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The Sealed Dagger: A Ninja Guide
Asura.Karppa
サーバ: Asura
Game: FFXI
Posts: 575
By Asura.Karppa 2026-03-09 22:26:54
Asura.Clintbeastwood said: »He gets +1/+1 per LS in"Is it seriously this *** stupid to even argue here over some completely marginal ***like whose *** is bigger or whose book balance has gone down? If I use this weapon/tool then we’re literally in nirvana, are you for real? This is just a game, nobody actually gives a *** as long as the job gets done."
his inventory.
*** CHOKED lmao
サーバ: Asura
Game: FFXI
Posts: 860
By Asura.Lunafreya 2026-03-23 14:16:41
Add me to the Dokoku stage5 sucker list....no ragrets.
@Euvedant - can you talk through some of the gear choices?
Zesho - nyame head over mpaca's...is this just because you are holding TP enough such that the TP bonus on mpaca is worthless/there is a bigger gain from nyame?
TP - I haven't looked closely enough at revelation gear (yet) and possible swaps for TP phase but, are head/feet considered priority?
By Taint 2026-03-23 14:30:27
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-23 15:56:01
Zesho - nyame head over mpaca's...is this just because you are holding TP enough such that the TP bonus on mpaca is worthless/there is a bigger gain from nyame?
Simon posted the ideal gearset for Zesho some time ago, and it had Hitaki in offhand (not sure if it had Nyame head or Mpaca, but besides the point). Every WS is at minimum 2250 with Moonshade. Even though Euvedant originally posted gearset with Kunimitsu offhand, in the video he showcased he very clearly is using Hitaki, or WSing at 3k eff TP anyways. He even said he can push damage higher with Hoxne Earring, but he would have to drop probably Moonshade for it instead of the PDL from JSE+2 earring. So TP Bonus gear is doing nothing after a certain point, and devalued with a TP Bonus offhand, especially for a job like NIN that will almost certainly over TP with TA+Daken proc or Hoxne DA proc. You can't always WS at exactly 2k and guarantee you get full benefit of Mpaca head/Moonshade earring, so at effective TP 3k, TP bonus stuff should be the first to go.
サーバ: Asura
Game: FFXI
Posts: 860
By Asura.Lunafreya 2026-03-23 16:53:52
Zesho - nyame head over mpaca's...is this just because you are holding TP enough such that the TP bonus on mpaca is worthless/there is a bigger gain from nyame?
Simon posted the ideal gearset for Zesho some time ago, and it had Hitaki in offhand (not sure if it had Nyame head or Mpaca, but besides the point). Every WS is at minimum 2250 with Moonshade. Even though Euvedant originally posted gearset with Kunimitsu offhand, in the video he showcased he very clearly is using Hitaki, or WSing at 3k eff TP anyways. He even said he can push damage higher with Hoxne Earring, but he would have to drop probably Moonshade for it instead of the PDL from JSE+2 earring. So TP Bonus gear is doing nothing after a certain point, and devalued with a TP Bonus offhand, especially for a job like NIN that will almost certainly over TP with TA+Daken proc or Hoxne DA proc. You can't always WS at exactly 2k and guarantee you get full benefit of Mpaca head/Moonshade earring, so at effective TP 3k, TP bonus stuff should be the first to go.
This is exactly what I suspected. And yea, hitaki offhand is gonna be the way to go 99.9% of the time if you’re gonna be using prime. I fulltime it when Dokoku is in main hand.
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Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-23 17:34:57
I initially wasn't using Hitaki with Zesho when I first made Stage 4 Dokoku (because I pride R30 Kunimitsu, RIP), but the damage is literally night and day difference. You can't not use it with Dokoku, or you might as well not be using NIN at all. The whole "Damage Varies with TP" modifier basically always means those TP Bonus offhands are BIS for WS.
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By euvedant 2026-03-23 21:46:30
@luna
Just go 2 pages back to the ws set. Alabaster back and rank 8 hoxne earring can bump up the damage up. For revelation gear, I personally like head, feet and legs. I will probably still make the body for my bard, but using mpaca body and legs would be fine. Malignance gloves are permanently on there. I add the null shawl and murky ring for the drop in meva. That’s my preference, if anyone finds some other gear set worth exploring, I’m willing to give it a look. I don’t like the simulator picking my tp gear, I’m not willing to drop too much dt or meva.
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Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 542
By Bismarck.Sterk 2026-03-24 23:35:43
Add me to the Dokoku stage5 sucker list....no ragrets. Would've finished the same day but I took yesterday off. D:
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 4305
By Carbuncle.Maletaru 2026-03-25 01:41:51
Would've finished the same day but I took yesterday off. D:
What is this "day off" you speak of?
Just kidding, currently writing this while on vacation, plus i don't run 7 days/week in the best of times.
By zeta 2026-03-27 06:53:50
Haven't played NIN in a few months, looking at Hoxne Ammo some more with Damage Sim tool and not sure if there is a consensus on if the Ammo is worth it for NIN.
The -20 DT and -50 DT sets the tool made did favor Hoxne and the Zesho set did also. Still need to tweak more but before i go down more DW rabbit holes wanted to ask others views on the matter.
Also wondering a little bit if these TP sets seem overkill or not? They are already made and seem to work well but does mean when new sets come out, limbus for example it might mean a ton of rework.
I tried to account for different haste situations and even a max DW set when weakened, which did come in handy a little bit recently.
Code ------------------------------------
--| Aftercast / TP sets |--
-----------------------------------
-- HASTE DW NEEDED ACTUAL DW
-- 0 39 SUPER
-- 5 37 SUPER
-- 10 35 SUPER
-- 15 32 HIGH
-- 20 29 HIGH
-- 25 25 HIGH
-- 30 21 MID
-- 35 16 MID
-- 40 9 LOW
-- 45 1 NONE
-- Melee
sets.tp = {}
-- Base Fodder set with -20% DT
sets.tp['Fodder'] = {
ammo="Seki Shuriken",
head=Mpaca.hd,
neck=DynaNeck,
lear="Dedition Earring",
rear=SortieEarring,
body=Mpaca.bd,
hands=Malignance.hn,
lring="Gere Ring",
rring="Epona's Ring",
back="Null Shawl",
waist="Sailfi Belt +1",
legs=Tatenashi.lg,
feet=Tatenashi.ft,
}
-- Dual Wield sets based on haste value from HasteInfo addon
-- DW 0
sets.tp['Fodder']['None'] = set_combine(sets.tp['Fodder'], {})
-- DW 1~11 (Actual DW 10)
sets.tp['Fodder']['DW Low'] = set_combine(sets.tp['Fodder'], {
back=Ambuscade.dw, -- 10
})
-- DW 12~21 (Actual DW 20)
sets.tp['Fodder']['DW Mid'] = set_combine(sets.tp['Fodder'], {
head=Empyrean.hd, -- 7
lear="Telos Earring",
body="Adhemar Jacket +1", -- 6
hands=Tatenashi.hn,
legs=Empyrean.lg,
waist="Reiki Yotai", -- 7
})
-- DW 22~32 (Actual DW 32)
sets.tp['Fodder']['DW High'] = set_combine(sets.tp['Fodder'], {
ammo="Date Shuriken",
head="Ryuo Somen +1", -- 9
lear="Telos Earring",
body="Adhemar Jacket +1", -- 6
lring=ChirichRing.l,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Empyrean.lg,
})
-- DW 33~39 (Actual DW 38)
sets.tp['Fodder']['DW Super'] = set_combine(sets.tp['Fodder'], {
ammo="Date Shuriken",
head=Empyrean.hd, -- 7
lear="Suppanomimi", -- 5
body=Relic.bd, -- 9
hands=Tatenashi.hn,
lring=ChirichRing.l,
rring=ChirichRing.r,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Empyrean.lg,
})
-- DW 39+ (Actual DW 49) -- Only useful when weakened or debuffed with slow/etc
sets.tp['Fodder']['DW Max'] = set_combine(sets.tp['Fodder'], {
ammo="Date Shuriken",
head="Ryuo Somen +1", -- 9
lear="Suppanomimi", -- 5
rear="Eabani Earring", -- 4
body=Relic.bd, -- 9
hands=Malignance.hn,
lring=ChirichRing.l,
rring=ChirichRing.r,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Artifact.lg, -- 5
feet=Malignance.ft,
})
-- Only used when Fodder tpM and no extra DW is needed
sets.tp.eAM3 = set_combine(sets.tp['Fodder']['None'], {
head="Adhemar Bonnet +1",
lear="Lugra Earring +1",
rear="Odr Earring",
body=Empyrean.bd,
hands="Adhemar Wristbands +1",
legs=Mpaca.lg,
feet=Kendatsuba.ft,
})
sets.tp.mAM3 = set_combine(sets.tp['Fodder']['None'], {
lear="Telos Earring",
hands=Malignance.hn,
lring=ChirichRing.l,
rring=ChirichRing.r,
legs=Malignance.lg,
})
-- Base Hybrid set with -50% DT
sets.tp['Hybrid'] = {
ammo="Date Shuriken",
head=Mpaca.hd,
neck=DynaNeck,
lear="Telos Earring",
rear=SortieEarring,
body=Mpaca.bd,
hands="Adhemar Wristbands +1",
lring="Gere Ring",
rring="Murky Ring",
back=Ambuscade.stp,
waist="Windbuffet Belt +1",
legs=Mpaca.lg,
feet=Malignance.ft,
}
-- Dual Wield sets based on haste value from HasteInfo addon
-- DW 0
sets.tp['Hybrid']['None'] = set_combine(sets.tp['Hybrid'], {})
-- DW 1~11 (Actual DW 10)
sets.tp['Hybrid']['DW Low'] = set_combine(sets.tp['Hybrid'], {
back=Ambuscade.dw, -- 10
})
-- DW 12~21 (Actual DW 21)
sets.tp['Hybrid']['DW Mid'] = set_combine(sets.tp['Hybrid'], {
head=Empyrean.hd, -- 7
hands=Malignance.hn,
rring=ChirichRing.r,
back=Ambuscade.dw, -- 10
waist="Gerdr Belt +1", -- 4
legs=Empyrean.lg,
feet=Malignance.ft,
})
-- DW 22~32 (Actual DW 32)
sets.tp['Hybrid']['DW High'] = set_combine(sets.tp['Hybrid'], {
head=Empyrean.hd, -- 7
hands=Tatenashi.hn,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Empyrean.lg,
feet="Hizamaru Sune-ate +2", -- 8
})
-- DW 33~39 (Actual DW 38)
sets.tp['Hybrid']['DW Super'] = set_combine(sets.tp['Hybrid'], {
head=Empyrean.hd, -- 7
body="Adhemar Jacket +1", -- 6
hands=Mpaca.hn,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Empyrean.lg,
feet="Hizamaru Sune-ate +2" -- 8
})
-- DW 39+ (Actual DW 50) -- Only useful when weakened or debuffed with slow/etc
sets.tp['Hybrid']['DW Max'] = set_combine(sets.tp['Hybrid'], {
head=Empyrean.hd, -- 7
lear="Suppanomimi", -- 5
rear="Eabani Earring", -- 4
body=Relic.bd, -- 9
hands=Mpaca.hn,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Empyrean.lg,
feet="Hizamaru Sune-ate +2" -- 8
})
-- Other sets
sets.tp['Critical'] = {
ammo="Seki Shuriken",
head=Kendatsuba.hd,
neck=DynaNeck,
lear="Odr Earring",
rear=SortieEarring,
body=Kendatsuba.bd,
hands=Mpaca.hn,
lring="Hetairoi Ring",
rring="Mummu Ring",
back=Ambuscade.crit,
waist="Gerdr Belt +1",
legs=Kendatsuba.lg,
feet=Mpaca.ft,
}
sets.tp['Hybrid Malignance'] = set_combine(sets.tp['Hybrid'], {
head=Malignance.hd, body=Malignance.bd, hands=Malignance.hn, legs=Malignance.lg, feet=Malignance.ft,
waist="Windbuffet Belt +1"
})
sets.tp['Hybrid Evasion'] = set_combine(sets.tp['Hybrid'], {-- update items
})
-- Hand-to-hand
sets.tp['Fodder']['Hand-to-hand'] = {
ammo="Seki Shuriken";
head=Mpaca.hd,
neck=DynaNeck,
lear="Telos Earring",
rear=SortieEarring,
body=Tatenashi.bd,
hands="Adhemar Wristbands +1",
lring="Gere Ring",
rring="Epona's Ring",
back=Ambuscade.da,
waist="Windbuffet Belt +1",
legs=Kendatsuba.lg,
feet=Malignance.ft,
}
sets.tp['Hybrid']['Hand-to-hand'] = set_combine(sets.tp['Fodder']['Hand-to-hand'], {
ammo="Date Shuriken";
body=Mpaca.bd,
hands=Malignance.hn,
rring="Gelatinous Ring +1",
legs=Malignance.lg,
})
-- Hard Content
sets.tp['Hybrid V25'] = {
ammo="Date Shuriken",
head=Mpaca.hd,
neck=DynaNeck,
lear="Telos Earring",
rear=SortieEarring,
body=Mpaca.bd,
hands=Nyame.hn,
lring="Gere Ring",
rring="Epona's Ring",
back=Ambuscade.stp,
waist="Windbuffet Belt +1",
legs=Mpaca.lg,
feet=Nyame.ft,
}
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11408
By Asura.Sechs 2026-03-27 08:19:41
It's been discussed. I think Hoxne Ampulla is likely a gain. Smaller than on other jobs, but a gain is a gain!
By going that route though you lose one of the things that make ninja special, that is Daken and the shuriken launch once per turn.
It depends on how much you value efficiency vs uniqueness I guess.
By zeta 2026-03-27 08:30:23
It's been discussed. I think Hoxne Ampulla is likely a gain. Smaller than on other jobs, but a gain is a gain!
By going that route though you lose one of the things that make ninja special, that is Daken and the shuriken launch once per turn.
It depends on how much you value efficiency vs uniqueness I guess.
I do agree about daken being a nice unique feature. I suppose I need to look at the possible sets more and see if the gain is really worth it or not. For RDM that ammo is just insane. Havent used it much on NIN mainly cause the sets should be changed a lot, i assume.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-27 09:09:04
I used Hoxne on Ninja just messing around on Apex mobs. It's very nice for Blade Chi specifically. I didn't really change anything in my sets, though you can just drop all ranged accuracy since you're eliminating Daken. Mpaca's set looks great with it. Tatenashi is an option if you ignore the fact that -DT is missing.
I will admit, it definitely feels wrong, as bad as Naegling on Ninja. It's probably ultra busted in Segs using Hybrids to force a DA. It's not like MNK that gets to keep their Kick Attacks and gain 100% DA, you're just totally dropping Daken entirely. Reason why Multi-Attacks should be able to proc on Daken.
サーバ: Asura
Game: FFXI
Posts: 860
By Asura.Lunafreya 2026-03-27 11:24:29
Ironic this is coming up because I was just wondering if hoxne is worth it on NIN…guess I’ll do my own tests.
It is what it is about Daken, at the end of the day faster TP rate is faster, uniqueness aside. And disregarding racc in an engaged set does open up more options.
Another mark on the poorly-designed-ninja elements these days.
[+]
By zeta 2026-03-27 13:09:54
Ironic this is coming up because I was just wondering if hoxne is worth it on NIN…guess I’ll do my own tests.
It is what it is about Daken, at the end of the day faster TP rate is faster, uniqueness aside. And disregarding racc in an engaged set does open up more options.
Another mark on the poorly-designed-ninja elements these days.
Interested in results if willing to share. I really wish SE would give NIN some love!
サーバ: Asura
Game: FFXI
Posts: 860
By Asura.Lunafreya 2026-03-31 09:30:22
For ampulla NIN, prioritizing triple attack/stp and looking closer at some slots that were historically locked in place (JSE neck for example). Moonlight nodowa gives you 3 more STP but a little less acc when you factor in JSE dex augment.
Forego r.acc altogether (RIP daken). Could go for ambu cape for an extra 3 STP but I like the high acc/meva on null in this set.
Used it last night for segs and TP rate was very satisfying. (except for the +2 ear because NIN is one of 3 jobs I still don't have +2 ear hahahakillme.)
ItemSet 402561
[+]
サーバ: Asura
Game: FFXI
Posts: 860
By Asura.Lunafreya 2026-04-08 12:21:34
Mikage testing for science. Friend(s) and I trying to figure out exactly how high you can get subtle blow with Mikage active. Shoutout Nari for doing the best math he could (dAGI sucks), and we settled on 95% without the use of Myoshu or Yurin. Still mathing out the rest, but putting it here in case anyone else has tried this.
Target: Lvl 109 Vampire Leech (Foret de Hennetiel)
NIN/BST
Nukes (ninjutsu, dia, black magic nukes) give 100 TP base without any subtle blow or inhibit TP effects on the target (I believe this has been proven for some time but correct me if I am wrong).
Quote: Test 1: Idle set (+10 subtle blow from bathy choker +1)
Myoshu: X
Yurin: X
SB I total: 27 base, +5 merits, +11 bathy choker = 43 total.
SB II total: 0.
No Mikage > Katon: Ichi > Charm.
Leech TP: 28.
Quote: Test 2: Idle set (+11 subtle blow from bathy choker +1)
Myoshu: X
Yurin: X
SB I total: 27 base, +5 merits, +11 bathy choker = 43 total.
SB II total: 0.
Mikage > Katon: Ichi > Charm.
Leech TP: 3 (yes, three).
Quote: Test 3: Idle set (+11 subtle blow from bathy choker +1)
Myoshu: Y
Yurin: Y
SB I total: 27 base, +5 merits, +11 bathy choker, + 10 myoshu = 53 total (overcap).
SB II total: 0.
Mikage > Katon: Ichi > Charm.
Leech TP: 2.
All nukes were done on unclaimed targets with shadows up to ensure it didn't get a hit in/generate TP. Charmed immediately after nuke to check TP.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-04-08 12:27:03
Ballista test is probably simpler. Ballista has no unique properties with Subtle Blow (they behave entirely normal)
Stay on different teams, join same party, hit/view tp. pld changes weapon, repeat. add buff/debuff, repeat. You can also pre-purchase a Revitalizer if you have Ballista Points, so you can repeat Mikage test without resetting SPs.
サーバ: Asura
Game: FFXI
Posts: 860
By Asura.Lunafreya 2026-04-08 12:51:00
Ballista test is probably simpler. Ballista has no unique properties with Subtle Blow (they behave entirely normal)
Stay on different teams, join same party, hit/view tp. pld changes weapon, repeat. add buff/debuff, repeat. You can also pre-purchase a Revitalizer if you have Ballista Points, so you can repeat Mikage test without resetting SPs.
Good call on ballista! Didn't think of that...also check your PM inbox ;)
Necro Bump Detected!
[63 days between previous and next post]
Lakshmi.Buukki
By Lakshmi.Buukki 2026-06-10 12:35:18
It is interesting they gave COR a MAB weapon from Limbus but not NIN. Makes sense for BLU/RDM (Sanguine, RLB, Seraph). You could argue COR has as few magic attack that NIN does. So why not include MAB or MDMG on katana? Almost like SE just forgets NIN can nuke at all. I would have taken 5PDL if we got a huge MAB bonus on it.
Kind of the problem with SE and NIN: It can do so many things, but they can't ever seem to pull the trigger on one weapon that does everything NIN does well. We have a bunch of weapons for different roles that NIN almost never seems to occupy, and none that stand out significantly in front of others (unless you count R30 Kunimitsu, which is largely outperformed by Hitaki anyways):
We have a tanking weapon (Fudo Masamune C)
Another tanking weapon/offhand (R30 Tsuru)
A hate/cool support katana (Yagyu)
A Regain/TP-less katana (Gokotai, doubles as a nuke offhand, good starter weapon)
REMAPs
All-purpose offhand - Kunimitsu
Best DPS offhand - Hitaki (non-ilvl)
Telopanos Shin.
NIN
DMG:149 Delay:222 Accuracy+32 Ranged Accuracy+32 Magic Accuracy+32
Katana skill +255 Parrying skill +255
Magic Accuracy skill +255 Haste+5%
Physical damage limit +10%
Damage taken -5%
I don't even know what this new Katana is supposed to solve for. 10 PDL is nice as an offhand but it's gonna be way behind Hitaki. I guess when you need accuracy, but meh, better off sticking with the Kuni if that's the case.
What a miss.
By Nariont 2026-06-10 12:49:42
SE rolled ranged attacker that day, so you get racc with presumably atk/ratk augments. Best i could see is maybe an OH for non-dmg scaling katana WS but outside of metsu id say those are seldom used for damage and idk if a gleti's knife wouldn't serve that function better
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2026-06-10 13:06:24
I mean the PDL is appreciated, but it's still not making me not equip Hitaki anymore. NIN is attack starved most of the time so the PDL isn't doing anything for solo/lowman situations. In full buffs, you are going to want to WS as soon as possible with highest effective TP, for most of NIN's top WS (Metus being the exception). I suppose this katana works OK in high buff situation with Heishi main hand using Blade: Ten, but even still I feel like Kuni is still probably even.
Ignoring the MAB part I wish they included (so that a new nuking weapon could emerge), if this new katana had even TP Bonus +500 at R30 as an augment (similar to Ikenga's Axe), it would have made me blink twice and consider it as an offhand option. It would also be useful as a mainhand for some NINs who don't have prime/aeonic. As of now with the augments, it looks useless to me. Can't imagine any middle-tier players looking this way either, they probably don't play in PDL scenarios. It's just such a weird katana. Who does this benefit?
[+]
By Nariont 2026-06-10 13:42:36
I was more looking at cases like shun(tupid atk boost so might see that even in mid-buff scenerios) jin/ku/metsu. I agree though that's it probably a waste, though i could say that with a fair few of the weapons even if the augs can make them decent the amount of time/money to dump into it just aint worth it
[+]
サーバ: Asura
Game: FFXI
Posts: 860
By Asura.Lunafreya 2026-06-10 14:21:38
It benefits no one, just like most of the other weapons. All dead on arrival aside from the grip basically. SE's decision making is so bad.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7632
By Carbuncle.Nynja 2026-06-10 14:34:55
SE's decision making is so bad. Thats rude and offensive to people who make bad decisions.
People who make bad decisions dont generally think them through, its by impulse. XI devs wrote this up, had multiple people look it over, coded it in and pushed it live without ever having a “wait this is actually ***” revelation.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-06-10 14:54:52
without ever having a “wait this is actually ***” revelation
11/10
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 4105
By Phoenix.Capuchin 2026-06-10 15:25:30
Biggest win possible. I don't really want to grind Limbus, happy to see no reason to do so.
And for people with more Limbus tolerance than me, hey, you all play more than one job right? You can focus on one of them instead woohoo!
Lakshmi.Buukki
By Lakshmi.Buukki 2026-06-10 15:41:46
Biggest win possible. I don't really want to grind Limbus, happy to see no reason to do so.
If the base stats had MAB+52 and MDMG+250 or whatever the COR Sword got, with +5 PDL, it would be a phenomenal nuking MH/Offhand and probably BIS OH for Hybrid WS when paired with Heishi. And you wouldn't have to bother augmenting it at all, would just cost you 2 matters, 5 shards, and whatever the gil cost of the HQ2 item is, just like the COR sword. Wouldn't have needed to grind Limbus for it, except just to make the base weapon. No need for RPing it.
The augment part I mentioned would have just been a bonus, but I would have settled for just a very good MAB katana in general. They failed even with those low expectations, but gave the bonus to 3 jobs that really didn't even need the MAB at all. Just weird.
Asura.Eiryl
By Asura.Eiryl 2026-06-10 15:45:52
It can't be understated how interesting it is to see (hear) people are happy that something is absolute hot garbage so that they can safely ignore it.
Peak.
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