[Archive] The Birth Of Mnejing - A Puppetmaster Guide

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フォーラム » FFXI » Jobs » Puppet Master » [Archive] The Birth of Mnejing - A Puppetmaster Guide
[Archive] The Birth of Mnejing - A Puppetmaster Guide
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 Fenrir.Luckycharmss
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By Fenrir.Luckycharmss 2013-06-02 08:42:48  
The Birth of Mnejing - A Puppetmaster Guide

Notice: Currently Down till I gather more info


Hello to all my fellow Puppeteer's. No lol this is not a dream this is really happening, A guide that I'm sure everyone has been waiting on This will not be an easy task. I ask that everyone please bare with me as this is my very first guide ever. I love Puppetmaster with all my heart and anyone who has played Puppetmaster knows thats it is one of those jobs that once you start it you can't stop. I'm not doing this just for me but for everyone who enjoys this truly one of a kind job.

In this guide we will cover all things Puppetmaster related. Please do not be afraid to give me some of your ideas as I won't remember to put everything. Any help making this guide the best it can be is much appreciated.






I. Puppetmaster's History

For years, puppeteers have been entertaining crowds with their skillful manipulation of artfully crafted marionettes. But with the recent development of the "automaton," a semi-automated puppet without the need for strings, the uses for a puppeteer's talents suddenly expanded to the fields of agriculture, fishing, industry, and even combat. In any era, there is always a need for specialists to master new types of technology. And the puppetmaster has stepped forward--a special breed of puppeteers that customize their automatons with ingenious attachments and use a controller known as an "animator" to transmit commands. Puppetmasters also sometimes find it necessary to protect themselves from advocates of simpler times, and are rarely seen without a pair of sainti--their hand-to-hand weapon of choice. Let us take a closer look at this fascinating profession...

The Birth of Mnejing

What a ridiculous question.
Whether it be this automaton,
or a marionette from years past,
I pour the same amount of heart into every piece.
All puppetmakers breathe a soul into their work.
- Ghatsad the Puppetmaker, in response to the query "Do automatons have a soul?"


Automatons were developed by a group of craftsmen led by Ghatsad, a Galkan puppetmaker. Ghatsad has never explained what he hoped to achieve with the creation of automatons, but rumors say that the gigantic automaton-like being that appears in Aht Urhgan's founding myth is the ultimate goal of his work. As if to underscore the truth of the rumors, it seems that Ghatsad was provided with a substantial research fund from the Imperial Treasury under the pretense of encouraging private enterprise. With a massive amount of capital at his disposal, Ghatsad set about putting together a research team from the finest alchemists the Empire had to offer, not to mention expert blacksmiths, goldsmiths, bonecrafters, and clockmakers from every corner of the world. After ten years of painstaking work, they finally completed the very first automaton--Mnejing. However, when a triumphant Ghatsad entered the palace with his newly created automaton, he did not receive the warm reception he expected. The Emperor and his court entertained visions of the giant creation of legend, and when they beheld the shaky gait of Mnejing and the command cord trailing behind her, they assaulted Ghatsad with gales of derisive laughter. Only one face among the hecklers lit up at the sight of the tottering automaton--Crown Prince Jalzahn. The prince not only convinced his father to allow him to keep Mnejing, but also to employ Ghatsad as his personal tutor. Even while Ghatsad's creations were quietly ridiculed as the "prince's toys," the puppetmaker continued his research within the palace up until the day the Emperor died, many years later.

The Appearance of Puppetmasters

My master has gifted me with the power of dreams.
I bestow these dreams on those around me.
Take those dreams, and share them with someone you love.
Maybe one day, I'll have a dream of my own.
- "Erwin" the automaton. Serial No. 218.


Fifty years have passed since the creation of Mnejing, the first automaton. Automaton technology has progressed considerably since that time. Based on the idea of the xhifhut, an Antican translation instrument, a cordless controller known as an "animator" was developed.
Now puppeteer and puppet could act freely without any strings to hamper their movement. Another advancement in the automaton field was the creation of custom parts called "attachments." These attachments freed puppeteers from the need to have alchemists or clockmakers present in order to improve the performance of their automatons, and opened up a profession that was previously restricted to court and military practitioners. And so people witnessed the emergence of a new type of specialist--the puppetmaster. The appearance of puppetmasters and the constant fine-tuning of their automaton companions has led to a boom in the evolution of puppetmaking.
Turning frowns into laughter, and the ability to bestow life and affection on a creation of wood and metal--these are the qualities you will need to excel in the profession of puppetmaster.

II. Abilities


Overdrive: Level 1

Is a One hour ability and it augments the fighting ability of your automaton to its maximum level. In order to use this ability, the Puppetmaster must have an automaton activated. Grants immunity to overload, although you still accumulate burden. If you are already overloaded, it will not remove the effect. Vastly increases the automaton's accuracy, attack, defense, evasion, attack speed, and possibly more. Grants a strong resistance (possible immunity) against enfeebling magic. Although you may not use this as often as you would on other jobs.

Activate: Level 1

This allows you to call forth your automaton. Has recast time of 20mins but is a instant cast to have your automaton long side you. Your automaton will disappear when you are affected by a level restriction, and must be re-summoned using the Activate ability. If Deactivate is used while the Automaton's HP is at 100%, Activate's recast timer will be reset to 0:00. (This is much like DRG's Dismiss and Call Wyvern abilities). Changing jobs will also reset Activate's recast timer to 0:00 but will deactivate automaton if originally out. Activate sets your Automaton's elemental burden to its minimum Overload threshold.

Deus Ex Automata: Level 5
When using this ability it will call your automaton in an unsound state. Your automaton is summoned with HP and MP (if applicable) equal to 1/3 of the Puppetmaster's level (rounded to the nearest whole %), rounding down the HP/MP. Essentially: HP/MP restored = floor(ceiling((Player's Level/3))/100). If Puppetmaster is subbed, the HP/MP of the automaton will reflect its subbed (reduced) level, not the level of your main job. Restoring the automaton's HP to full then using Deactivate will reset Activate to ready like normal. Upon activating the automaton its recast timers will be at the maximum time. This ability does not share a recast timer with the job ability Activate. Really helps if you have very high burden or if your automaton died and is not able to be recast using Activate. This ability is really good one of my personal favorites true lifesaver.

Repair: Level 15
Repair will be one of your most used abilities. Has a recast time of 3mins or 2min30sec with full merits. It requires Automaton Oils which come in 4 levels. Which ever tier of Oil you use varies the duration and potency of the repair ability.

Level 15 Automaton Oil: Base: 10% Max HP | Potency: 10 hp/tick | Duration:10 ticks (60 Sec) | Total Regen:100 HP

Level 30 Automaton Oil +1: Base: 20% Max HP | Potency: 20 hp/tick | Duration:20 ticks (60 Sec) | Total Regen:400 HP

Level 50 Automaton Oil +2: Base: 30% Max HP | Potency: 30 hp/tick | Duration:30 ticks (90 Sec) | Total Regen:900 HP

Level 80 Automaton Oil: Base: 40% Max HP | Potency: 40 hp/tick | Duration:40 ticks (120 Sec) | Total Regen:1600 HP

We also have a few items that enhances potency,regen,duration such as. puppetry babouches Which adds a remedy/erase effect to repair, causing it to remove most debuffs from the automaton when the repair ability is used. guignol earring it increases the amount of HP that healed by the regen effect by 20%. Not the base amount. Also grants the additional amount of regen to your automaton. desultor tassets can be obtained through "A Shantotto Ascension(Fin)". These legs increases the amount of HP that healed by the regen effect by 10%, if the augment is selected. Not the base amount. Can get an extra 10% potency.

Maintenance: Level 30
This ability requires the use of Automaton oil like Repair but this time it does not heal your automaton but removes status effect from your Automaton.


  • Automaton Oil: Removes 1 status effect


  • Automaton Oil +1: Removes 2 status effects


  • Automaton Oil +2: Removes 3 status effects


  • Automaton Oil +3: Removes 4 status effects


Removable Effects are: Poison, Paralyze, Blind, Silence, Curse, Disease, Plague, Petrified, Dia, Bio, Bind, Slow, Weight, Elemental Debuffs,Helixs, Stat Down
(-atk,-def,etc), Attribute Down, Flash, Stun, various special versions of Curse (zombie, bane, etc), possibly Doom
Effects it cannot remove:
Sleep, Amnesia, Terror, Mute, Salvage Pathos effects, Overload

Tactical Switch: Level 79
This Ability Swaps TP between Master & Automaton with whatever your Current TP. The swap is 1 to 1, so this can be used both to get TP to yourself as well as to the automaton. This can potentially allow you or the automaton to solo skill chain. Recommendation is to use a macro like <pettp> to see the Automaton's TP, so you can plan a skill chain. If you want to use two Weapon Skills on your own, use Retrieve so the automaton doesn't use its TP. If you want the automaton to do it, simply wait for it to use its TP and switch. There are currently only 2 items that enhances this ability. cirque scarpe +1(Master and pet: TP x1.1*) and cirque scarpe +2 (Master and pet: TP x1.2*).

Cooldown: Level 95
Cooldown will Removes 50% of the total elemental burden currently on the Puppetmaster. If the Puppetmaster is currently overloaded, it will remove the overload effect in addition to removing the burden. Very helpful ability when needed.
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 Fenrir.Luckycharmss
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By Fenrir.Luckycharmss 2013-06-02 08:43:07  
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 Bismarck.Bloodrose
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By Bismarck.Bloodrose 2013-06-02 08:50:43  
I think one of the most overlooked parts of the Puppetmaster job is how important an Automaton: Haste set is.

Unless I've missed my guess by a few pieces here and there, the Master should be able to wear a total of 4 pieces of equipment that increase an automaton's haste by 19%.

Murzim Zuchetto
Pantin Dastanas +2
Moepapa Stone/Hurch'lan Sash
Omodaka Hizayoroi.

There's also a number of gearsets for various instances as well, from basic Master melee, to puppet attachment combinations.
 Valefor.Sehachan
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By Valefor.Sehachan 2013-06-02 08:53:30  
Good luck, this one won't be easy.
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 Fenrir.Luckycharmss
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By Fenrir.Luckycharmss 2013-06-02 08:59:38  
Valefor.Sehachan said: »
Good luck, this one won't be easy.
lol its gonna take me abit to get everything but this is keep me busy
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 Odin.Creaucent
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By Odin.Creaucent 2013-06-02 09:04:59  
Im sure you would have thought of this but to go with the haste build you shoud also add pet: gear and where to obtain it.
 Fenrir.Luckycharmss
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By Fenrir.Luckycharmss 2013-06-02 09:12:07  
lol i think before i take this any further i should prolly get some rest and think this over i really want to do it but mygawd its just so much info by far the most complex job in the game. Going to bed now nn ffah
 Bismarck.Diablosword
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By Bismarck.Diablosword 2013-06-02 09:25:18  
Looking forward to this being finished!
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 Lakshmi.Jimmothy
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By Lakshmi.Jimmothy 2013-06-02 15:31:20  
Bismarck.Bloodrose said: »
I think one of the most overlooked parts of the Puppetmaster job is how important an Automaton: Haste set is.

Unless I've missed my guess by a few pieces here and there, the Master should be able to wear a total of 4 pieces of equipment that increase an automaton's haste by 19%.

Murzim Zuchetto
Pantin Dastanas +2
Moepapa Stone/Hurch'lan Sash
Omodaka Hizayoroi.

There's also a number of gearsets for various instances as well, from basic Master melee, to puppet attachment combinations.

Gotta agree with the importance of a haste set for your puppet, one thing I would note is that with turbo charger equipped you get 15% pet haste from one Wind Maneuver. But granted if you could obtain higher haste in your gear for idling then if for some reason you lose a Wind Maneuver your puppet isn't losing as much DPS.
 Bahamut.Serj
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By Bahamut.Serj 2013-06-02 16:05:56  
Can use a node to write the entire thing in one post by the way. Won't need your reserved post that way. Probably won't be able to nearly fit half of pup in two posts also.
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By Enuyasha 2013-06-02 16:08:04  
I want optimal attatchment sets and i want them NAOW MAYNE!

:<
 Odin.Eikechi
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By Odin.Eikechi 2013-06-02 16:09:11  
Good luck with this one man :D. Totally would have named this "Playing with Dolls is Cool!" or something like that though :P
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By Xanababy 2013-06-02 17:11:58  
you go girl. Screw the rest. i don't even have it leveled but i appreciate it all the same. rock it out.with your c### out! :3 x
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 Fenrir.Luckycharmss
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By Fenrir.Luckycharmss 2013-06-03 02:37:38  
Just posting little each day don't want to overwhelm myself and not finish it. Will try my best to get gear sets up soon i know thats what alot of request have been for so please if you would be patient
 Fenrir.Luckycharmss
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By Fenrir.Luckycharmss 2013-06-03 02:38:32  
Will do my best to fit everyones request in for gear sets an such
 Siren.Kalilla
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By Siren.Kalilla 2013-06-03 02:49:25  
Good luck, and I wanted to provide a bit of help if possible.

We have a [node] system for FFXIAH that will help you a great deal when creating a guide. I'll give you an example below of what it does, and all I have to type is [node]1[/node] for it to show up dynamically once you load the page. If you need any help at all ask me, and I'll do my best.

I wish you the best of luck :)

 Fenrir.Luckycharmss
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By Fenrir.Luckycharmss 2013-06-03 02:54:02  
Siren.Kalilla said: »
Good luck, and I wanted to provide a bit of help if possible.

We have a [node] system for FFXIAH that will help you a great deal when creating a guide. I'll give you an example below of what it does, and all I have to type is [node]1[/node] for it to show up dynamically once you load the page. If you need any help at all ask me, and I'll do my best.

I wish you the best of luck :)

AH sweet I'll look into it THX!
 Quetzalcoatl.Volgin
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By Quetzalcoatl.Volgin 2013-06-03 02:55:11  
Shoutout to my boi Lucky from Quetz! <3
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 Fenrir.Luckycharmss
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By Fenrir.Luckycharmss 2013-06-03 03:06:25  
Think i just found my new best friend #Node
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By Toebag 2013-06-03 03:52:58  
Good job starting this guide. Hoping it'll give me a decent insight to PUP.
You've mentioned Overload and Burden a couple of times in the JAs explanations, but as of yet haven't explained these two phenomena. If it's not already on your to-do list, can I suggest adding them? Would be very useful for people like myself who have no experience with the job.
 Fenrir.Luckycharmss
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By Fenrir.Luckycharmss 2013-06-03 04:06:19  
Toebag said: »
Good job starting this guide. Hoping it'll give me a decent insight to PUP.
You've mentioned Overload and Burden a couple of times in the JAs explanations, but as of yet haven't explained these two phenomena. If it's not already on your to-do list, can I suggest adding them? Would be very useful for people like myself who have no experience with the job.

yea i put that last becoz of how much needs to be explain but that may have to change. I would like the future Pups to know what Burden and Overload does and all that good stuff
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By Toebag 2013-06-03 04:33:51  
Yeah, i understand. Much appreciated! Keep up the good work :D
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By Lisotte 2013-06-03 11:43:19  
This will be very helpful for the many new pups playing now; while in the past there was generally under 20 online, when I checked a little while ago there were 44 online O.o (this was at JPN peak times).
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By sorge74 2013-06-03 12:23:36  
I'm so excited to learn how to play this job!

Got altinator and rigor but mostly use in red mage mode.
 Odin.Eikechi
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By Odin.Eikechi 2013-06-03 12:38:44  
Just a suggestion Lucky, but you might want to link to the Automaton Research Thread as well when talking about burden and overloading. Byrth and Sylow did a ton of great testing to really fully cover everything about burden and what heatsink does and how long overload durations are and such.
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-06-06 18:18:12  
I don't really know anything about PUP but I'm in the process of leveling it up to play with it a little. My question is which are the "must-have" pieces of AF(+1)/AF2+2/AF3+2 to get?
 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-06-06 19:02:41  
I'd say,

AF feet for Repair boost
AF2+2 hands for hybrid sets
AF3+2 body for Maneuver use (perhaps the only must-have)

Everything else is mostly situational, pet-only stuff, and a lot of the AF3+2 is replaced by NNI/Salvage2/Delve gear. Pantin Cape and Cirque Necklace are also nice to have.
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 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-06-06 19:09:19  
Speaking of which, is there any evidence that hybrid sets are superior to the typical master-oriented sets for things like Delve farming? I see a lot of people posting them since the Alternator was released.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-06-06 19:21:02  
I carry Pantin Dastanas +2 (Aug), Puppetry Dastanas, Puppetry Babouches, Cirque Farsetto +2, Cirque Scarpe +2 (for Tactical Switch), Cirque Guanti +2 because I'm too much of a cheap *** to buy Nomkahpa or Tenryu+1 at this point in time as well as Cirque Necklace.

The rest can pretty much be ignored, but I also idle in Pantin Taj +2.

While I carry a Duo TP set, it's really only worth using if the puppet and I are separately engaged on two targets simultaneously.

Delve farming I'm pretty much just chaining Wind-Wind-Wind endlessly between fights for dat Drum Magazine so a Duo TP set is worthless and this seems to give me the best result. When I parse against PUPs who are more "automaton oriented" it always seems like they might get 1-2% more out of their Automaton than I do but I end up doing 10%+ more than the other master.
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