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GEO observations
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 10:17:25
Slow Testing:
Reraise III: 60
RR3 + Slow: 70 (16.6% (42.4/256))
RR3 + Indi: 66 (10% (25.6/256))
RR3 + Indi + Slow: 77 (28.3% (72.4/256)
Seems to multiply. (I'm new to the whole /256 thing, so not sure if that applies to the magic side of stuff, but I worked it out anyways)
Defense Testing:
Base defense: 220
DEF + Indi: 192 (-12.8% (-32.7/256))
DEF + Roar: 197 (-10.4% (-26.6/256))
DEF + Dia: 208 (-5.4% (-13.8/256))
DEF + Indi + Roar: 170 (-22.7% (-58.1/256))
DEF + Indi + Roar + Dia: 158 (-28.1% (-71.9/256))
Seems to stack up ontop of each other.
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 10:27:18
Bolstered:
Base defense: 220
DEF + Indi: 165 (-25% (-64/256))
DEF + Roar: 197 (-10.4% (-26.6/256))
DEF + Indi + Roar: 142 (35.4% (-90.6/256))
DEF + Indi + Roar + Dia: 131 (-40.4% (-103.4/256)
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 10:35:35
We know Dia multiples with defense down, but let's just ensure things are working properly:
Dia is 27/512 (things get floored)
(1-27/512) * 220 = 208.3984375 ---> 208 when floored, so that checks out as expected!
Roar is 26/256 --> (1-26/256) * 220
(1-26/256)*220 ---> 197.65 --> 197 when floored (checks out)!
I'm not sure if they floor things after each step or if they're floored after multplied, so can you tell me if
Dia + Roar ---> 186 or 187?
This will allow me to determine a /512 for Indi, I think it/s 32/256 though.
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 10:39:43
We're about to go back inside, I'll let you know when I double check in a moment. Didn't think to check Roar + Dia alone.
I'll also check Indi + Dia.. not sure why I skipped that one.
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 10:49:47
Base Defense: 220
DEF + Roar + Dia: 186
DEF + Indi + Dia: 181
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 10:53:52
Okay, so it floors before it applies either defense down or dia. I'm unsure of the order, because I think either way we get 186.
(1-26/256)floor((1-27/512)*220) = 186.875 --> 186
floor((1-26/256)*220)(1-27/512) = 186.61 ---> 186
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 10:54:34
I edited it~ copied it over wrong! Was rushing cause maint is happening soon!
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 10:57:05
If it's any help I can retest w/ more gear on. was doing it naked
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 11:01:43
Base defense: 295
DEF + Indi: 258
DEF + Roar: 265
DEF + Dia: 280
DEF + Indi + Roar: 228
DEF + Roar + Dia: 250
DEF + Indi + Dia: 243
DEF + Indi + Roar + Dia: 213
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-04-02 11:04:34
Base defense: 295
DEF + Indi: 258
DEF + Roar: 265
DEF + Dia: 280
DEF + Indi + Roar: 228
DEF + Roar + Dia: 250
DEF + Indi + Dia: 243
DEF + Indi + Roar + Dia: 213
Wow, that's good ***. Is this testing done with dia 2 or 3?
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 11:05:12
So it should be 32/256 and floors after the defense down step before applying dia.
floor((1-32/256)*220)(1-27/512) floors to 181
(1-32/256)floor((1-27/512)*220) floors to 182
From that we can get:
def/indi --> (1-32/256)*220 --> 192 check
def/roar --> floor((1-26/256)*220)(1-27/512) --> 186 check
def/indi/dia --> floor((1-32/256)*220)(1-27/512) --> 181 check
so determining if multiplying or adding!
if they multiplied than pretty much any order of flooring for roar/dia would give us
def/roar/indi --> 172
but we have def/roar/indi --> 170
(1-32/256-26/256)*220 ---> 170, so it seems like they add together similar to sources of +Attack%
So now for def/roar/dia/indi we should get
floor((1-32/256-26/256)*220)*(1-27/512) --> 161
But we get 158 (?_?)
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 11:06:14
Base defense: 295
DEF + Indi: 258
DEF + Roar: 265
DEF + Dia: 280
DEF + Indi + Roar: 228
DEF + Roar + Dia: 250
DEF + Indi + Dia: 243
DEF + Indi + Roar + Dia: 213
Wow, that's good ***. Is this testing done with dia 2 or 3?
That's all with Dia 1.
DEF + Dia + Roar + Indi = 158. Just double checked.
[+]
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 11:08:31
floor((1-26/256)*295)(1-27/512) ---> 251 so it seems to floor after the dia step first.
(1-26/256)floor((1-27/512)*295) --> 250
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-04-02 11:10:52
Just dia 1... nice.
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 11:11:07
I don't know what to make of 213, I predict 215.
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 11:13:20
I don't know what to make of 213, I predict 215.
Base DEF: 295 with Dia + Roar + Indi = 213~ just rechecked.
Edit: I'm off out for a few hours, I'll check back later!
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 11:25:52
Well, it can't be >= 33/256 or else we'd get 191 and 256 for the defense/indi part.
Everything else matches up with this model though:
Sec!
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 11:52:35
110% that it was those figures. Not sure what to think about the discrepancy! I'll retest when the servers come back up but I'm positive that its those numbers!
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 11:53:06
Code
import math
def defense(base,down,geo,dia):
def1 = math.floor((1-dia/512) * base)
def2 = (1-down/256-geo/256)*def1
return math.floor(def2)
defTest = int(input("Your Base Defense:"))
listy = [("Base:",defTest,0,0,0), ("Roar Only:",defTest,26,0,0)]
listy += [("Indi Only:",defTest,0,32,0),("Dia Only:",defTest,0,0,27)]
listy += [("Roar and Indi:",defTest,26,32,0), ("Roar and Dia:",defTest,26,0,27)]
listy += [("Dia and Indi:",defTest,0,32,27)]
listy += [("Roar, Indi, and Dia",defTest,26,32,27)]
print("Defense predictions")
print("-"*20)
for test in listy:
print("%-25s %i" %(test[0],defense(test[1],test[2],test[3],test[4])))
Base defense: 220
DEF + Indi: 192 (-12.8% (-32.7/256))
DEF + Roar: 197 (-10.4% (-26.6/256))
DEF + Dia: 208 (-5.4% (-13.8/256))
DEF + Indi + Roar: 170 (-22.7% (-58.1/256))
DEF + Indi + Roar + Dia: 158 (-28.1% (-71.9/256))
DEF + Roar + Dia: 186
DEF + Indi + Dia: 181
vs.
Code
Defense predictions
--------------------
Base: 220
Roar Only: 197
Indi Only: 192
Dia Only: 208
Roar and Indi: 170
Roar and Dia: 186
Dia and Indi: 182
Roar, Indi, and Dia 160
Base defense: 295
DEF + Indi: 258
DEF + Roar: 265
DEF + Dia: 280
DEF + Indi + Roar: 228
DEF + Roar + Dia: 250
DEF + Indi + Dia: 243
DEF + Indi + Roar + Dia: 213
vs.
Code
[evaluate test.py]
Your Base Defense:295
Defense predictions
--------------------
Base: 295
Roar Only: 265
Indi Only: 258
Dia Only: 279
Roar and Indi: 228
Roar and Dia: 250
Dia and Indi: 244
Roar, Indi, and Dia 215
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 11:56:30
In both cases, I'm right until Dia and Indi start interacting, so I'm not sure what they're doing to each other! It's probably flooring crap somewhere that I'm not finding, but it's safe enough to say this:
Conclusions:
Indi-Frailty and Defense Down stack additively.
Together these are multiplicative with Dia, but combining Indi-Frailty and Dia is slightly better than I can predict based on the model alone.
[+]
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 11:56:53
It's really odd that the predictions are +2 on both of the final results.
By Latifah 2013-04-02 11:58:15
3-4 Geos all with indi spells up and geo spells going off and the game lags like a herd of turtles running through peanut butter. thats if you play with your integrated intel chip gpu laptop or xbox
[+]
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 11:58:29
Well, atleast it's -2 than +2 of the predicted!
Lemme know what you want me to test/redo later!
By Latifah 2013-04-02 12:03:56
the job will be great when se releases high tiers of these spells
Asura.Gavvy
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Gavvy 2013-04-02 12:08:09
The debuffs are quite potent. It'll be interesting to see what the JSE stuff brings though!
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 12:48:26
That -2 is bugging me a heck of a whole lot!
[+]
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-04-02 12:50:24
So, considering how powerful geo debuffs seem to be, are we going to see the class actually dding in group play? Cause you know, if it has to stand there, might as well.
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-04-02 12:54:14
So, considering how powerful geo debuffs seem to be, are we going to see the class actually dding in group play? Cause you know, if it has to stand there, might as well.
Why not? B+ or so club and HEXA STRIKE!!!! :P
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 12:54:40
Probably not. It's going to need to wear -DT gear to be able to stand in range most likely and it will hopefully get gear to make the Luopan more durable as well. (Luckily most mages are able to almost effortlessly take MDT and PDT to near cap simultaneously)
You're going to see GEO subbing BLM and functioning as a backup stunner in the misc party of alliances, most likely.
VIP
サーバ: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2013-04-02 12:56:09
Why are you trying to factor dia in multiplicatively, Sylow?
Assuming:
Dia = -13/256
Roar = -26/256
Indi = -32/256
And that they all stack additively -- Code
Actual Predicted
Base defense: 295 295
DEF + Indi: 258 258
DEF + Roar: 265 265
DEF + Dia: 280 280
DEF + Indi + Roar: 228 228
DEF + Roar + Dia: 250 250
DEF + Indi + Dia: 243 243
DEF + Indi + Roar + Dia: 213 213
Exact matches.
Edit: And from the earlier test data:
Quote: Indi: -32/256 [220 * (256-32)/256 = 192.5, floored to 192]
Roar: -26/256 [220 * (256-26)/256 = 197.65625, floored to 197]
Dia: -13/256 [220 * (256-13)/256 = 208.828125, floored to 208]
Indi + Roar: -58/256
-32 + -26 = -58 (additive)
Indi + Roar + Dia: -71/256 or -72/256
-32 + -26 + -13 = -71 (additive)
[+]
So leveling GEO, lets get some observations compiled somewhere. The other thread can deal with finding where Geo- spells are located.
Full Circle recoups some MP used to summon a luopan in addition to dismissing the luopan.
Indi- effects stack.
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