By Phoenix.Kojo 2013-04-05 15:33:52
Ok, so I decided to play around on RUN99/MNK49. Here are my thoughts;
Focus - If you're at capped or near capped Great Sword skill, this isn't really necessary, besides that, you have Swordplay.
Dodge - Good, but not good enough. Parrying skill, Evasion skill, Inquartata, and tanking gear will probably render dodge pointless. Also covered by Swordplay.
Chakra - Helpful, but doesn't warrant subbing MNK, though a "Healing Rune" JA would be nice.
Counterstance - No.
Chi Blast - Not really useful, unless you're pulling two non-linking mobs as I did while fooling around.
Boost - Probably not useful unless you stack, which will be a very rare occurance.
Max HP Boost - Always good for a tank. I don't exactly think RUN should get this natively, though.
Counter - The reason I'm even bothering to write this. /MNK gives you Counter I, which is about 10% Counter rate. Runes do not proc on counter attacks. I DO think Rune Fencer should get a native Counter I trait. I think it would fit with the theme of fencing as you can indeed counter attack in fencing.
*My opinions, they are just like an a**hole, everone has one, unless maybe you've undergone a hemicorporectomy or something.