound to a key. Though i'm not an expert by any means at this, lol.
function user_setup()
state.CastingMode:options('Normal', 'MACC', 'MagicBurst','StoreTP')
state.IdleMode:options('Normal','PDT','MEVA','MaxHP')
state.TPMode = M{['description']='TP Mode', 'Normal', 'WeaponLock'}
state.RegenMode = M{['description']='Regen Mode', 'Duration', 'Potency'}
send_command('alias tp gs c cycle tpmode')
send_command('alias regenmode gs c cycle regenmode')
send_command('bind f10 gs c cycle idlemode')
send_command('bind f12 gs c update caster')
select_default_macro_book()
send_command('@wait 5;input /lockstyleset 11')
By Zyionmalek 2017-12-20 19:02:47
F10 is changing my idle mode from MEVA, PDT, MaxHP, etc.
F9 doesn't toggle anything, just keeps saying "Offense Mode is now Normal"
This might be telling me that it's the included file? Anyone mind taking a look and advising about maybe getting rid of Semmeh's include file? https://github.com/SammehFFXI/FFXIAddons/blob/master/GearSwap/sammeh_custom_functions.lua
Problem is, the SCH lua has the second or third line that is including it.
Asura.Oronyx
サーバ: Asura
Game: FFXI
Posts: 30
By Asura.Oronyx 2017-12-20 19:10:57
By Zyionmalek 2017-12-20 19:38:54
What a hero!
Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2017-12-26 10:54:51
It does not. TP and MP values only
サーバ: Asura
Game: FFXI
Posts: 7
By Asura.Nagatna 2018-01-15 12:52:05
Anyone running around with Krystalla's Scholar GS Lua. Or know of one that is not overly difficult to figure out. I enjoy how hers is neat as well as explained in green text. She kinda dropped off the planet again on me.
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