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Endeavoring to Awaken --A Guide to Rune Fencer
Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 08:26:58
ItemSet 294196
What ya think? Some weird gear on there, but it does have plenty of acc+ for delve bosses. 5-hit if I did it right, and capped haste. Only thing is its low on x-hit. I'm hoping new artifact will either have a stp 10 body, or some x-hit combined with haste somewhere.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-07-25 09:07:59
Senbaak/Rose/Hag
Uk/Asperity/Blood/Steel
Thaumas/Buremte/Epona/Rajas
Letalis/Hurchlan/Manibozho/Thaumas
6-hit, don't 5.
Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 16:14:15
Why? What do you gain from the build really?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-07-25 16:24:03
A lot of accuracy and a lot of multihits.
Phoenix.Thorbean
サーバ: Phoenix
Game: FFXI
Posts: 397
By Phoenix.Thorbean 2013-07-25 17:05:43
ItemSet 305400
That's what I'm aiming for.
Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 17:07:44
A lot of accuracy and a lot of multihits. Um... you gain only the x-hit from thaumas body and you gain +3 acc... Edit: Sorry 6 accuracy I didn't count the mani leg swap... but still its 6 useless saccuracy bc you are already at cap on delve bosses..
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-07-25 17:12:41
It's at least 10 acc. Depending on rank on boots you may or may not gain acc from there. Then there's multihits on Thaumas body and epona, and on a minor note Thaumas feet are 1% more as well.
Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 17:15:34
But the accuracy you are gaining, does nothing for you because you already at cap. Also Stp>x-hit. In a short fight which is all that exists, (if you are looking for a solo build that's different but in which case you should have some sort of hybrid most likely anyway) a hit build getting your more Weapon skills is gonna be the way to go. I will break down the math here in a minute on these particular sets to make sure that stands true here but at a quick glance I think it will.
Phoenix.Thorbean
サーバ: Phoenix
Game: FFXI
Posts: 397
By Phoenix.Thorbean 2013-07-25 17:23:55
Thaumas bods and eponas ring = 27 more attacks per 100 swings on average with the occasional 4 swings netting you an instant ws. Pole/duplos is another 2-3 too.
Why ask if you don't want to hear other opinions?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-07-25 17:25:26
If you don't need acc from Hurch there's Twilight, or simply go with Thorbean build using Goading, Dup and Maniboots.
Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 17:32:54
Thaumas bods and eponas ring = 27 more attacks per 100 swings on average with the occasional 4 swings netting you an instant ws. Pole/duplos is another 2-3 too.
Why ask if you don't want to hear other opinions? Bc I don't want the wrong opinion... Also I really don't want an "opinion" at all... If you don't run the numbers on the sets you just say its better then you really didn't help at all. And I didn't ask you for sets I said look at mine and say what you think about it not talk about yours. Also I ran the numbers on them and they are really close together and Thorbean's set came out on top by a 70 tp margin over 100 attack rounds. But like I said in the original post I'm hoping for some good things to come of the artifact gear so I can get stp elsewhere and use thaumas body and/or epona's ring. or if I got enough stp pieces /war lol
Edit:
141-100 atk rounds
16.8% tp per hit
2368.8
114- 100 atk rounds
20.1% tp per hit
2291.4
mine vs his
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-07-25 17:34:16
Why would you be /war...hasso.
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Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 17:38:28
Well in zerg fights I guess /drk would be better
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-07-25 17:39:26
Are you still doing VW? You wouldn't have LR up all run and you're not invincible here.
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Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 17:41:20
Sometimes, why?
Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 17:46:08
I want some feet like whirlpool greaves mixed with charis toeshoes for run...
Phoenix.Thorbean
サーバ: Phoenix
Game: FFXI
Posts: 397
By Phoenix.Thorbean 2013-07-25 18:14:52
141-100 atk rounds
16.8% tp per hit
2368.8
114- 100 atk rounds
20.1% tp per hit
2291.4
mine vs his
The extra 27 swings contributes a significant portion of damage too and generates more hate.
Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 18:42:54
Agreed, I really hope they do add some feet like I had said with stp bc then the swap to thaumas coat would be a very nice option. I havn't geared run very seriously yet, simply bc its still not that great yet.
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2013-07-25 18:56:11
RUN is pretty amazing on Dakuwaqa at least, there's a reason JPs will shout for it for an hour before leaving town for shark runs.
サーバ: Phoenix
Game: FFXI
Posts: 1,285
By Phoenix.Dramatica 2013-07-25 19:11:09
What exactly is the benefit of RUN on daku anyways? Compared to another MNK/RUN or SAM/RUN that is.
サーバ: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-07-25 19:15:08
neither of those can make things like mayhem and spike phases completely ignorable
Valiance and One For All are pretty strong, and the DPS of a properly geared RUN shouldn't be very far behind other DDs
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Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 19:23:05
I really really hope the make a mythic for RUN, Mythics have always been really amazing for 2h'ers. Also I can see Run being kinda like drg in that aspect bc if it is able to enhance RUN's ability to do damage more naturally (similar to how ryu does) then I think it will transcend to the level of being a real competing DD.
サーバ: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-07-25 19:27:08
The purpose of RUN isn't to be a "real DD". Nor is it a tank; SE may have wanted to design it as one, but it really isn't. RUn is a "light" DD with support elements, and when those support elements are useful they're a very valuable contribution to any group.
Currently, in a couple of fights, RUN's small to moderate damage disadvantage is more than made up for via the other things that it contributes to the group.
I've probably got more experience on RUN than most, ccl is the only person off hand that I can think of who may have more. I'm sure he'd be willing to vouch the same as what I'm saying here.
Shiva.Tedril
サーバ: Shiva
Game: FFXI
Posts: 509
By Shiva.Tedril 2013-07-25 19:33:01
I get that, but that doesn't mean that it HAS to be that way. I mean some jobs suck and can't do things simply because of lack of gear. Example: Pld is naturally a physical based tank, can't evade and can't hold up against magic damage any better than the next guy. Throw a aegis on 'em and all of a sudden it's a new job. So my point is this could be a "job changing" piece of equipment, and I hope that SE decide to go ahead and give us that option to get that. Bc without it, it will be yet another niche job they have come out with.
サーバ: Sylph
Game: FFXI
Posts: 659
By Sylph.Systematicchaos 2013-07-25 19:41:00
Valefor.Prothescar said: »neither of those can make things like mayhem and spike phases completely ignorable
Valiance and One For All are pretty strong, and the DPS of a properly geared RUN shouldn't be very far behind other DDs
Could you describe how run is used against Dakuwaqa a little? I might just not be super familiar with the fight, but for example, valiance... are all his attacks magic based? Genuinely curious
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2013-07-25 19:43:00
Pretty much everything Dakuwaqa does is magical / water based (even one of his "normal" attacks).
サーバ: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-07-25 19:45:52
^ what he said. it reduces your only worries on him down to Verve'd spinny attacks/chomp chomps.
サーバ: Sylph
Game: FFXI
Posts: 659
By Sylph.Systematicchaos 2013-07-25 19:56:04
Interesting, does it have similar use on either of the other current bosses? Or just Dakuwaqa primarily?
サーバ: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-07-25 19:57:14
Dakuwaqa is the only one that it's relevant on, but it'd have a similar effect on any of them. I suspect RUN will be integral for Hurkan's Delve version.
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Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2013-07-25 20:24:59
Valefor.Prothescar said: »^ what he said. it reduces your only worries on him down to Verve'd spinny attacks/chomp chomps.
Spinny attacks are water based!
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